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Found 474 results

  1. I made a rare unfinished coal pile (first step, log + kindling), and I got the 'Really Rare' achievement for it. Wiki says this achievement is handed out for making a supreme item. I didn't expect to get an achievement. steps to reproduce: combine log and kindling to make a coal pile, make it rare.
  2. When you attempt to create a hedge in-between two enchanted grass tiles, it gives you this error message. [01:58:22] You cannot plant a hedge there. Please fix. Thanks!
  3. I Recently noticed a visual bug while utilizing the crafting table while creating a BSB. The table correctly displays the needed items and quantity up until the very last second or two of creation. The "Needed Items," section of the table will briefly switch to read as "Construction Material," and likewise the "Quantity," section will briefly read as "Chance." Upon further inspection and repeated "Continue," I noticed that the needed item "Planks," was switched out for "Wooden Shingle." I realize that this is a very minor visual bug and not significantly affecting gameplay but thought it should at least be brought up.
  4. I call tower guards and despite the usual "I see ... " and "I will help with ..." nothing happens. They stand where they are and don't move. You can call them ten times, they answer, but don't run to help. Spirits are saying "I will take care of...." every few seconds, and nothing happens. They keep saying it over and again, despite there being other dangerous mobs right at the token of my deed. (Lava spider on the token, deed is huge). The spirit is not taking care of the mob he is spamming local with, let alone the ones on deed. I have had several lagging sessions, seriously lagging. I have been booted and crashed several times tonight. I have had an issue where I was booted off straight after connecting. This happened on three different clients. My animals are still not moving to graze, they stand in fields of grass on a pack tile as if they have a saddle on. When can we expect these things to be sorted? Thanks.
  5. Water reflections are not working anymore today; while it was working OK this week-end. I didn't change any settings; and I hear other players are having the same issue. Cheers
  6. Hello everyone! I have a big problem because my trading window isnt working it isnt appearing when clicking trade on somebody. ive checked the console already but theres nothing that looks like an error I really hope you can help me with that
  7. When storing string of cloth in a BSB/crate, the quality averaging of different items is totally wrong. Having a stack of 90 strings QL 17, I added a QL 30.06 one, and it resulted in 91 strings of cloths QL 25.54 or something similar. I assume the expected result would be a minor variation of quality, not a big one. From then, I tested with different qualities/quantities. The closer to volume 0.20 I get the closer to the expected result I get. It also works both ways. like, 30 QL 30 stings will be brought down to 7 or so by adding a QL 1 string. Steps to reproduce it: . 1: have 50 strings of cloth quality 50 on a BSB/crate. 2: add a QL 1 string to the mix. Edit: The issue seems to be that it's comparing weight on inventory and volume in storage. As occupies very little volume (1/200th of weight), the last string you add counts 200 times, thus changing wildly the quality. The same occurs with every "ultra-dense" substance (way less volume than weight). I think this could be easily solved with simply calculating the weight of items in a BSB/crate, besides the volume.
  8. Why hello Wurmians I am I need of your help solving this issue that I'm posting hoping to find someone who could fix it since the GM's unfortunately didn't know what's up with the thing basically the problem with my game is that caves do not render (i.e. when I enter a cave all I see is game objects inside the cave and the skybox/day-night cycle.) My other issue is that most game objects for me are not selectable and I can't highlight them like they aren't there but I can see them (for example; One of the objects that I can't interact with is a wall it doesn't appear for me to highlight so I can't right click and possibly repair any damages that the wall could have sustained, but I can clearly see the object and if I go into it acts like a barrier like how it should.) Currently the only objects I AM capable of interacting with are carts both big and small, chests, doors, living players and NPC's, Banners, and the ground. any help would be appreciated will be posting pics if its not working ill post links from photobucket.
  9. After logging in today none of my horses, any age, groomed or not groomed, and all not hungry (standing on food) are in the mood to breed. Any reason for this? If not please fix. Thanks.
  10. I tried to bind something to the mousewheel, this came up. Not sure if its not supported or what but here is the log. Error parsing command <bind mousewheelup> java.lang.NumberFormatException: For input string: "WHEELUP" at java.lang.NumberFormatException.forInputString(Unknown Source) at java.lang.Integer.parseInt(Unknown Source) at java.lang.Integer.parseInt(Unknown Source) at class.rm0deMORiA.Ma4vZ9hcx8(SourceFile:849) at class.rm0deMORiA.Ma4vZ9hcx8(SourceFile:218) at class.KdJfpjQTL0.a_(SourceFile:42) at class.YdAcUPyoEN.Ma4vZ9hcx8(SourceFile:734) at class.RTIFFtAKav.Ma4vZ9hcx8(SourceFile:1326) at com.wurmonline.client.qO3HnCUoE2.Ma4vZ9hcx8(SourceFile:345) at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source)
  11. I have been experiencing one second lagging on all actions going up to about four to five minute lagging, and then back to one second lagging. My frame rate is between 40 and 60. This lagging has been happening for about a week (so not right after the server move, but about a week after it moved, my lagging started). Last night I was trying to go to sleep in a bed, and the second I was supposed to log off, asleep, I was logged back in as the server thought I was just disconnected. I just quit the game after that. The lagging is making it impossible to play the game, I have to wait before going through doors or gates, my cart is not going where I steer it, I have to wait for refresh to finish before I can select an action to do, etc. It happens whether I am alone in local or with others (but mostly I am alone in local on my deed, where I never experienced lagging before). I did the trace for hopping to Wurm and found that I hop about 25 times to get to the Wurm server. In game I live on Release. Here is the log, please help if you can. Time is Tue Mar 11 04:39:44 EST 2014 Running client version 3.4 === System information === Executing from C:\Windows\system32\ Operating system: Windows 8 (arch: amd64, version: 6.2) Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 8 Mar 11, 2014 4:39:44 AM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character USERNAME Loading config g1 Loading props file C:\Users\USERNAME\wurm\configs\g1\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\USERNAME\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\USERNAME\password.txt Saving props file C:\Users\USERNAME\wurm\configs\g1\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1802) Loaded pack graphics.jar (r1813) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\USERNAME\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\USERNAME\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.USERNAME.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1280:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 2 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = true show_old_quickbar = true silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 2 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 1 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 1 Mar 11, 2014 4:39:56 AM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=f2782526-5432-466c-9e44-4cba47aa7152, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-2112701258] Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\g1\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT java.io.IOException: font.sign not found at class.On33p9XeBp.Ma4vZ9hcx8(SourceFile:153) at class.LSp1tq8Vlm.<clinit>(SourceFile:35) at class.RTIFFtAKav.<init>(SourceFile:274) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449) at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874) at class.v6QlsGFRds.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Mar 11, 2014 4:39:56 AM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Word filter loaded: 23 java.lang.NullPointerException at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:480) at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:468) at class.rJqDsG5Ivs.<init>(SourceFile:58) at class.joNJHpe4lN.<init>(SourceFile:13) at class.RTIFFtAKav.<init>(SourceFile:453) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449) at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874) at class.v6QlsGFRds.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 1280:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumd64 (9.18.13.2018) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GT 635M/PCIe/SSE2 OpenGL version: 4.3.0 OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\USERNAME\windows_1280x768.txt Loading props file C:\Users\USERNAME\wurm\players\USERNAME\windows_1280x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\USERNAME\logs\_Event.2014-03.