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Found 64 results

  1. So I have several deeds I want to work on, some I have been using non-prem alts as mayors, some have been prem once before. My latest deed I need to remove fences and want to use a catapult as it takes too long otherwise. With a non-prem alt you can not invite someone to the deed to do this work. I prem'd the alt up and joined the deed with my main, even with full permissions I still could not damage the fence with the catapult. I finally changed the writ over to my main and he can now do this. This is a bothersome problem with the permissions, as my other deeds the mayors are no longer prem and so I can not trade the deed writ back and forth to get the work done on these projects.
  2. Ok I've looked into every thign in WU all GM commands etc. The Feature Management window I have always noticed it was messed up and never correct. You would have on the list features turned of but in game they would work so for longest time I've just ignored this window. But this morning I started to make a bridge and this is after the last patch they done. I found out mystically I couldn't make a bridge was no option for single player bridge. So after some questions and no real answers or help in WurmUnlimited chat channel I played some more and found out a work around and a fix. This only pertains to server owners who use a server company to host there server. The server you run from your pc and offline mode work fine. You will notice in game when you select wand and right click on the wand going to Creatures then to feature management the window that pops up will show features that are active and not. Now you can go all day long and select to turn feature on and over ride and hit enter and the screen vanishes never changing these features active status. The work around That I used is as follows. Start Filezilla connect to your host open your game file for that server nav to SQL folder and open up the login.db using SQL.lite. Now go to feature management page and you will notice it is empty or has a few in there. I have made a list telling which id is for each feature follow chart below and add new table for each feature not in your data base and change the 2nd table to a 1 to make it active. Once you have manually added the features over write the Login.db and upload it back to your host then restart your server. Now when you log into the game and use wand on the wand and nav to the feature management page you will see all them features checked and working. Featrue Management ID Active=1, Not Active=0 or just remove the table -------------------------------------------------------------------------- 31 1 Name Change 38 1 New Skill System 41 1 Blocked Traders 51 1 Combat System Changes for creatures 55 1 Blocked Hota terraforming and building 56 1 Free Armour and weapons on spawn 57 1 Random Treasure chest 72 1 Valrei map 75 1 Crop tile poller split 76 1 Single Player Bridges 77 1 Amphora 79 1 Set a destination on a boat 80 1 New portals 81 1 Transform to/from resource tiles 82 1 Wagon Passenger Video also added to show visual.
  3. cant archer enemies on elevation [13:08:07] The permissions for the settlement that the target is on prevents this. they are on deed, im off of their deed why ?
  4. Hello, Frist of all i will start this topic about explaining the bug. If you and someone else dig on the same corner and you by chance get a lag there is a bug that can instakill you. Now this is rather known bug to GM-s and it has not so far been fixed. I did happen to run across this bug and after dieing to it, losing a resstone and skills including 0,25fs and some body i filed a support. The person answering me was a GM on a CM account who told me that the skill and resstones are not to be reimbursted. If i die to a problem with a game (lag - Server, client lag) i am the one to blame? Or is Wurm a game where there is bugs known to GM-s, devs and they decide to not change nor reimburst those deaths? I know that people has gotten reimburstments in the past for this bug and i am interested, how this works. Who gets reimbursts, who makes the decision and based on what are these decisions made? Now you might wonder why am i asking this? I actually found the fact that dieing to bug from game is my fault. If its not my fault, then why am i the one who is losing something. Now as i am above 85 fs then gaining the 0,25 FS is not that fun and just losing 5s on a resstone is also some monetery value lost. Addition to that i was lucky and died on deed, but if i would have died in the middle of nowhere just because lag..I might have lost much more. If there is a guidline how it is dealt, maybe it can be written here so we, as the players, will know if this is up for reimburstment or not.
  5. There are so many bugs I don't know where to begin. First bug. Boat desync is ###### awful and has been in the game since boats. Boat desync for those that don't know, is when you cross a server on a boat and don't relog afterwards which causes your client side boat position to be incorrect. Enemy boat position can sometimes be up to thirty tiles off and you can still be in combat, its that bad. So now, into the second part. Second, after crossing servers, you must relog because of boat desync. After relogging you are (client side) thrown out of the boat, but really on the server side you're still in the boat. (this probably ties into #3) Third, boat perms are still not fixed. Upon crossing servers we had to disembark and wait for the (same captain) of the boat to fix the settings. Upon recrossing back home we had to jump off (because of bug #1/2) and then again, wait for bug#3 to be fixed by the (same captain) in order for us to get back on the boat.
