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Found 36 results

  1. Hey everyone, I made a small (1024x1024 tiles) survival map for singleplayer or a small group of players. There is one big volcano island near the center, and 2 smaller islands out in the water, near the map borders. The small islands each contain 1 clay spot and peat or moss. They are both pretty high, so you can mine on them. I use them for the WL and BL, but thats up to you. The main island contains serval clay spots, some tar fields, a steppe, a desert, a tundra and the volcano. There are 2 versions with different rock layer depths, one with 55-65, the other one with 85-95. The zip is including the map dump, the cave map (with and without water), the terrain dump and the topography map. Download (ZIP Archive): normal version - version with more dirt/deeper rock layer
  2. Sold my toon Shaylie, now in game as Lilianth 30% down from listed prices on all casted stuff here! All prices are negotiable, discounts for big orders! You pay COD (1c everywhere!) unless you pickup at Bear Dock, Independence, central south coast, T19 ingame map - runed fast mailbox, so even long bows and spears can be yours in a few minutes! Silvers, euros (1e=1s, paypal verified) and sleep powders (1s each) accepted as payments. Custom work, imping (WS 70ql, CT 70ql, carp + FC 50ql). Imp to rare = +2s, imp to sup = +10s (if that happen during imp for you). PM me here or Lilianth ingame. Can arrange COC, WOA, NIM and other Vynora casts. FOOD (100 CCFP) 97ql 1.9kg bangers and mash - 10c ~90ql 3.9kg herb dumplings - 19c Other stuff: 80ql exq. med rug - 70c 90ql exq. med rug - 1.2s 90ql grindstone - 90c 80ql pottery smelting pot - 50c 80ql iron pendulum - 50c WTS (offer something and if I like it its yours): fireworks 80q ointment of stonecutting 79ql, 1 dmg fletching potion 76ql potion of acid 53ql 17x yellow potion (16-96 ql) 95x lockpick avg 28ql RARES: rare iron pendulum 90ql 2x rare long spear, oak 85ql, 2x rare long spear, cedar 78ql rare mine door, rock rare low bookshelf, cedar 50+ql rare fruit press 90ql, 89 coc, 87 woa Armour: 1x 70ql plate set 3x 80+ql cloth set 1x 80+ql chain set 70+ql plate great helms / basinet hemls Weapons and shields (plain or coc for woa look at the end of this post at speeders section) 2H sword 90ql 89 nim 94 coc 80 LT 87 MS - 8.94s huge axe 90ql 85 nim 86 coc 85 LT 73 MS - 6.85s huge axe 90ql 100 nim 92 coc 81 LT 76 MS - 11.14s axe (med) 90ql 93 nim 89 coc 86 LT 71 MS - 8s sickle 1ql 82 coc - 1.74s sickle 85ql 84 coc - 1.98s sickle 91ql 93 coc - 3.39s 80+ql plain stuff = 40-50c 0x long sword 9x two handed sword 2x huge axe 2x axe (med) 4x large maul 0x maul (med) 4x small maul 4x butchering knife 5x carving knife 26x iron sickle 2x large shield, iron 17x large shield, oak (87ql) 9x sickle Skillers (coc or coc+woa casted): iron 87ql coc 91 - 2.2s iron 87ql coc 88 - 1.5s iron 87ql coc 76 - 70c spoon 1ql 79 coc - 89c knife 1ql 74 coc - 84c grindstone 1ql 70 coc - 80c grindstone 1ql 73 coc - 83c fruit press, oak 30ql 78 coc - 88c fruit press, oak 28ql 85 coc - 1.8s fruit press, oak 38ql 92 coc - 2.86s butchering knife 11ql 82 coc - 1.62s butchering knife 36ql 92 coc - 2.76s butchering knife 90ql 92 coc - 3.26s butchering knife 90ql 82 coc 88 woa - 3.9s key, copper 21ql 77 coc - 77c key, copper 24ql 80 coc - 1.5s mallet, pine 80ql 38 coc - 28c mallet, pine 83ql 38 coc 58 woa - 86c mallet, oak 25ql 84 coc - 1.68s rope tool, pine 70ql 59 coc - 69c rope tool, oak 32ql 79 coc - 79c rope tool, oak 31ql 81 coc - 1.62s rope tool, oak 32ql 89 coc - 1.78s rope tool, oak 