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\USERNAME\logs\_Friends.2014-03.txt Writing to C:\Users\USERNAME\wurm\players\USERNAME\logs\Alliance.2014-03.txt Mar 11, 2014 4:40:08 AM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=f2782526-5432-466c-9e44-4cba47aa7152, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-2112701258] Writing to C:\Users\USERNAME\wurm\players\USERNAME\logs\CA_HELP.2014-03.txt Login successful Executing C:\Users\USERNAME\wurm\configs\glsl disabled\autorun.txt Starting update of login splash image... Mar 11, 2014 4:40:08 AM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Resized terrain FBOs to 512 Finished loading new login splash image! Saving window positions to C:\Users\USERNAME\wurm\players\USERNAME\windows_1280x768.txt Saving props file C:\Users\USERNAME\wurm\players\USERNAME\windows_1280x768.txt Loading window positions from C:\Users\USERNAME\wurm\players\USERNAME\windows_1366x745.txt Loading props file C:\Users\USERNAME\wurm\players\USERNAME\windows_1366x745.txt Writing to C:\Users\USERNAME\wurm\players\USERNAME\logs\PM__Bibi.2014-03.txt Writing to C:\Users\USERNAME\wurm\players\USERNAME\logs\GL-Freedom.2014-03.txt Writing to C:\Users\USERNAME\wurm\players\USERNAME\logs\_Skills.2014-03.txt Writing to C:\Users\USERNAME\wurm\players\USERNAME\logs\Freedom.2014-03.txt Mar 11, 2014 4:43:28 AM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=f2782526-5432-466c-9e44-4cba47aa7152, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=43, name=cd01, value=-2112701258] Mar 11, 2014 4:43:28 AM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Writing to C:\Users\USERNAME\wurm\players\USERNAME\logs\_Local.2014-03.txt java.util.concurrent.ExecutionException: java.util.ConcurrentModificationException at java.util.concurrent.FutureTask.report(Unknown Source) at java.util.concurrent.FutureTask.get(Unknown Source) at class.L15uYYqafY.get(SourceFile:128) at class.k3qnJmIYao.Ma4vZ9hcx8(SourceFile:261) at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source) Caused by: java.util.ConcurrentModificationException at java.util.LinkedHashMap$LinkedHashIterator.nextEntry(Unknown Source) at java.util.LinkedHashMap$EntryIterator.next(Unknown Source) at java.util.LinkedHashMap$EntryIterator.next(Unknown Source) at class.atZeVNotV5.Ma4vZ9hcx8(SourceFile:169) at class.atZeVNotV5.call(SourceFile:21) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) ... 1 more Writing to C:\Users\USERNAME\wurm\players\USERNAME\logs\PM__Fight.2014-03.txt Initializing font texture for SansSerif (11, bold). Texture Size: 128 Game loop broken due to exception java.io.IOException: An existing connection was forcibly closed by the remote host at sun.nio.ch.SocketDispatcher.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(Unknown Source) at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.read(Unknown Source) at sun.nio.ch.SocketChannelImpl.read(Unknown Source) at class.EcT5lzlBwb.iSx4WIvakA(SourceFile:507) at class.JYhPYQcZf6.Ma4vZ9hcx8(SourceFile:198) at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source) Startup Phase - Disconnected, trying to reconnect... Disabling Nagles Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\USERNAME\logs\_Support.2014-03.txt Mar 11, 2014 6:12:58 AM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=f2782526-5432-466c-9e44-4cba47aa7152, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-2112701258] Login successful Mar 11, 2014 6:12:58 AM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Time is Tue Mar 11 06:13:25 EST 2014 Mar 11, 2014 6:13:25 AM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=f2782526-5432-466c-9e44-4cba47aa7152, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Timing, name=ea, value=collect, name=el, value=SessionTime, name=ev, value=134011, name=cd01, value=-2112701258] Performing final cleanup after playing 1h 33m Saving props file C:\Users\USERNAME\wurm\players\USERNAME\playerdata.txt Saving props file C:\Users\USERNAME\wurm\configs\glsl disabled\gamesettings.txt Saving props file C:\Users\USERNAME\wurm\players\USERNAME\stats.txt Dumped skills to C:\Users\USERNAME\wurm\players\USERNAME\dumps\skills.20140311.0613.txt Saving window positions to C:\Users\USERNAME\wurm\players\USERNAME\windows_1366x745.txt Saving props file C:\Users\USERNAME\wurm\players\USERNAME\windows_1366x745.txt Destroying game window Shutting down OpenAL subsystem. Collada Model Loader exited. Job executor 0 terminating XSI Model Loader Thread exited. XSI Model Loader Thread exited. Collada Model Loader exited. Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Running garbage collector... Fast Clock Workaround Thread exited. Running finalization... Goodbye. Exit. Mar 11, 2014 6:13:26 AM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics WARNING: OpenAL was already stopped.
  12. In one of last patches bug with concrete use thru dirt was fixed. As far as i know devs started to look into that only when it was used at WL and affected pvp somehow. But that was the only possibility to shape rock bed that's deep underwater or on slope more than 26. I understand that it was bug but why when fixing it devs doesn't give us possibility to make such things legally ? There was suggestions on forum about that (http://forum.wurmonline.com/index.php?/topic/89260-formwork-for-concrete/?hl=%2Bconcrete+%2Bframework) but devs think more about pvp than all others and just prevented abuse of bug (that was the only solution for some cases). Some of players will just say "who cares ?" but for me this means messed project on which i've spended 2 years. I've started to play this game only because you can play it without any form of pvp and it won't limit you in any way. But all last changes was pvp oriented and all pve players was like discarded when decision about changing something happens.
  13. It's possible to drag an item from a bulk storage bin into a container partially filled with water that you cannot place inside otherwise. Small bug but I figured it was worth reporting anyway.
  14. I have noticed some graphic glitches that only appeared after 1.2 1. Looks like most people now have white hair. The beards and facial hair are still normal colour, but all hair on head is white. 2. All animals lost their colour overlay as to blue, green, red, yellow etc. 3. Wooden items decay and shows the decay. When you repair them, the decay goes to 0 damage but the item still displays the decayed graphic. 4. Smoke is teal blue. Spirit templars are blue too. 5. All fish seems to be white, no more purple/blue etc. fish 6. Horses are back to looking plastic and reflecting light in very strange ways. 7. Are oleanders supposed to look only slightly purple instead of nice bright pink? 8. It seems that piles of stuff in mines now break up into single items, you have to pick them up individually. So a heap of ores will just be a heap of single ores, not a pile you can pick up. 9. Dirt is acting strangely sometimes, when you put it in a cart it shows up on the ground in front of you, but you cannot pick it up from the ground as it is in the cart inventory. 10. Very strange shadows on faces of female players, it seems they make black edges and black cheeks, only the eyes nose and mouth sticks out as normal. There may be other glitches, these are not affecting game play so just for information to devs.
  15. Starting update of login splash image... Congratulations, you found a bug in the test client: <FBO not bound.> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Time is Sun Feb 23 15:47:30 PST 2014 Running client version 3.4 === System information === Executing from C:\Windows\system32\ Operating system: Windows Vista (arch: x86, version: 6.0) Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 2 Feb 23, 2014 3:47:30 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character Yamuliss Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Yamuliss\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Yamuliss\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1593) Loaded pack graphics.jar (r1) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Yamuliss\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Yamuliss\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Yamuliss.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 45 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = true irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 2 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 2 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 1 reflection_texture_size = 0 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 0 sound_buzzlevel = 0 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 0 sound_music_level = 0 sound_play_ambients = false sound_play_buzz = false sound_play_combat = false sound_play_door = false sound_play_emotes = false sound_play_footsteps = true sound_play_music = false sound_play_weather = false sound_play_work = false stipple_enabled = true structure_render_distance = 1 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 1 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = true use_tree_models = false use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Feb 23, 2014 3:47:37 PM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=7d1aacfb-7a85-4bff-8b1f-c61410ef8a12, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-383207571] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Feb 23, 2014 3:47:37 PM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN java.io.IOException: font.sign not found at class.On33p9XeBp.Ma4vZ9hcx8(SourceFile:153) at class.LSp1tq8Vlm.<clinit>(SourceFile:35) at class.RTIFFtAKav.<init>(SourceFile:274) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449) at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874) at class.v6QlsGFRds.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Word filter loaded: 23 java.lang.NullPointerException at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:480) at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:468) at class.rJqDsG5Ivs.<init>(SourceFile:58) at class.joNJHpe4lN.<init>(SourceFile:13) at class.RTIFFtAKav.<init>(SourceFile:453) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449) at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874) at class.v6QlsGFRds.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Starting job manager with 2 worker threads >>> Launch queue entry exiting. Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: vga (6.0.6001.18000) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 7025 / nForce 630a/integrated/SSE2/3DNOW! OpenGL version: 2.1.2 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Yamuliss\windows_1024x768.txt Loading props file C:\Users\USERNAME\wurm\players\Yamuliss\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Yamuliss\logs\_Event.2014-02.txt Disabling Nagles Feb 23, 2014 3:47:50 PM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=7d1aacfb-7a85-4bff-8b1f-c61410ef8a12, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-383207571] Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Feb 23, 2014 3:47:50 PM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Finished loading new login splash image! Writing to C:\Users\USERNAME\wurm\players\Yamuliss\logs\_Friends.2014-02.txt Writing to C:\Users\USERNAME\wurm\players\Yamuliss\logs\Alliance.2014-02.txt Writing to C:\Users\USERNAME\wurm\players\Yamuliss\logs\CA_HELP.2014-02.txt Resized terrain FBOs to 256 Writing to C:\Users\USERNAME\wurm\players\Yamuliss\logs\GL-Freedom.2014-02.txt Saving window positions to C:\Users\USERNAME\wurm\players\Yamuliss\windows_1024x768.txt Saving props file C:\Users\USERNAME\wurm\players\Yamuliss\windows_1024x768.txt Loading window positions from C:\Users\USERNAME\wurm\players\Yamuliss\windows_1440x850.txt Loading props file C:\Users\USERNAME\wurm\players\Yamuliss\windows_1440x850.txt FBO turned incomplete: 36061 (0x8cdd) Resized terrain FBOs to 256 Writing to C:\Users\USERNAME\wurm\players\Yamuliss\logs\PM__Ekib.2014-02.txt Writing to C:\Users\USERNAME\wurm\players\Yamuliss\logs\Freedom.2014-02.txt Writing to C:\Users\USERNAME\wurm\players\Yamuliss\logs\PM__Archaed.2014-02.txt FBO turned incomplete: 36061 (0x8cdd) Resized terrain FBOs to 256 FBO turned incomplete: 36061 (0x8cdd) Resized terrain FBOs to 256 FBO turned incomplete: 36061 (0x8cdd) Resized terrain FBOs to 256 FBO turned incomplete: 36061 (0x8cdd) Resized terrain FBOs to 256 FBO turned incomplete: 36061 (0x8cdd) Resized terrain FBOs to 256 FBO turned incomplete: 36061 (0x8cdd) Resized terrain FBOs to 256 Feb 23, 2014 3:51:08 PM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=7d1aacfb-7a85-4bff-8b1f-c61410ef8a12, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=6, name=cd01, value=-383207571] Feb 23, 2014 3:51:09 PM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Writing to C:\Users\USERNAME\wurm\players\Yamuliss\logs\_Local.2014-02.txt FBO turned incomplete: 36061 (0x8cdd) Execution aborted at connection 1, iteration 2828 Run time 4m, local time Sun Feb 23 15:52:13 PST 2014 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.ExaIxgC8EN: FBO not bound. at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61) at class.osbzZx1xQf.Ma4vZ9hcx8(SourceFile:147) at class.BQCSjpewf9.Ma4vZ9hcx8(SourceFile:597) at class.qoP1jlfSMA.Ma4vZ9hcx8(SourceFile:834) at class.mQbX6BhmVF.Ma4vZ9hcx8(SourceFile:1133) at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source)
  16. So after the fight on JKH last night against a group of seven BLers, there was something that needed to be addressed. It wasn't the attitudes of the players on either side. It wasn't any malicious action or intent. It was the lag. We got on a knar and chased BL. I can't say specifically how bad it was for others, but I was averaging 10-20 FPS until the moment we popped local of enemies. At that point, my framerate instantly dropped below 10. BL got away, we sailed around until we got some horses to chase them inland. As we got to the edge of their local, my framerate again (instantly) dropped below 5. I had to relog mid chase, which did little to help. As we engaged, my framerate was 3 FPS at best, often around 1. I felt like I was watching a slide show of a PvP video. I could not mouse over anyone to see a name or target. I could not move to get into an advantageous position or to get away from an aggressor. I ended up popping defensive at half health and trying to get away, as I could not deal with the lag. I died backing away. We managed to kill the BLers, but that isn't the point. On both sides, we experienced horrible lag. Neither side was at their best because we were all lagging. Both sides had players that needed to relog mid-fight. How can you PvP when you can't even tell what's going on, take any action, or move your character? Please, this is something that needs to be fixed as soon as possible. I don't care if the servers have to be shut down for a month, fix it.
  17. Ciao a tutti, Sono semi-novo in Wurm, Nel tempo infatti fa ho scaricato e Provato Il Gioco, ma poi avevo lasciato, ora Voglio Tornare indietro. utilizzare calcolatore Diverso delle Nazioni Unite, per Ora ha Windows XP a 32 bit e Una scheda grafica medio-bassa Ho INSTALLATO Il Gioco, ma avvolto BLOCCA QUANDO Faccio Cominciamo dall'inizio, invece avvolto Il Gioco SI APRE, DOPO il Carico, io appaio Nel server Rimane alcuni Secondi e poi SI CHIUDE e viene visualizzato QUESTO Messaggio. QUESTO Messaggio viene visualizzato Nella Finestra Che SI APRE DOPO l'incidente Congratulazioni, hai Trovato ONU client bug Nel di prova: <FBO non bound.> Si Prega di INVIARE log della console il forum Sotto i linea Wurm, e descrivere Quello Che Stavi facendo QUANDO E Successo. Contenuti di console.log: Il tempo Ê Ven Feb 21, 2014 15:56:08 CET Esecuzione di client versione 3.4 Informazioni di Sistema ====== Esecuzione da C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ Sistema operativo: Windows XP (arco: x86, versione 5.1) Versione Java: 1.7.0_51 (Oracle Corporation) < http://java.oracle.com/> Jvm Versione: 24.51 - B03 (Oracle Corporation) [Java HotSpot Cliente VM] CPU disponibili: 3 >>> Principale del filetto in Uscita. Carattere Caricamento Blacksoul Caricamento di configurazione di default Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ config \ default \ gamesettings.txt Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ password.txt LoginFrame >>> voce di coda in Uscita. Caricamento config basso Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ config \ Low \ gamesettings.txt Puntelli salvataggio del file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ config \ Low \ gamesettings.txt Puntelli salvataggio del file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ password.txt Puntelli salvataggio del file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ config \ Low \ gamesettings.txt Sound.jar Pacchetto Loaded (r1) Pmk.jar Pacchetto Loaded (r1593) Graphics.jar Pacchetto Loaded (r1) Opzioni up-to-date! Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ playerdata.txt Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ stats.txt Preparazione per abilitare la Registrazione della console. Ora la Registrazione in C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ Wurm \ console.Blacksoul.log === Opzioni Wurm === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 0 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1 | -1 customTimer2 = -1 | -1 customTimer3 = -1 | -1 customTimer4 = -1 | -1 customTimer5 = -1 | -1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false: false: 0:1024:768:32: -1: false: false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 0 key_bindings_source = 0 layout_tastiera = 0 loadInventoryStartup = true local_list_in_event = false lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 riflessioni = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 0 submit_client_data = 1 terrain_bump = true terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 1 togglePushToTalk = true treelist_outline = true alberi = 0 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 21 Febbraio 2014 03:56:57 run class.hKiQxUFMJO Informazioni: Parametri PostRequest: [name = v, value = 1 name = tid = UA-44537377-1 valore, name = cid, value = 2b67ea17 - 2759 - 470a - 8f8e - 7534d5ac4858, name = t, value = evento, name = n, value = Wurm cliente, nome = v, value = 3.4, c = name, value = Churn, name = ea, value = raccogliere, name = el, value = avvio, name = v, value = true, name = CD01 , value = -957 772 206] Impostazione dotXSI modello Loader Impostazione Collada modello Loader Copiato file di default / keybindings.txt a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ Low \ keybindings.txt C Esecuzione: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ config \ Low \ keybindings.txt Per PRIMA Traducendo eredità PAGE_UP chiave AVANTI chiave Tradurre legacy per PAGE_DOWN Tradurre chiave eredità ENTER per tornare java.io.IOException: non font.sign trovato a class.On33p9XeBp.Ma4vZ9hcx8 (SourceFile: 153) a class.LSp1tq8Vlm. <clinit> (SourceFile: 35) a class.RTIFFtAKav. <init> (SourceFile: 274) a com.wurmonline.client.XU4A7KzrWy. <init> (SourceFile: 175) a com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8 (SourceFile: 1449) a class.oc3EFCqMT4.iSx4WIvakA (SourceFile: 874) a class.v6QlsGFRds.actionPerformed (SourceFile: 1069) a javax.swing.AbstractButton.fireActionPerformed (fonte sconosciuta) a javax.swing.AbstractButton $ Handler.actionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.fireActionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.setPressed (fonte sconosciuta) a javax.swing.plaf.basic.BasicButtonListener.mouseReleased (fonte sconosciuta) a java.awt.Component.processMouseEvent (fonte sconosciuta) a javax.swing.JComponent.processMouseEvent (fonte sconosciuta) a java.awt.Component.processEvent (fonte sconosciuta) a java.awt.Container.processEvent (fonte sconosciuta) a java.awt.Component.dispatchEventImpl (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.retargetMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.processMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.dispatchEvent (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Window.