  6. I will check replies and update this post. N.B. - Post is being re-built / updated as I figure out what Rolf has broken (Seriously, good job, I am back because you did so much bug hunting. Well done!) With all the really exciting big changes, I thought that we should start requesting some features to polish and smooth out the experience, only improvements or alternation of what we already have: Deeds: Permission change for allies with item pick up. (Implemented) Ability to allow individuals to build. Designating tiles to individuals with individual permissions (**). Individual specific roles for people on a deed. (Implemented) Perimeter in one direction Activity / production indexes to give bonuses to villages with multiple players (look at ways to discount alts from this.) Creatures could be more aggressive toward and do damage to small deeds at night to discourage 0-1 populations. (**) This means you can create parcels of land, like a sub-deed to lease our or give to friends. As an option for leasing: Upkeep can go directly to that parcel and decay to the rest of the deed if the parcel holder is paying. Ships: Reduce the cargo of Knarrs, they will still be fast raiding ships and party transports. Give caravals the ability to load animals and to have an inbuilt forge / oven to work while sailing + bed to get SB. How many crates you can load could depend on quality up to the maximum. Number of animals you can tow or load can depend on quality. There can be a minimum quality to enable animal loading. Ships lower sails and have speed based on quality level. - "Run" + "x speed" + "hit land" = "Push boat / dig it out causes QL damage" Ocean creatures cause damage when fighting them, like trolls to carts Crossing servers damages ships. Ships need new sails, oars and ropes time to time to be added to their ships as part of repairs. I believe the building of ships is a village goal and should remain as difficult as it is. See above for ideas on making villages viable. There are two main things you can use with ships to help fix their economy. Damage and quality level. Not that the quality changes are listed first and recommended in that order. Damage penalises bad navigators. Why were you "running" your ship at land or shallow canal with a gale behind you? Why were you doing that in a caraval or cog? This may also mean that large ships need to be moored further out with smaller ones being needed to get to and from them. Dragging a flotilla of rafts full of crates and such might be an option. However, caution! This could be a real nuisance, more complexity without real depth added to the game. Animals: [Domesticated] trait. Move cows about more for less packing. (Attempts and changes seem to have been made.) Fix NE corner of field gathering bug Names for all domesticated animals. Can not target the horse you are riding. (Implemented) Horse health bar. Allow newbies to hitch a cow to a small cart and lead it. Pretty pretty please!!! This would be so cute!!! Bridles actually improve turning circles (and maybe reversing?) (Better idea : used to lead animals now.) Saddles, barding, shoes for cows and bulls - war-cow!!! Animals being lead clip through houses. Pops out if left as a surprise. (Pass door flag) Armour, weapons and combat: Repair all weapons and armour option. Cloth, leather & studded boost / don't penalise bow rate of fire and huge weapons offensive. (Implemented) Weapon balancing and formations Other tools as weapons, example: butcher's knife could be quicker than a small sword with less damage and parry. Key binds for archery. Armour racks display different types of armour depending on the highest QL item in them. Miscellanous: Watch bars - right click someone or an animal get a little bar with their health and name under or next to it (similar to target window in function but like timers in appearance) Bound "Take" key works on crates and brings up the amount menu or it default to as many as we can carry. Unloading the half of the server you passed through three hours ago. Getting off a cart as a passenger even in your own home and getting stuck in the building's walls. Lighten up mines. (? Need info, seems it has happened?) Inventory auto scrolls to see newest item at the bottom / put it at the top. Allow body stat gains on de-prems, suppress their abilities. They have paid and will in all likelihood pay again. Chaos dragon armour needs to be improved with dragon hides. (1) (Chaos dragon armour drops when you log out?) (1) Vynora characteristics are going up 10% faster, consider other faiths. (2) The follower bonuses need to be normalized Sell to token part of tutorial that ends with new players getting a mallet from a merchant. Please soften crossing tiles diagonally, using a % and previous tile, so horses don't get stuck so much. Metallurgy + Jewelry = priest statuettes with mixed metal textures and better details. Ash from forges / ovens etc, quanties by time burning or kgs of fuel used. Wood typing all items, either all pine or all the varieties. Change the side the ladders up in houses are displayed. Using cutlery means you can eat meals sooner. Ability to kick/jettison someone out of the cart/boat Keys - only