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Found 36 results

  1. there are times when I just accept the nutty things we have to do in wurm, but today has been nothing but frustrating. Wasted hours of sailing, to get to a hunt that was just too laggy to function. But what really gets me is the 2 hours of time I've been spending trying to stuff my knarr through cave canal entrances. Some days is can slide right out and no disembarks, but most of the time it is stuck, disembark, the alts that disembark get bugged teleporting, log them out, log in, push/pull knarr, climb back on, try again. Turn lag... trying to wiggle when stuck in an exit can sometimes get through, but because turn lag is so bad, you don't know how far you wiggled and suddenly your ship is stuck sideways in solid rock. Is this considered a bug, or simply sloppy programming? I'm tired and horribly annoyed. Forgive my tone, but come on people....
  2. As most of you are aware, the canal is under new management! I will be making some adjustments to it in due course, but as its highly used by you all, i wanted to ask if there was anything you would like to see there The depth issues will be addressed, however this could end up costing a small fortune, and i don't particularly want to remortgage my house in order to enable all boats to be able to pass, so its a case of wait and see there. Let me know any thoughts or ideas! Over and out! Bibi
  3. Just to let anyone in the area of P22 and Falconguard know, that we have a bit of a vandalism problem. The people at Falconguard worked on a really nice canal to connect the lakes north and south of their deed. They haven't deeded the canal as it's a public canal and I can understand if they didn't want to pay the extra upkeep required to deed over its. I'm aware of the "deed it or lose it" saying and am simply posting this to let people know if anyone tries to sail up there. The canal was created by some good natured players to allow passage between two lakes. They even lent me their cart and horses to carry away from of the dirt for use on my deed. The canal has been destroyed by someone dropping a ton of signs everywhere and loads of dirt to fill the canal in. Myself (Naitey/Harmony) and friends will help fix it when we can. I myself won't be on again until Tuesday night due to work so will help if it's still not fixed by then. I'm hoping when fixed we can get the GM's to set it as a heritage site (before the player wrecks it again).
  4. (46,33) Is the west side of Free Barony's mountain, starting in the south from Crystal lake, extending through the shore of Ugbara Harbor and north to neighboring Angbar. It is mostly undeveloped, with few trees and shallow dirt beaches, but a 175 dirt high hill in the north, seperating the two deeds.. It has a mine with an uneven entrance into the mounain on the east.. If a canal were built, it would connect Free Barony, and other prosperous towns, to the rest of the sailing world. It would go through no buildings or trees in either town, and does not separate neighbors. The canal would be parallel and hugging the mountain. I'm asking for permission of both towns' mayors to build this canal. I'd like to hear the opinions of villagers of both towns, and the worldwide opinion of people living around Crystal Lake. I'm sorry I don't know the mayors' names, as I forgot to check the settlement tokens during my survey. The canal building would have to be a group effort, because of slight climbing involved, so if you're up for some digging if it's approved, post here too. This zone has had a circle around it last month Meyfei, and I thought it should be brought up officially in the forums. I can understand either side of the canal's construction being shy about this matter. I will read this topic for one month, and if there's no response, I'll consider the proposal dead.
  5. North Star Is a 41x41 Sized fortress deed located on the North Coast of the Celebration server. The deed is fully walled with decorative towers and has its own two tiles wide Canal to the North Ocean and to under the middle of the deed. Its a great deed and id love to keep it however we're pretty damn busy with other projects so cant give it the love it needs It is located at D21 on the in-game Celebration map. The deed comes with a deed holder alt called Coalition who is currently not premium. The deed is not completely finished so its prefect for someone who is looking to make thier own mark on it, however the bulk of the work is done and it is fully teraformed. There is a tar pit right outside its South Gate and a clay pit located right on the coast a 2 minute walk away. Hunting on the desert is pretty good and it is easy to sail from the deed across to exodus and you'll find you come out right on the south exodus steppe so its perfect for budding hunters. There's Lead, Zinc, Iron, Silver and A lot of Marble within the Deed's mines (the majority of the area is still not mined) Pictures of the deed and further info: http://imgur.com/a/sdiEx Bidding starts at 25 silver Buyout (Theres no set buyout but if you make a good offer im happy to consider it) Each bid must be 1 silver higher than the last. Im not massive fussed if it doesnt sell, like i said its an amazing deed and im happy to just throw more money into the upkeep and keep it however if i can find a new owner who will give it some love that would be awesome Happy to show people around and if you have any questions feel free to contact me.
  6. To the person who took the time to destroy pavement and dig the canal over near Wolfe's Crossing so you could get your boat across.. Next time just push it. Or at least put the canal back the way you found it. Thanks.
