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Found 186 results

  1. Hello Wanting to sell; <Sold in-game to `Johnnyrascal`>
  2. It would be for Plate armour smiths better to add new thing to reach like Damascus steel which you would be required to combine all the metals that you can mine from regular veins (Wogic = iron+tin+copper+zinc+gold+silver = Damascus steel). And remove Iron plate armours that just makes all the plate armour smiths that are out there think they had golden shower on them. But if not removing could be changed to bigger difference in DEF between steel and iron plate armours.
  3. Hey, I've been looking and can't find the kind of info that im looking for. I was wondering if gold, silver, copper, iron and steel had different protections and what would be the best and worst to use in order? Making chain armour
  4. Armoury - Download (Google Drive) While primarily consisting of bug fixes and minor tweaks, this should give server owners the control over weapons and armour that has been desperately missing from our modding community for some time. Primary Features Change Weapon Swing Timer - Ever get sick of being capped to 3 seconds per swing minimum? Think it's too fast? Now you have the power to change that. Allow knives to hit every second, or once every 10 seconds. Enable Non-Player Crits - Crits are fun. Why limit them to PvP? Let yourself feel stronger by allowing yourself to critically strike the animals and monsters of the world. Be careful though, if you do this, they can critically hit you back! Rare Swing Timer Reduction - Rare weaponry is exceptionally useless by default, offering a pitiful crit chance increase. Well without this mod, you can't crit NPC's anyway. Beyond that, the crit increase is still bad. So I've fixed that! Now you can allow rare, supreme, and fantastic weaponry to actually reduce the swing timer of the weapons. That supreme huge axe you made specifically for that unique slaying now actually does something special! The amount they reduce swings by is configurable, and defaults to 0.2 seconds per rarity level. Bug Fixes Armour Limit Buff Bug - Go into your server. Equip a full set of plate. Take all the plate off. Look at your buff bar. This fixes that. Armour Limit Spell Effect Bug - Similar to the above, spell effects always show as "Bonus" instead of "Penalty" in the Spell Effects, even when the value is negative. This fixes that. Saved Swing Timer Removal - Ever shield bash, then immediately get two hits off in succession? That's because the swing timer is actually still ticking when the shield bash action is ticking. This removes that interaction, and others, by reducing the swing timer back to 0 as soon as you land a hit, ensuring that you don't cheese the system with free hits for no reason. This option is configurable for those who feel this maneuver is skillful and not a bug. Configurable Weapon & Armour Settings Armour Reduction Values - Edit the damage reduction values on all types of armour, from cloth to dragonscale. Want dragonscale to be better than glimmersteel plate? This allows you to do that. On the topic of moon metals, damage modifiers from moon metal on plate gear (and others, if applicable) is also modifiable here. Armour Limit Factor Values - Sick of having that -30% penalty to spellcasting while wearing plate? This allows you to edit those values for all types of armour. Remove the penalty entirely, or make it worse. The choice is yours. Armour Movement Rate Values - Edit individual pieces of armour and adjust their movement penalties. For example, I like to reduce the penalty on plate breast plates and leggings from 9% to 8%. This mod allows me to do that. Custom Weapon Values - Edit weapons and tune them to exactly how you want them. Values to modify: Base damage, swing speed, crit chance, reach, weight group (useless value I think?), parry percent, and skill penalty. This makes a great deal possible: Remove the skill penalty from sickles to bring them in line with other weaponry. Buff the damage of knives so they're viable weapons in combat. Nerf the parry rates on swords to bring them more in line with other weaponry. Allow previously incapable weapons to crit, such as small axes or legs (for when you get that kick inbetween theirs). Included .properties file, including a write-out of all default weapon stats for reference: Download (Google Drive)
  5. There's been a lot of talk about wanting to fix the fighting system, but I have yet to see an in-depth explanation of how exactly to implement a "better" fighting system, other than a few suggestions, with a lot of them gearing towards reverting the nearly decade-old "fight fix" altogether. In an effort to bring some life into the huge assortment of armours, weapons, and fighting capabilities that we have in Wurm, I am proposing a complete revamp of armours, weapons, and many of the features of the fighting system. Please note, this suggestion tries to be as "Wogical" as possible, with an in-depth reasoning behind why things are the way they are. It's not about giving one or two armours in the entire game the best possible competitive edge, but rather, bringing in a sense of balance, while at the same time keeping powerful armours better for multiple different reasons. Keep in mind, this is a WORK IN PROGRESS, and things will most likely change as the majority sees fit. The numbers are probably not exact, but they should give a good idea of what I'm leaning towards and trying to accomplish. Here's a link to the spreadsheet where things are a bit more colorful and easier on the eye, I suggest reading it alongside the below wall of text: https://docs.google.com/spreadsheets/d/15Y2oO3-uU-nD_8ubj1bneh2JVuwab9W-lzAhUkh151M/edit?usp=sharing #1 - Base Armour Adjustments #2 - Armour Glance Rate Adjustments #3 - Armour Damage Modifications #4 - Damage Enchant Modifications #5 - Archery & Casting Difficulty Modifications #5 - Shield Modifications #6 - Fighting Stance & Weapon Modifications #7 - Dual Wielding #8 - Aiming/Protecting #9 - Body Part Damage Effects THIS IS NOT A DISCUSSION ON PRIESTS/GODS, SO PLEASE KEEP THE DISCUSSION ON PLAYER GODS/ETC OUT OF THE TOPIC. THIS IS PURELY ABOUT FIGHTING AND THE MECHANICS BEHIND IT. Also, there is no poll because I want this to be a discussion, not a simple vote for or against without any explanation. So, with that, please keep the discussion open-minded, and please try to refrain from thinking too biased. If I missed anything, please feel free to point it out, and give an opinion on it if you have. Thanks, and comment/suggest away!
