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Found 10 results

  1. Foraging/botanizing completely broke. WHY DID YOU DO THIS! I am not getting skill gain when I forage/bot. I WISH YOU GUYS WOULD JUST STOP BREAKING YOUR OWN GAME. I recently found a discussion on another thread about alcohol works, u can gain xp those skills drinking alcohol. WTF. Now. I hope, deep down inside, that it is not, an intended result of that node update, to completely destroy foraging/botanizing. Please, tell me this is broke, and you will fix it. Thanks. I do not care about alcohol. Use it , don't use, don't care. I don't care if Wurm wants all its players drinking alcohol or not. I am not taking any moral stance against being drunk, drunk drivers, or medical costs of treating people who have been hurt/killed drunk people. I don't care. Well, I care, but none of that is for this thread here. This is about a game where the Wurm team .. BROKE FORAGING/BOTANIZING. What I'm saying is.. FORAGING AND BOTANIZING IS BROKE BECAUSE YOU GUYS BROKE IT. My personal foraging/bot skill levels are.. 79/78. I have noticed a HUGE lessening of skill gain that came with your NODE UPDATE. I have foraged/bot for hour s and hours and hours w/ very little skill gain. It would almost be hilarious, IF I DIDN'T REALLY LIKE TO PLAY WURM. Please fix those skills so that I can get xp gain when foraging / botanizing. There is no way drinking alcohol is the only way to get acceptable skill gain for forage/bot skills. I could see gaining a small boost, but making its so u get infinitesimal skill gain w/o alcohol is not right. FIX THIS PLEASE. Thanks
  2. It is not possible to get Lettuces from any Node. I believe this to be a bug /omission in error. This was highlighted by @Finnnduring the testing phase, and after the live update, but was overlooked.
  3. Is this how we do this? Lets talk bout this update then. 🙂
  4. Just interested to see how well everyone is adapting to the recent changes to foraging and botanizing. I'm new at polls so please forgive me if I have forgotten something! Please feel free to comment below!
  5. I reached 100 Foraging on 11th February this year, and 100 Botanizing on 9th July. I registered both of these with @DemonaNightshade who congratulated me and encouraged me to get back to her as soon as I'd decided upon some titles. She's still waiting... I think I am quite possibly hopeless at deciding upon suitable titles, so I thought ask you for some help! "Please help!" I am particularly interested in titles that work together, either for foraging and botanizing to work together, or to enhance/compliment other titles. But all ideas welcome! Please add your ideas for titles below, and please state whether your title idea is for foraging or botanizing. Note: I will take all ideas into consideration, but be warned I am still likely to pick something completely sad and unhip anyway regardless! Please help as Demona is still waiting patiently! Thanks everyone!
  6. ==NOTICE - This has now been fixed in the update on 16 August 2022== ==THANKS=FOR=LISTENING=DEVS!== [Please Close] Numbers stopped going up. Yes indeed. Unfortunately, because of the way the foraging skill is stored in Wurm, and used in the harvesting function, even though my skill is 100, I am not getting any 100ql items. Techie stuff: So that's it basically, no 100ql pumpkins for me 😢 But the implications are greater still, because this function also applies to botanists, and *I believe* gardeners, so that currently it is IMPOSSIBLE to obtain 100ql woad in this game, either by botanizing or by harvesting planters, regardless of skill! For the dye makers this is a huge disappointment. Something which, I feel, needs to be looked at again. Please change the harvesting formula to use the players skill exactly (or just add 1 to the value!) before (or after) calculating the gathered items' ql. Thank you team.
  7. So after observing foraging/bot skill gains and chatting with more knowledgeable folks, it seems that if you forage for something on a tile and the timer runs completely but finds nothing, you get no skill. I propose that if the timer runs the full time you get a chance at a normal skill tick, just as if you were finding items. I really dislike having to forage all or bot all, I'd like to forage_veg or bot_spices for example, and only look for the items I need/want rather then spending time cleaning out my inventory of low ql items/junk. Right now the system points you to simply using a vacuum cleaner approach if you want to get skill out of foraging/botanizing. The change I propose will allow folks to look for the items they want and continue to gain skill even if there are none of the "specific" items on the tile they are searching. This will not affect tiles that are barren as it is now. Just a small qol feature.
  8. This wiki entry (http://www.wurmpedia.com/index.php/Garlic) indicates that garlic "is a herb contrary to its real-life status as a Vegetable." This other wiki entry (http://www.wurmpedia.com/index.php/Botanizing) lists it as a resource, not a herb or vegetable. While it can be debated that both are accurate descriptors, when you forage, you can locate garlic under resources. The foraging wiki entry (http://www.wurmpedia.com/index.php/Foraging) doesn't have garlic under the resources list. Thank you
  9. Just throwing this out there, could anyone make a mod to customize the items obtained from foraging/botanizing? Or change the chance to obtain certain drops? Not a huge fan of this new foraging for 5 mins to have an inventory full of iron rock and honestly find it a bit silly, since irons really not hard to find at all.
  10. Simple suggestion that requires no new code : Allow oak trees to be harvested for acorns once per wurm year (or any rate that can be tweaked if needed). Chance for success and QL can be tied into your skills. The tree has to be at a certain age. Think of it like olives. The concept is a simple addition (not removing the ability to botanize for acorns) that ads a nice dynamic to a harvestable. Much the same as farming strawberries, cotton etc etc. The restrictions and seasons could be adjusted to avoid reducing the current value of acorns too much, and mass oak farms (not that this is such a bad thought any way). Discuss!