80ql 77 coc 74 woa - 1.91s clay shaper, oak 19ql 83 coc - 1.66s spatula, oak 1ql 92 coc - 2.86s small anvil 18ql 80 coc - 1.6s small anvil 18ql 96 coc - 2.88s large anvil 19ql 83 coc - 1.66s large anvil 19ql 91 coc - 2.73s hammer 18ql 76 coc - 76c hammer 90ql 78 coc - 1.18s hammer 18ql 83 coc - 1.66s hammer 81ql 89 coc 83 woa - 3.74s hammer 90ql 94 coc 91 woa - 5.95s metal brush 1ql 82 coc - 1.74s trowel 1ql 81 coc - 1.72s trowel 1ql 89 coc - 1.88s trowel 1ql 92 coc - 2.86s trowel 85ql 80 coc - 1.8s trowel 90ql 93 coc 81 woa - 4.91s trowel 90ql 92 coc 89 woa - 4.95s stone chisel 1ql 80 coc - 1.7s stone chisel 1ql 89 coc - 1.88s stone chisel 1ql 93 coc - 2.89s stone chisel 80ql 74 coc - 94c stone chisel 90ql 79 coc 75 woa - 1.94s stone chisel 80ql 73 coc 81 woa - 2.64s stone chisel 83ql 89 coc 85 woa - 3.78s stone chisel 90ql 86 coc 95 woa - 4.97s steel & flint 18ql 70 coc - 70c steel & flint 16ql 74 coc - 74c steel & flint 6ql 76 coc - 76c steel & flint 18ql 78 coc - 78c steel & flint 18ql 83 coc - 1.66s meditation rug 17ql 81 coc - 1.62s meditation rug 17ql 84 coc - 1.68s meditation rug 8ql 84 coc - 1.78s meditation rug 18ql 91 coc - 2.73s meditation rug 18ql 92 coc - 2.76s grooming brush, oak, 19ql 66 coc - 56c grooming brush, oak, 19ql 77 coc - 77c grooming brush, oak, 19ql 80 coc - 1.6s grooming brush, oak, 8ql 84 coc - 1.78s grooming brush, oak, 1ql 85 coc - 1.8s grooming brush, oak 80ql 72 coc 87 woa - 2.76s scissors 8ql 67 coc - 57c scissors 10ql 72 coc - 82c scissors 10ql 83 coc - 1.76s scissors 82ql 83 coc - 1.93s scissors 80ql 78 coc 77 woa - 1.85s needle 17ql 73 coc - 73c needle 18ql 86 coc - 1.72s needle 37ql 97 coc - 2.91s needle 18ql 98 coc - 2.94s needle 90ql 82 coc 92 woa - 4.78s awl 10ql 70 coc - 80c awl 11ql 85 coc - 1.7s awl 81ql 62 coc - 92c awl 81ql 86 coc - 1.96s awl 80ql 80 coc 84 woa - 3.58s awl 90ql 82 coc 89 woa - 3.82s awl 90ql 82 coc 94 woa - 5.1s leather knife 1ql 81 coc - 1.72s leather knife 85ql 78 coc 80 woa - 2.68s leather knife 81ql 82 coc 86 woa - 3.66s pickaxe 1ql 71 coc - 81c pickaxe 1ql 77 coc - 87c pickaxe 1ql 84 coc - 1.78s saw 1ql 81 coc - 1.72s rake 1ql 70 coc - 80c rake 1ql 79 coc - 89c rake 85ql 77 coc 77 woa - 1.94s rake 80ql 81 coc 81 woa - 3.24s rake 90ql 93 coc 84 woa - 4.67s whetstone 94ql 77 coc - 92c whetstone 64ql 81 coc - 1.62s whetstone 95ql 87 coc - 1.89s whetstone 98ql 96 coc - 3.03s wild cat pelt 82.6ql 0.8kg 89 coc - 1.78s large rat pelt 85.7ql 0.2kg 81 coc - 1.72s mountain lion pelt 97ql 0.4kg 85 coc - 1.9s mountain lion pelt 97.8ql 0.4kg 85 coc - 1.91s mountain lion pelt 87.4ql 0.4kg 83 coc - 1.76s mountain lion pelt 82.4ql 0.4kg 85 coc - 1.8s large rat pelt 95.5ql 0.2kg 90 coc - 2.9s large rat pelt 92.2ql 0.2kg 90 coc - 2.85s file 9ql 77 coc - 87c file 1ql 83 coc - 1.76s file 1ql 85 coc - 1.8s file 1ql 95 coc - 2.95s file 90ql 79 coc 91 woa - 3.92s file 33ql 101 coc - 5.05s carving knife 37ql 74 coc - 74c carving knife 37ql 79 coc - 79c carving knife 44ql 80 coc - 1.6s shovel 16ql 69 coc - 59c shovel 1ql 68 coc - 68c shovel 1ql 73 coc - 83c shovel 1ql 82 coc - 1.74s shovel 1ql 85 coc - 1.8s shovel STEEL 4ql 83 coc - 1.86s shovel 81ql 79 coc 81 woa - 2.71s shovel 82ql 82 coc 80 woa - 3.54s shovel 81ql 82 coc 87 woa - 3.68s shovel 81ql 88 coc 84 woa - 3.74s hatchet 1ql 73 coc - 83c hatchet 1ql 76 coc - 86c hatchet 1ql 81 coc - 1.72s hatchet 90ql 91 coc 82 woa - 4.87s Speeders (high ql and only Woa casted): clay 70ql 71 woa - 50c clay 70ql 82 woa - 1.4s clay 70ql 90 woa - 2s pickaxe 86ql 77 woa - 1.17s pickaxe 90ql 91 woa - 3.23s shovel 80ql 64 woa - 94c shovel 85ql 78 woa - 1.18s shovel 80ql 84 woa - 1.98s rake 82ql 78 woa - 98c rake 85ql 70 woa - 1.1s rake 85ql 78 woa - 1.18s rake 85ql 83 woa - 1.96s saw 81ql 79 woa - 1.09s needle 85ql 78 woa - 1.18s needle 90ql 92 woa - 3.16s mallet, oak 90ql 93 woa - 3.19s hammer 90ql 89 woa - 2.28s file 80ql 70 woa - 1s file 80ql 81 woa - 1.9s file 90ql 92 woa - 3.26s trowel 85ql 80 woa - 1.8s trowel 85ql 82 woa - 1.84s stone chisel 80ql 88 woa - 2.06s carving knife 90ql 92 woa - 3.26s butchering knife 90ql 89 woa - 2.28s sickle 85ql 77 woa - 1.27s