  6. Rare 45ql lindenwood knapsack - 4s 37ql beautiful cotton meditation rug (coc44) - 4s 67ql iron pendulum - 4s 66ql rare large shield (coc66) - 2s 79ql leather barding (aosp 84) - 5s 50ql pinewood spindle (woa37) - 2s 8ql walnut spindle - 2s 32ql birchwood fine fishing rod (coc 58) - 2.5s mask of the returner - 4.5s 72ql supreme champagne 1kg - 2s 45ql rare champagne 1kg - 1.25s Armour Sets foods/related misc make offer
  7. Welcome! Here at the Grandmaster's Shop we don't only look forward to making a few silvers but we aim to teach and practice honesty. If you have any questions about anything in my store please ask I will do my best to ensure the best buyers experience. _________________________________________________ ~ Unique Hide ~ SOLD OUT __________________________________________ ~ Blood ~ Ask for Quantity UPDATED 9/3/2029 11.41am  Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Blue Dragon - 3s Blue Dragon - 3s Blue Dragon - 3s Blue Dragon - 3s Blue Dragon - 3s Forest Giant - 4s Forest Giant - 4s Forest Giant - 4s Forest Giant - 4s Forest Giant - 4s Forest Giant - 4s Forest Giant - 4s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s White Dragon - 2.5s White Dragon - 2.5s White Dragon Hatchling - 75c White Dragon Hatchling - 75c White Dragon Hatchling - 75c White Dragon Hatchling - 75c White Dragon Hatchling - 75c ________________________________________ ~ Potions ~ fletching potion (2.5s) fletching potion (2.5s) fletching potion (2.5s) potion of woodcutting (4s) oil of the blacksmith (2.5s) oil of the blacksmith (2.5s) potion of the ropemaker (2.5s) ________________________________ ~ Leather Armor ~ Studded Leather Armor provides 0%+ Casting Buff Studded Leather Sets QL 75 - 1s Studded Leather Sets QL 80 - 1.5s Leather Armor provides 30%+ Casting Buff Leather Amour Sets QL 75 - 1s Leather Armor Sets QL 80 - 1.5s ___________________________________________________ ~ Leather Goods ~ Other Leather Items can be Ordered, this is what is currently in stock Tool Belts QL 70 - 70c Tool Belts QL 80 - 80c Tool Belts QL 90 - 1s Horse Saddle Creation QL - 15c Horse Saddle QL 70 - 60c Horse Saddle QL 75 70c Archaeology journal QL 70 - 40c Almanac QL 70 - 40c Leather Barding QL 80 - 1.5s Leather Barding QL 70 -1s Saddle Bags QL 19 - 10c Leather Backpack QL 19 - 5c ____________________________________________________________________________ ~ Leather working Imping Service ~ Free Drake Creation Available Lv.96.5 Leatherworking Leather + Studded Drake Up to QL90 _____________________________________________________ ~ Weapons ~ ↓3s-3.5s Swords↓ ↑ ↑ ↑ ↑ ________________________________________________________ ~ Furniture ~ ► Underline Contains Picture ◄ All Rugs are Creation Quality PM Legios for higher Quality options. _______________________________________________ ~ Assorted Goods ~ Valrie Items - 10c ea ____________________________ Check out Amish Estates and Nexa Market! I have a few merchants located there with many precious items I might of purposely left out of this post!
