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  1. Ability to /create_chat_channels These would be much like Freedom chat, Etc A screen pops up where you can name the channel once you type /creat_chat_channel Or instead of pop up to set the name it could be like /create_chat_channel_Auction-House Then people can type One can /join_channel_Auction-House For example someone wants to hold Quickie Auctions. They could creat a channel set a Message Of the day for Channels rules based on what It is going to be used for. Once in channel is created the creator can type /set_motd_channel_Auction-House Or just /set_entry_message Or something like this Then one could just share the channel name in Other chat channels like Freedom to invite people to join in on whatever they are doing in said channel. For example the Quickie Auctions which usually last 2 mins per item and people take turns bidding in the chat 1 at a time and they usually have a 30 second snipe protection, if seen these held in the past before trade channel was created on Freedom Quite Fun But to create your own Channel one could invite or have all of his friends join it To chat, or One could Set a channel up for a Unique Slaying, or even a bew Alliance Chat with Allies to join n friends n neighbors could join to discuss together local / area projects. I could see many uses in this suggestion. Maybe even add more commands in player made channels Some commands for the Channel creator, maybe set the Channel owners chat Color Red or blue or let use /set_chat_color_(color) /kick_player_John ( 30 minutes lock out) /Quit_channel_Example /Close_Channel_Example /Silent_Player_?_minutes /change_channle_limit_50 /Show_roster (shows a list of people inside your channel) Or /show_players or /who_all Etc... These chat commands are just basic and examples to get my idea across, Like this post if you think this would be a good addition to our everyday Wurm Online Game Play. Sincerely, Vortexxx
  2. Does anyone else get event log spam saying "You enter no known kingdom" when on a server with home settings 0-(no kingdom)? If so is there a solution/fix to stop the spam? It gets annoying to the point of not being able to see what actions your doing because the chat is spamming full of that message. Thanks in advance
  3. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Welcome everyone to The Wurm Chronicles! It is my hope that this new development will bring people in the community a little closer together with a stronger bond by allowing us to dig deeper into the lives, attitudes, inspirations and hopes of others by way of good ol' fashion conversation. These interviews are legitimate, and the responses from the interviewees have not been altered by myself, except for the occasional period or question mark where one was intended. Moving forward I hope to interview more staff members as well as players, no matter how popular or unknown they are. I'll keep you all updated on who the next interviewee is when those details become available to me. So, without further ado, sit back and enjoy! --------------------------------------- Index of Interviews --------------------------------------- The next guest for The Wurm Chronicles will be: CA, Zenity! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Interview with Head Game Master, Enki! Introduction: Slickshot: Hello Enki, thank you for joining me for this interview and welcome to the first edition of The Wurm Chronicles! Enki: Thank you, I would have been here sooner but I had to make a few "insurance" stops along the way in case this was a trap. Slickshot: I hope that life insurance policy pays well! Let's start with a few basics to warm up shall we? Enki: Alright, just don't ask me about my age and we will get along quite well. Personal Segment: Slickshot: Alright first question; you are indeed Enki right, the real deal, the man himself? Enki: Yes! I am the Enki. That one over there in fact. The one unique Enki amongst several hundred other cyber Enkis. Slickshot: Enkis, plural. Must be a species I've never heard of! Jokes aside, how old are you Enki? Enki: ...Hmmm, how do I answer this... Well, I do not know. Truthfully! I do not. I have been hit by lightning is what I usually tell people who ask me about my age, which is true, though I do not know if I even knew my age when that incident occurred as I cannot recall ever needing to know it to begin with. I can narrow it down some as I was not born during this century and I can be fairly certain I was in fact born in a previous century to this one, assuming I was actually born at all. Which century though is any ones guess. Slickshot: Ok, so you're mysteriously aged. I can dig that. What country do you hail from? Enki: I never really looked, but most of our hail in the United States is imported from China these days. Slickshot: Unfortunately that's true. Hopefully it's safe to assume you're a working man; what kind of work do you do for a living? Enki: I trained myself as a computer technician, unfortunately most of my work involves anything but computers these days which I guess technically makes me a real life jack of all trades. This has had the unfortunate effect of people constantly mistaking me for some kind of genius as people bring me everything from clocks to computers, chainsaws to heavy machinery, and more to repair. No Mr. Musk I am not going to Mars! There are no women over there! No women, no colonizing! Slickshot: Ah a jack of all trades you say? I too, have a variety of work experience, and consider myself a jack as well! In your free time away from work and Wurm Online, do you enjoy any hobbies? Enki: Define 'free time'? Is this one of those fancy foreign phrases? Like I told Rolf when he mentioned this strange thing he had called a 'vacation' , my only dictionary is from 1917 and does not include these particular vernaculars, so all I could do was wish