make copies from iron, only iron can unlock, copper keys can only be given by iron key holder. Seasoning, HFC and meals. Grass, sand, steppe textures for concealed mine doors. Name (Implemented) and alliance permissions for carts and boats. One passenger for wagons. /bank command Character names defining different clients. Crops take longer to become ripe and give the right yield for time on deeds. Align push and pull to grid Add friends from chat window. Roof planning Title bonuses, such as weapon smithing Player versus Monster: Troll King drops something more useful. Raids - use "champ" named creatures that require teams to kill them. Dragons re-spawn randomly as uniques across the server after death. (This has changed?) Nathan + Nahjo gives BL pretty much a full set of spells except for Nimbleness. Please either add Nimbleness to Tosiek or make BoTD's speed bonus apply to weapons in the same way. The following are legacy to explain responses in this thread and have no present value: (1) - "the end result is that dragon armour is rare as [-----] and still great, but prohibitively difficult to maintain or field with any regularity so most folks fight in full plate. "and what do you know, when dying doesn't mean you lose over $137 USD in equipment that you can't get back through normal means, people are more prone to PVPing" (2) - "Magranon has +25% to all things archery and all things shields, which is nice and all, but that's only to the skills themselves but if I'm grinding archery, I'll take +10% archery +10% bow skill +10% BODY CONTROL over +25% archery +25% bow skill" (3) - "We have NO EQUIVALENT to Locate Soul, so blacklighter villages have to log in to a [---- (cursed)] "Vyn priest alt just to track enemy movement from afar. "NO EQUIVALENT to Nimbleness but for Truehit, a [------] combat buff that any enemy priest can dispel "if a Libila village tries to go purist and have no WL alts, they are [------ (in trouble)] because their weapons can't hit for [---- (with any effectiveness)], they can't grind [skills] [---- (as well as the others)], they can't track enemy movement [----- (with the same ease or ability)] "Nothing stops a white-lighter from pumping his stats & skills as a Vyn follower before converting to Mag/Fo, going priest, and reaping the benefits of a well-developed character" Legacy threads: FarmerBob for additional items/previous conversations Propheteer - (Theater Thread) Changes suggested from the Epic server - Currently inactive but a great list from another perspective Lockehalfblood - General suggestion thread looking for (a lot of contested) ideas to address Chaos/Wild "end-game" gameplay Hussars - Tarting Wurm to attract players.
  7. Since the new patch 11/10/15 where we received the (wonderful, thanks) ability to soft push, soft pull items, planted BSBs seem to have acquired a bug. I am mayor of a village, and as such have ownership of all structures within, with the permissions given to each resident set to full so they have all the abilities I have in that structure. In a structure, I have a villager that isn't able to plant BSBs yet, digging skill too low, and I was asked to come plant them for him. I did, and he wasn't able to push/pull/turn them in any form, nor pick them back up, even when double checking the permissions for his structure and making sure they're all there properly. I then had him get his digging to 10.2 to check and see if that was the issue, and it didn't change anything. Thanks, Lothens
  8. Attempted to: Improve Courier cast on Strange Device What happened: Dispelled courier cast successfully and then could not re-cast courier spell on Strange device [04:17:25] The spell will not work on that. Steps to reproduce: Non-caster player places turret by water tile. Courier spell cast [25], Dispel cast on Courier successfully, wait 5 minutes, attempt to re-cast Courier. Steps to try and fix: 1. Player traded strange device to me. Attempted to drop/pick-up/drop and recast ... nothing 2. Picked item back up, dropped on ground. Attempted to dispel again (with no current cast on) and recast Courier... nothing 3. Attempted to move the Strange device 15 tiles and drop and cast Courier.... nothing 4. Same as attempt 3 only attempted to dispel and then cast courier... nothing 5. Re-attempted step 3 on this time tried blessing before dispelling .. nothing If have any other questions lemme know.
  9. I don't know if all of this would fall under collision detection. I think it does. I've had mobs moving between bridge ends and building walls. I've had mobs attacking through doors. Here are some screen shots. Ahzz is an alt of Clatius. R.I.P. Ahzz. The Hell Hound is in the roadway. Now I go to the entry below the floor the Hell Hound is on. You can barely see his fire coming out below where it's standing upstairs. And now you can see the Hell Hound attacking through the door as I stand down the ladder from it. It should not be able to pass through the door to attack down the ladder shaft. Now for the real fun. Mobs passing through the bridge wall. Not something you want to see a Troll doing if you are a Noob. Part way through. Here's Johnny. Panic time. Methinks these are definite bugs, hmmm?
