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Found 164 results

  1. I'm looking for a male tortoise on Indy. Does anyone have one I could buy or borrow? I could return it once I've bred my own, but am happy to buy it if that's easier
  2. I posted this inside the animals crossing server borders post, but I think perhaps it needs its own topic if it's to have a chance of happening any time in the near future: We need a temporary measure to improve the animals crossing server borders situation while the devs work the long term solution of animal crates. Say you have an animal you want on another server. You start a support ticket and show the GM the animal, where it is and where on the new server you want it. Maybe both locations have to be on the shoreline to mimic what it would be like transporting them by boat. The GM responding spawns another animal exactly like the one you want transported, with the same colour, condition, traits, everything. Then they kill the animal left behind on the original server. Problem solved, animal has been transported. It's not perfect, but may be a nice in-between measure while we wait for animal crates. To ensure that the GMs aren't inundated with hundreds of transfer requests, maybe limit it to one transfer per premium player per month, or something like that.
  3. I love how the new missions sometimes spawn champions of animals that don't usually come in champion! I'm not sure if it's all set in advance already, but if we get a choice as to what comes next, I'd love to see champion crabs, seals and bison
  4. I know it was a bug that caused some animals to go rare or supreme, but please could we have it back?? Shiny rare animals would be awesome
  5. Ever since the new update, tamed animals are going mad when I try to lead them. They keep running off, while I'm still leading them. I've had two turn around, run in the opposite direction to where I was leading them, run at least 10 tiles, through multiple locked gates and into pens with other aggressive creatures. They've gotten injuries before I've managed to get them out; I'm just lucky nothing has gotten killed yet. I have to keep checking behind me, and if they randomly run off, I need to chase them down, and sometimes they'll start following me again, or sometimes I need to click stop leading and re-lead them. But then I have to get them into a pen quickly because it only takes a few seconds for them to run off again. It's fine having tamed animals just standing there, or leading non-tamed animals. Please can we fix this? I breed a lot of aggressive animals, and I need to be able to get the offspring out of the pens quickly and safely or they all end up getting diseased.
  6. Hello, I was thinking about the value of horses and the dead market regarding horse breeding. I was questioning myself, what would make horsebreeding more interesting, what would value time and efford people put into it and I came to one solution: Make horses better with training! If you could train a horse to get more speed, you would give people a) something to work on, b ) something to hire people for, c) horses would become more interesting in comparison to hellhorses because they would be as fast as them without the unhitching/ biting burdens. So they could become more valued means better priced again. People that would put real efford into their horse business would stand out from those that just mass produce. Mass producing would infact make no sense anymore because you would need to much time to train all those horses up to selling status of 7th speed. My idea would mean you train a horse with riding it, (working cart horses should not become automaticly faster without any efford), maybe you would need the skill too, like 60 animal husbandry for 6th and 70 animal husbandry for 7th speed. d) This would give AH a new push because atm most people dont raise it much higher than 50 because this way they get all the speed traits they wanted without breeding useless other traits into the horses. e) You would give even training stables a chance to pop up, where someone could give their horse away for some time and get it back fully trained. f) And people would come out of their deeds more, because they need to train their horses. This way some forgotten landscapes would maybe become racing-grounds and more populated again. What do you think about this? Cheers
  7. I love the cool green glow that's been applied to goblins, crocodiles and cave bugs! I'd love to see something like this permanently in Wurm, not just for Halloween. What if we allocated certain colours to certain conditioned animals? For example, angry goblins glow green, champion unicorns are pink, etc. If it was done for just a few of the animals and conditions, it wouldn't be common, but a nice treat when you find one of the rare glowy few.
  8. It would be great if we could get a new breed of cat, a non-aggressive one - we could call it house cat instead of wild cat. Maybe one of those white fluffy ones They can help themselves to meat or fish in unlocked fsbs like real house cats do, jumping on counters and snacking, etc. That means they can be kept in a house and as long as you have food in your fsb you don't need to worry about dropping meat for it, which would make it a very attractive pet.