him a speedy recovery. Let's see, hobbies... well, I do try to eat once in a while, and I do have this unfortunate habit of drinking water at least once a day. I even try that sleeping fad everyone keeps talking about, but I must be doing it wrong as I seem to lose track of time when I try and the next thing I know it's time to do more work. As for actual hobbies, I do like to bid on and collect anime. Original anime, not Americanized for children type stuff, but original as the writers and artists intended anime. I would like to collect manga too, but not with these local environmental conditions. Don't laugh... I have found more artistic and social value in the ideas and stories put to anime than that portrayed in the stuff hanging in museums. Slickshot: Nothing wrong with liking classic work. In fact, I believe there are quite a few players in this community who share your love for original anime as well. You fit right in. Alright so we've shed a little bit of light on the mystery behind the man; is there anything else you'd like to share about your life outside of Wurm? Enki: Life outside of Wurm? I have been shot(x2), stabbed(x3), poisoned(x3), paralyzed(x1), electrocuted(x??? lost count), set on fire(x2), hit by lightning(x1), run over(x1), run into(x1), and much much more... Wurm is kind of my Life away from that hell waiting for me outside the door. I live in a strange hellish place called Tornado Alley. Oklahoma to be precise. The tornadoes used to be plenty bad enough, but no, that wasn't good enough for old mother nature, now we got super tornadoes, unholy winds, enough lightning to power the world for centuries, and droughts with temps reaching well over 120F in the fields. It gets even better, this year we get extreme flooding! On top of all of that, below actually, we now have earthquakes gradually climbing in severity. We now get regular quakes over 3.8. I would move, but I really can't think of a more stable place to live. Though that second Earth like planet that astronomers are talking about I might consider depending on the weather...or the women.. Sorry Texans, I know you are suffering just as much as us up here, and sometimes even worse! Oklahoma is a great place to live.(avoid if possible) So yeah, Wurm is more umm..more 'safe' than life outside. Wurm Segment Slickshot: What you're telling me is to avoid being any kind of friend or acquaintance with you because you're bad luck? Good old Tornado Alley is the place to be. I've lived much of my life in Kansas, so I'm familiar with the blatantly ridiculous weather changes. I'm glad you've found safety in the sometimes volatile community of Wurm, and speaking of such...Let's talk a bit more about this wonderful game we all share in common. Are you ready for the hard questions!? Enki: Do I need a lawyer present? Will there be ice-cream if I pass? Slickshot: A lawyer can be provided if necessary. If you pass you won't go to prison, and that's worth about as much as ice cream I believe? When did you first start playing Wurm Online? Enki: I have every log and action from the beginning archived, and according to my archives I began playing in April 2005, though some of my files have dates in 2004, which I think might be in error. Computers were not as smart back then and some even had a hard time keeping time. Slickshot: Oh my you've been here since the beginning! I consider myself a veteran of this game, having started over 6 years ago, so that must make you an ancient elder of the Wurm ways by comparison. And if you had to call one server home, which server would that be? Enki: As a player I would say Chaos. I am a big supporter of PVP and enjoy it a lot, it can be a lot of fun, especially if you are mentally tough enough to accept that you can lose a lot during PVP activity. As a Game Master, I would say Golden Valley. I spend a lot of time running tests and overseeing a lot of background activity from there. Plus it is a good place to be just in case I accidentally ban everyone... again... Slickshot: Oh wow, we could probably have a full interview just talking about the banning incident, but maybe another day we'll get you on record for that. Do you have any fond memories from your early days through the portal? Enki: Well, I think so... Keep in mind, I was hit by lightning during my time in Wurm so my memory is a bit on the hit and miss side. In fact I have been writing a novel about it in order to try and jog my memory. The founding of the first Kyara on one of the beta maps. The raid on The Shroud when the guards were released and chased everyone all over the map for days on end. The introduction of tree types. (that was the hardest I had laughed in a long time).... There are a lot of memories, and I have met a lot of people, and lost a lot of people. A surprising number of people over the years have passed on, and often we built memorials to them. It actually bothers me that I can no longer remember them all. Slickshot: I can only imagine how incredible it is for you to still be here today as part of the community after so much has changed over the years. As mentioned I've been around a long time, but not long enough to have experienced the first tree types. What a laugh that would have been I'm sure! As far as losing people goes, it truly is a sad fact of life. I've had neighbors near Storm's End that have ceased playing in recent years and I've wondered if they moved on with life or passed away. I suppose I'll never know. Sorry for your losses, in any case. With all of your experience and time put-in, surely you have at least one proud achievement you'd like to brag about? No worries, a humble brag is acceptable every now and then. Enki: Oh yes, yes there is... As a player, It was something I worked a long time for over several maps. My arch-nemesis, the first generation arachnids, had conspired against me to make my artifact hunts a virtual living