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.EventQueue.dispatchEventImpl (fonte sconosciuta) java.awt.EventQueue.access a 200 dollari (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) java.security.ProtectionDomain a $ 1.doIntersectionPrivilege (fonte sconosciuta) java.security.ProtectionDomain a $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) java.security.ProtectionDomain a $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue.dispatchEvent (fonte sconosciuta) a java.awt.EventDispatchThread.pumpOneEventForFilters (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForFilter (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForHierarchy (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.run (fonte sconosciuta) Copiato file di default / badwords.dat a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ Low \ words.dat Filtro Word caricato: 23 java.lang.NullPointerException a class.rJqDsG5Ivs.Ma4vZ9hcx8 (SourceFile: 480) a class.rJqDsG5Ivs.Ma4vZ9hcx8 (SourceFile: 468) a class.rJqDsG5Ivs. <init> (SourceFile: 58) a class.joNJHpe4lN. <init> (SourceFile: 13) a class.RTIFFtAKav. <init> (SourceFile: 453) a com.wurmonline.client.XU4A7KzrWy. <init> (SourceFile: 175) a com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8 (SourceFile: 1449) a class.oc3EFCqMT4.iSx4WIvakA (SourceFile: 874) a class.v6QlsGFRds.actionPerformed (SourceFile: 1069) a javax.swing.AbstractButton.fireActionPerformed (fonte sconosciuta) a javax.swing.AbstractButton $ Handler.actionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.fireActionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.setPressed (fonte sconosciuta) a javax.swing.plaf.basic.BasicButtonListener.mouseReleased (fonte sconosciuta) a java.awt.Component.processMouseEvent (fonte sconosciuta) a javax.swing.JComponent.processMouseEvent (fonte sconosciuta) a java.awt.Component.processEvent (fonte sconosciuta) a java.awt.Container.processEvent (fonte sconosciuta) a java.awt.Component.dispatchEventImpl (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.retargetMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.processMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.dispatchEvent (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Window.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.EventQueue.dispatchEventImpl (fonte sconosciuta) java.awt.EventQueue.access a 200 dollari (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) java.security.ProtectionDomain a $ 1.doIntersectionPrivilege (fonte sconosciuta) java.security.ProtectionDomain a $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) java.security.ProtectionDomain a $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue.dispatchEvent (fonte sconosciuta) a java.awt.EventDispatchThread.pumpOneEventForFilters (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForFilter (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForHierarchy (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.run (fonte sconosciuta) 21 Febbraio 2014 03:56:58 run class.hKiQxUFMJO Informazioni: Evento inviato con successo per Google Analytics Partendo gestore lavoro con 2 thread di lavoro >>> Launch voce di coda in uscita. Con display LWJGL 1024:768:0:0 (false) Impostazione OpenAL Sound Engine Versione OpenAL: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL molle OpenAL vendor: OpenAL Community Estensioni OpenAL: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generazione: 128 canali sorgente. Informazioni OpenGL ====== LWJGL versione: 2.9.1 Info Adapter: nv4_disp (6.14.13.790) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 7025 / nForce 630a/integrated/SSE2/3DNOW! Versione OpenGL: 2.1.2 Estensioni OpenGL: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control FBO Core non sono disponibili. Nucleo Profondità di serraggio non disponibile. 4096x4096 textures non sono supportate, downscaling. Versione GLSL: 01:20 NVIDIA via compilatore Cg Uniformi GLSL vertice max: 1024 (1024) Uniformi frammento GLSL max: 2048 (2048) GLSL varyings max: 32 (32) -> Hai bisogno di almeno 40 vettori, disabilitare il supporto GLSL Avvio discussioni dotXSI modello Loader Avvio discussioni Collada modello Loader Avvio soluzione per orologi in esecuzione veloce Utilizzo di timer LWJGL. Inizializzato mouse con 5 pulsanti. Sperimentale cleaner tampone diretta init successo Fase di avvio - Impostazione .. Inizializzazione carattere texture per SANSSERIF (11). Texture Size: 512 Inizializzazione carattere texture per SANSSERIF (11, corsivo). Texture Size: 128 Caricamento posizioni delle finestre di C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ windows_1024x748.txt Caricamento dei puntelli file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ windows_1024x748.txt Gui inizializzati Avvio Fase - Preparazione del terreno Fase di avvio - Collegamento .. Disattivazione Nagles Scrivendo a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ logs \ _Event.2014 - 02.txt 21 Febbraio 2014 03:57:12 run class.hKiQxUFMJO Informazioni: Parametri PostRequest: [name = v, value = 1 name = tid = UA-44537377-1 valore, name = cid, value = 2b67ea17 - 2759 - 470a - 8f8e - 7534d5ac4858, name = t, value = evento, name = n, value = Wurm cliente, nome = v, value = 3.4, c = name, value = Churn, name = ea, value = raccogliere, name = el, value = login name = v, value = true, name = CD01, value = -957 772 206] Accedi successo Copiato file di default / autorun.txt a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ Low \ autorun.txt Esecuzione C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ config \ Low \ autorun.txt Avvio di aggiornamento dell'immagine spruzzata di login ... Scrivendo a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ logs \ CA_HELP.2014 - 02.txt 21 Febbraio 2014 15:57:13 run class.hKiQxUFMJO Informazioni: Evento inviato con successo per Google Analytics OSA terreno ridimensionata a 256 FBO si voltò incompleta: 36061 (0x8cdd) OSA terreno ridimensionata a 256 Finito nuova immagine di login spruzzata caricamento! Scrivendo a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ logs \ GL-Freedom.2014 - 02.txt FBO si voltò incompleta: 36061 (0x8cdd) OSA terreno ridimensionata a 256 Nessun mapping trovata per hair0 Nessun mapping trovata per hair0 FBO si voltò incompleta: 36061 (0x8cdd) Esecuzione interrotta in connessione 1, iterazione 22 13s runtime, ora locale Ven 21 Feb 2014 15:57:27 CET Finestra di gioco Distruggere AFFERMARE FALLITA ============ com.wurmonline.client.ExaIxgC8EN: FBO non vincolato. a com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa (SourceFile: 61) a class.osbzZx1xQf.Ma4vZ9hcx8 (SourceFile: 147) a class.BQCSjpewf9.Ma4vZ9hcx8 (SourceFile: 597) a class.qoP1jlfSMA.Ma4vZ9hcx8 (SourceFile: 834) a class.mQbX6BhmVF.Ma4vZ9hcx8 (SourceFile: 1133) a com.wurmonline.client.XU4A7KzrWy.iexN2x5i03 (SourceFile: 328) a com.wurmonline.client.XU4A7KzrWy.run (SourceFile: 1466) a java.lang.Thread.run (fonte sconosciuta) invece questo è il file che si chiama "consolare il mio-nome-log" Il tempo è Ven 21 Feb 2014 15:56:08 CET Esecuzione di client versione 3.4 === Informazioni di sistema === Esecuzione da C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ Sistema operativo: Windows XP (arco: x86, versione 5.1) Versione Java: 1.7.0_51 (Oracle Corporation) < http://java.oracle.com/> Versione jvm: 24.51-B03 (Oracle Corporation) [Java HotSpot Cliente VM] CPU disponibili: 3 >>> Principale del filetto in Uscita. Carattere Caricamento Blacksoul Caricamento di configurazione di default Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ config \ default \ gamesettings.txt Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ password.txt >>> Iscrizione coda LoginFrame uscire. Caricamento config basso Caricamento dei puntelli file C: \ Documents and Settings \ nomeutente \ Desktop \ \ config \ wurm basso \ gamesettings.txt Puntelli salvataggio del file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ config \ basso \ gamesettings.txt Puntelli salvataggio del file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ password.txt Puntelli salvataggio del file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ config \ basso \ gamesettings.txt Sound.jar Pacchetto Loaded (r1) Pmk.jar Pacchetto Loaded (r1593) Graphics.jar Pacchetto Loaded (r1) Opzioni up-to-date! Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ playerdata.txt Caricamento dei puntelli file C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ wurm \ giocatori \ Blacksoul \ stats.txt Preparazione per abilitare la Registrazione della console. Ora la Registrazione in C: \ Documents and Settings \ NOMEUTENTE \ Desktop \ Wurm \ console.Blacksoul.log === Opzioni Wurm === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 0 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1 | -1 customTimer2 = -1 | -1 customTimer3 = -1 | -1 customTimer4 = -1 | -1 customTimer5 = -1 | -1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false: false: 0:1024:768:32: -1: false: false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 0 key_bindings_source = 0 layout_tastiera = 0 loadInventoryStartup = true local_list_in_event = false lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 riflessioni = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 0 submit_client_data = 1 terrain_bump = true terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 1 togglePushToTalk = true treelist_outline = true alberi = 0 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 feb 21, 2014 15:56:57 run class.hKiQxUFMJO Informazioni: Parametri PostRequest: [name = v, valore = 1, name = tid, value = UA-44537377-1, name = cid, value = 2b67ea17-2759-470a-8f8e-7534d5ac4858, name = t, value = evento, nome = un valore = Wurm Client name = av, value = 3.4, name = ec, value = Churn, name = ea, value = raccogliere, name = el, value = avvio, name = ev, value = true, nome = CD01, value = -957772206] Impostazione dotXSI modello Loader Impostazione Collada modello Loader Copiato file di default / keybindings.txt a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ basso \ keybindings.txt Esecuzione C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ config \ basso \ keybindings.txt Tradurre chiave eredità PAGE_UP per PRIMA Tradurre chiave eredità PAGE_DOWN AVANTI Tradurre chiave eredità ENTER per tornare java.io.IOException: non font.sign trovato a class.On33p9XeBp.Ma4vZ9hcx8 (SourceFile: 153) a class.LSp1tq8Vlm <clinit>. (SourceFile: 35) a class.RTIFFtAKav <init>. (SourceFile: 274) a com.wurmonline.client.XU4A7KzrWy <init>. (SourceFile: 175) a com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8 (SourceFile: 1449) a class.oc3EFCqMT4.iSx4WIvakA (SourceFile: 874) a class.v6QlsGFRds.actionPerformed (SourceFile: 1069) a javax.swing.AbstractButton.fireActionPerformed (fonte sconosciuta) a javax.swing.AbstractButton $ Handler.actionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.fireActionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.setPressed (fonte sconosciuta) a javax.swing.plaf.basic.BasicButtonListener.mouseReleased (fonte sconosciuta) a java.awt.Component.processMouseEvent (fonte sconosciuta) a javax.swing.JComponent.processMouseEvent (fonte sconosciuta) a java.awt.Component.processEvent (fonte sconosciuta) a java.awt.Container.processEvent (fonte sconosciuta) a java.awt.Component.dispatchEventImpl (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.retargetMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.processMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.dispatchEvent (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Window.