  10. Can't cast spells/meditation abilities on enemy deed get message "guards kindly inform that you are not allowed to do that here" etc. This should not be the case on a pvp server. Fix please, thanks.
  11. Ran into a weird bug today. I've been making hundreds of wooden shafts for yoyos. No problems, no issues. Then, all of the sudden, on this particular batch...some of the shafts come out as birchwood...even though I only pulled pinewood logs from my BSB, have pinewood showing in my inventory and crafting interface....very strange. Only a few random shafts of the whole came out as being made from birch. Reproduced a second time (see 1st time screenshot and 2nd time screenshots in spoilers below). Process: Grabbed "all I can carry" pinewood logs from my BSB (14 logs). Drop into crafting interface window. Drop carving knife into window. Choose "shaft" from menu. Spam "create" over and over, periodically emptying inventory into BSB. I could not find any rhyme or reason for the quantity, frequency, etc. with which they would randomly come out as birch instead of pine. Also, I didn't have any birch of sufficient QL to produce shafts of the QL that came out, so it was like a phantom portion of a birch log. Though, as you can see in both images - all pine.
  12. So around 2 weeks ago I found a champion Mature Black Bear. Taming skill was low and I lure him into a 10tiles mine and door it after he was in. Went back to my business and started grinding taming when I could. 1 week and a half later I go back to the mine and the bear is gone! I checked no colapses and no corpse. Rock mine door 52ql in place. So the bear kind of evaporated from the mine leaving no traces. Just decided to let go and forget. Yesterday the bear was near the entrance of my deed and targeted me, not sure if it was the same one, but it was a aged champ black bear. I went to get some nice ql meat and tamed the bear, draged him on deed, inside a locked pen, feed him, cared for him, set him to stay online and logged off. Today the bear is dead inside the pen, and I get this message soon after logging: [03:25:18] Your pet is nowhere to be found. It may have died of old age. I got a templar on deed, but hes set to ignore, got other agressive animals there. Pen was locked to every1 and permissions are correct, not even my alliance can target them. So what did happen to my tamed Aged Champion Black Bear?
  13. It is well known that we have a positioning bug in this game of two tiles back and one to the right. It is evident when people cannot hit the mobs from the back of your cart, get stuck in buildings, fall through walls and so forth. It is incredibly annoying and has been reported time and again. I believe it seeped into game around wagons came and were two tiles wide and then were changed back to being one tile wide to allow for travel though gates and in between walled one tile wide roads. Now this bug is probably causing heaps of other problems too. My wagon horses must also be experiencing the exact same bug. How do I know? They stand inside a doughnut house on all enchanted grass inside my deed and they pack tiles inside my actual house (where I have just normal grass) two tiles behind and one tile to the right of the horses. Last week, two of my horses - cared for btw - got diseases while on the enchanted grass. One died. They were never off the enchanted grass, they were always on it yet got skinny and diseased. This is while being cared for and on enchanted grass their whole lives. The positioning bug most probably caused them to eat grass, which then wasnt there as they were looking for it two tiles behind and one tile to the right of where they were standing. I have heard others tell stories of how horses pack tiles in adjacent locked camps through walls. This needs to be addressed urgently. Note that you also cannot examine hitched animals in wagons, even though it looks like you are standing right inside of them, you get error message "you are too far to do this". More proof that wagon horses are not in the server where the client shows them to be. This bug also causes the same issue with our bugged bridges, as the client thinks you are on the bridge (and shows it on your screen) yet the server knows you are not and most probably floating in mid air next to the actual bridge, two tiles behind and one tile to the right of where the client shows you: You cannot lead horses on a bridge, you lose them and cannot relead them. You are not on the same bridge as them yet you are... You cannot drop stuff and pick it back up from a bridge, you are not on the same bridge as dropped item, yet you are.... You cannot dismount and remount on a bridge, you are not on the same bridge as your cart or horse, yet you are.... PLEASE FIX THE ANNOYING POSITIONING BUG URGENTLY ON BOTH PLAYERS AND ANIMALS (I think horses/bison in wagons are affected here).
