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Found 6 results

  1. Auctioning a female 5-draft donkey "Pansy" with the rare Draft trait Starting bid: 3 s Increment (minimum): 50 c Reserve: No Buyout: 15 s Private Bids: Not accepted
  2. Ladies and gentlemen! I present to you Jimmy - the frigging immortal frigging donkey! He comes with all the usual parts including: 2 ears 1 snoot 1 tail on the south end 4 legs, 1 on each corner His traits are: [19:46:58] It can carry more than average. It looks unusually strong and healthy. It has a certain spark in its eyes. It seems immortal. It seems more friendly. It seems to be a graceful eater. It is easy on its gear. It has a slow metabolism. It looks stationary. It has been bred in captivity. A frigging immortal frigging donkey like Jimmy has many uses, from being an adorable immortal lawn ornament (his stationary trait means he'll stay put forever) and modelling attractive barding to making frigging immortal frigging mules! However frigging immortal frigging donkeys require affectionate care and need carrots and cuddles on tap. Only bid if you can meet these high standards! Pictures of Jimmy from all angles can be found here: https://imgur.com/a/DSKDQu9 Starting bid - 50c Minimum increment - 10c Sniper protection - 1 hour
  3. I don't know if it's just me, but I've always thought it odd to have animals with saddles pulling carts, wagons etc. If you want the fastest speeds you need to have the full gear of shoes and saddles of the highest ql and ideally with WOA enchants. For a while now I've thought it would be a good idea to have harnesses instead of saddles for animals pulling vehicles. Something like this: It makes more sense than saddles! The harnesses would be made by leatherworkers, and would offer similar speed bonuses to saddles on hitched animals. WOA could of course be cast for an extra boost. It would be good if they could be applied to bison as well as horses and mules, giving them some useful gear at last.
  4. What the title says! It would be good to have small carts pulled by one donkey or one sheep (or perhaps rams only?), and be lead by the player. The advantage would be less slowdown than pulling the cart onesself. Also it would be frigging adorable! Otherwise the small cart would remain unchanged, same weight, same capacity.
  5. Add Donkeys to Wurm so we can hitch them to small carts, adds a new Animal plus gives use to a item
  6. Welcome to Hindleap Horses! Situated in a peaceful forest just west of Summerholt, I breed the 8 'new' colours mainly, but I generally get other colours too. I'm aiming to produce a mixture of horses bred for speed and draft traits, ideally with the 'certain spark' trait which increases horses' life span by 3 months to a total of 9 months of life. **Notes on the new traits system** Since the recent animal husbandry update, there have been many changes to the traits system. The details on the update can be found here, but I'll put a brief explanation on what it means for horses, donkeys and mules here. Instead of the old 5 speed horses which were the best you could make, there are now 4 speed horses. These are functionally the same for riding. Horses with 3 or more speed traits have the new 'hot blooded' body shape, which is similar to that of real Arabian horses. The new speed traits are: You'll notice that only 3 of those traits affect movement on land, which is what we're doing 99% of the time! So if you get a 3 speed horse that's only lacking the accustomed to water (AW) trait, you have as good a riding horse as a 4 speed. There is a 5th rare speed trait, 'it is unbelievably fast' (UF), which means the animal is 'always on speed bonus similar to hell horses'. Rare traits are, obviously, rare; but when combined with the other 4 speed traits will be the fastest horses we can get. We now also have draft traits which affect an animal's ability to pull vehicles. Horses with 3 or more draft traits get the 'cold blooded' body type which is like a real Shire or Clydesdale horse. There are 4 common draft traits which are as follows: Similar to the speed traits, there is a trait that doesn't affect pulling ability, but the damage taken to gear (EG). This again means that draft horses with only the other 3 traits will be as useful for pulling vehicles as those with 4 draft traits. There are 2 rare draft traits, 'it seems stronger than normal' (SN) which gives a bonus to their ability to carry, and 'it seems more nimble than normal' (NN) which increases the maximum ridable slope. Draft horses are better than speed horses for pulling vehicles, but remain reasonable riding horses when equipped with good gear. **How to find me** Hindleap is in G23 on Xanadu as shown above. There is a main road from Summerholt and the turnoff onto the gravel path to Hindleap is signposted. There is access by water from the north and just to the south at the Nexa Market and Sanctuary. Delivery to all coastal areas is available, and to other areas on request. Also available: black sheep bred to order blank 80ql horseshoes, 90ql available with a little notice donkeys in speed and draft mules in speed and draft output sheep Current stock list: https://docs.google.com/spreadsheets/d/1NdKnN5N41a9aRzIwCGN3Q9-ZTV9WJu0c7fYBL3xn5YI/edit#gid=0 New traits are slowly becoming available! Check my stock list for availability and prices. Message me in game for enquiries! **New** Brand spankin' new! Loaf's Ponehmart now offers a variety of horses in self service pens, with traits and prices to suit every buyer. Located right next door to Hindleap on the Amish Canal with easy access from the north and south. Come for the ponehs, stay because you got lost on my deed!