Search the Community

Showing results for tags 'cooking'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 111 results

  1. So far, I have not had any affinities granted by new recipes as a non premium player. I will continue to test meals but I think this is a bug unless the is an increased chance to not have an affinity as a non premium player.
  2. Hi all, I'm offering you this nice item: rare still, copper 80.55QL [10:44:44] A still used in distilling alcohol. This is a very rare and interesting version of the item. It is glowing from the heat. You will want to polish the still with a pelt before you improve it. Ql: 80.553665, Dam: 0.0. Starting bid : 10 silver Minimum increment : 1 silver Buyout : 20 silver Can be delivery or COD.
  3. I've added ingredients to a baking stone, and when using lore, I get: [12:18:53] You think this may well work. [12:18:53] Current difficulty:20. but when trying to bake it, it never finish (gave up after about 15 min of baking time, with all ingredients boiling or glowing from heat ). I have tested in an oven, forge and campfire, with same results. The issue have also been reproduced by the player Iluminaty. EDIT: Forgot about that action, it solved the issue. Thanks.
  4. The Rare Crafting Company has been Extremely Busy, we have some special items! 1x Rare Knife, Iron - 80ql - 5s each - chopped veggies 3x Rare Knife, SIlver - 80ql - 6s each - chopped veggies aka the fancy knife 4x Rare Spoon, Iron - 80ql - 3s each - used for mixing 1x Frying Pan - 80ql - 4s 1x Sauce Pan - 80ql - 4s 1x Rare Mortar Pestle - 70ql - 6s - crushing things 1x Unfired Rare Flower Pot - 4s Questions? Comments? Want to place a order, contact me @ Niki ingame. Happy Thanksgiving!
  5. Hi, I have been trying to work out the recipe for "gravy" but unable to find it. I think I have found one route via the lore system but it requires "stock". I can not work out how to create "stock" so I can not test this either. I have at this time spent 5 hours, i have asked if anyone else has found it and nothing, and 3 other in my group have also tries combinations. I have tried every combination I can at the moment to create "stock" and nothing so far. If the route to "gravy" isn't the one I am currently chasing then I suspect that there is no recipe for either "gravy" or "stock".
  6. With the introduction of all the new cooking utensils and tools, a storage system like the weapon and armor rack but for cooking tools would be very nice.
  7. Grand Conjunction of 1601 Dancers III - Predicted by Gaffer Hi Everyone! This week has testing on cooking continuing, with recipes being adjusted, and the cookbook being modified, we're also showing a few new things coming in 1.3 that you can't eat! Rifts and runes The new runic items coming with the 1.3 update will provide individual bonuses depending on a few factors, combining a rune will require a rift stone, crystal or piece of wood along with a lump of metal. The metal used as well as the god the crafter follows will determine the end result, creating a rune that can provide a number of effects such as: Improvement QL gain rate Faster Vehicle speed Faster use speed reductions in size, weight, decay rate increases in volume improvements in ql gain increased chance of rarity There will also be single use runes, giving a chance at performing from a basic spell, to a refresh, and more! Wooden runes will be created with fine carpentry, and attach to wooden items Crystal with jewellery smithing, and attach to metal. Stone using stone-cutting, being able to attach to stone. Cloth items will also be included with one of them, not sure which at this point. These bonuses vary between 5-10%, but be careful! Some will have downsides too, there will be a lot to consider prior to attaching one. These runes are high end items, expect them to be extremely difficult to create, success chance of using or applying the rune will be based off rune quality as well as soul depth, each item is also limited to one rune (minus single use runes). So choose wisely. Cookbook! Work has been extensive on changing the cookbook, moving it to a client sided window (meaning no more pesky timing out) and listing all recipes, here's a sneak preview: Message boards Another feature coming with 1.3 is the message board system! Ever want to leave a message for someone? Or post a request? Well with the new message board, you'll be able to leave all sorts of notices. All you need to do is inscribe some paper or papyrus. And then attach to the message board! You can select whether to post messages to the whole village, to a single villager, or have them publicly available to non citizens as well! It's that simple! The ability to post to certain groups will be limited by permissions. Pandalet joins the dev team! Pandalet has been working hard helping Tich with documentation on the cooking test, giving me lots of info to steal and post in the weekly news, as well as assuring that when it launches, we'll have all the info easily available! I'm pleased to announce that we've managed to trick her into joining the dev team as a developer, So be nice! Wurm Unlimited sale Wurm unlimited is currently 66% off on Steams daily deals! Now's your chance to grab it cheap! Community Content There has been discussion about a player run Wurm radio station! Morlan has been floating the idea of hosting a radio station for Wurmians by Wurmians, andd I'm keen to see how this goes, because I absolutely love sharing music and seeing what others listen to when playing Wurm (except for some Mist lake members who love a little too much Aqua, you know who you are), so I'll be keeping a close eye on it! We're still on track for mid-late November, and next week will have even more info on the non cooking side of this update. I hope to see you all then! Until then though, keep on Wurming! Retrograde & the Wurm team.