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.EventQueue.dispatchEventImpl (fonte sconosciuta) a java.awt.EventQueue.access 200 dollari (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) a java.security.ProtectionDomain $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.security.ProtectionDomain $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) a java.security.ProtectionDomain $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue.dispatchEvent (fonte sconosciuta) a java.awt.EventDispatchThread.pumpOneEventForFilters (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForFilter (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForHierarchy (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.run (fonte sconosciuta) Copiato file di default / badwords.dat a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ basso \ words.dat Filtro Word caricato: 23 java.lang.NullPointerException a class.rJqDsG5Ivs.Ma4vZ9hcx8 (SourceFile: 480) a class.rJqDsG5Ivs.Ma4vZ9hcx8 (SourceFile: 468) a class.rJqDsG5Ivs <init>. (SourceFile: 58) a class.joNJHpe4lN <init>. (SourceFile: 13) a class.RTIFFtAKav <init>. (SourceFile: 453) a com.wurmonline.client.XU4A7KzrWy <init>. (SourceFile: 175) a com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8 (SourceFile: 1449) a class.oc3EFCqMT4.iSx4WIvakA (SourceFile: 874) a class.v6QlsGFRds.actionPerformed (SourceFile: 1069) a javax.swing.AbstractButton.fireActionPerformed (fonte sconosciuta) a javax.swing.AbstractButton $ Handler.actionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.fireActionPerformed (fonte sconosciuta) a javax.swing.DefaultButtonModel.setPressed (fonte sconosciuta) a javax.swing.plaf.basic.BasicButtonListener.mouseReleased (fonte sconosciuta) a java.awt.Component.processMouseEvent (fonte sconosciuta) a javax.swing.JComponent.processMouseEvent (fonte sconosciuta) a java.awt.Component.processEvent (fonte sconosciuta) a java.awt.Container.processEvent (fonte sconosciuta) a java.awt.Component.dispatchEventImpl (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.retargetMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.processMouseEvent (fonte sconosciuta) a java.awt.LightweightDispatcher.dispatchEvent (fonte sconosciuta) a java.awt.Container.dispatchEventImpl (fonte sconosciuta) a java.awt.Window.dispatchEventImpl (fonte sconosciuta) a java.awt.Component.dispatchEvent (fonte sconosciuta) a java.awt.EventQueue.dispatchEventImpl (fonte sconosciuta) a java.awt.EventQueue.access 200 dollari (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.awt.EventQueue $ 3.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) a java.security.ProtectionDomain $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.security.ProtectionDomain $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.awt.EventQueue $ 4.run (fonte sconosciuta) a java.security.AccessController.doPrivileged (metodo nativo) a java.security.ProtectionDomain $ 1.doIntersectionPrivilege (fonte sconosciuta) a java.awt.EventQueue.dispatchEvent (fonte sconosciuta) a java.awt.EventDispatchThread.pumpOneEventForFilters (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForFilter (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEventsForHierarchy (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.pumpEvents (fonte sconosciuta) a java.awt.EventDispatchThread.run (fonte sconosciuta) feb 21, 2014 03:56:58 run class.hKiQxUFMJO Informazioni: Evento inviato con successo per Google Analytics Partendo gestore lavoro con 2 thread di lavoro >>> Launch voce di coda in uscita. Con display LWJGL 1024:768:0:0 (false) Impostazione OpenAL Sound Engine Versione OpenAL: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL molle OpenAL vendor: OpenAL Community Estensioni OpenAL: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generazione: 128 canali sorgente. === Informazioni OpenGL === LWJGL versione: 2.9.1 Info Adapter: nv4_disp (6.14.13.790) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 7025 / nForce 630a/integrated/SSE2/3DNOW! Versione OpenGL: 2.1.2 Estensioni OpenGL: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control FBO Core non sono disponibili. Nucleo Profondità di serraggio non disponibile. 4096x4096 textures non sono supportate, downscaling. Versione GLSL: 1.20 NVIDIA via compilatore Cg Uniformi GLSL max vertice: 1024 (1024) Uniformi frammento GLSL max: 2048 (2048) GLSL max varyings: 32 (32) -> Bisogno di almeno 40 vettori, disabilitare il supporto GLSL Avvio discussioni dotXSI modello Loader Avvio discussioni Collada modello Loader Avvio soluzione per orologi in esecuzione veloce Utilizzo di timer LWJGL. Inizializzato mouse con 5 pulsanti. Sperimentale cleaner tampone diretta init successo Fase di avvio - Impostazione .. Inizializzazione carattere texture per SANSSERIF (11). Texture Size: 512 Inizializzazione carattere texture per SANSSERIF (11, corsivo). Texture Size: 128 Caricamento posizioni delle finestre di C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ windows_1024x748.txt Caricamento dei puntelli file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ windows_1024x748.txt Gui inizializzati Avvio Fase - Preparazione del terreno Fase di avvio - Collegamento .. Disattivazione Nagles Scrivendo a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ logs \ _Event.2014-02.txt feb 21, 2014 03:57:12 run class.hKiQxUFMJO Informazioni: Parametri PostRequest: [name = v, valore = 1, name = tid, value = UA-44537377-1, name = cid, value = 2b67ea17-2759-470a-8f8e-7534d5ac4858, name = t, value = evento, nome = un valore = Wurm Client name = av, value = 3.4, name = ec, value = Churn, name = ea, value = raccogliere, name = el, value = Entra, name = ev, value = true, nome = CD01, value = -957772206] Accedi successo Copiato file di default / autorun.txt a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ basso \ autorun.txt C Esecuzione: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ configs \ basso \ autorun.txt Avvio di aggiornamento dell'immagine spruzzata di login ... Scrivendo a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ logs \ CA_HELP.2014-02.txt feb 21, 2014 03:57:13 run class.hKiQxUFMJO Informazioni: Evento inviato con successo per Google Analytics OSA terreno ridimensionata a 256 FBO si voltò incomplete: 36061 (0x8cdd) OSA terreno ridimensionata a 256 Finito nuova immagine di login spruzzata caricamento! Scrivendo a C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ logs \ GL-Freedom.2014-02.txt FBO si voltò incomplete: 36061 (0x8cdd) OSA terreno ridimensionata a 256 Nessun mapping trovata per hair0 Nessun mapping trovata per hair0 FBO si voltò incomplete: 36061 (0x8cdd) Esecuzione interrotta in connessione 1, iterazione 22 Eseguire il tempo 13s, ora locale venerdì 21 febbraio 15:57:27 CET 2014 Finestra di gioco Distruggere ====== ASSERT FALLITA ====== com.wurmonline.client.ExaIxgC8EN: FBO non vincolato. a com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa (SourceFile: 61) a class.osbzZx1xQf.Ma4vZ9hcx8 (SourceFile: 147) a class.BQCSjpewf9.Ma4vZ9hcx8 (SourceFile: 597) a class.qoP1jlfSMA.Ma4vZ9hcx8 (SourceFile: 834) a class.mQbX6BhmVF.Ma4vZ9hcx8 (SourceFile: 1133) a com.wurmonline.client.XU4A7KzrWy.iexN2x5i03 (SourceFile: 328) a com.wurmonline.client.XU4A7KzrWy.run (SourceFile: 1466) a java.lang.Thread.run (fonte sconosciuta) Uscita Wurm dopo asserzione non riuscita Il tempo è Ven 21 Feb 2014 15:58:50 CET Esecuzione di pulizia finale dopo aver giocato 13s Puntelli salvataggio del file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ playerdata.txt feb 21, 2014 03:58:50 run class.hKiQxUFMJO Informazioni: Parametri PostRequest: [name = v, valore = 1, name = tid, value =, name = Cid, valore = 2b67ea17-2759-470a-8f8e-7534d5ac4858, name = t, valore = ni-44537377-1 UA, nome = un valore = Wurm Client name = av, value = 3.4, name = ec, value = Timing, name = ea, value = raccogliere, name = el, value = SessionTime, name = ev, value = 330, nome = CD01, value = -957772206] Puntelli salvataggio del file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ config \ basso \ gamesettings.txt Puntelli salvataggio del file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ stats.txt Salvataggio delle posizioni delle finestre di C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ windows_1024x748.txt Puntelli salvataggio del file C: \ Documents and Settings \ nomeutente \ Desktop \ wurm \ giocatori \ Blacksoul \ windows_1024x748.txt Finestra di gioco Distruggere Chiusura sottosistema OpenAL. XSI Modello Loader Discussione terminato. Collada Modello Loader terminato. Collada Modello Loader terminato. XSI Modello Loader Discussione terminato. Esecutore di lavoro 0 di terminazione Esecutore Job 1 di terminazione Esecuzione di garbage collector ... Esecuzione di finalizzazione ... Orologio veloce Soluzione Discussione terminato. Arrivederci. Exit. ATTENZIONE: OpenAL era già fermato.
