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Found 48 results

  1. Hello Wanderer. So we have the rather large deed on the west coast (i8) The Mahasattva Bodhisattva Sangha. The deed is as the name implies. We are also part of a large alliance with a number of deeds that would surely also welcome new teammates. Who we are: We are a pretty diverse group as far as gender and age. Some are 16 some are over 60. It works. We're all friends. Brandonsf: Me. Often quiet or on Chaos. Been playing for about 3 years. A sinister man by nature. Vindekator: Jack of all trades. Has a (correct) answer to your questions and will help you out in anyway he can if you need it. Vind is also our resident sea-shantyist for those long sails to Chaos. Tinaskat: From Denmark. Jill of all trades. Can build just about anything. Lokius: Co-Founder of the village. Started earlier this year. Extremely helpful. Our Mystery. Expensivesurvival: Our farmer, tailor, and Redditer. Social, talkative and fun(ny). Rathalos: Ratha likes to say "meep" and "Throw waffles"..whatever that means. Extremely friendly. O.o Gurzan: Our newest member. Born on Xanadu. A native if you will.. our male Pocahontas. He will be deeding just south of us shortly and could most deff use some help. He is Hungarian! Khloey: Likes horses and "cute things" like piles of nails on the ground. Jimmybrasher: Explorer, Fisherman, Blacksmith, and ..A Might Fine Carpenter. Very social, fun and on a good bit. Razgyrz: Builder of fine homes. The Bowyer. On the fast track to a pretty good toon. We have a few priests here and I have a pretty good Vyn priest for enchants and good food. I won't go into everyone in alliance, but as I said, I am sure most are also looking for other villagers and such if you prefer a village they have. Who we are looking for: We're really looking for a mix of people; be you young or more mature. We have the means to make you some great enchanted tools and gear, but that is earned. We work as a team. Some of us play on Chaos a good bit under the Mol-Rehan banner and you are welcome to adventure there with us there as well. Would like people social and fun, but quiet is fine too. If you are into big team projects, this is the place for you. This large deed needs a lot of work! I'd like to say we offer quick acceleration in the game. We have a pretty big and lovely deed and you are welcome to make a house as you like here. It's a sandbox game and we like to just let people sandbox it around here. Our only caveat is that if you are gone for over a few months we reserve the right to take your house down so another can have your plot. No sense in having space unused. If you are interested in joining our team, feel free to drop me, or any of the villagers a PM.
  2. Esteron has been growing! We have a fairly large Alliance named Kingdom of Esteron, with many friendly active members (both new and old!). The Esteron Market is currently being rebuilt and is coming together nicely. With this growth we have been working together and now have 8 priests who play daily. We've decided to make a Cathedral - Estonia - for all our priests to gather and hopefully bring in fellow priests/followers from near and far, even if just to visit! Along with the large cathedral we will be building a large village, for people wishing to stay, long or short amounts of time. If you are looking for a nice community to play with there are several deeds in our area that will accept villagers, and there is plenty of nice space if you are looking to make yourself a deed. We thought we would make a post to let people know a fairly large cathedral is in the works and everyone is welcome Currently we are doing sermons, daily, but not scheduled, for now. We are located at S25 (south of Esteron). Come by, say hello! We will post some screenshots of the cathedral on deed planner and of the progress we make. If anyone has any questions feel free to message myself on the forums or in game at anytime. You can also contact Polojordan, Redexorcist or Beastwolf in game.
  3. I'm in an alliance. I have no idea who or which deed is the "leader" of the alliance. We used to know, but the deed disbanded and leader status transferred elsewhere. Nothing shows us where. Did it transfer to the next oldest deed? Seems logical it should. Does it transfer randomly? That is more what I expect from Wurm. Info only shows deeds in apha order. Would love a sort by "joined date" and actually list the date. Would love the alliance leader having an option to set a successor deed as well. Anything would be better than the mystery we have today. Thank you! Edit: forgot to add in a possible option, that I see in other games: Alliance (guild) tax. There have been many "Academy" alliances out there and it would be nice to have a tax option that could be used to help fund the Academy deed automatically. Sure, people can send money to the Academy mayor, but it is nice to have an easy, automatic option to keep it running.
