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Found 74 results

  1. Hello, I would like to buy a lot of black dye. Please PM me with prices and offers, and delivery options. I'm on Xanadu, S 15.
  2. After jumping throught the hoops , buy the woad, go fetch it , make the dye 1 woad at a time, I found not paint option on a Fo Colossus. I tried each tile, both inside and out. With the dye in my inventory ,activated. Attempted the same on a Vynora Colossus with the same result. Please help , i have put a decent bit of effort and silver into the project.
  3. right now the amount of dye items need makes no sense for example a sailboat needs 5,4kgs of dye a large cart 25kgs and a bulk storage bin 128kg, and most items people wants to dye depends on an item that was never meant to exist (the fountain containers). so there is no doubt that it could be much better,and i think now that wood textures are going away would be a good time to rethink the amount of dye items need maybe even allow painting directly from containers using the crafting gui or something.that would solve the problem not having containers that are meant to paint big objects.
  4. Hi - Please see this topic and give it some support, if you concur: http://forum.wurmonline.com/index.php?/topic/114864-rethink-the-dye-amounts-items-need/?hl=paint Many thanks - in hope
  5. As the title suggests, The ability to craft a blank tabard with no kingdom affiliation, players would be able to dye them as well as choose an icon from the shop sign pool to display upon creation. http://www.wurmpedia.com/index.php/Shop_sign Would add a bit more diversity and I rather like much of the shop icons. Obviously not priority but consider it at some point :3
  6. Status : Open Post here for orders So, here i open my merchant add Will have tools i make, rares, sometime an enchant or two, perhaps even a rare Fine carpentry 80ql 90ql (wood of choice Cheese drill 1s 1.5s Leggat 1s 1.5s Rope tool 1s 1.5s Transporters will be over 50ql Ship transporter 1S Wagon 1S Pick up Carpentry 80ql 85ql Fine fishing rod 1S 1.2s Grooming brush 1S 1.2s Mallet 30c 50c Wooden spindle 1S 1.2s Wooden spatula 1S 1.2s Wooden clay shaper 1S 1.2s Non mailable items (must pick up) Archery target Unfinished 50c (Can be mailed) Floor boards Unfinished 5c Ea Support beam Unfinished 8c EA Small Crate Unfinished 5c EA Large Crate Unfinished 15c EA Tailoring & Ropemaking Sails will be 30+ql Triangular sail 30c Small square sail 30c Square sail 30c Rugs will be 50ql Meditation rug 50c Fine meditation rug 60c Beautiful meditation rug 70c Exquisite meditation rug 1s Random ql Banner 20c Kingdom banner 20c Freedom islands Flag 20c Kingdom flag 20c Freedom islands Random 30ql Tabard 10c Sheet of cloth 5c Ropes Cordage rope 10c Ea Mooring rope 2c EA Rope 50i EA Thick rope 20c EA HOUSE OF COLORS Level 1 5c per 1kg White Green Level 2 10c per 1kg Red Level 3 20c per1kg Lime Gold Orange Level 4 40c per 1kg Blue Level 5 50c per 1kg Purple Cyan Pink Level 6 Custom pricing Black More to be added soon
  7. Not sure what to title this but i am wondering if anyone has found a wood type and dye combination that matches the wood trim color of the stone house walls? From what i have seen most of the new furniture that is being put out on test has this same dark wood texture and i am wanting to find a combination that would match that for my bsb. fsb barrels..etc I am thinking oak with maybe some kind of brown dye but if you have anything please post up a ss and a description on the rbg.
  8. I know this has been suggested many times but I've been trying for ages to get a lot of high ql woad (30+) and it feels really impossible. It would be really great if we can farm woad. edit: harvesting acorns from oak trees would be great as well
  9. When you dye a stone building wall structure, it dyes the brown border as well as the stone. Due to colour contrast and general aesthetics this looks bluddy awful. I think It would be a remarkable improvement If the Dye only dyed the stone texture, not the wooden top border.
  10. Want to buy high QL red dye. I want to make my lamps to have 250+ R on them. Please pm me with quantity and an offer.