hell, but eventually I became the first person in normal post gold release game play to hold every artifact in my inventory at the same time. In the end it took a team of people to make that happen, and I am thankful for the opportunity they gave me to complete that one task. Once I was chosen by the Moderation team as a team member my ability to play at the level that I could accomplish that task had diminished significantly, but the others from Kyara and other villages made it possible for me to complete it and take a screenshot of the moment. Wurm Staff Segment Slickshot: If you have that screenshot we'd all love to see it, as that is very impressive indeed! Apart from being a player, you're also a staff member. In fact, players probably most often associate you with being the Head Game Master. Would you mind if I poke and prod a little through your history as a staff member serving this community? Enki: I have nothing to hide so I suppose not. In fact I (Classified) with (Redacted) and I often (Censored) with them. Should you find any skeletons in there let me know, I could use a few replacement parts. Slickshot: Ah, so the zombie apocalypse IS coming soon, noted. What was your first staff position for Wurm Online? Enki: My first position as a volunteer was Chat Moderator. In fact my very first action was to have everybody muted. If you gotta make enemies, do it right! Slickshot: Sage wisdom right there, folks. Did it take you long to become the Head Game Master after making many enemies? Enki: I am not sure if it did or not? I think I am the third Head Game Master for the Wurm Online project following Unforgiven and Oracle unless there was another in the alpha stage I did not know about? I no longer remember exactly when I was chosen to succeed as Head Game Master, I do not think it was too long ago, and I am sure Rolf won't be making that mistake again, as I think he mistook me for someone highly intelligent and wise when sadly I was probably just afk, but I am glad I was able to step up when needed by Oracle and Rolf. Slickshot: I do remember Oracle as being the Head GM for quite a while. Regardless of being afk or not, you've done quite well...for the most part anyway. As a community we can sometimes be a bit rough around the edges, but I feel we all have a shared passion for this game that binds us even during periods of frustration. With that being said I can only imagine the kind of stress, as well as joy that comes from being the leader of the GM team and being able to assist the player base. What would you say the experience has been like for you? Enki: Our community here is quite a challenging bunch. Wurm Online itself is an environment dissimilar to any other game and it has its own set of challenges both mechanical and social. Most people will not be able to appreciate just how much we deal with as moderators and masters on a daily basis. This does create a level of stress that may not be present in any other gaming community that I am aware of, but we recognize that Wurm is different and should not be run by the standards of other properties. As Head Game Master I spend most of my time delivering bad news to people rather than the outcomes they hope for, so I do get the brunt of the complaints and verbal abuse. That is simply part of the task that I have volunteered to undertake. I am at the same time impressed by how international and varied our community is. I have encountered people from many walks of life in most countries via Wurm and have had a mostly positive experience when dealing with everyone. As far as joy in the Head Game Master role? Just as there is a satisfying feeling when you accomplish an in game task like building a large structure or massive terraforming project, there is satisfaction in being able to successfully help each person when they need your assistance. I would say the best part of our Game Master role is being able to collate information and see the Developers correct the issues in their patches knowing that we have played a part in getting the issues addressed. As Head Game Master it is really no different, although there is one iota of joy, sick and twisted it may be, when I get to sneak up on some unsuspecting person in a deep dark mine and make myself appear instantly in a flash of fire and light. Some of the reactions can be absolutely priceless! Perhaps unrepeatable in polite society, but priceless. Slickshot: Well it's certainly a relief to know that you're not a maniac with permissions on a power trip, because that could so easily be a major bummer fest. I'll try to keep my eyes peeled for you when I'm lurking about in my mine, but I feel as if the effort would be lost on me, as I usually alt-tab mine.] Without naming any names, do you think you could tell us a short story about one of the more memorable support tickets you've handled? Enki: Memorable? That is a very disturbing way of putting it. We have handled so many issues that it is not easy to choose one. Our tickets have ranged from the normal and informational, to the bizarre and surreal. As a team we are well aware that our community has its normal share of issues on a personal level and sometimes some of the more extreme cases do crop up. From time to time someone will argue that they have mental issues which prevent them from following the adopted rules and should be allowed to continue with their rule breaking behavior. One in particular was spouting racism and told me that there was nothing they could do about it, so I did something about it. Another memorable incident which was actually rather hilarious (you had to be there) was a young player trying to weasel his way out of being banned by claiming his relative did the crime, and he actually kept logging in avatars to pretend to be his own mother, brother, a cousin and so on. In the end it was his lack of networking knowledge that quickly brought