  3. When I try setting a custom screen resolution for anything below 640x480 the setting doesn't stick and defaults to 640x480. I am wanting to set the game resolution to 200x200 and lock int he window positions and sizes. I can do it for 667x699 (which is half screen for dual clients) and all the settings are saved and loaded on start up just as expected. thanks
  4. I've just started this game and was set back right away by it's cumbersome UI. I haven't seen anyone else on the forums complain so I figured everyone just went on with getting used to it. Anyway, I'll put a list of what I thought would be improvements. 1) A radial menu. I have seen a few mods in Minecraft that implement those in one form or another, but you'll probably best remember this from Crysis. Having to click, move the mouse and make that a few more times to get to a command/stat you're searching for is a daunting process. Add a customizable radial menu. Click, drag your mouse in a direction of the command you want to execute and release the mouse. Done. Also, one could adjust the radius of the menu, number of "slices" and maybe even set it up to execute different commands depending on how far have you pulled the mouse. Crysis had 5 slices and the menu was very narrow. Here it could be made to look like the target in the game of Darts if you wanted to. 2) Toggle "L-click to look". This one I've felt in the X3 game. When moving around, I very much like to be able to turn without the need to hold down a button. So I'd like a toggle button that inverses that and would rebind L-click to Space or Ctrl to temporarily get my cursor back in order to click something. Of-course, toggling it back when there's a lot to do with a cursor should remain. 3) Custom commands on a hotbar. WoW is a perfect example of a good UI. You have buttons on your UI that can be called by any key combination, do any (!single!) command in the game, and can show the text and a number of your choice on it. Executing one command for one hardware input action is permitted. Why not make it available in-game? I don't like taking my cursor for a stroll each time I want to see another stat. I want to see that stat/skill/ability/item on my UI without the whole window obstructing my view. Compass, as it is now, is a great example. But it's only one element. Any square on a hotbar like that should be configurable to show the state of a compass. Another could show my right hand. Yet a few others could imitate the toolbelt. Heck! Remake the toolbelt to be this hotbar! In WoW, I could make one button show the number of Iron Ores I had, show the cooldown of one ability, mouseover tooltip of another, icon of my equipped helmet, custom name on the button and it could use one of my trinkets if I activated it. Edit: I know that this game is based around gameplay depth much more than being fancy, but so is Dwarf Fortress! Considering depth and what you can do, it's the best game out there. And it's free to play, mod, automate, etc. But it's not fancy at all. And that's why it has few players playing it.