  8. Hi Everyone! And what a week! Testing our new cooking update has been super productive, with bugs, text errors and all sorts of fixes being addressed, we're really thankful for all your hard work and feedback. Based off that, we have a few changes we'll be doing: Complexity and effort It's been pointed out a fair bit that the system might be a little too easy to gain the best benefit, while we do wish to make this system as simple as possible it is true that there should be more reward for performing more complex meals. As such we'll be scaling the CCFP gains and affinities to work with the complexity of a finished meal. It will take into account amount of ingredients, actions needed to be performed, and difficulty to provide a greater boost to those high end meals. Our main focus will be ensuring that high end meals provide greater reason to create them, and encourage exploration in meals as well as sharing recipes found. Quick and easy meals will still fill nutrition and provide basic sustenance, but will provide minimal boosts to CCFP or temporary affinity timer. With over 500 recipes multiplied by different methods of cooking and optional ingredients, there's enough of a range of options to get the affinity you are looking for in a high end meal (around the vicinity of 10,000 possible combinations). As is current with the affinity system temporary affinities will only show if you are a premium player, non premium players will not see any temporary affinities. Redesigning the cookbook Currently the cookbook design has been focused on functionality, in order to ensure that the system worked, we'll be looking at taking feedback and ideas on the setup of the cookbook with a focus on improving it for usability. With that in mind though, due to the nature of the system not all suggestions will be feasible, though we are looking at moving it to a client sided system which would allow it to remain open with other windows, and give it a place on the quickbar. We'll keep you updated on how that goes. This system will be ongoing over the next week or so, the test server will remain open this time as updates roll out, so be sure to jump on and try it out! The winners! Even though the current test window will be extended, we'll be announcing the winners of the prizes today! The winners of 10 sleep powders are: Garit Ecrir Rheascope Greyfox Lianya The winner of the supreme steel frying pan is... Hickory! We'll arrange delivery of the prizes over the weekend, if you have any concerns about being on to receive them, please send me a PM I'd like to congratulate the winners as well as thank everyone for taking part, your testing means a smoother launch, which benefits everyone! The test server will remain open over the next week, with focus on being adding those updates as they go in. Rift materials As teased last week, the uses for the strange materials harvested from the rifts that have been appearing. When combined with a metal, they can be forged into strange little runes, which will provide bonuses to equipment, vehicles and containers. Bonuses from these items will depend on the metal used when forging, as well as other factors, and provide a range of bonuses, including: Increased volume capacity Lower weight Less damage taken Higher shatter resistance Resetting the mailing limit Reducing decay of the contents of a container Some will be one use only, but others will attach to the target to provide a continual boost. Only one rune that provides an ongoing effect can be attached to a tool, excepting the single use ones such as mail reset limits. This is a huge new system coming in, with almost 200 possible combinations, not all effects are currently outlined, but as this system is worked on we will bring you all the information about them in time for 1.3! Extension on source rifts As asked in last weeks news unstable