  11. Orders will be taken at any time, and finished when they are finished, usually fast Orders will be taken here, in pm or ingame pm, still i prefer here for free bump Daily online between 4pm and 8 pm gmt time Ingame name Zerku on exodus server Fine carpentry 70ql 80ql 90ql *Cheese Drill 50c 1s 1.5s *Ropetool 50c 1s 1.5s *Leggat 50c 1s 1.5s *Fruit Press 50c 1s 1.5s *Press 50c 1s 1.5s Carpentry 70ql 80ql 90ql Tools * Mallet 10c 20c 50c * Fine fishing rod 50c 1s N/A * Fishing rod 50c 1s N/A * Grooming brush 50c 1s N/A * Wooden spindle 50c 1s N/A * Wooden spatula 50c 1s N/A * Wooden clay shaper 50c 1s N/A Floor Loom up to 85ql atm Price will be negotiated by travel distance and amount of looms Dye Making is here people Level 1 5c per 1kg White Green Level 2 10c per 1kg Red Level 3 20c per 1kg Lime Gold Orange Level 4 30c per 1kg Blue under 50ql as shown on bucket Level 5 40c per 1kg Purple Cyan Pink Aqua Level 6 Black-Custom pricing (Temporarily not available ) Blue over 50ql pic not available-Custom pricing Bulk items Concrete 1.2s/100 Coming Soon *Enchants *High ql logs *Blacksmithing Thank you
  12. So, with the new look of merchants and traders, I've developed a problem: Everytime I go to buy something, the entire time I envy their robes! Now I agree Wurm does have many different armors, but this would be different. Would not be armor Would be purely for looks(Similar to how players wear cloth armor now) Not worn for protection Allows fast movement speed Nice with the addition of the new sorcery ability!(sorcery robes/mage's robes) Clothing and robes would not be considered armor. It would provide little protection in combat, if any at all. There could be many different models, and each model would be dyable. Armor should not be dyable as many of the materials are undyable in the real world(chainmail, plate armor, and dragonhide dying would defeat the purpose of the colored dragons.) Clothing could allow some of the more casual players(players not entirely interested in combat) more freedom to express themselves in their wealth and interests. There could even be clothing that is trade-specific! This has been brought up many times before, but I'm curious what Wurmians think about the way I've proposed it. .
  13. Is there some sort of formula to generate the price of dyes? Id imagine itd be pretty hard to set a price on dyes seeing as each color has a different difficulty to make, and of course different qualities and such.
  14. As the title says, I would prefer delivery unless it can be CoD(i do not think it can). But I can arrange a pick up. Pm me prices or list prices below either is fine with me. also List your QL higher the better.
  15. Need 10kg Black 50+ql, Need 10kg Blue 50+ql, Need 10kg Pink pm me in game or on here
  16. One thing that i've wondered, how do you make different dye colors. I know using, http://www.wurmpedia.com/index.php/Dye and Dye's RGB values can be changed using the base material. Lower ql base material lowers RGB values Higher ql base material hightens RGB values To change the red value use a cochineal To change the green value use a copper lump To change the blue value use woad Do I start with a low ql black? say 20 something, and then add higher ql Red/Green to get yellow? I have discussed this with some, but I'm looking for numbers here, what skills people had for what ql, produced what numbers,
  17. So I have been playing around with paint a little bit and it is very difficult to get a color that you want because of the quality issue of the ingredients. Also, it is difficult to repeat a desired color. So it got me thinking about how to accomplish this. Suggestion: As your Alchemy/Natural Substances Skill increases, you should get a color pallet slider tool that allows you to pick the desired color that you want, from the type of ingredients you are working with. So say at 20 Alchemy the slider is available but your color spectrum range is very narrow. As your skill increase, the color scale widens so you have a broader range to choose. Any thoughts on this? I think it would make the Wurm world like a lot nicer, and also make Paint a better market product to sell as well. Shunt
  18. Cloth Barding should be a means to decorate ones horse without a speed penalty. When visible armour comes out, I'm hoping that you'll be able to at least dye the barding different colours, with a possible further enhancement of being able to make Kingdom-themed bardings. In another game I used to play, everyone from my group would use blue barding so we could easily identify who was who without having to worry about shooting or killing a horse that was actually ours. I think if this were to be implemented alongside of Kingdom styled cloth barding, it would allow for a more user-friendly experience, as well as eye candy. How can a red and black cloth barding not look nice on a black horse? An image below is kind of what I'm looking towards seeing, but perhaps without the head-guard. This kind of barding should have little to no impact at all on a horse's speed to allow for use on Freedom without complaints. Perhaps armour like the above could be customized by changing the emblems on parts of the armour, or having a different base colour per Kingdom. Mol-Rehan would get a red, black, and yellow barding (fire based) of some sorts while Jenn-Kellon's barding would be more geared towards a blue and green colour (water and landscape based). HoTS's barding would be primarily black. What are your opinions on the matter?
