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Found 1 result

  1. A solution to the dragon drama, travelling kill teams and the too little incencitive for large friendly events. 0/ Same for the blood - You need to be premium, no change on that. 1/ Loot (hide / scale) is awarded to server citizens. Staying on a server for 2 weeks would toggle the server citizen ship flag on you. --> goal - preventing raids from others servers and involving the local players. No reward if you don't take the risk to leave your server for a while. 2/ Fixed drops per players, lets say 0.02 hide for a hatchling and 0.08 scale for a red dragon. --> Goal is to prevent a kill team from another server to keep one alt per server and grabing all the loot. Increase the interest of having more local players to the fights. 3/ Increasing the loot per players when you have more of them in local. <15 - x1 multiplier, small kill teams get less loot.between 15 and 30 - x2 multiplier, average hunting party (20 player) get a bit more loot that way.Over 30 - x3 multiplier - bigger reward for a bigger event.Nota : seeing only the server citizen will get the loot, it will become more interesting to do bigger events involving the locals. Small teams travelling between server will be penalized if they dont involve the locals. Mercenaries will do mercenary job then and won't take away something the local player try to get on their own. If you want to discuss that suggestion please keep the drama / name and finger pointing away.