source rifts will have their date extended by a few weeks, to allow for a decent length of crossover time to allow people to properly set up their new system with the new storage options for liquids and the removal of decay on decorations. Wurm Unlimited The next Wurm Unlimited update will go live on the 31st of October, some time in the US morning. We will provide an exact time closer to the date on IRC and Twitter/Facebook. Community Content Desolation v4! Today marks the launch of Desolation version 4, a heavily modified PvP server project being run by Nappy (and I believe others!) I'm quite keen to see how this goes, and might even jump on myself! That's it from us for this week, as you can see, 1.3 is shaping up to be more than just a nice big meal, we still have more in store and will be going into detail with those in the following weeks, in the meantime though, have a happy Halloween! Retrograde & the Wurm team
  9. Winter cottage by Goldgretel Hi Everyone, A big week with Rolf announcing taking a step back, he'll still be a part of the team, kept in the loop with updates and occasionally helping out with some old mechanics, but for the most part will be focusing on non Wurm projects. I'm sure we're all sad to see him stepping down but be sure his input will still be a big part of Wurm updates to come. but now... Dev road-map! We also saw Buddas release of the developer road map, we're excited to be able to share with you what we have planned, and will go into further details as time goes on. Needless to say some of these projects will require some big changes in how the game currently functions, so we will be sure to work with you all on getting as much feedback as possible. Dev blog coming! The idea of a dev blog has also been a popular one, so we'll be looking at moving ahead with it! The dev blog won't be held to a strict schedule, and might take a bit to come out, but it'll focus on in depth detail on a specific mechanic or decision, from time to time giving insight into why certain choices were made, or how the mechanics behind things work. 1.3 update This weeks posts also saw another big bit of news, the cooking update! Wurm will be officially updating to version 1.3 with the new update, which is scheduled for around mid November! The exact date is still tentative, depending on bug testing, we'll be opening it up for you all to try out on our test server towards the end of October, so please jump on and try things when it's released. Community Question Community Content - Testing out With the new cooking update coming to the test server, we've decided the old bridges test map is a little outdated. And since Wurm unlimited, we've had all these exciting new maps come up, so I had a thought... The new test map will be a map that's been created for Wurm Unlimited! We've chosen the Orion map by Ausimus. Check out the map here: That's it for this week, with the update this week signifying the push into 1.3, in which a whole heap of changes will come (not just cooking!) We'll cover all of the changes the closer we get! Until then though, Keep on Wurming! Retrograde & the Wurm team.
  10. We discussed at the CA tab that a fish preserve system would be very nice to have.I mean something like a bin deticated at preserving fish like the FSB,or combining fish and salt to make it preserved.Would that be usefull and good idea?
  11. It was posed in the latest update possibilities. That Refresh should be changed from Current: Once per 18 hours; restore 100% food, 100% water, 100% stamina, 99.99% nutrition. Suggested Change: Once per 18 hours; Restore 100% food, 100% water, 100% stamina, Nutrition restored 50% base + 5% per Path of Love level over 4. These changes were suggested in conjunction with the major food buffs and cooking overhaul that is soon to be published. Please feel free to comment as you see fit.
