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Found 33 results

  1. When I try setting a custom screen resolution for anything below 640x480 the setting doesn't stick and defaults to 640x480. I am wanting to set the game resolution to 200x200 and lock int he window positions and sizes. I can do it for 667x699 (which is half screen for dual clients) and all the settings are saved and loaded on start up just as expected. thanks
  2. I've just started this game and was set back right away by it's cumbersome UI. I haven't seen anyone else on the forums complain so I figured everyone just went on with getting used to it. Anyway, I'll put a list of what I thought would be improvements. 1) A radial menu. I have seen a few mods in Minecraft that implement those in one form or another, but you'll probably best remember this from Crysis. Having to click, move the mouse and make that a few more times to get to a command/stat you're searching for is a daunting process. Add a customizable radial menu. Click, drag your mouse in a direction of the command you want to execute and release the mouse. Done. Also, one could adjust the radius of the menu, number of "slices" and maybe even set it up to execute different commands depending on how far have you pulled the mouse. Crysis had 5 slices and the menu was very narrow. Here it could be made to look like the target in the game of Darts if you wanted to. 2) Toggle "L-click to look". This one I've felt in the X3 game. When moving around, I very much like to be able to turn without the need to hold down a button. So I'd like a toggle button that inverses that and would rebind L-click to Space or Ctrl to temporarily get my cursor back in order to click something. Of-course, toggling it back when there's a lot to do with a cursor should remain. 3) Custom commands on a hotbar. WoW is a perfect example of a good UI. You have buttons on your UI that can be called by any key combination, do any (!single!) command in the game, and can show the text and a number of your choice on it. Executing one command for one hardware input action is permitted. Why not make it available in-game? I don't like taking my cursor for a stroll each time I want to see another stat. I want to see that stat/skill/ability/item on my UI without the whole window obstructing my view. Compass, as it is now, is a great example. But it's only one element. Any square on a hotbar like that should be configurable to show the state of a compass. Another could show my right hand. Yet a few others could imitate the toolbelt. Heck! Remake the toolbelt to be this hotbar! In WoW, I could make one button show the number of Iron Ores I had, show the cooldown of one ability, mouseover tooltip of another, icon of my equipped helmet, custom name on the button and it could use one of my trinkets if I activated it. Edit: I know that this game is based around gameplay depth much more than being fancy, but so is Dwarf Fortress! Considering depth and what you can do, it's the best game out there. And it's free to play, mod, automate, etc. But it's not fancy at all. And that's why it has few players playing it.
  3. I love some of the music, but some makes me wonder what someone was thinking. Is there a way i can replace the music with my own? Thanks
  4. As the title suggests, The ability to craft a blank tabard with no kingdom affiliation, players would be able to dye them as well as choose an icon from the shop sign pool to display upon creation. http://www.wurmpedia.com/index.php/Shop_sign Would add a bit more diversity and I rather like much of the shop icons. Obviously not priority but consider it at some point :3
  5. I must be blind but i can not figure out how to change the size of windows in the GUI. I see people with smaller and larger windows that default so i know it can be done but i can not find anything yet on how to do it. Please help this is driving me bonkers. Thank you,
  6. Simply put a player can buy a wand from the trader for 1 silver to change the look of their Spirit Templars (maybe the name too). Just ghostly versions of existing mobs : "Spirit Wolves", "Spirit Spiders" etc to reduce the work needed for textures. The wand is single use. To use the wand simply activate it and right click a token you are mayor of.
  7. Cloth Barding should be a means to decorate ones horse without a speed penalty. When visible armour comes out, I'm hoping that you'll be able to at least dye the barding different colours, with a possible further enhancement of being able to make Kingdom-themed bardings. In another game I used to play, everyone from my group would use blue barding so we could easily identify who was who without having to worry about shooting or killing a horse that was actually ours. I think if this were to be implemented alongside of Kingdom styled cloth barding, it would allow for a more user-friendly experience, as well as eye candy. How can a red and black cloth barding not look nice on a black horse? An image below is kind of what I'm looking towards seeing, but perhaps without the head-guard. This kind of barding should have little to no impact at all on a horse's speed to allow for use on Freedom without complaints. Perhaps armour like the above could be customized by changing the emblems on parts of the armour, or having a different base colour per Kingdom. Mol-Rehan would get a red, black, and yellow barding (fire based) of some sorts while Jenn-Kellon's barding would be more geared towards a blue and green colour (water and landscape based). HoTS's barding would be primarily black. What are your opinions on the matter?