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Found 75 results

  1. Not sure if its a known bug, but I have a bridge on my deed going down a mountain and at the bottom it has a locked gate. When i go down the bridge and through the gate the mob follows me and also goes through the locked gate. All kinds aggressive mobs seem to be able to get through when they have targeted me. The gate is supposed to keep my defenseless noob alts safe lol
  2. Hey everyone! Traveling across the many highways of Wurm, you will often times encounter a truly magnificent bridge! With the influx of new players because of the steam launch, I'm asking everyone for any pictures of bridges that got you really inspired to do something impressive! The bridge pictures can be something you built yourself, or just something you passed by and had to take a screenshot of. I particularly fancy bridges that span from building to building, island to island, and from mountaintop to mountaintop. So citizens of Wurm! Let's see your bridges!
  3. Not my idea but rather a friend of mine Mikehunt. He was wondering that with how nice the wood bridges look, why can't we have an option to build wooden docks, or any other material that is allowed for regular bridges. This would be a nice alternative to just dumping crates of dirt into the water to build a pier type structure. I imagine you could use the mechanics already found in bridge construction and just have part of the survey/planning done with someone moored out in the water in a rowboat.
  4. After months of work, West Island Bridge is finally completed and now adds another route between western and central islands of Harmony. Feel free to use it, and have a safe travel! I want to thank Rihanna. You did a tremendous amount of work, and I am very grateful for your help. Without you, it would take forever to finish the bridge. Also, I want to thank everyone else who provided their materials or, in some other way, helped with the construction of the bridge. Big thanks to Minixcaliber, Luttuosaa, Davihh, Legelig, Sopi, Keening, Weslock, Thalon, and Dasmyhammer. (I hope I did not forget anybody. If so, please send me a private message. I want to mention everybody here.)
  5. Post will be filled in with more information and pictures later, this is mostly an informational placeholder for me to add to, time permitting. Name will be changed later once I can settle on one I like As of last night, I have completed the bridge connecting west and central Harmony, at approx. this location: The bridge is fully highwayed, and is fully connected to the mainland highway network. Efforts are also starting to come underway to link up to this location across the western landmass, bringing wagoner (and frankly horse/wagon access to western harmony). Fences are not yet up on the dirt pillars but are planned for tonight, lighting to follow later and signage. Bridge can be found on the self-serve community map, thread here, map here Bridge stats: Bridge Style: Flat wood center, Arched wood connectors at either end Full length including dirt pillars: 260 tiles (1.04km) Full length of bridge tiles only: 250 tiles (1.00km) Longest Span: 28 tiles Actual bridge tiles: 500 Number of bridges: 10 Total, 8 N/S Flat, 1 N/S arched, 1 E/W arched Carpentry required for longest spans: 81 Dioptra and Range pole QL to plan: 70.05 Materials used: 11k planks, many beams, nails, ribbons, shafts, over 12k dirt Bridge height above the water: 20 dirts (fully passable by all boats except through bridge supports) Maximum water depth under bridge: Approx 220 dirts Digging skill required for deepest pillars: ~65 Intersecting bridges (currently): 1, to Saviour (the island) Big thanks to members of the Eastern-West Coast Alliance (names to come in further edit) for donating lots of dirt/sand, and helping to work on some of the bridges, as well as to everyone who has been supportive or encouraging. Donations of eyeballs requested and greatly appreciated for continued highway connections in the area. Picture taken in H12, Imperial Palace is in J12
  6. Barred walls are mentioned on wurmpedia, as not being solid for stairs/ramps. Apparently, a barred wall is not solid enough to make a ramp off of it. My friend tried to make a ramp from a barred wall down (from 2nd floor to ground floor), on her bridge making window, it had 'too weak', she could not plan the ramp. So she bashed the barred wall and replaced it with a normal wall, she was able to make her ramp down. So , suggest make entry on bridge making page (https://www.wurmpedia.com/index.php/Bridge) to indicate that barred walls can not be used as solid walls for bridge/ramp tops. Her barred wall was plain barred wall. Also, suggest change be added to 'barred wall' page (https://www.wurmpedia.com/index.php/Plain_stone_barred_wall) to indicate that a barred wall can not be used as a solid wall to make a ramp top from it. To assist players trying to put together buildings and ramps. Thanks for you time. Teeebomb