  9. It'd be great to have some more tameable birds in Wurm! I'd particularly love to see the following: Phoenixes Lair Sunstone, appears high on mountains, tame phoenixes have the chance to randomly heal minor wounds Flamingos Lair Flamingo Hideout, feathers make hats Doves Lair Dove Perch, tame doves can carry small items to players like a mailbox, without charge but light things only. I'd particularly love to see them carry and deliver sleep powder. Ducks Lair Duck Pond (appear in water) Swans Lair Swan Lake (appear in water) It would be great if these birds could fly, but it the programming would be difficult to that, earthbound like pheasants and chickens would be great too. If they can fly, anyone keeping them as pets would need to keep them in a house with a roof rather than just a fence pen to stop them flying away. For breeding, you can breed them by taming and leading like any other animal, but if the breeding is successful, an egg is produced immediately, that can be examined and seen to hatch in 6 days, etc.
  10. I've been told by multiple people that males can't pass on conditions, that they increase the chance, but the chance only exists if there is a female with the desired condition to breed with. I've just spoken to someone who has bred a champ crocodile from a champ male and an ordinary female. Did this used to be possible and it was changed? Or perhaps it's always been possible, but the chance with only a male is so much smaller that most people just think it's impossible?
  11. It would be great if we could see some new animal conditions. Perhaps they could apply to animals that don't spawn from lairs rather than animals that do? Though I wouldn't object to adding them to the lair spawning condition list. Here are my ideas: Speedy: extra speed trait, like fleeter movement. Ghostly: can move through walls like fog spiders, though maybe make it just certain types of walls so they don't become a complete pain. Super: champion size but without the extra strength, size applies to rideable animals too. Shy: flees from people like bison, hard to catch. Rare: shiny like rare objects. Helpful: has a random chance of repairing nearby objects. Fertile: males and females can pass on the trait rather than just females. Docile: non-aggressive even for animals that are normally naturally aggro. Chameleon: blends in with background (not including outline, and maybe make the blending not perfect so they're not completely invisible).
  12. Please could we make it so that we can tame the sea creatures? If we could tame dolphins, octopi, whales and sharks, and dominate sea serpents, that would be awesome. Also can we tame spiders and lava spiders? They're the only animals that spawn as champions that you can't tame or dominate, and I'd really like to see that change. While we're at it, we may as well make anacondas tameable as well. I don't see why there should be some animals that can't be tamed - let us tame them all!
  13. Please could we make it so that we can care for aggressive animals? Having to tame them first is fine for animals that can be tamed, but for animals that can't be tamed, you spend hours luring it into a pen, and then it dies of old age eventually. I'd love to have a champion spider that I could care for. Better yet, let us tame everything! But if not at least let us care for anything, tameable or not...
  14. I breed mostly conditioned animals. Since only females can pass on conditions, I only keep the females conditioned ones I breed and not the males. This means that the vast majority of animals on my deed are female, and I have several hundred of them. I've noticed that over the months, far more male animals are being born than female. Females are still sometimes born, but it's getting less and less. Perhaps this is just the RNG and I've just been unlucky, but I was wondering if the fact I have so many females on my deed could be causing more males to be born? Would I have better luck getting females if I had a more even proportion of females to males on my deed? I've also been getting more miscarriages than usual, despite the fact that my deed ratio is 31, and miscarriages are only supposed to become more common at 15 or less. Has the programming for that changed?
  15. Before the most recent update, conditioned animals were a slightly lighter shade of colour than normal animals (apart from champions, which were the same colour as the normal animals). Since the new update, this has changed and all animals are the same colour. Could we change this back please? It makes conditioned animals more interesting and easier to spot.
  16. It would be great if we could have more lairs around! Having more conditioned animals would be great both for breeders who want to collect them, and for fighters who want the higher fight skill associated with certain conditions. Plus it would just make the game more interesting with more variety. Lairs are also useful if you want a specific animal for some reason - missions, grinding taming, breeding - as you can just keep checking that spot until more of the animal you want spawns. Plus you can move them, or destroy them, which gives players more control over which animals spawn and where. Here are some ideas: Dog Cave Tortoise Cove Hell Hound Hole Hen Hut (for hens and roosters) Pig Sty Pheasant Nest Sheep Hideout Deer Point I think eventually we should have all animals spawning from lairs, but it may be easier just to start with a seven or eight and see how that goes.