about our ban-hammer. There have even been some really disturbed individuals who will go so low as to claim they have committed suicide only to be caught in the lie fairly quickly after. These are issues that do not ever sit well with us and lies and deception towards the moderation team is a very certain way to have us show you the door. Slickshot: It certainly appears as if you've had your hands full over the years directing your team and answering support tickets, as well as dealing with a few crazies here and there. I've seen my fair share of ridiculous behavior, and all I can say is thank God for the ignore feature and support tickets! In recent times we've seen some pretty magnificent - if long awaited - features added to the game that have really solidified Wurm as being quite the exceptional sandbox experience. You've been behind the scenes for quite a while now, but certainly many of these updates have been surprising or exciting for you as well. I'd love to get a few of your own opinions on the recent updates and the features still to come. Enki: Let me start off by stating that when I was first introduced to Wurm Online the game was still not far out of its infancy. Most models were still the infamous '? bags' and a lot of activities were very basic. No gravity, no caves, no spiders, lots of instant death. I was fascinated with watching Rolf and his team develop Wurm. They talked to us players a lot in game and we could watch the progress as things were added and improved. We as players were always providing feedback to the Developers to help them balance things out. Watching Wurm Online develop was always a wonderful draw to me, but it is the challenge of Wurm Online's open world that really kept me hooked all these years. No other game has ever kept my attention like this. That said, Wurm Online is a far far superior property than it was when I began. Even though starting the game is easier now than it used to be, there are so many new features and additions that while it is great for players, it is very stressful and at times overwhelming for us mods as we too must learn how these things work and interact. That leaves us pretty much on the same level as any player when an issue arises. We often do not know the answer immediately, but we will find out as we document the matter for the developers. There is a lot of discovery involved in Wurm Online and that is wonderful in my opinion. For example; long after the addition of the cave system most people overlook some of the basic yet important facts about them that affect the way they behave, surely I am not the only one to have learned of some of their secret behaviors? There are items in game that have functions yet to be discovered. Add to that new features like multi-story structures, and bridges, and Wurm Online evolves into a massive world of creativity and discovery. No person's individual experience is ever really quite the same as another which is a very positive aspect of Wurm Online. Future of Wurm Segment Slickshot: I don't believe I could have said it better myself, bravo. I hope I can speak for us all when I say we, as players, really enjoy the input and opinions of the staff and developers, especially when it comes to improving this game. With all of the numerous minor features and a few major features added to the game recently, would you be able to pick one or two that you really liked the most? Enki: Bridges, hands down it has to be bridges (we have far fewer homeless trolls now), and of course the newer terraforming options. Slickshot: I thought you might say so. Those bridges sure are impressive, and players continue to become more creative with them and use them in unimaginable ways. Do you think the team overall has been quite innovative in their efforts to maintain and produce an even better Wurm Online year after year? Enki: A lot of people try to compare Wurm Online to other game properties and think Wurm has been slow to develop, but if you really look, Wurm has not been that slow in development and at the same time it has not benefited from a large development team like the others. The fact that Wurm Online evolves a lot of features and additions from the suggestions of the players is a big detail that should not be overlooked. In my opinion Wurm Online has continued to improve year after year. We have come through some really rough patches in the past where a vocal part of the community would deride changes, but in the end people would come around and finally realize that it really is much better than it was before the change. Slickshot: Personally, I'm grateful for the continued efforts and updates of the development team. Sure they aren't the most perfect developers in history, but they certainly keep producing results week after week. I've often felt that many players judge an update or feature too quickly without having the necessary facts to form a valid complaint, however the developers keep on plugging away and still manage to give us exactly what we need...most of the time. If there was one idea or project you'd personally like to see implemented in this game, what would it be? Enki: I have a few ideas. I would like to see the basic raft changed into an actual sail-able vessel. Harpoons or nets added to ships for deep sea fishing. The water wheel for some advanced smithing or even more complex food production. Aqueducts powered by waterwheels or animals. I am unsure my ideas would fit well with the overall time period of Wurm Online, but I really would like to see rafts removed as a general storage container and made into a sail-able vessel especially for newer members, even if limited to not being able to cross servers. Slickshot: Those are quite fantastic ideas actually, and many players I'm sure have also had those same concepts in mind. You're right, by the way, rafts are quite silly as they are and definitely fall