  18. Apologize if this is known/not an issue, I did not find any info on it. I have noticed that I'm able to exceed the 100 item limit in backpacks when dragging items out of bsbs and fsbs directly into backpacks. While using the backpacks to store crops as I was harvesting my fields, the 100 item limit remained for potatoes and corn. While testing this bug I was not able to add items from piles on the floor.
  19. I tried to enable GLSL shaders on my Mac (MacBook 13", late 2008) and still not working. If this can help here is the bug log: ============================ Congratulations, you found a bug in the test client: <Binding float uniform size mismatch, wanted 800 elements, buffer has 728> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Time is Wed Feb 05 21:04:47 CET 2014 Running client version 3.30-5856 === System information === Executing from // Operating system: Mac OS X (arch: x86_64, version: 10.7.5) Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 2 >>> Main thread exiting. Loading character Fendir Loading config default Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Loading props file /Users/USERNAME/wurm/players/Fendir/password.txt >>> LoginFrame queue entry exiting. Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Saving props file /Users/USERNAME/wurm/players/Fendir/password.txt Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1593) Loaded pack graphics.jar (r1727) Options up-to-date! Loading props file /Users/USERNAME/wurm/players/Fendir/playerdata.txt Loading props file /Users/USERNAME/wurm/players/Fendir/stats.txt Preparing to enable console logging. Now logging to /Users/USERNAME/wurm/console.Fendir.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true cloud_shadows = false collada_animations = 2 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1280:750:32:-1:false:false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 1 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 2 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = false player_texture_size = 2 reflection_texture_size = 2 reflections = 3 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 4 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 1 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 2 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = false tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 1 feb 05, 2014 9:05:48 PM class.MWG54dNHR1 run Informazioni: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=fbd07a09-857c-46ee-98ad-421e3ac34e66, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=2100692670] Setting up dotXSI Model Loader Setting up Collada Model Loader Executing /Users/USERNAME/wurm/configs/default/keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT java.io.IOException: font.sign not found at class.ZZZ01FSRVn.Ma4vZ9hcx8(SourceFile:153) at class.YdAcUPyoEN.<clinit>(SourceFile:34) at class.SLMsQgtabT.<init>(SourceFile:260) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1447) at class.RXw5tQYha6.iSx4WIvakA(SourceFile:874) at class.ULu250cVnH.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252) at java.awt.Component.processMouseEvent(Component.java:6505) at javax.swing.JComponent.processMouseEvent(JComponent.java:3320) at java.awt.Component.processEvent(Component.java:6270) at java.awt.Container.processEvent(Container.java:2229) at java.awt.Component.dispatchEventImpl(Component.java:4861) at java.awt.Container.dispatchEventImpl(Container.java:2287) at java.awt.Component.dispatchEvent(Component.java:4687) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422) at java.awt.Container.dispatchEventImpl(Container.java:2273) at java.awt.Window.dispatchEventImpl(Window.java:2719) at java.awt.Component.dispatchEvent(Component.java:4687) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735) at java.awt.EventQueue.access$200(EventQueue.java:103) at java.awt.EventQueue$3.run(EventQueue.java:694) at java.awt.EventQueue$3.run(EventQueue.java:692) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87) at java.awt.EventQueue$4.run(EventQueue.java:708) at java.awt.EventQueue$4.run(EventQueue.java:706) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76) at java.awt.EventQueue.dispatchEvent(EventQueue.java:705) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138) at java.awt.EventDispatchThread.run(EventDispatchThread.java:91) feb 05, 2014 9:05:48 PM class.MWG54dNHR1 run Informazioni: Event successfully posted to Google Analytics Word filter loaded: 23 Starting job manager with 2 worker threads >>> Launch queue entry exiting. Using LWJGL display 1280:750:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce 9400M OpenGL Engine OpenGL version: 2.1 NVIDIA-7.32.12 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GLSL version: 1.20 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 60 (60) Loaded vertex shader shader.white.vertex Loaded pixel shader shader.white.fragment Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Loaded vertex shader shader.skin_tex0.1_light.vertex Loaded pixel shader shader.tex0+light.1_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0.1_light': 1 active Updating uniforms for 'program.skin_tex0.1_light' Updated uniforms for 'program.skin_tex0.1_light': 0 active (1) Loaded program program.skin_tex0.1_light Loaded vertex shader shader.skin_tex0.2_light.vertex Loaded pixel shader shader.tex0+light.2_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0.2_light': 1 active Updating uniforms for 'program.skin_tex0.2_light' Updated uniforms for 'program.skin_tex0.2_light': 0 active (1) Loaded program program.skin_tex0.2_light Loaded vertex shader shader.skin_tex0.3_light.vertex Loaded pixel shader shader.tex0+light.3_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0.3_light': 1 active Updating uniforms for 'program.skin_tex0.3_light' Updated uniforms for 'program.skin_tex0.3_light': 0 active (1) Loaded program program.skin_tex0.3_light Loaded vertex shader shader.skin_tex0.4_light.vertex Loaded pixel shader shader.tex0+light.4_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0.4_light': 1 active Updating uniforms for 'program.skin_tex0.4_light' Updated uniforms for 'program.skin_tex0.4_light': 0 active (1) Loaded program program.skin_tex0.4_light Loaded vertex shader shader.skin_tex0.5_light.vertex Loaded pixel shader shader.tex0+light.5_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0.5_light': 1 active Updating uniforms for 'program.skin_tex0.5_light' Updated uniforms for 'program.skin_tex0.5_light': 0 active (1) Loaded program program.skin_tex0.5_light Loaded vertex shader shader.skin_tex0.6_light.vertex Loaded pixel shader shader.tex0+light.6_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0.6_light': 1 active Updating uniforms for 'program.skin_tex0.6_light' Updated uniforms for 'program.skin_tex0.6_light': 0 active (1) Loaded program program.skin_tex0.6_light Loaded vertex shader shader.skin_tex0.7_light.vertex Loaded pixel shader shader.tex0+light.7_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0.7_light': 1 active Updating uniforms for 'program.skin_tex0.7_light' Updated uniforms for 'program.skin_tex0.7_light': 0 active (1) Loaded program program.skin_tex0.7_light Loaded vertex shader shader.skin_tex0.8_light.vertex Loaded pixel shader shader.tex0+light.8_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0.8_light': 1 active Updating uniforms for 'program.skin_tex0.8_light' Updated uniforms for 'program.skin_tex0.8_light': 0 active (1) Loaded program program.skin_tex0.8_light Loaded material material.mesh.skin Loaded vertex shader shader.skin_solid.vertex Loaded pixel shader shader.col.fragment Bind attribute: vIndex Updated attributes for 'program.skin_solid': 1 active Updating uniforms for 'program.skin_solid' Array : bones : loc 0 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (1) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Loaded pixel shader shader.tex0+light+rarity.1_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.1_light': 1 active Updating uniforms for 'program.skin_tex0_rare.1_light' Updated uniforms for 'program.skin_tex0_rare.1_light': 0 active (1) Loaded program program.skin_tex0_rare.1_light Loaded pixel shader shader.tex0+light+rarity.2_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.2_light': 