  17. well as the title says i think itd be cool to add some small trapable animals like beavers raccoons fox rabbits etc and add traps to catch them they provide butchered goods maybe be able to stuff them for decoration or add fur clothing and use their fur and pelts new types of meat for the new cooking update and it would be fun and a new trapping skill
  18. Now that animals will soon be able to cross server borders, I'm hoping I'll be able to find some of the rarer animals I'm looking on other servers and bring them over to Exodus. If anyone is willing to sell or trade, let me know! Here's what I need: French hen (Christmas animal from 2016) Any of the Christmas animals that were different on other servers. On Exodus we had French hen, bird wolf, piper hell scorpion, aquaphobic swans bison, great horned goose deer, napoleon unicorn (note spelling, I think Xanadu had napolean), ring ram, butter dog, dove tortoise, turtle pheasant, drumsticks rooster, champion purrty dancing paw wild cat. All conditioned dogs minus champion (female preferred, but will take male) All conditioned deer minus champion (female preferred, but will take male) Prices and deliveries can be negotiated, but I will pay very well for any of these.
  19. Cared for animals dying on server restarts has been a problem for a while, and I'm hoping we can get this fixed soon. If an animal is cared for, it's meant to be immortal in terms of age, which means as long as it's fat, not pregnant, not diseased, and on a deed with a good ratio, it should last forever, which is unfortunately not the case. I have a cared for tortoise that I happened to look at just after a server restart, and it was suddenly uncared for. I managed to care for it again before it died, but I wonder if this isn't perhaps the answer to why cared for animals sometimes die? Maybe cared for animals don't actually die, but they become uncared for for some reason after a server restart, and then die of old age? I'm not sure if the devs are aware of this, or if perhaps my one experience was a fluke, but I thought I'd make a post just in case the added information helps. Currently my deed is 3x the size it needs to be, as I have to have three of every animal I want in case of random dying, and I'd much prefer not to have to keep all the extras. Someone else also suggested that maybe the problem is that when the server is restarting and recreating everything, the animals are created first, and then the checks to see if they are cared for go off. It's possible that in the tiny amount of time that takes, an animal could die as well, though I imagine that fraction of time is pretty small, which explains why it doesn't happen all the time. Again, not sure if this helps, but I'd really like to get this issue fixed, so hopefully it will
  20. Hey everyone, I've been around in the game for quite a long time now, and have been handling animals and breeding most of the time. While I've had the chance to breed a few 5-speeder lines on different servers, I have now settled down and am getting the first 6-trait horses. I will not claim to know everything about breeding animals, but am hopefully able to help some newer players with their first own lines of animals. Contents: 1.) Which Animal Do I Want To Breed? 2.) Breeding Pens 3.) Animal Husbandry 3.1) Age & Caring 4.) Breeding, Inbreeding & Traits 5.) Fo and How Religion Helps 6.) Enchanted Grass 01.) Which Animal Do I Want To Breed? There are plenty of different types of animals you can breed in Wurm. A full list of animals can be found here.This page also gives you an overview of the required taming skill, and the fighting skill required should it attack you in order to defeat it. It also lets you know which animals can be lead without being tame. Most passive animals (animals that do not attack you) can be lead without having been previously tamed, but all hostile animals as well as some of the passive ones need taming first. I suggest starting with a type of animal that is naturally neutral and can be lead without being tame. The most common animal to be bred are horses. They are the easiest to breed in a way, as they receive names upon being born. That means you will be able to easily see who is the parent of whom and whether horses you wish to breed with are in any way related. This is important to avoid inbreeding, which you can look up in part 4 of the guide. However, if you can keep track of who is the parent of who, you can breed any other animal as well. The only other animal that is named are hell horses, which you most likely should not begin to breed with unless you are already a veteran player with high taming and fighting skill. I recommend starting with one of the following animals: - Horses - Bulls & Cows - Bison - Sheep 02.) Breeding Pens Every breeder needs a meadow or breeding pens. Both work, although I recommend breeding pens for the following reason: On a meadow, which would in real life be preferred, the animals can roam freely. Often, especially if there is a slope nearby, that results in all animals stacking up on one or two tiles, no matter how large the meadow is, thus dramatically increasing the chance of disease among them. With breeding pens, this can be avoided. The typical breeding pens are 1x2 tiles big, and contain 1-2 animals per pen. The fewer animals you have in one pen, the lower the chance of disease. The best thing to do in order to keep them all fed, is to plant seeds on flat ground tiles, creating fields. Animals will feed off of it, and even help your fields gain yield if there are not too many animals on the same field tile. That way you gain animals, and some crops, and keep your animals fat at the same time. If you have animals that eat fish or meat, you will obviously have to provide that instead of fields. The fence types that surround your breeding pens do not matter, but make sure you have enough space to lead the animal fully into the breeding pen. This is the reason the typical pen size is 1x2, as the animal doesn't follow you instantly but with abouta tile distance behind you. With a 1x2 tile there is no issue. If you decide to use a 1x1 tile as breeding pen, that works but make sure to put two gates on it, best on separate ends, so you can lead your animal straight into the pen without any further issues. 