  7. Ok, i was disapointed by the bridge planning lately. I made a rectangle house, and want to fit in a bridge on ground level just where other bridges on upper levels are working as intended. The ground level needs 33 instead 30, i know. But with a flooring it can be elevated by 3 - the survey shows that the difference between dioptra and rangepole is indeed 30, not 33 if i would stand on the ground, not the flooring. But the planning still did not work, i got an error holding the dioptra. To understand, i made you a picture to show the differences of bridge planning and what i would like to have for the ground level. The one bridge in front is the one i would like to build, as the house layout can be the same for ground level and upper levels then ;-) YOu see the elevated flooring in the little 1x1 house in front, on which you stand. In the middle you see the common 4 tile long bridge, which works, but messes up the layout of the house, cause it is the only bridge that need 4 tiles instead 3 tiles like the upper level bridges. In the background you see a bridge that would not work, cause it would be too steep (21 slope) - obviously it is NOT attached to a flooring and therefore, correctly not elevated by those 3 "dirt" but directly on ground, which causes the error. WHat i would like to have is, that the bridge like shown in front in the picture, can simply attach to a flooring on ground level, same as it does on the upper levels.
  8. Current behaviour: When carpet is placed on the bridge, it will "disappear". But in fact, it will be placed on the ground below the bridge on the same tile. Other items (string of cloth, dioptra, kindling and a lot of other crap tested) works fine. Situation can be reproduced with small colourful carpet and meditation rug. I was unable to test other carpets, so probably they are bugged as well. It seems to be only carpet problem. Expected behaviour: either placed item should stay on the bridge where it was placed, or placing this item on a bridge should be prohibited at all. UPD. - dropping items on a bridge works correctly (so only placing from inventory is a problem) - same weird behaviour noticed for unfinished cloth tapestries (all carpets are doomed here, lol). Finished cloth tapestry sometimes stay placed, sometimes - falls through, no idea why. Workaround: - Item can be placed on adjacent (non-bridge) tile and successfully pushed to the bridge afterwards.
  9. I have a highway going down the length of a bridge and a structure running perpendicular to the bridge. On the West wall of this sturcture I could build windows, on the East side I could not. Idunn unplanted the catseye on teh East side to allow me to build the window, then replanted. She wanted me to post this as a bug She also stated, once she replanted the catsye that the highway system should go green again in a few minutes. It still hasnt hours later, that leg of the highway remains under construction. I even replaced a waystone with a catseye, then the catseye with the waystone again, didnt help.
  10. If you stop riding a horse when you are on a bridge, it is very difficult to manage to get it back under control without GM assistance. You cannot lead or tame it. I have normally been able to do this by charming the horse, then right-click commanding it to move to a non-bridge tile. This usually works, but sometimes does not, probably based on the terrain steepness that the bridge is crossing, or some such. There really needs to be a fix for this. An excellent horse, with good gear is a substantial asset and very painful to lose to a server bug. Not only that, you cannot charm a horse that is branded and cared for by another person. You also have to worry about agro creatures attacking your charmed horse while you are trying to de-bridge it. On the server I now play on, there are no restrictions to priesthood, but on the old Wurm servers, I suspect that broken horses on bridges are even more painful than they are where I currently play.
  11. Can't we get Bridges which can be planned and built above Door and Windows and Oriels and Barred walls? I recently wasted so many materials on a tower, which now can't be finished cause the Bridge, that serves a roof can't be planned. The error is, i cant plan any bridge because North wall is not a solid wall. Most players will also know this error. Wurm does not have structural integrety or something, we can plan a Timber wood House and on top of it 7 Levels or Slate walls, which would collapse, but it doesn't. So why this extra difficulties for the Bridges?? Fix: Remove the code that prevents bridges to be built above windows etc.