  12. The newly opened Orient Express canal on Crystal lake on Independence - Stretching all the way to the east coast! Hi Everyone! As you all know by now, the cooking revamp is well underway, with testing ,tweaking and delicious smells, Tich is working hard, We have a loose release date, and will let you all know once it's set in stone, expect it in time for some delicious Christmas feasts though! The cookbook. With the cooking update, there will be several hundred recipes available, with only a tiny few visible by default. This week we'll be giving a short overview of just what you can expect to see when exploring this new system! The initial page of your cookbook allows you to select what recipes to view, Target action - these are the ones where you use one item on another, e.g. grinding cereals to make flour. Container action - these ones are when you use a tool of some kind on a container to change the contents of the container into a different item. E.g. using your hand on a pottery bowl which containers flour, water, salt and butter to make pastry. Heat - these ones are your basic cooking recipes, where you put ingredients into a food container, and put in an cooker and after the ingredients get hot the container items change to the result, e.g. putting maple sap into a saucepan in a lit oven, will result in maple syrup after sometime. Not all recipes work in all cookers. Time - these ones are used for brewing. Also on the initial page you also have links to view recipes (that you know) by Tool - this gives a list of the tools that you know are used for cooking, selecting a tool from that list will give you the known recipes that can be made using it. Cooker - this will give a list of cookers, and selecting a cooker from that list will lead you to a list of known recipes that can be made in it Container - this will give you a list of containers that can be used by known recipes, selecting one will then give a list of the known recipes that use that container. Ingredients - gives a list of all your known ingredients, and again selecting one of them will then show a list of known recipes that use that ingredient. From any list of recipes, you can select one and view what you think is used to make that item Note that there are optional ingredients, and unless you have used them for an ingredient, then they will not show in your version. Note that some recipes may use any type of meat, or fish, or veg, or herb, or spice, when you attempt the same recipe with a different type, your recipe will be updated to show that information, Refreshing Of course, many of you know that the Path of Love ability, and the rare item sacrifice refreshing grant instant max nutrition, food, stamina and water. A lot have asked about whether there will be changes to how this current system works, and in short, the answer is yes: Refresh will now, most likely, give less than 99% nutrition, but will still fill your food and water bars and your stamina bar when it used to as well. PoL refresh will set you to 50% nutrition when you first get that ability, and will increase by a further 5% for each level after that to a max of 99%. (e.g. Refresh at level 8 gives 50% + 20% (5% for every level above level 4) Sacrificing: A rare will now set you to 50% nutrition + half of the QL. A supreme will now set you to 70% nutrition + 30% of the QL. A fantastic will now set you to 90% nutrition + 10% of the QL. Some other ways to get a refresh will now give an extra random amount on top of their base 50%. After considerable feedback we have decided to not go ahead with these changes, refresh will still give 99% nutrition, but there will be other bonuses and incentive to cook. Each meal, when eaten, will normally give a timed skill bonus, the skill can vary from player to player and due to the ingredients and cooking method of the meal itself Meiyeeer joins the team This week we took on a new volunteer developer! Meiyeeer has joined our team and will be working with us on various projects, so be sure to give her a huge Wurmian welcome, and don't harass her too much! Milosanx returns! Another of my favourite youtubers has returned to making videos, and this time with a quick refresher of his deed, before jumping over to Xanadu to give a tour of Glasshollow Markets, a thoroughly impressive marketplace in NW Xanadu. Another video series that caught my eye this week. Could you last with just a steel & flint? That's it for this week folks, we'll have more info on cooking as we get closer (we're close as it is already!). Let us know what you think of the changes and what you'll cook first thing!
  13. Since we will soon :-) have cabbage to grow, why not have saurkraut too, and perhaps other vegetables could be pickled? Maybe even make cabbage and other leafy vegetables unbinnable, but capable of preservation and storage by pickling.