03.) Animal Husbandry Good care of your animals is important in order to avoid unwanted deaths among the animals, often caused by disease. You should groom every animal in your care at least once a day. This does not ensure your animals will not catch disease, but it critically decreases the chance, even if you have too many animals on the same tile for a while. Animals can be groomed once every hour, although you will not receive the message that the creature requires grooming until a few hours after the last time you tended to it. The Animal Husbandry skill is important for breeding. You can gain it by grooming and breeding your animals. It determines the chance of you successfully grooming and breeding your animals, and makes them shy away less often upon trying. It also determines which traits you are able to see. At 20 AH (Animal Husbandry) you can see the first, at 43 the last trait, and the "Bred in Captivity" trait, which does not really tell you more than you already know, unlocks at 83. Further more, it determines how many animals you can care for at a time. Each 10 skill give you an extra animal. 03.1) Age & Caring You can see the age of each animal by its name. Here you can find a list of all ages, and how long the animal will approximately be at that age. Animals that are Aged or older, might die if not taken care of properly, or if you are unlucky. Venerable horses are likely to die within a couple of weeks of becoming Venerable, unless cared for. Young animals, and early adolescent animals will not breed yet. It will tell you that the creature is not in the mood at that time. Just wait a few days and try again. Caring for an animal is possible by right-clicking it, and selecting Care for. This will make you specially care for that particular animal. What that does is it ensures your animal will live for a long time, much longer than normal animals. I have taken care of a horse that was venerable for a few months, and it still has not died. It is rumored that animals that are taken care of can live forever, although some people believe that they just live exceptionally long. It definitely makes sense to care for pregnant Venerable animals to ensure they do not have a miscarriage and die from that, or die during pregnancy if you want the baby. It also makes sense to care for animals you especially like, that have very good traits or whatever your reason might be. The amount of animals you can take care of are determined by your Animal Husbandry skill. You are able to care for one extra animal per 10 skill you gain. To stop caring for all animals, type /stopcaring in chat and you will not care for any animal anymore. To stop caring for a single animal, repeat the right-click and Care for process of taking of it in the first place. 04.) Breeding, Inbreeding & Traits Breeding animals can be a lot of fun. However, there are few logical restrictions that apply: The animals you breed have to be of the same type and different gender. You might laugh when reading this, but admittedly, I don't think there is anyone who hasn't tried to breed dogs with horses and sheep with pigs just for fun. Sadly, it does not work so we'll have to stick to the good old concept of breeding morally correct. One thing to watch out for when breeding is Inbreeding. Breeding a child with a parent, or breeding two siblings is considered inbreeding and therefore bad. It can result in bad traits on the newborn animal. Inbreeding is only "valid" as long as the parents are alive. As soon as they are dead, the horses that were previously siblings can be bred without a higher risk for bad traits. This is why a lot of people breed two same good horses a lot of times, and then kill them when they are venerable in order to breed their foals. However, this practise is frowned upon by a lot of players who are morally attached to the animals they are keeping, and I suggest you just get different breeding pairs to start breeding with to avoid the issue alltogether. Another thing to ensure, is that you don't breed animals that are thin. If an animal is thin by the time it is supposed to give birth, that might lead to a miscarriage. Miscarriages happen rarely but can be caused by old age or too low fat reserves. They can lead to either of three scenarios: The mother might die, the baby might die, or both might end up dead. Traits are what determines the animal's characteristics, bonuses and the market value of each individual creature. There are good and bad traits, which can increase and reduce the value of your animal. The traits most players look for in the animals they buy are speed traits, a single bad trait may make your animal unsellable already. Nobody wants animals with bad traits and pay money for them. 5-speeders, animals with all 5 speed traits, are the most common to be sold among the community. You can see a list of all traits here. Animals with bad traits are commonly not used for breeding. If you have few animals, I recommend you use them as work animals and hitch them to large carts or wagons for them to be pulled (if you don't care about the negative effects on it), or you kill / release it. If you wish to breed horses with 5 speed traits, it makes sense to breed with horses who only have speed traits, as other traits might take the place of a possible speed trait in your young animal. 