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Found 2 results

  1. You can currently conquer a Battlecamp in relative safety by minimizing the number of Death Tab messages that comes up. With the way that Battlecamps work, if you stop your conquering action every minute and restart the action, you can neutralize the camp before your enemy realizes it, which severely reduces the amount of time the enemy have to respond (from 10 minutes, to 5). A suggested fix is sending out a message after the first 5-10 seconds, and then at one minute intervals as it is now.
  2. Currently being a wanderer is a bit of a pain in wurm, so people tend to throw up 1x1 shacks around the place, swiftly abandoning them once they are strong enough. I'm thinking the following items/mechanics are for players who want to wander the world a bit without settling down quite yet. Fire Ring Takes 10 stone fragments to build, acts as a campfire when fueled. Lit like an oven. Gives the same penalties as a campfire when used for cooking/smealting. Not movable. Can be improved using masonry. Fur Bed Takes 5kg of furs and 0.3 thread is crafted with a needle. Liftable, not repairable/imrpovable. Quality is based on fur quality alone? Must be placed on the ground to use. When in use cannot be moved/destroyed like beds, otherwise can be taken as per normal. If the person using does not log in for 3 days decays away within a further 24 hours. Acts like a bed in all other respects. Mass wise will fit inside a backpack? No rental prices can be set. Traveller's Pack (Backpack upgrades) A backpack over 30ql can hold a fur bed without it couting towards the total mass in the pack. (Weight still counts) A backpack over 50ql can hold a hatchet or a pickaxe without it counting towards total mass in the pack. (Weight still counts) A backpack over 80ql can hold both a hatchet and a pickaxe (or 2 hatches or 2 pickaxes) without it counting towards total mass in the pack. (Weight still counts)