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Showing results for tags 'continents'.
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Fasta Åland, Åland Islands (1024x1024) Google Maps View Made with WGenerator, terrain.party, and Gimp. Download from Dropbox: Here Island of Hawai'i, Hawaii (4096x4096) Google Maps View Made with WGenerator, terrain.party, and Gimp. Download from Dropbox: Here Okinawa, Japan (2048x2048) Google Maps View Made with WGenerator, terrain.party, and Gimp. Download from Dropbox: Here Long Island, New York (4069x4069) Google Maps View Made with WGenerator, terrain.party, and Gimp. Download from Dropbox: Here Puerto Rico (4096x4096) Google Maps View Made with WGenerator, terrain.party, and Gimp. Download from Dropbox: Here World Height Map (8192x8192) Made using Trangram Heightmapper and Gimp. Image below is only a preview. The actual height map is 128MB. And with it being so large, I had a hard time creating a map using this and testing that map on a test server. So I'll just post this here. If you notice, Antarctica was a tricky one. I decided on taking Antarctica's actual form and using that instead of a large landmass that covers the south. Download from Dropbox: Here
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- real life
- custom map
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To start off lets begin with a simple scenario: Imagine you are a explorer tend to not have any set home and explore every far bit of the continents that wurm has to offer. Doesn't sound like a bad idea now? Add with it that you do not want to use the community map because first of all you have to pull it up every time or you need to have it next to the game at the time. Also the community map is not really mark-able for interesting or important locations for the player. So in that mindset you could imagine that the in-game map has a high priority since it is the best way to learn and keep track of locations. Yet the thing that tends to surprise me is that when ever you mark on more then 1 continent the previous markers on the old continent gets erased completely. Which is kinda annoying and when you think about it stupid. Also allowing us to do so will make it possible for people to play the game without the community map and still have good/somewhat accurate navigation. Possible Solution that came to my mind: Coming to the solution i was thinking of allowing it to be client-side and possible for sharing in game with the village's, alliances but the sharing part is there already. The thing that would in my opinion be a great thing though is that with the idea of making it client-side in theory we could make community maps in-game and the allow the file to be downloaded or shared. Note: I'm personally not sure if this fits under towns square of suggestions & ideas.
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- map markers
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