  5. I love some of the music, but some makes me wonder what someone was thinking. Is there a way i can replace the music with my own? Thanks
  6. As the title suggests, The ability to craft a blank tabard with no kingdom affiliation, players would be able to dye them as well as choose an icon from the shop sign pool to display upon creation. http://www.wurmpedia.com/index.php/Shop_sign Would add a bit more diversity and I rather like much of the shop icons. Obviously not priority but consider it at some point :3
  7. Welcome to our shop. We are Back in business and are taking custom orders for highly quality items. NEW: We can now imp weapons to 95ql and cast Mind Stealer with a guarantee of 80+ power minimum. In Stock: *Please give your best offer, I consider all offers/trades Small Maul - 87N 85LT 100C 100MS - SOLD Large Maul - 98N 88LT 80C 88MS - 10s Large Maul - 87N 97LT 85C 83MS - 10s Axe 86N 82LT 76C 94MS - 9s Rare Small Maul 94N 84LT 85C 80MS - 18s Rare Longsword 92N 91LT 98C 97MS - SOLD Custom Orders: We specialize in custom orders of high quality tools, weapons (new) and high ql enchantments. We can guarantee 90+ power casts for Nim, Woa and CoC on all orders (some exceptions may apply). We also provide Mind Stealer and can guarantee 80+ power minimum. We can cast on and imp your tools/weapons or create brand new items for you. Check below for our prices. If you don't see something you need, please ask. *Disclaimer: If we are casting on your tools, then we accept no liability for a shattered item. The chances are very very small that this will occur, however, it is not zero. Mailing: All items are mailed from Xanadu at the buyer's expense. Some items will need to be place in a container to be mailed which adds an additional mailing charge. Some items may not be mailed and must be picked up. Crafting: We can make Weapons (New), Blacksmithing, Carpentry and Fine Carpentry items (All of which can be made to 95ql). Ask about other crafting skills and pricing. < 70ql - free (must come with an enchant) 70ql - 30c 80ql - 60c 90ql - 90c 92ql - 1.3s 93ql - 2s 94ql - 3s 95ql - 4s Enchants: We can guarantee a minimum of 90+ power on Nim, Woa or CoC casts. You pay for the power that lands. Prices for enchants scale linearly between the listed powers. For example, a 87 power Woa will cost 1.7s and a 92 power Woa will cost 2.8s. WoA and CoC 80 power - 1c 85 power - 1.5s 90 power - 2s 95 power - 4s 100 power - 6.5s Nimbleness 80 power - 1s 85 power - 1.5s 90 power - 2s 95 power - 4s 100 power - 6.5s Mind Stealer (*Can only guarantee minimum of 80+ power) 80 power - 2s 85 power - 2.5s 90 power - 3s 95 power - 5s 100 power - 7.5s *LT coming soon
  8. I must be blind but i can not figure out how to change the size of windows in the GUI. I see people with smaller and larger windows that default so i know it can be done but i can not find anything yet on how to do it. Please help this is driving me bonkers. Thank you,
  9. Simply put a player can buy a wand from the trader for 1 silver to change the look of their Spirit Templars (maybe the name too). Just ghostly versions of existing mobs : "Spirit Wolves", "Spirit Spiders" etc to reduce the work needed for textures. The wand is single use. To use the wand simply activate it and right click a token you are mayor of.
  10. Cloth Barding should be a means to decorate ones horse without a speed penalty. When visible armour comes out, I'm hoping that you'll be able to at least dye the barding different colours, with a possible further enhancement of being able to make Kingdom-themed bardings. In another game I used to play, everyone from my group would use blue barding so we could easily identify who was who without having to worry about shooting or killing a horse that was actually ours. I think if this were to be implemented alongside of Kingdom styled cloth barding, it would allow for a more user-friendly experience, as well as eye candy. How can a red and black cloth barding not look nice on a black horse? An image below is kind of what I'm looking towards seeing, but perhaps without the head-guard. This kind of barding should have little to no impact at all on a horse's speed to allow for use on Freedom without complaints. Perhaps armour like the above could be customized by changing the emblems on parts of the armour, or having a different base colour per Kingdom. Mol-Rehan would get a red, black, and yellow barding (fire based) of some sorts while Jenn-Kellon's barding would be more geared towards a blue and green colour (water and landscape based). HoTS's barding would be primarily black. What are your opinions on the matter?