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Showing results for tags 'coding'.
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We have seen a lot of desirable past skins for sale this Black Friday, and we also had a lot of new free drops as well as old ones during October, but already I notice a sense of dissatisfaction taking hold amongst a number of players, that there is not enough craftable, creatable content being produced, and some players have now indicated that they are considering whether or not to renew their subscriptions as a result. Particularly mentioned are the skins and drops being offered that are meant to satisfy requests for Quality of Life (QoL) content, but arguably fail to deliver the QoL improvements that were highlighted when the idea was suggested in the first place. (For example the Uncovered Wagon skin having no toggle feature) Also mentioned are the free gifts, skins and drops, that are often decorative in nature and offer no crafting or creating, nor, apart from their decorative nature, do they extend gameplay. (For example Bonsai Tree skin not being craftable or harvestable and restricted to cherry) I understand that because of limited staff, and programmers being busy on other projects, a lot of the recent content has been predominantly visual / art department, with less focus on creating new code for new items, hence we are seeing skins for existing content rather than new craftable items with QoL features. Unfortunately this means most of these new items don't actually offer a reason to subscribe for longer than it takes to acquire them. This is why I think that the dev team really needs a dedicated craftable item developer to add more creative crafting, creation and gameplay code to support the great graphics and sound content provided by the artists. This staff member would add QoL features, expand the complexity and extend the playability of the new items being created (as well as existing items) and thus increase the fulfilment of the player experience. If one of the devs would agree to do this, I think that this would extend the short and long term playability of the whole of the Wurm game itself, improve the overall experience, and perhaps stop the exodus of players who are leaving due to having 'nothing to do'. I think this should be discussed as a matter of urgency.
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I know this has been posted before, but it's really bothering me, as well as some others I've talked to in-game. Whenever you alt-tab out of Wurm, it sometimes locks up your alt key in-game, therefore rendering your binds useless until press alt again. This used to not be a problem until the last client updates or two. Tech: Windows 7 Ultimate SP1 64-bit 64-bit Java, Version 7 Update 7 Build 1.7.0_07 Wurm 3.1.74-4002 [unstable] - Windowed Resizeable @ 1920x1080