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I've been doing a lot of hostile animal breeding lately, specifically Hell Hounds and Crocodiles. It would be fantastic if they did anything... at all. Below are a few huge QoL features I'd like to propose for animal taming / pets. These are listed from highest to lowest priority imo. - A "Follow" option when an animal has been tamed. This would allow an animal to stay by the player and hunt with them rather than having to lead them with a rope, un-lead, command attack, re-lead, loop. Also "Extended Commands" aka Kill target and return, etc. - Update stats on most animals - for example; Unicorns are basically worthless - the amount of effort that's required in taming and breeding does not match how useful they are when complete (5 speed / 5 draft). - Let players "Gift" tames to other players without the other player needing X taming skill. If I have a Fo priest or high taming, let me sell my 5 combat Champion Hell Hounds to people with 0 taming skill. The current system for gifting animals is not being utilised at all, this would be a quick and easy change that would be a huge QoL improvement to animal taming / pets. - Hitching - Allow more animals to be hitched. I'd love to see Bears / Unicorns hitched to carts and wagons. Tame / Charm, hitch them and make them not un-hitch when no longer tamed. - Stances - Agressive, Neutral, Defensive & Passive - When a pet is tamed and following the player you can choose a stance. Agressive; attack all animals within X tile range of the player. Neutral; attack what the owner/player attacks. Defensive; Only attack the mob/s that are attacking the owner. Passive; Never attack - perfect for having a dog or cat following you around when doing deed work. - Unique mini buffs for players with pets - for example; A tamed Wolf gives you 1% attack speed buff. A tamed rat gives you 1% increase to posion damage. Just small buffs that don't make one pet "meta" or better than the rest (like Sickles in PvE atm) - Pet amour - Decorative and/or combat effective. *Note* All the above suggestions are aimed at PvE servers. I'm looking forward to reading the responses and add-on suggestions below! Thanks for reading o7
- 5 replies
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- 8
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- animal husbandry
- taming
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Please add this to commands: public String toLowerCase() Example here: tutorialspoint.com/java/java_string_tolowercase.htm So that /WEATHER will turn into /weather so caps can be used
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right now the /ca command turns off the ca help channel forever until you use it again,but the /gchat command only turns it off until you move to another server,log out or get reconected. it would be great if /gchat worked like /ca does. i know there is workaround that kinda reduces the problem,would be nice to see it fixed.