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Showing results for tags 'deed changes'.
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As it stands under the current system, Settlement-Manage Settings , we can mark the checkbox for deed guards to "Mark this if you want your guards to ignore aggressive creatures". This is a incomplete permission system and quite flawed. Allow me to argue. We had a funny incident in our deed this week, where about 6 eaglespirits spawned near our deed and one was a champ. You can figure out what happened afterwards just by the number. A couple of tamed horses got killed, and a villager got killed repeatedly by the champ eaglespirit. Needless to say, 5 tower guards couldn't handle the influx of spirits of this number. The annoying part was when I unchecked the box for guards to attack aggressive creatures. Lo and behold, instead of attacking the eaglespirits , our brave spirit templars aggroed on our deed Hell Horses and started slaying them in droves. This shouldn't happen on deeds. Seriously, besides a defence against raiders, what use do spirit templars have against aggressive animals if instead of killing enemy creatures, they just butcher your own hell horses? My suggestion is this. Add a new Reputation Checkbox for each aggressive animal in part. It could look like the rep box for players. For example: Set reputation for Scorpion: -100. (guards will always attack scorps) Set reputation for Hell Horse: +100 (guards will always ignore hell horses) Set reputation for Lava Spiders: -100 (guards will always attack Lava Spiders) Set reputation for Bears: +100 (guards will always ignore bears, why not? some people like bears as pets, etc.) You get the general idea from this list. This could be implemented quite elegantly in wurm and thus help deeds adequately defend against certain types of creatures while not endangering hell horses (which are often a pvp and pve asset). What do you guys think? I find that we really need this feature.
- 43 replies
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- 18
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- deed permissions
- deed changes
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