  12. Bridges are magnets for critters. They get trapped and die on them. I now have like 8 corpses on one of my bridges that are stuck. I can't access them from on or off the bridge. Looks really bad. So, I've decided I'll be fencinng off my bridges from now on, locked with the exception of allowing kingdom to pass. Keeps bridges safer and cleaner. However, this breaks the highway rules I believe (or so I have been told). So, can we do fence gates on bridges, or anywhere else for that matter, if we always keep kingdom permissions on for public access? Thank you!
  13. Ok i am not 100% sure if this is the right place for this "maybe-bug" to show, but it looks like a server sided problem. I made a rectangle house, and want to fit in a bridge on ground level just where other bridges on upper levels are working as intended. The ground level needs 33 instead 30, i know. But with a flooring it can be elevated by 3 - the survey shows that the difference between dioptra and rangepole is indeed 30, not 33 if i would stand on the ground, not the flooring. But the planning still did not work, i got an error holding the dioptra. To understand, i made you a picture to show the differences of bridge planning and what i would like to have for the ground level. The one bridge in front is the one i would like to build, as the house layout can be the same for ground level and upper levels then ;-) You see the elevated flooring in the little 1x1 house in front, on which you stand. In the middle you see the common 4 tile long bridge, which works, but messes up the layout of the house, cause it is the only bridge that need 4 tiles instead 3 tiles like the upper level bridges. In the background you see a bridge that would not work, cause it would be too steep (21 slope) - obviously it is NOT attached to a flooring and therefore, correctly not elevated by those 3 "dirt" but directly on ground, which causes the error. WHat i would like to have is, that the bridge like shown in front in the picture, can simply attach to a flooring on ground level, same as it does on the upper levels. The elevated flooring exists and you can stand on it, and the dioptra says the difference is indeed 60, not 63 anymore. But the bridge still can't be planned, cause of "something" - maybe cause it can't attach to the floor hight, or to the players diptra height on the flooring, or it is not possible for other game related problems it could cause?
  14. Newspring Markets

    Hello all, I was looking at the latest update to the Xanadu community map, thanks @Aniceset, and I see that there are no markets in the SW of Xan that meet the requirement of 6 active, stocked merchants. I was wondering if there is anyone who is planning on setting one up, or if there is one already that is up to date but maybe only has 4 or 5 traders? Basically, where is a good place to browse in SW Xan? Also, I suppose it should improve once the highway connection is done, linking Newspring, Linton, and Vrock Landing.
  15. I am suggesting a covered bridge type be added into the game. Now since they are covered they would probably need to be restricted to flat and level bridges only i think. (same height on both ends) This might be to out of place for wurm but i guess as long as you match it with the building walls we have then it might fit in okay.
  16. I am connecting some buildings via bridges right now, and the character holding the range pole is using the hammering animation instead of holding it up like he used to. So this means the guy bends down and then starts waving the pole up and down so you only see the tip of the pole.
  17. This may be meant? But im almost sure that i've worked on a ceiling on top of a bridge before and it hasn't acted like i was in the water beneath. The ceiling is not out of reach, yet when i try to flatten it, or mine it, the client tells me it is. I did pass it by CAhelp before posting here. I apologise if this isn't a bug.