1 active Updating uniforms for 'program.skin_tex0_rare.2_light' Updated uniforms for 'program.skin_tex0_rare.2_light': 0 active (1) Loaded program program.skin_tex0_rare.2_light Loaded pixel shader shader.tex0+light+rarity.3_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.3_light': 1 active Updating uniforms for 'program.skin_tex0_rare.3_light' Updated uniforms for 'program.skin_tex0_rare.3_light': 0 active (1) Loaded program program.skin_tex0_rare.3_light Loaded pixel shader shader.tex0+light+rarity.4_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.4_light': 1 active Updating uniforms for 'program.skin_tex0_rare.4_light' Updated uniforms for 'program.skin_tex0_rare.4_light': 0 active (1) Loaded program program.skin_tex0_rare.4_light Loaded pixel shader shader.tex0+light+rarity.5_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.5_light': 1 active Updating uniforms for 'program.skin_tex0_rare.5_light' Updated uniforms for 'program.skin_tex0_rare.5_light': 0 active (1) Loaded program program.skin_tex0_rare.5_light Loaded pixel shader shader.tex0+light+rarity.6_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.6_light': 1 active Updating uniforms for 'program.skin_tex0_rare.6_light' Updated uniforms for 'program.skin_tex0_rare.6_light': 0 active (1) Loaded program program.skin_tex0_rare.6_light Loaded pixel shader shader.tex0+light+rarity.7_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.7_light': 1 active Updating uniforms for 'program.skin_tex0_rare.7_light' Updated uniforms for 'program.skin_tex0_rare.7_light': 0 active (1) Loaded program program.skin_tex0_rare.7_light Loaded pixel shader shader.tex0+light+rarity.8_light.fragment Bind attribute: vIndex Updated attributes for 'program.skin_tex0_rare.8_light': 1 active Updating uniforms for 'program.skin_tex0_rare.8_light' Updated uniforms for 'program.skin_tex0_rare.8_light': 0 active (1) Loaded program program.skin_tex0_rare.8_light Loaded material material.mesh.skin_rare Loaded vertex shader shader.static_tex0.1_light.vertex Updated attributes for 'program.static_tex0.1_light': 1 active Updating uniforms for 'program.static_tex0.1_light' Updated uniforms for 'program.static_tex0.1_light': 0 active (1) Loaded program program.static_tex0.1_light Loaded vertex shader shader.static_tex0.2_light.vertex Updated attributes for 'program.static_tex0.2_light': 1 active Updating uniforms for 'program.static_tex0.2_light' Updated uniforms for 'program.static_tex0.2_light': 0 active (1) Loaded program program.static_tex0.2_light Loaded vertex shader shader.static_tex0.3_light.vertex Updated attributes for 'program.static_tex0.3_light': 1 active Updating uniforms for 'program.static_tex0.3_light' Updated uniforms for 'program.static_tex0.3_light': 0 active (1) Loaded program program.static_tex0.3_light Loaded vertex shader shader.static_tex0.4_light.vertex Updated attributes for 'program.static_tex0.4_light': 1 active Updating uniforms for 'program.static_tex0.4_light' Updated uniforms for 'program.static_tex0.4_light': 0 active (1) Loaded program program.static_tex0.4_light Loaded vertex shader shader.static_tex0.5_light.vertex Updated attributes for 'program.static_tex0.5_light': 1 active Updating uniforms for 'program.static_tex0.5_light' Updated uniforms for 'program.static_tex0.5_light': 0 active (1) Loaded program program.static_tex0.5_light Loaded vertex shader shader.static_tex0.6_light.vertex Updated attributes for 'program.static_tex0.6_light': 1 active Updating uniforms for 'program.static_tex0.6_light' Updated uniforms for 'program.static_tex0.6_light': 0 active (1) Loaded program program.static_tex0.6_light Loaded vertex shader shader.static_tex0.7_light.vertex Updated attributes for 'program.static_tex0.7_light': 1 active Updating uniforms for 'program.static_tex0.7_light' Updated uniforms for 'program.static_tex0.7_light': 0 active (1) Loaded program program.static_tex0.7_light Loaded vertex shader shader.static_tex0.8_light.vertex Updated attributes for 'program.static_tex0.8_light': 1 active Updating uniforms for 'program.static_tex0.8_light' Updated uniforms for 'program.static_tex0.8_light': 0 active (1) Loaded program program.static_tex0.8_light Loaded material material.mesh.static Loaded vertex shader shader.static_solid.vertex Updated attributes for 'program.static_solid': 1 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Updated attributes for 'program.static_tex0_rare.1_light': 1 active Updating uniforms for 'program.static_tex0_rare.1_light' Updated uniforms for 'program.static_tex0_rare.1_light': 0 active (1) Loaded program program.static_tex0_rare.1_light Updated attributes for 'program.static_tex0_rare.2_light': 1 active Updating uniforms for 'program.static_tex0_rare.2_light' Updated uniforms for 'program.static_tex0_rare.2_light': 0 active (1) Loaded program program.static_tex0_rare.2_light Updated attributes for 'program.static_tex0_rare.3_light': 1 active Updating uniforms for 'program.static_tex0_rare.3_light' Updated uniforms for 'program.static_tex0_rare.3_light': 0 active (1) Loaded program program.static_tex0_rare.3_light Updated attributes for 'program.static_tex0_rare.4_light': 1 active Updating uniforms for 'program.static_tex0_rare.4_light' Updated uniforms for 'program.static_tex0_rare.4_light': 0 active (1) Loaded program program.static_tex0_rare.4_light Updated attributes for 'program.static_tex0_rare.5_light': 1 active Updating uniforms for 'program.static_tex0_rare.5_light' Updated uniforms for 'program.static_tex0_rare.5_light': 0 active (1) Loaded program program.static_tex0_rare.5_light Updated attributes for 'program.static_tex0_rare.6_light': 1 active Updating uniforms for 'program.static_tex0_rare.6_light' Updated uniforms for 'program.static_tex0_rare.6_light': 0 active (1) Loaded program program.static_tex0_rare.6_light Updated attributes for 'program.static_tex0_rare.7_light': 1 active Updating uniforms for 'program.static_tex0_rare.7_light' Updated uniforms for 'program.static_tex0_rare.7_light': 0 active (1) Loaded program program.static_tex0_rare.7_light Updated attributes for 'program.static_tex0_rare.8_light': 1 active Updating uniforms for 'program.static_tex0_rare.8_light' Updated uniforms for 'program.static_tex0_rare.8_light': 0 active (1) Loaded program program.static_tex0_rare.8_light Loaded material material.mesh.static_rare Loaded vertex shader shader.tex0.vertex Loaded pixel shader shader.tex0.fragment Updated attributes for 'program.tex0': 1 active Updating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (1) Loaded program program.tex0 Loaded material material.mesh.tex0 Loaded vertex shader shader.vegetation.vertex Loaded pixel shader shader.tex0+col.fragment Updated attributes for 'program.vegetation': 1 active Updating uniforms for 'program.vegetation' Updated uniforms for 'program.vegetation': 0 active (1) Loaded program program.vegetation Loaded material material.mesh.vegetation Loaded vertex shader shader.grass.1_light.vertex Updated attributes for 'program.grass.1_light': 1 active Updating uniforms for 'program.grass.1_light' Updated uniforms for 'program.grass.1_light': 0 active (1) Loaded program program.grass.1_light Loaded vertex shader shader.grass.2_light.vertex Updated attributes for 'program.grass.2_light': 1 active Updating uniforms for 'program.grass.2_light' Updated uniforms for 'program.grass.2_light': 0 active (1) Loaded program program.grass.2_light Loaded vertex shader shader.grass.3_light.vertex Updated attributes for 'program.grass.3_light': 1 active Updating uniforms for 'program.grass.3_light' Updated uniforms for 'program.grass.3_light': 0 active (1) Loaded program program.grass.3_light Loaded vertex shader shader.grass.4_light.vertex Updated attributes for 'program.grass.4_light': 1 active Updating uniforms for 'program.grass.4_light' Updated uniforms for 'program.grass.4_light': 0 active (1) Loaded program program.grass.4_light Loaded vertex shader shader.grass.5_light.vertex Updated attributes for 'program.grass.5_light': 1 active Updating uniforms for 'program.grass.5_light' Updated uniforms for 'program.grass.5_light': 0 active (1) Loaded program program.grass.5_light Loaded vertex shader shader.grass.6_light.vertex Updated attributes for 