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Showing results for tags 'cookies'.
Found 6 results
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I think it is safe to say, that the new Wurm Logo has been met with a 'colourful' response from the existing player base. Some players have hinted that the old (or new) logo offered them more (or less) incentive to purchase premium and silvers in the shop. I think a solution to this would be to use a Cookie to store a code representing the player's preferred logo choice (old or new), and use it to customize their website and shop experience each time they visit. Cookies are already used by the Wurm website and stored on our computers, so it should be simple to use stored data to choose the logo graphic to suit the player. The cookie could also store player preferences for less (or more) AI graphics, and flowery text. In the meantime, the maple leaves have been removed from the old logo and made into delightful free necklaces to hang around our necks - be sure to pick yours up in game now!
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When you first visit the new website, the cookie warning at the bottom of the screen is too wide (vertical height) and unfortunately covers up the links to the following: Privacy Notice Cookie Policy Terms of Service The cookie warning is important and does link to the Cookie Policy, but I don't think it should cover the link to the Terms of Service, which customers might like to read before they agree or disagree.
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Hi Guys! Sugarfoxx- Deli Credit for the idea: [14:11:57] <Jothebard> you could put a fortune message in each one :D GREAT IDEA! 5 Cookies daily Resets daily.. ect. (Similar to prayer) Personalized messages... "/givecookie <name> <"message"> * Messages Optional "/givecookie Facedancer "Here, have a cookie!" [Time] <Name> has sent you a warm cookie, type /eatcookie to eat it!" "/eatcookie" [Time] You eat a warm cookie from <Sender>!' Some examples of fun stuff to try! "/givecookie Sugarfoxx "Thanks for the bricks!" [Time] <Name> has sent you a warm cookie,"Thanks for the bricks!" type /eatcookie to eat it!" "/givecookie Sugarfoxx "Don't forget to pick up your order :)" [Time] <Name> has sent you a warm cookie,"Don't forget to pick up your order :)" type /eatcookie to eat it!" "/cookiebank" "[Time] You have 3 cookies in your bank, type /eatcookie to eat one!" Rare coin inside your cookie, on a rare roll while eating...
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This poll is specifically to gauge the interest there is for a functional Wild server, nothing else. It may give Rolf a general parameter as to what a "fixed" Wild/Chaos server may reap player/deed-wise. At least for the players that use the forum. The term "fixed" is relative as there are many points of view. And is not intended to be a "how to fix" thread. Only intended as a Wild/Chaos interest thread. I used "Wild" instead of Chaos because Wild is more apt to what it should be, Chaos is pretty accurate to how the rules feel at this time though, irrrrroooony Please mention this thread to anybody you think may be interested in the subject so it gets a more accurate yes/no range. I'm personally voting yes, for I want to play Wild. Also, historically there have always been more non-pvp players (since it's been an option), so I don't expect the yes to outnumber the no. But if enough people show interest into a functional Wild, perhaps something will be done. Vote!
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1 Rare Carving Knife ~ Think its in the 20s ql wise. I'm mining into a critter filled cave at the moment. Sorry can't do more weapon smithing isn't for me. Starting Bid: 2S Min Increase: 50c Hidden Reserve This will run for 4 days til August 20th at 9:30 P.M. Est. No buyout unless you make me an offer I can't refuse 1 hour of sniper protection. Someone has expressed previous interest and if he makes a good offer within the 4 days I reserve the right to sell it to him. Happy Bidding
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