  19. It would be nice if we had a way to paint items using multiple colors for different parts. I envision basically that large objects be divided up internally in such a way that different pre-defined sections can be dyed different colors. As an example, I will use a cog. To paint part of the Cog, you activate your dye of choice, right click the cog, and move to the "Paint >" option, which opens another menu with the different pre-defined sections that can be painted. The cog could be broken down into: Upper Hull Lower Hull Railing Mast Sail Crow's Nest Other large paintable items would have their own defined sections. For instance a large cart might be able to have the wheels and the cart body painted separately. Smaller objects would most likely just be a single paintable object, unless some kind of decision made sense to the art team.
  20. Offering 300x 20.79 QL cochineals for 1 silver. These can be used to make red dye (R=175, G=80, B=80) or mix into existing dyes to gradually increase the red tint. Pick up at 51x 33y Independence.
  21. Needful Things is located in stall 32 right off the docks in Amish Paradise! http://forum.wurmonline.com/index.php?/topic/65427-amish-paradise-market/ Freshly stocked up with 40ql lanterns dyed with 40ql+ dye, 15c each! Undyed 10c Bedsheets and satchels for 3c each, and lots of cheap pelts and gems, come check us out!
  22. Looking for 1-2 kg of orange dye, around 50 or so ql. I'm on Exo so pick up from Deli or Cele is preferred, but if needed I may be able to pay shipping fees from Indy. Leave a message here or PM me, or find me in-game as Moxie. <3
  23. Dyes: 1. Make dye accessible through gathering the variety of flowers we are supplied with in game. This would give gardening much more meaning. It would open up the possibility of grinding up just one skill that would give us the raw materials for creation rather than butchering, mining, foraging/botanizing, and would give more reliable quality levels than hunting for that elusive 80+ zinc vein. 2. Make the flowers that dye would be derived from grow and reproduce just the same as reed and grass tiles to make skilling a little easier AND to keep things realistic. 3. Making dye available through flowers would open up the possibility of new and lighter tinted colors since we already have purple, pink, white, blue, and yellow flowers available. 4. Just to keep things a little closer to realistic, creating dyes from flowers should probably be done through a specific dye-making skill. This would both open up a new trade between players and crafting dyes is not quite the same as creating healing items. Natural dyes are still made today from a variety of flowers and have been made from flowers for centuries, so for those seeking authenticity in Wurm, this idea holds that too. Wreaths and Garlands: On the line of thought that while we do have a few ways to make our deeds and homes our own through statues, dyes, and even snowmen, wreaths and garlands would add in another stationary, festive, individual decoration. These too should be made from the flowers already supplied in game. Flower tiles at full height should yield a number based off of gardening skill. Garlands and wreaths should take a specific number of flowers per item, with a finalized ql and decay rate. As a suggestion, garlands should be able to be applied to walls and gates, wreaths to statues and house walls? Types of flowers making a difference in the look of garlands and wreaths would also be nice (blue and yellow, pink and white, etc).
  24. can we get a new pottery item that holds 1.0kg of fluid please? pain in the tuckus to keep using a flask to fill the jar to 1.0kg all the time.