  14. Hi Everyone, A bit of a sad week with the news of one of our GM team passing. We're reminded of the friendships and bonds we make in this game, and the memories we share. This week has also seen several new YouTube videos too! Factional Fight looked at their underground setup, Emoo founded Fosters brewery and Shady Vale continues development, I'm keen to see how it goes! But now, the news! Passing of Duce This week we received the news that a long time player, and member of the team, Duce (GM Baphomet) had passed away mid July. Many of you have already learned this and shared your thoughts and feelings, and there’s little we can say to add to the already amazing heartfelt memories and sentiments. We’d like to honour Duces’ memory within the game, and I will be in discussion with the team in regards to how we can achieve this (I already asked, a giant lobster model is probably out of the question). To those who haven’t already, feel free to read through the thread below and share any memories you have of him if you wish. Cooking up a storm As hinted at last week, we have some tidbits and teasers for the new cooking update in the works! The Factional Fight guys did theorise about some things, but are they correct? I managed to drag Tich from the kitchen for a few minutes to ask a few questions: After that she threatened me with a rolling pin, so I had to wrap the questioning up. Needless to say this is the tip of the iceberg of these changes. While we currently have no ETA on this update, I’ll be sure to delve into just what can be done as time goes on. PvP Changes We’ve continued to adjust, tweak and add to the PvP changes on the test server, with continued discussion with you all on what we want these changes to bring, as well as alternative ways of reaching those goals. QoL Changes We’ve plucked a few QoL suggestions from the suggestions board for the next update, mostly focusing around planting several different lighting sources, these include: Small copper braziers can be planted and turned now. Candelabras can be planted. Marble planters can be planted. Halter rope can be used to haul stuff up/down instead of rope. Hauling stuff up/down is now affected by deed speed bonus for item movement actions. Added Rift spawning message to Area History. The next update is currently scheduled for Tuesday 16th August, pending testing goes well. Community Content Those of you who have been around for a while might remember just how fun it was to sail. Larger ships often felt like part mountain goat when hitting land, and I’m sure each of us has had a GM come out to pluck us off the side of a mountain once or twice. This weeks’ screenshot is a throwback to that, with Ostentatio managing to beach a knarr and create an odd looking bridge to the house, so much nostalgia. That’s it for this week, I’m sure that cooking info will have you all curious and wanting to know more, we'll continue to work hard on it! Until next time, carry on Wurming! Retrograde & The Wurm team.
  15. I've been thinking about this suggestion for a while now. How about creating pies for the bakers to bake? We have blueberries, pumpkin, lingonberries, apple, and cherry to create them This is recipe for cake...I suggest for pie to change ingredient to water Bread, Milk, Jam and 1 fruit 3 18 33 Bread, Milk, Jam and 2 different fruits 4 24 41 Bread, Milk, Jam and 3 different fruits 5 30 41 Would be great to have peach trees for peach pie So what you say game developers...let us eat our sweet dessert
  16. Hello All! Sorry for the ignorance on this but this has bothered me for some time. I am currently at level 12 HFC. I cooked a Brook Trout fish (QL 35, weight 2.5) and a pumpkin (QL 20, weight 1.0) in a frying pan that when examined said it would create a Meal with difficulty of 30. After cooking it, the QL was around 24 and the weight was around 2.4. After eating the meal, it boosted my Nutrition from 46% to 62% and my food level from 40% to 99% after consuming only 0.70 of the food amount. My question is, if I can do this with a HFC of 12, why would I need to level my cooking? I always wondered how we were able to cook higher difficulty meals with such low skills. It doesn't make sense. I would think that if the meal is a difficulty of 30 I would need a level of 30 or higher to cook it. I know I must be missing something and again forgive my ignorance. Thanks for any input or help!
  17. I'm majorly into the fishing/cooking side of the game and would like to see additional items like more baked good (cookies, types of bread etc...), stuff like pizzas (fish, beef, pork....), or even types of soups courtesy of plants found throughout the world.
  18. So I have looked all over Wiki and a fair bit through forums without examining every page of threads after searching for "Cooking", "HFC", and "Hot Food Cooking". Anyways... My question is simple.. I am at 73.37 Base | 92.91 Effective Hot Food Cooking on the Epic Servers, which means I can cook a meal at max QL of roughly 93QL. However using 80QL Frying Pans & 90+ Veggies in a forge at 55 Difficulty my meal's range from 65QL to 89QL, and average around 74QL. Is there any known difficulty's higher then 55? According to Wikipedia -10 skill = Difficulty (or something like that) which would mean I need to make Difficulty 83 Meals... Do those even exist? My meals currently consist of x1 Cooked Meat, x1 Corn, x1 Onion, x1 Garlic, x1 Salt, x1 Pumpkin, and x1 Potato cooked in a Forge for +10. I tried adding alchemy stuff into meals, double veggies, cheese, everything I had in my FSB to increase difficulty higher and could not.. Any tips? -Thank you Note: I'm not looking for tips on skilling HFC, but simply for maximizing my QL as I'm generally cooking 20 meals at a time for an entire village.