into the "wogic" department. What is your hope for the future of Wurm Online and its incredibly loyal player base? Enki: My hope for the future of the game is the addition of more discovery. As in new lands and ways to explore and colonize that will enhance the progression and size of the world. Perhaps even some form of rotating temporary access to non standard lands with unique resources that can be harvested and brought to the main lands. I know, that sounds a bit much, but one of the most alluring parts about Wurm Online is being able to explore lands not settled or traveled by others, and some way to maintain that ability would be a real asset for the game in my opinion. Of course I do want to see the player base continue to grow and above all else I like it when our members bring in new blood simply because they enjoy Wurm. Though it would not hurt my feelings any if they recruited just to build the largest kingdoms so they could overwhelm and attack other kingdoms. Conclusion Slickshot: I've often dreamed of truly massive wars taking place between kingdoms. I'm sure that's something we can ALL get behind and support! Thank you very much Enki for giving me your time and patience today. I hope I can speak for everyone when I say how thankful we are to have you as the Head Game Master for Wurm Online. Here's wishing you well in your eagerness to support this community for as long as you are able! Close us out with a personal favorite quote, would ya? Enki: "To get more work done I added more hours to the clock. Unfortunately, it just made time fly by even faster." - Enki (HGM - Wurm Online)
  4. today i got on to be able to send about 5-6 public chats before not being able to send ANY chats public or not. hoping that this posts at this time. taking a SS before i post. just in case. i would like a full refund as both accounts i have been affected.
  5. I tab out of the game to do stuff on forums, or play another game (like now) and it would be awesome if we had an audible notification that we could enable for Alliance, Village and personal chats. I think it would help improve communication in Wurm and good communication is important in building a strong community. To satisfy some people (you know who you are), let me state that this suggestion should not be considered until existing bugs and serious performance issues are addressed. Thank you.
  6. A simple thought: Wouldn't it be nice if a custom* sound notifications were added to the in-game chat? * - by custom I don't mean the sound itself, but the situation in which would it occur. By default it should be turned off completely (so it won't disturb those who prefer current silence) but in sound settings there would be an option to enable sound when: - Message appears in currently selected tab. - Message appears in any tab. - New PM tab is open. - Message appears in any existing PM tab. - (if possible) Message appears in specific tab (some would like to know what's up on Global, some would like it on CA Help etc.). I guess it's a little utility many of us would appreciate. Especially those who are as oblivious to unexpected PMs as I am
  7. My wife has this idea, to see if the devs could change how the chat works. we use to play another game, that had this option for the chat. ok, so i'm sure everyone in wurm, is sick and tired of tab'ing through the chat tabs. why is wurm so difficult to have all the chats in one window? ok, so in this other game we played, the chat had the ability to have multiple tabs for chats, like wurm does now, but within each window, you could choose which logs went in that window. so, we wurm has "local", "village", "alliance", "kingdom", "global kingdom", "PMs", "Death" tabs in the "Chat Window", right? and "event", "friends", "help", "skills", "support" tabs and maybe a couple others in the "Event Window", right? my wife's idea: 1st NOTE* these would be options to how the chat and event windows can work. its not changing them completely. its just added options! 1. add option to combine all possible chat/event tabs into 1 chat tab or event tab or multiple tabs. 2. add option to choose which chat options you want to see in each chat tab or event tab. 3. add option to choose a specific color for each chat option( so you can have multiple chats all in the same tab, and tell them apart ). 4. add option to change background colors of the chat and event tab windows. 5. add option that remember which chat you last typed in, and it will stay in that chat until you specifically change the chat with /local , /alliance , /village and etc. 6. add option to show which chat you're typing in as well in a small box left of the window where you type as well. 2nd NOTE: would have to change player window as well with the options above or the ability to be able to change them. one thing i didn't think about, is the player windows, and i guess you could condense the player windows into 1 as well, with the ability to change the colors of the players in the window. IE players in the same village, you choose the color, which trumps all below. players in same alliance, you choose the color, which trumps all below. players in same kingdom, you choose the color, which trumps all below.( might have to be same as players in local, otherwise could be used to quickly determine the enemy in local? ) players in local, you choose the color. what this does for players of WurmOnline: 1. adds the ability to have less tabs in those windows so you dont have to tab between each chat or event. 2. adds customization to your own interface of needed windows. 3. adds the ability to condense player windows into 1 with colors. This would not change how PM's are. those should still show up as their own chat window tab. Please let me know your input on this or if there are any other suggestions/ideas similar to this. Thank You! PS. this was the wife's idea. I'm just posting for her!