  14. I have been getting disconnected almost every time I come out of my mine. That alone would be annoying but what is worse it often crashes 2-3 times when logging back in. One disconnect was the falling through the world type where when I was finally able to get back in I was on top of the mountain. I was wondering if others were having the same mine related problem. I know some of my friends are having the lag-out D/C much more often lately. Is this a result of some bug they are fixing which caused another bug?
  15. I have made 3 bridges, 1 of which has 3 sections. Every single bridge and section is now saying [04:59:09] You need to be on the same bridge in order to do that. when something is dropped on them. Other issues on all of them. 1) I was unable to reembark on my cart and also my wagon on one of them. A friend also got stuck on the same bridge. 2) Building them, I had to use an alt as a driver for the cart that had the materials and that driver had to keep the builder in range because once the access to the cart was lost, it could not be reacquired while on the bridge. Same message. You need to be on the same bridge in order to do that. 3) Lead animals drop off where the bridges meet a structure.
  16. Which bugs (or "features" which you consider bugs) would you like to see worked on? The intention of this post is to give the game developers an idea of what bugs/changes we (the players) would like to see. No rants, please provide feedback in a positive manner. Let's keep the replies on topic and refrain from commenting on others opinions. Their opinions are their own, and they are entitled to them just as you are entitled to yours. In no particular order...(will add more as they come back to me...please feel free to do the same with your posts) Harvesting maple sap and milking cows both use a bucket, one overflows without any warnings while the other stops the action and gives a warning. This should be standardized. Taste: Either give it a use or remove it from the game. Or at least reveal the idea/plan behind it. Spawns (on Pristine at least) are off. Haven't seen unicorns or horses in over half a year. There's far fewer players (and I imagine far fewer captive bred animals) than there used to be. There are loads of bison, bulls, cows, etc spawning. I continue to cull all mobs I cross, so I don't "think" this is related to the non-aggressive cap otherwise we would see them spawning with all the cattle and such. I'd like to see wooden short and/or medium spears added that could be used with a shield. Ability to plant flowers on tiles and ensure they will not be overwritten by trees and bushes. (Example: Just move the flower tile status over to the grass indicator. So there could be flowers on the same tile as trees and bushes. aka we can have grass growing under trees now, why not flowers? Ability to cut flowers like grass therefore harvesting them would be a major bonus.) My wife may actually come back to the game if this happened. And the longer she plays, the longer I get to play. Temporary buffs from meals made with meat from mobs. Example: Using anaconda meat grants body control buff. (This would add value to hunting for fresh meat as stored meat loses its information.) Use salt on fish to cure and allow storage in FSBs More interesting mobs would be nice. Anything D&Dish would be a plus in my book. more to come... Hopefully a dev will find value in some of what we post and make a list.
  17. Today when i wanted to meditate. I was like where did i drop my rug. After some minutes of searching and using my Sherlock skills i found it. Can we make it visible please. Thanks
  18. In keeping with the theme of Wassoo's news today, I would suggest we keep a "bugs/fix/work around" thread running, that is updated by either PR or Devs on a weekly basis. I don't care if the list is a mile long. We already know there are many, so it won't scare us away. But think of how useful the info will be for players? Knowing in advance that getting out of your boat for a quick compass read, then reembarking, will leave you with splashing sounds for the remainder of your voyage (and so on) So lets get that list going, so we can all see the fix progress and all be forwarned of what not to do, so we can avoid getting into GM assist situations, or doing things that ruin months of hard work, simply because we were unaware of a bug?
  19. If this forum (buildings/maint) should be where bugs are managed, then GMs who receive support tickets should be adding/updating threads here with the information on /support tickets. Note: They can always ask the user to do this themselves, but users aren't always going to do that.. in which case the responsibility of a valid ticket opened in game being properly managed should seem to fall on the GM handling that ticket. No? PS - I would have posted this on Enki's town thread but he locked it for some reason... apparently worried it might get the wrong attention? enki post here: http://forum.wurmonline.com/index.php?/topic/97059-where-to-properly-submit-a-general-bug-report/
  20. Just found out that our kingdom champ slots and Black Legion's are shared slots. Apparently Enki is aware of this problem and it is part of game mechanics but it is completely unfair for Ebonaura as well as Black Legion and any other PMK that might emerge. Every other PMK on Chaos is allowed to have 3 per kingdom template so why are Black Lighters being held to another standard. If it is a bug please fix and if it is not please make it the same as the White Light kingdoms. Edit: corrected kingdom - template. Reasoning is still there; Black Lighters only have one template while White Lighters have three. Do the math, BL = 3 champs/WL = 9 champs.