  8. POTIONS AND OILS Potion of Leatherworking 65.34QL 1.5s Oil of the Armour Smith 91.53QL 1s Oil of the Armour Smith 89.05QL 1s Fletching Potion 68.43QL 1s Fletching Potion 73.54QL 1s Potion of Mining 66.94QL 1s Potion of Mining 43.22QL 1s Potion of Woodcutting 94.57QL 1s Potion of Woodcutting 50.17QL 1s Salve of Frost 92.84QL 30c
  9. Armour Starting Bid: 1s (each) Bid Increments: 50c PM Buyout offers accepted Armour Lumps Starting Bid: 1s (each lot) Bid Increments: 50c PM Buyout offers accepted Rings Starting Bid: 1s (each) Bid Increments: 50c PM Buyout offers accepted
  10. Hi, As u can see i want to buy raw scale pieces. The colour is not important. Just PM me here or in the game
  11. All items start bid of 10 copper. Min Bid After Initial Bid: 1 copper No Max bid, No reserve No sniper protection, winner will be as per timer end in 3 days time. Edit: Buyer pays COD, apologies for forgetting that. Congratulations to the winners: (total is without cod fee's) Kondris, Items: 1, 2, 3, 5, 8, 9, 11, 12 and 15, total:1s34c Talohan, Items: 4, 6 and 10, total: 1s50c Gwyn, Items: 13 and 14, total: 60c Neville, Item 7, total: 12c Crezena, Item 16, total 15c Please advise the in game name you wish me to cod the items to and i will send them out asap.
  12. SOLD Price on the set has been reduced to 6.5s firm. You can contact me in the future for imping services as I'm 86.64 platesmithing.
  13. Topic closed... SOLD rare basinet helm, steel (a101) - 5s SOLD rare plate gauntlet, steel (a91) - 3s SOLD rare plate gauntlet, steel (a95) - 3s SOLD 80ql lantern, iron (R18G18B237 Blue) - 65c SOLD 86ql dog pelt with COC (6.5dmg; can be mended) - 40c
  14. I have some old chain sets sitting on armour stands inside a building. They've been sititng there for quite a while. I checked them today and the pieces had a lot of damage. Some pieces 16dmg. Does anyone else find the decay of armour sets sitting in armour stands to be somewhat excessive? Good thing I store my good set on my merchant. Although, it sort of defeats the purpose of having armour stands in the game to begin with. I look at it this way. Why should I store armour on a stand if it's going to decay hardcore? I just find the decay makes the item less useful overall in the game. Thoughts anyone?
  15. ***** SOLD TO Mrjay ***** 82QL Steel Plate Armour Set #1 90+ AOSP All Pieces - 858 AOSP Total Price: 7 silver ***** SOLD TO Costume***** 82QL Steel Plate Armour Set #2 90+ AOSP All Pieces - 848 AOSP Total Price: 6.5 silver ***** SOLD TO Costume***** 82QL Steel Plate Armour Set #3 90+ AOSP All Pieces - 842 AOSP Total Price: 6.5 silver 82QL Steel Plate Armour Set #4 80+ AOSP All Pieces - 783 AOSP Total INCLUDES FREE 69QL Large Shield Price: 6 silver All plate armour sets will be mailed in a backpack from 100 cast mailbox. PM me on the forum if I'm not online.
  16. BOWS : short : 73ql nim54 coc63 -1s 85ql -70c 87ql -70c medium: 5x 85ql average -70c long : 64ql 35nim 81coc -70c 58ql 70coc -50c 56ql c62 -50c Large metal shields : 1.57ql 50coc 2.78ql 58coc 3.49ql 81coc 4.14ql 62coc Medium maul 80ql HD 33nim 69F 56coc 48ql pendulum 92 lurker in the deep 82ql longsword acid damage + 82 frost 74ql rare fishing rod 72coc 78ql rake 77woa 26coc 5x Black legion kingdom banner 1x Black legion kingdom flag 58ql shovel 52woa 43coc 68ql shovel 59woa 52coc 80ql rare small metal shield PLATESETS : More armour sets : More items: A whole lot of weapons: I have way more armour random armour sets (chain, plate and leather) and a hell of a lot of tools, literally tell me what you need i'll get it for you. PM with what you need, i'll keep on adding things as time goes on.
  17. Tools Leatherwork Misc Have some tools/horsegear with enchants, just send me a message... Make loot of blacksmithing and leatherwork with discounted prices, or single pieces on demand. Feel free to ask, maks QL ~80. PM in-game: "Willslaphanisen" and "Rgr" Remember to add the 1c fee if mailed. Will update with more stuff. -Will-
  18. Starting bid 2s increment 0,25c sniper protection:1h
  19. Basic Shoulder Pad, Iron 75QL, 0DMG Starting bid: 1s Minimum increase: 5c Buyout price: 1,3 s
  20. Complete set. 2.5s http://imgur.com/a/3qllK
  21. Does this mean than chain now has a base damage reduction of 55 and the studded of 60 ? does this also mean that chain damage reduction was reverted to the old version before the last armour update ?
  22. No enchants, and no sig so you can add your own when you examine it All pieces 90+ql Note: One boot missing. I got hungry. Euros only please! Starting bid: 75e Buyout: Open to offers 1hr sniper protection Happy bidding!
  23. Seryll chain armour has the same base damage reduction as Plate and Drake. Start: 30s Increments: 1s Snipe: 1 hour Buyout: offer Reserve: 40s