  7. Salvage Rules

    The area were i am set up (a bit north of the settlement redcliff) has a incredible amount of abandonded boats just sitting in the canal, one has even been there for about 6 or so months if not more i was wondering, if possible, if i could claim salvage on those ships
  8. Hi all, Don't know if it has been "fixed" yet or not, but Ridgepoint Canal's north entrance was closed recently (was still blocked last night). Not sure if it was intentional, griefing or just lava spawn (been a lot of that in the area recently) So if you're traveling North, might want to plan ahead.
  9. Hi, We have rules regarding how to handle highways. Is there a possibility to apply similar rules to canals as well? Because cattles can't swim, and boats can't go across a canal above a certain water level but they still can be pulled/pushed, seems the conflict with carts and boats not solved with the changes. I led cattles to Esert from and can't pass at a canal with the cows because the depth of water stopped them. There was no way to fix it because the canal has been deeded, the owner away for some weeks and no digging allowed even for their citizens to fix it. Please don't take this offensive, I know how good is to sail, I am building and use boats too, but I think the blocking of animal transport inside server may be against other people's fun too and has negative effect on game economy. I would like to suggest to add a rule for canals: if they are deeded, that they must have at least one tile width way where people can go across with cattles, but deep enough on other places to go with small sailing boats or knarrs at least. This has some similarity with the goal of the highway rules: deeds cannot block the traffic on important areas. Is there any possibility to do this? Of courese this problem may be solved easier if cattles can be packed to boat or can swim. Regards, Heroic
  10. I would Just like to Notify all that the NE all Boats canal Project is being worked on. The aim is to Make a Canal from 44x20y to 47x20y they With all Boats can Travel. We where lucky to find the remains of a Semi-mined canal from when Deli started. Update: Open to all Boats Cart level is open Loading Transits are open (shafts between cart and main) Length of tunnel is ~90 tiles. There is a side shaft for carts and a Maintenance shafts. and there is connections to all 3 each 5 tiles. Stage 1 = 100% DONE Mine a a tunnel at sailboat level. (Thanks Tayomi for your help mining it out) Stage 2 Mine it to 5 Wide (thanks Pinpong , Tayomi , Vigilant , Doriandrex (and your alts) , Taxton , Aleanda , Jesselyn + Others) Stage 3 = done Fix Both entrances to allow all Boats thru. Thanks Vigilant for the Strongwall and Disintegrate Cast {&Dori for the Link} and TYVM Darthryan and Snakegal for finding and delivering a Sculpting Wand Stage 4 = done Mine the Roof to max height Stage 5 (Only south row left to do) Mine the Floor to max depth Drowning might be a problem so be Carefull Thanks again Tayomi Stage 6 = Sort of done Dredge the West side better. Thanks again Tayomi Side stages: Maintanace shaft to cart area = Done + 2 iron veins Cart shaft = Done + 1 lead Lights in it. = Done - Going torch lamp as the flames looks cool - Thank you Taxton & Aetherwalker(replaced a few stolen ones) Dye for the lights - Zivirit made us a 73ql yellow - [23:50:10] Dye, used to colour clothing and items with. Colors: R=128, G=126, B=27. Signs to mark the canal - Thanks Zivirit Supporting the walls - Thanks Losik for the beams Getting it declared a Heritage sight. - 1st needs to be done. Maintenance workers As I am now Mag priest (Sincor) I can do disintegrate cast on the collapses and can mine it back the way it was. We got a 50+digger for the tar (higher ql tar = light burn longer) NOTES: Donators (that exclude mining or discounting items) Rudie Yetian Miners (those who mined more than 1 tile) Sincor Vigilant Aetherwalker (lead) Cita (lead) Pingpong Tayomi (She spend many a day in there) Taxton + a few others.
  11. KAMI MARKET After a long construction period we are pleased to announce that the Kami Market is open for business once again! Feel free to drop by for all of your shopping needs or to place your very own merchant to sell goods! After further consideration and feedback from the community we have closed the cave canal that was constructed and returned the old canal back to a passable spot right through the center of the market. We have kept a 1 tile landbridge for animal crossing; so large ships will have to push/pull over the 1 tile. Once bridges are placed in game we will change again to full boat access and a bridge for foot traffic. The new market has many great features and more to come as we continue our work. Currently there are stalls in place for 124 merchants, with more room to expand if needed. Some additional features to the market include: - Public Trader, open to all! No need to ask for access - Plenty of docking space from both sides - 124 market stalls - Two mailboxes - Two Inns - Space for bulk sales - Land crossing between North and South of map (1 tile in old canal, 9 deep) - Love tile - Guard Tower to keep you safe! Also a templar! - Chapel with Fo, Vyn and Mag altar Coming Soon! - Ship sales - Live auctions - Raffles and contests! -Animal Pens for Animal Sales ... and more Located at AC52 http://noizeviolation.com/wurm/CelebH.png Contacts: Ishymitsukai (Owner/Contact) Tek (PR/Contact) (Topdog in-game) Reply 2 - Screenshots Reply 3 - Market Overview, Layout, Merchants