  8. right now the /ca command turns off the ca help channel forever until you use it again,but the /gchat command only turns it off until you move to another server,log out or get reconected. it would be great if /gchat worked like /ca does. i know there is workaround that kinda reduces the problem,would be nice to see it fixed.
  9. Many might not notice the effect Wurm can have on the players. How many of us have sat around working our tails off in Wurm for hours at a time? I'm sure it is safe to say that we all have at some point got bored of the repetitive grind of taking our saw and going through the motions of making a house. But seriously, that takes an hour minimum if you are on your first character making a one tile big house. So many of us go to freedom of global freedom chats to kill time. Personally, I know that I can not play Wurm for hours upon end without becoming bored. But I find chatting helps increase the length of time I can stand the repetition. Many of times I try to socialize and fit in while watching freedom chat. For most people new to the community though, they might find the fact that everyone knows each other intimidating. I know I have on multiple occasions have thought that I could never be a big part of the game's community like these other people. But new players, I will assure you, that is wrong. In my days back on Pristine, I rarely messaged in freedom chat, but months later I came back to people remembering me. Experienced players, if you are a big part of the community, I beg of you, please try to develop friendships with the newcomers, because the community is Wurm's strongest asset. But the main thing about chat is the friends you make. Most games are about hey invite me to the team so we can kill the boss and never talk again. In Wurm, most people are so co-dependent, you need allies. Personally, I feel the game developers have implemented that quite well. Yes it is a pain you can only add a friend if they are next to you, but they also added a great town system. You can play with your friends even if they aren't in your deed, because you can form an alliance with their deed as well. Many people aspire to own their own land, but so many of us make friends in the process and are torn between joining them and following our dream. But give them the opportunity to have an alliance and still both own land, and you satisfy both desires. One day I was bragging about how amazing Wurm is at a barbecue. It was funny, because I had two people jump on the idea of trying it. One of which was just a guy I knew from elsewhere. This guy eventually got on, and while working in my mine, we got to talking. I didn't really care for the guy before then, but I got to learn he is great to talk to and quite hilarious. It's funny how you see someone so often, but through working together even on a game, you develop a bond you couldn't in real life. But this forum is just about me telling you how I play Wurm, or how Wurm has changed my life. I want us as a community, to reach out and grow our server and cross server bond. We are like one very extended family, and I love to see us working together. Also, I wanted to see how others view Wurm's community building skills. Please do reply, I'd love to read what you guys think. A part of your community, Omegaworld
  10. I've no doubt it's been mentioned before but here it is again. With the advent of xanadu, increased server populations, I think we need a (global) trade channel. uservoice page; http://wurmonline.uservoice.com/forums/12046-wurmonline/suggestions/6053770-trade-chat-channel
  11. the first think that came to my mind when i read that update was, WHY? why only for the friends tab and not just all tabs.since u already did it for one tab it shouldnt be hard to reproduce for all tabs and would be great to have.