05.) Fo & How Religion Helps The God commonly connected to animals, breeding and nature is Fo. A lot of players who wish to specialize in breeding and animal keeping, become a follower or priest of Fo. At first, this does not change a lot, but as you progress as a Fo priest, you gain an important ability: At 60 faith and 30 favor, you are ignored by all animals and will no further be attacked by them. As I do not wish to explain religion in this topic, I will just give you a link: http://www.wurmpedia.com/index.php/Fo where you can check out all important features. Feel free to pass me a PM if you are interested in learning more about the faith, and I'll gladly help you out with more information on this. This particular faith will allow you to be ignored by hostile animals. This enables you to breed normally hostile animals without having to worry about being attacked every single time. No other religion offers a particular bonus in breeding, but this one is very handy. It will also give you two spells, Humid Drizzle and Genesis, the first of which helps with taking care of the animals by grooming all animals within a 4-tile radius in any direction around you, and the second of which allows you to remove bad traits on your animals. 06.) Enchanted Grass Enchanted grass is something that can be created through a meditation skill on the Path of Love. You can read all about meditating and the particular path on the links provided. It is rumored to attract wild animals and have a chance of spawning wild ones, as well as provide a very good basis for your animals to feed on. Grazers can graze on it, and will ultimately turn fat after a while, same as with fields. However, the chance of the animals trampling on the tile and packing the enchanted grass is reasonably lower. Well, let me know if I have made a mistake or if I have forgotten something, but I think that's all for now! Thank you for reading. If you have anything regarding breeding you need advise with, please feel free to message me any time. (Updated 2017)
  21. Let's add minotaurs to wurm! They can spawn in caves from Minotaur Mazes as their lair, able to be dominated, and can't exist outside caves (won't walk out, will stop being led, etc.).
  22. Since we've had so many awesome updates to caves, deeds now have the option of doubling their size by letting villagers create homes and keep animals underground. I think the deed caps should reflect this, and double as well. So for example, say a deed has a maximum of 50 citizens and 20 animals (arbitrary numbers) without doubling the deed upkeep for more citizens, let's make it so that they deed can have 50 citizens and 20 animals above ground, and 50 citizens and 20 animals below ground, making the total 100 citizens and 40 animals
  23. -PLS REMEMBER, THE SUGGESTED ABILITYS & CREATURES DOES NOT HAVE TO BE EXACTLY AS SUGGESSED. THEY CAN BE CHANGED OR SOME OF THEM CAN BE PUT IN USE- I was gonna post this as a reply but then i realised i went off-topic so decided to make a new one. 1) I would like to see more neutral creatures; zebra, antelope, sheep, squirrel, rabbit, hedgehog, monkey (not gorilla), badger, mole, turtle, frog, koala, ostrich, peafowl, maybe even penguins in winter... (btw i dont see the reason why kittys are agressive, weasel could be more logical) 2) Maybe even some dangerous but neutral animals as well; elephant, rhino, giraffe... 3) Here come the best part. I want some animals in sea / lakes. its way too safe to travel with boats or ships. only a few animals can swim and those arent threatening at all if ur not walking. Shark (not a bear shark), Dolphin, Eel, Jellyfish, Seal, Whale, octopus, stingray, king crab, swordfish... can even add some piranha in random lakes. 4) If u want to add more fantasy, try; Dinasours, put back the Zombies, or some mystical creatures wich would only appear when fog is very intense... 5) Some extra hostile creatures could be nice. 6) And as a last suggestion, some new abilitys can be added on current creatures. -Web atack for hugespiders (slows ur movement speed or atack speed?) -Knock back for horses, hell horses, unicorns, bulls (gives a high dmg and throws u back a few tiles, maybe even stunns you there) -Poison atack, for scorpions, cavebugs (gives a poison dmg wich can only be cured withhealing covers maybe? ) cant think of anything else atm, feel free to add more. Those would add some serious survivability and make the game more difficult to wonder arround instead of pressing auto move button and go half afk.
  24. As the programming currently stands, you can only breed another champion from a female champion; there is no chance of males by themselves passing on the trait. As someone who breeds champions, sometimes I only have a male and no females, which is very frustrating when trying to breed more. I think that males should have at least a small chance to pass on the trait, even if it's much smaller than the chance of a female passing it on.
  25. Simple and useful, just a place to hitch animals like we already do on carts, but they'll be facing the object instead of facing away from it. I suggest 2 designs: a simple pole for just one or two horses, and a wide one for several animals Like this example 'Cause fenced areas may not be what you wanted your deed to look like, and you can also put those in front of buildings to make like taverns Please support the idea to make this happen