  19. Cooking Cauldron + Cooking Stove should = A Nice Fit Not sure of the logic behind Cooking Cauldrons NOT fitting inside a Cooking Stove, But It is terrible for me to have to cook this nice Maple Sap in a dirty Ole' Forge. Thanks SuperFly P.S. maybe even a thought to have the Fireplace hold cauldrons.... That would make my little winery look quite nice.
  20. Selling 23k pieces of cooked meat, located on Xanadu. Average meat QL: 561,5s for 1k pieces of meat30s for the entire lot of 23k meat, which means 3k pieces of meat for free!2s delivery feeFree delivery if you buy 10k pieces or moreWill deliver to closest place accessible by cogNo delivery to ChaosDetailed location for pick-up: Otherworld, 16b (east of Tenakill's Landing, west of Garden of Arcane delights) Sold, can be closed!
  21. A pack of 500 cooked meats, 0.90kg ea, QL38.38 Delivered with free containers... Min bid 1s Increments 5c by 5c Winner PM to Orlin ingame or orlin in forum to accord delivering.
  22. Over the course of my years of playing wurm, having mined out a gigantic underground shipyard, etc I have found roughly 600 gems. 200 Source Salt. 100 Salt. 100 Salt. They are required to make meals last longer (assumed it was meant to be more common). They are required to make animal rugs - and salt ql determines rug ql. (Assumed it was meant to be more common). The Taste option on water also assumes a system was intended for fresh vs salt water, and a way to gain salt. Salt is easily come by in a variety of methods. Mining gigantic salt deposits, tidal pools that are then evaporated and even surface digging. Salt is a very common substance to find and I ask that either salt veins be added or the chance of finding it be dramatically increased when mining (not to diminish source salt or gems chance). Or even add a good chance to find salt when harvesting reeds, kelp, rice. I have heard in the past that the cooking system is completely being revamped, but I have been hearing that for a long long time. Please allow us to fully use this substance which you clearly meant to be used, to the fullest capacity by actually allowing us to find it more often than gems. Thank you. http://www.maldonsalt.co.uk/About-Salt-Where-does-Salt-come-from.html http://en.wikipedia.org/wiki/Salt
  23. Selling 1,500 cooked meat, 0.9kg units @ 38.84ql. 3s. Optional veggies also available. Free delivery on Indy to any port/coastal deed. Other servers, pm me (ingame: Trooperau) and we'll work something out.
  24. I have a suggestion to create mashed potato and integrate it into the cooking process similar to bread. Create a potato masher from iron/wood (masher/handle) and mashed potatoes up to cook into meals, or maybe just eat on it's own. This suggestion kind of comes from my FSB, overloaded with potatoes and my ever lasting search for additional difficulty ingredients. (ツ)/
  25. Hanging around Celebration i notcied that fruit trees are mostly usless or purely decorative use. Only one that have real use is grape. So forth idea is as follows Lemonade - fruit juice + water (yes yes water). Wine - grape juice + maple syrup ---> Strenght bonus Cider - apple juice + maple syrup ---> Speed Bonus Cherry (Burbon) - cherry juice + maple syrup (cherry juce + wine) ---> Healing bonus ?? (until first healing tick) As im making mead, (but wine has the same process and most ingredients) on my own and studing recipies it is said if u cant find wine yates fertiliser You can use lemon juice instead. So when it comes to alcohol formula could be as follows Juice + syrup = alc(wine Cider, cherry) adding lemon juice should increase initial ql of new beverage or as in RL speed up "fermentation process" [faster ql gains] This would make all fruit trees usefull in terms of gameplay, as for now we can live without them. Wasted Potential IMHO.