  12. Dear friends. As I now got to know a large number of German speaking players, today I have created and registered a chat room for exactly this Comunitie. I hope you use it extensively and be happy about this idea. You can activate the IRC InGame in the console in the top menu bar. Open console, type irc and close the console. This will open the official chatroom of Wurmonline named #wurm. In this chat room you write /join #Wurmgerman and you are immediately in our channel. We tested the room today and has much fun. Now, if you like it, we are searching for some Chatmoderators. You should have unaware of Mirc or similar programs, knowing about chanserv and nickserv also time to stay in our new chatroom for some times. If you like to be our chatmod so pls pm me or answer in this threat. Have a nice day Eject
  13. Hello! I was thinking it would be great to have a cluster based trade channel for the chats about tradeing, adverting, work/service offering and all kind of chan in this subject. Each cluster (epic,old freedom, new freedom) get a new chat tab and all the servers which part of that cluster can chat with each other. In this way the GL and normal chanels will not "spamed" with trade links and adds.
  14. I have looked through the entire forum and haven't found any talk of an auction chat channel. If I missed it and this is redundant, please give me a link and accept my apologies. When I started playing, I didn't know anything about the forum, I knew I had a thing called a referral I could sell for 6 or 7s and when I tried to sell it, I asked in general chat and was able to sell it. I had people suggest that I post it in the forums which I had no interest in. That was the first time I wanted to have a chat channel that was strictly for selling and buying. I am a person that is very instant gratification motivated. When I have something I want to buy or sell, I would like to broadcast that to others on my server without spamming Freedom Chat. Conversely, I would like to see what others are trying to sell as they are trying to sell it in real time. I would be willing to pay more oftentimes if I could get it when I want it but at least I would have a choice and the ability to negotiate in real time. I look forward to your feedback either way. Here are my supporting points. 1. Dedicated chat channel for listing items you WTB or WTS will limit spam on general chat channels. 2. Instant Gratification for buyer and seller. 3. A chat channel I would pay attention to more than CA-Help, Fredom Chat or Freedom-GL. 4. Not expensive or difficult to code into the game. 5. Real time access to goods and services available to and from everyone, not just those that go on the forums. Not sure if it would be server specific or open to freedom servers... opinions? I know as population increases it would make sense to be server specific. Thank you, Backsnap
  15. Let's let the wurmonline.com chat page access the kingdom, village, and alliance chats that would be available to your character if you are signed in. I am looking at the chat page now as the only one on it and wishing I could access in-game channels while stuck in line to vote.
  16. I have talked with players from other countries using Translate.Google.com, which helped them and I become friends. Often the other person is lonely cause they can not understand English, but would like to share their experience with anyone they can relate to. When there is a language barrier, anyone who can speak their language is someone they can relate to. Translate.Google.com has an automatic language detection system, which makes it easier for me to decide what language to reply in. My suggestion is to detect non-English characters and automatically translate the entire line into English in /kchat and /kshout. If this works well, then perhaps enabling a setting in their console to translate text back into their language (which they have to select). This would allow non-English speaking people to easily intermix with any other language, enabling them to enjoy our community. (Czech & Russian are easy examples.) This would bring in a new customer base and make gaming history. Blowing all other games off the globe, while making huge waves in the gaming industry. Google often seems to want to help the little guy and push into new frontiers where ever they can, just for the greater good of mankind.
  17. Chat Rules

    Today a moderator said in Freedom chat that it was against the chat rules to discuss alcohol. He provided a link to the post on chat rules, which doesn't - as of this writing - even include the word "alcohol". When this was pointed out, he said, "[11:05:42] <(moderator)> yes i was reading that myself ... however we do enforce the 'no alcohlon talk'". If it's a rule, it should be written down, else the GMs, CAs and whoever else can just make up any rule they want. Given that there are already concerns that certain CAs are using their "power" to provide unfair advantages to themselves, their friends and their alliances, this kind of ad hoc rule making should be strongly discouraged.
  18. As of the recent addition of Global chats being added, in conjunction of the Alliance chat tab and internal chat channels for staff (if you're one of us), I've started to overflow on chat tabs a lot more often. What I mean with overflow is that new chats being opened after the top bar of the chat window is full is completely invisible to me until I close some other chat windows to reveal them. This is not a good thing when you're a Community Assistant and Chat Moderator. Questions that can have been asked and situations or conversations regarding an official mute/warn can be lost due to this. Missing a PM, even for regular players, is not good and really borderline unacceptable. So what I would like to suggest is that it is implemented to either start a second row of chat tabs once the first line is full, or that you get some kind of arrows on the chat bar that enables you to scroll among the conversations. The arrows should light up when an update that is off screen has occurred. Thoughts?