'program.grass.6_light': 1 active Updating uniforms for 'program.grass.6_light' Updated uniforms for 'program.grass.6_light': 0 active (1) Loaded program program.grass.6_light Loaded vertex shader shader.grass.7_light.vertex Updated attributes for 'program.grass.7_light': 1 active Updating uniforms for 'program.grass.7_light' Updated uniforms for 'program.grass.7_light': 0 active (1) Loaded program program.grass.7_light Loaded vertex shader shader.grass.8_light.vertex Updated attributes for 'program.grass.8_light': 1 active Updating uniforms for 'program.grass.8_light' Updated uniforms for 'program.grass.8_light': 0 active (1) Loaded program program.grass.8_light Loaded material material.mesh.grass Loaded vertex shader shader.terrain.1_light.vertex Loaded pixel shader shader.terrain.1_light.fragment Updated attributes for 'program.terrain.1_light': 1 active Updating uniforms for 'program.terrain.1_light' Updated uniforms for 'program.terrain.1_light': 0 active (1) Loaded program program.terrain.1_light Loaded vertex shader shader.terrain.2_light.vertex Loaded pixel shader shader.terrain.2_light.fragment Updated attributes for 'program.terrain.2_light': 1 active Updating uniforms for 'program.terrain.2_light' Updated uniforms for 'program.terrain.2_light': 0 active (1) Loaded program program.terrain.2_light Loaded vertex shader shader.terrain.3_light.vertex Loaded pixel shader shader.terrain.3_light.fragment Updated attributes for 'program.terrain.3_light': 1 active Updating uniforms for 'program.terrain.3_light' Updated uniforms for 'program.terrain.3_light': 0 active (1) Loaded program program.terrain.3_light Loaded vertex shader shader.terrain.4_light.vertex Loaded pixel shader shader.terrain.4_light.fragment Updated attributes for 'program.terrain.4_light': 1 active Updating uniforms for 'program.terrain.4_light' Updated uniforms for 'program.terrain.4_light': 0 active (1) Loaded program program.terrain.4_light Loaded vertex shader shader.terrain.5_light.vertex Loaded pixel shader shader.terrain.5_light.fragment Updated attributes for 'program.terrain.5_light': 1 active Updating uniforms for 'program.terrain.5_light' Updated uniforms for 'program.terrain.5_light': 0 active (1) Loaded program program.terrain.5_light Loaded vertex shader shader.terrain.6_light.vertex Loaded pixel shader shader.terrain.6_light.fragment Updated attributes for 'program.terrain.6_light': 1 active Updating uniforms for 'program.terrain.6_light' Updated uniforms for 'program.terrain.6_light': 0 active (1) Loaded program program.terrain.6_light Loaded vertex shader shader.terrain.7_light.vertex Loaded pixel shader shader.terrain.7_light.fragment Updated attributes for 'program.terrain.7_light': 1 active Updating uniforms for 'program.terrain.7_light' Updated uniforms for 'program.terrain.7_light': 0 active (1) Loaded program program.terrain.7_light Loaded vertex shader shader.terrain.8_light.vertex Loaded pixel shader shader.terrain.8_light.fragment Updated attributes for 'program.terrain.8_light': 1 active Updating uniforms for 'program.terrain.8_light' Updated uniforms for 'program.terrain.8_light': 0 active (1) Loaded program program.terrain.8_light Loaded material material.terrain.bumpmap Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from /Users/USERNAME/wurm/players/Fendir/windows_1280x750.txt Loading props file /Users/USERNAME/wurm/players/Fendir/windows_1280x750.txt Gui initialized Startup Phase - Preparing terrain Loaded vertex shader shader.water.vertex Loaded pixel shader shader.water.fragment Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Updated uniforms for 'program.water': 0 active (1) Loaded program program.water Startup Phase - Connecting .. Disabling Nagles Writing to /Users/USERNAME/wurm/players/Fendir/logs/_Event.2014-02.txt Disabling Nagles Writing to /Users/USERNAME/wurm/players/Fendir/logs/_Friends.2014-02.txt Writing to /Users/USERNAME/wurm/players/Fendir/logs/Alliance.2014-02.txt feb 05, 2014 9:06:09 PM class.MWG54dNHR1 run Informazioni: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=fbd07a09-857c-46ee-98ad-421e3ac34e66, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=2100692670] Login successful Executing /Users/USERNAME/wurm/configs/default/autorun.txt Starting update of login splash image... feb 05, 2014 9:06:09 PM class.MWG54dNHR1 run Informazioni: Event successfully posted to Google Analytics Finished loading new login splash image! Writing to /Users/USERNAME/wurm/players/Fendir/logs/Village.2014-02.txt Writing to /Users/USERNAME/wurm/players/Fendir/logs/CA_HELP.2014-02.txt Now using reflection FBO (1024) Execution aborted at connection 1, iteration 1 Run time 3s, local time Wed Feb 05 21:06:24 CET 2014 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.ExaIxgC8EN: Binding float uniform size mismatch, wanted 800 elements, buffer has 728 at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61) at class.Fccj2nTOGQ.Ma4vZ9hcx8(SourceFile:234) at class.UNSFDMEvRQ.JYhPYQcZf6(SourceFile:1806) at class.UNSFDMEvRQ.rbFTF9lpTa(SourceFile:1678) at class.UNSFDMEvRQ.SpVC9YrZPT(SourceFile:1722) at class.bRgrEPV0KJ.ExaIxgC8EN(SourceFile:326) at class.VpMlAn4gSf.rbFTF9lpTa(SourceFile:137) at class.aZk8Z2LQ3p.rbFTF9lpTa(SourceFile:148) at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1464) at java.lang.Thread.run(Thread.java:744) ============================
  20. If you drag dirt or anything else directly into a crate which is already full, any and all overflow is simply deleted. Dragging dirt from my inventory into the full crate does not result in loss of the dirt. Not hard to replicate, just fill up a loaded crate and drag into it. Just lost maybe 50 dirt till I realized what was happening. EDIT: Apparently there are more bugs with more than just wagons with full volume. If you drag items that are too heavy to fit, directly from one container to the other, they are also deleted. Seems to be that the game is moving them to the inventory and then attempting to move them to the container, but finds no space, and the items are simply lost.
  21. Certain trees are invisible in pretty mode. caves are always invisible so far I've tried diffrent display drivers, reinstalling java, trying various ingame graphics settings. Any help or suggestions on this? My specs are i7 4770k, HD 7950 sapphire.
  22. So the problem I'm having is that when I make a sandwich I have 0.40 KG of cheese left, but when I put the cheese in the fsb. it disappears. and so, I have wasted quite a bit of cheese :\ Also, it would be nice if sandwiches weighed more, I mean, the bread weighs 0.70 and you use 0.10 KG of cheese, but it only weighs 0.18 So, please make the sandwich bigger.
  23. So today I had a sermon group with my village and a few non-village alliance members. One of my village mates is a priest of Magranon. He was repeatedly casting goat shape on one of the alliance members from a different village when he accidentally casted dominate on her. She auto aggro'd him, at which point she was automatically KoS'd. She was killed by Templars. When she respawned, she was killed again, at which point the Templars also killed her horse. There are a few problems that need to be fixed. First of all, dominate should not be able to be cast on players. Secondly, players should not be automatically KoS'd when a villager attacks them on deed. TLDR: Dominate should not be able to be cast on players, and players should not be automatically KoS'd if they are attacked on deed by a villager of that deed.
  24. Well i have a bit of an issue here, if i use GLSL support then i get the stretched npc bug and if i switch GLSL off then i get the moving floor textures bug! What should i do???
  25. I read on the forum a couple weeks ago that enchanting had possibly been nerfed. I tried a bunch of casts on my Vynora priest on Epic with 56 channeling (around 80 effective). I got many sub-50 casts, and a LOT of sub-30. My brother has access to a priest on Chaos with 90 channeling, and he had similar results. Both priests have 32-33 soul depth and 100 alignment. The average cast power and number of 70+ casts has drastically dropped for both of us, and this hurts PvP, where good casts are needed on gear. Please fix this, as we are not the only ones to have noticed this problem.