  18. I've spoken with Shmeric and expressed my interest in helping move this project forward as many of you have shown a great desire to help as well. He's agreed to that partnership, so here we are! Shmeric has already laid a chunk of the ground work as far as planning goes and the dropping of many dirts. I'm going to be surveying the area as well, just to make clear the plans in my mind. The way I see it we can split this into three teams, so if you're interested in helping please leave a comment and we'll go from there. The team focal points would be as follows: Dirt placement/allocation: this is pretty obvious as the team would mostly be comprised of players who don't mind dropping dirt in marked locations for building the dirt spires to connect bridge segments. This doesn't mean you have to bring a crap ton of dirt to the project, but if you'd like to that is very much appreciated. We'd also appreciate anyone who is able to pick-up and deliver dirt to the desired drop points. Highway routing: again, pretty obvious--this team would survey the end points of the bridge and design a route to connect the bridge to any main highway in the region, and then build those paths. Please be kind to your neighbors living in the region in which you want to route the highway through; the best policy is asking permission before putting your shovel to the dirt. Bridge construction: if you're interested in helping with the project but don't want to join until the construction bit that is perfectly fine. This team will be responsible for planning the bridge segments, aqcuiring the materials to build those segments, and then, of course, building the bridge! Note: Teams aren't limited to the slots listed below; that's just a placeholder, of sorts. Terraforming Team: Highway Team: Veste (Nefer) Ostentatio Construction Team: Neenee Thorakkanath As far as materials go I'll get a count up here as soon as I can. Please leave a comment if you're interested in joining the efforts, whether that be to join a team or just to donate materials! We want to make sure we credit all those who help out as well. If you have high skills to help out in any of these areas include that info as well! P.S. Participate in the poll above to let us know what type of bridge you want to Newspring! P.S.S. Keep in mind that flat bridges will require more bricks and mortar due to having support pillars. Here's a sample of what the bridges might look like if arched or flat. Both images are of marble because the stone texture was giving me errors in DeedPlanner, so just imagine the white is also grey! Update: A whopping 58% of the voters would like to see an arched bridge for this project (as of right now) so we're going to go ahead and name that type the winner. Each type has its own value, obviously, but arched will also make this project less demanding on resources such as bricks and mortar. Now to determine the material type...
  19. I asked in CAhelp a couple of times, provided this screenie the second time, no one seemed to have heard of this occurring before so i decided to post it here. On the planning stage for a bridge, the supports allow for manipulation but their graphics are missing on the interface; 280 slope - 20 slope decline 14 tiles.
  20. Hi, The problem exists right in the start when i like to chose 'Plan Bridge'. I like to try out a 38 long bridge but can't click on the person with the range pole. 37 tiles between: there is no problem if i hover with my mouse cursor over the person i can click and get the menu. 38 tiles between: I do not get focus on the person on the other side when i hover over him. Is there maybe a setting that can improve the distance that you can get focus on the other person 38 tiles far? Thanks. note: problem exists with both clients (old and unstable).
  21. If you pave a bridge with a different type of pavement the edge of the pavement will be seen on the outside of the bridge. It isn't nice For some reason I can't embed the picture from imgur now, but here are the links. http://imgur.com/a/ALa8P http://imgur.com/nCiw0x3
  22. So tonight I start working on paving my longhouses on top a 300 slope dirt wall. I have a long wood bridge to get up here for the construction. After paving the planned floors I drove the wagon out the door which promptly fell through the bridge and had to be driven down the dirt wall, once at the bottom the wagon dropped to the ground level. After driving back up to the top of the bridge I discovered it was no longer possible to enter the building and on attempting to do so would drop the wagon through the bridge each time. I tried it several times, while pondering this Enki was on hand to deliver my auction bricks and I asked him to bash out the first tile in front of the door, he was there when I first dropped the wagon through the bridge so knew first hand there was a problem with this. After removing the first paved planned tile the bridge was once again operational and no more incidents. This bridge is on Exodus at my deed TOC Port Authority
  23. So built 2 pottery brick extensions on my warehouse, the walls for under the ends of the bridge are solid with no openings. When bridge planning is done is say's the walls are too weak to support the bridge, which has to be some form of bug.
  24. So, after building a bridge i mined wrong tile by mistake. The fun part is, this tile should not even be possible to edit. Its just next to bridge so i have to climb vertical wall. And probably can't really fix it. I would really be happy with any help, or respond.
  25. Hi, It seems there is no information on the materials needed for the brick bridge support. Since I am currently building one I will provide the list . . . Stage 1 Main: 90 bricks and 90 mortar Stage 2 Filler: 36 rock shards Stage 3 Roadway: 2 bricks Stage 4 Walls: 10 stone bricks