  21. Hi - several client bugs: - had to relog several times yesterday to get over various bugs, e.g. suddenly not being able to go through farm gates. - not being able to see a visitor in his cart - relogged and then could see him. This happens quite often. - now today selecting 10 onions from FSB to put in satchel in inventory - and it does not happen. [16:07:32] You selected 10. - but they dont leave the FSB and appear in my inventory However, once i put some onions into the FSB, i can then select 10 and put them in inventory and also directly into satchel - weird. So a minor glitch but annoying nonetheless... Thanks
  22. http://imgur.com/IPgatDM I'm not sure if intel machines just have problems with wurm, but I've got a bunch of bugs, that green stuff, the water on packed tiles, and just weird... Everything, the textures are broken... I've disabled gl core, that fixes the models, but thats it.
  23. Here's a couple of suggestions that I and some others were discussing in Global. New items for example a decoration that can be used in houses like a Chinese folding partition or a glass wall. Something besides walls to add to the empty space in between on houses would be nice. Paintings to hang on walls or even a chalkboard to add lists and menus in game for the house. Cabinets for kitchens or even just for "looks" to make a home seem like a real home. Bookcases to put books in that players could create, trade, and sell. Making a real use for those table and chairs, sitting down to eat or drink would increase a particular character trait for a short amount of time. Coolers for raw meat and meals storage. Ducks, frogs, dragonflies, would be nice additions. You hear them in marshes, but never see them. Maybe even a pesky cloud of mosquitoes to chase you around? Simple yet adds more realism. Instead of using global chat to advertise items for sale, why not create a specialized chat just for selling and buying? This way people could use that instead of doing so in global. Movement of items needs to be allowed to skill up. This way moving could become quicker and easier then the current setup. Pushing and pulling at this time are very slow. While more precise then some games, still needs work. Need a way to increase distance or even pickup more items that are put down. In another game you could pack up your entire house into a suitcase (make it multiple if you want), and move then unpack. This, of course, is for longer distances then small. Small distance the pushing and pulling should be allowed to be set by the player for a certain distance instead of just small per tile. Maybe, a couple of tiles if necessary. This is all for today. I'm sure I will come up with more as I continue to play.
  24. As titles says, and if they reocurr, not a bad place methinks. Kind of a fix repository. My +2 1.5 to the devs for today... Release seems stable so far. MY BOAT ISN'T SHAKING ANYMORE <3 (that one was spooky, was waiting for reality to tear and blow up my boat and myself any second, apart from the eye pain) Edit: Moored a sec to fish and tame a bearshark for transport, when i raised anchor again, started shaking again. Had worked smooth at first when coming in from Release. Relogged with boat anchored, and boat unanchored and me disembarked, didn't fix it. Shake itself is now only myself, not the whole boat. Boat still does stutter but way way less. More data: Supreme Rowboat, really hoping rarity isn't at fault here or I may cry salty pirate tears. At least the initial success when sailing in from Release (where it doesn't happen, or Pristine) means devs are apparently on the right track.
  25. I found a variety of bugs which vary from basic texture bugs till instant client crash bugs the list is as following: 1. The Basic Texture Glitches - sometimes the game tends to 'borrow' textures from places it shouldn't like for example the sign post gets the texture of the butchered lions but still maintains its original form. This can happen to crops, buildings and other basic objects that fall under decoration like sign posts, lamps and other objects it doesn't crash the game but it makes it more unstable since it does contribute since it appears to be an early sign of a crash. 2. The Black Object Glitch - Some objects(mostly anything which stands still and is not considered 'alive') can turn completely black once in a while and this stays the same yet it changes back when getting really close and turns back black once you get out of range again. this stays the same till client restart. Note: i suspect this has to do with the shadow mechanics which are in the game. 3. The Screenshot Issues - When trying to take a screenshot the client tends to have high change of crashing and on top of that it doesn't save the screenshot. even when not crashing for me it didn't give me any screenshot only batman on a rare occasion. 4. "Connection i thought i had connection?" Glitch - This glitch is the only one which i didn't have happen to caught myself which means i cant help to much. All i know of it is that people log in and they get the world loaded and everything yet for other people they do not show up or in worse cases do but don't do anything and then the char bugs up and kicks the client out and the in game character. There might be more glitches more regarding gameplay yet i didn't find those myself.