  4. Esteron has had a recent growth spurt!! Join our Alliance. -We are currently adding all deeds in the area to the alliance. If you live near the Esteron Area and you are looking to join the alliance or a deed, Contact Beastwolf, Grumpyman, Treadwell, Redexorcist, Cambriaa, or Polojordan. -Very friendly, no forced jobs or anything, and we are also helping rebuild the Esteron Market, so get a good spot while it lasts! -Lonely players are always welcome and I will add anyone to my deed that needs a group to play with. -Alliance chat is active for the most part. -If you have any other questions just ask, I get on every day and have played for a little over 2 years now. -We try and hold Sermons daily. -We are always willing to help and look forward to any new members that join. (map cred- Cambriaa)
  5. Current alliance has become mostly inactive so I'm getting a bit lonely. I'm looking for an active alliance preferably in the Esteron area. I Live down at T24, "Devil's Workshop" is my deed, right next to "Devils Harbor" on the community map. I have basic/decent skills (Posted here) and am more than willing to help with alliance projects if there is any. Thanks in advance!
  6. Just a quick survey here everyone. I recently spoke with someone in a topic concerning roleplay and its place in video games. I suggested to one of the participants - Malena - that I would help construct a roleplay village if she could find enough people interested in the concept. Today I'm curious to know how many people would be interested in playing in a proper roleplay village and/or alliance. I'm talking good structured roleplay, with rules to reinforce the atmosphere/setting, backstory, possible "quests" and even village/alliance specific currency. If anyone is interested in this level of roleplay within Wurm, please do comment here. If you are not interested in playing in such a village, then please do not respond. I'd like this thread to remain void of any derailment or hatefulness. As I told Malena, if there are enough people who would seriously enjoy this kind of playstyle then I'd be happy to lend myself and what resources I have available to construct such a village. Thank you.
  7. New Port Benden has: No Vacancies What is a Port Benden??? Years ago on Wild, before Chaos, Port Benden was founded on the east coast around the BL/JK border. Carving it's long port into a hillside of rock and erecting many homes and fields. Players came from many realms to live here and it prosperred in loot and trade. Later, when the server became Chaos and pvp was reinstated fully, the town's vulnerabilites were discussed and it was relocated to a large fortress deed that rivaled others in size. After a time we packed up and decided to try Celebration, and here we remain to this day. We've conquered a large natural island and made it our home. Okay, an Island, go on.. In the spirit of beginning anew, we bought a large island in the very Southeast corner of Celebration. After much hard work the old deeds were completely removed and a large central Town was erected in the middle of the island. New Port Benden was born. It's large and the perimeter is 51 tiles, it nearly covers the entire island. We aimed to be the only deed here and it's been so for over a year. It's peaceful, quiet, natural, and a good place to enjoy Wurm. Why should I join and what do you offer? We're mature, we have the largest alliance on Celebration (making up nearly half or so of the server, as population goes). We know how to run deeds and have done so for years without drama. We're experienced in many facets of Wurm and are able to pass our knowledge on. We offer the following: Mature environment, your kids won't have your hand in front of their eyes when your logged in.Large, finished, Town with supplies and just about everything you'd need to play Wurm5x7 housing plot to build on as you please, exceptions noted further downExperienced players that have been around for years and are willing to help youFreedom to learn and play the game... we don't require you to grind 1000 bricks to pay for your homeWebsite dedicated to the alliance and villages we collaborate with. Keep in touch with anyone at any time!Clay, tar, Public mine with gold, copper, iron, zinc, tin, and lead (somewhere).We aren't going anywhere, we love the game and plan to stay for a very long time.More, I'm sure of it, most likely just forgot it at this pointWhat do I have to do... It's not a big list, honestly lol Stay active and contribute if/when you can... that's all anyone could ever ask.We don't require you to grind anything you don't want to, however, we do ask that you work on fight skills to better protect yourself.We don't ask you to contribute to the upkeep on the Town. It's your option to donate your money to keep the town running, money isn't an issue.Be mature. We have a large alliance that works pretty well together but we don't care for drama.We don't hardly ask for help, but on major projects we appreciate a bit of aid when you can give it.We ask you keep your home 3 floors or less. Pics or it didn't happen! Well, alright, since you asked Viewing the Town from on the rock cliffs outside it. The Cathedral of Three. I'd like to remodel it sometime but it's still pleasant inside. Could probably use some benches though. The Grand Arena. Screenshot was taken from deedplanner when I first planned it. 5x9 combat area, 2 levels of seating for many spectators. View of the arena when first entering it's doors. At some point I'll remodel the doors into portcullises.
  8. Kingdom is too huge on Freedom, and we can't have PMKs. Alliance does some of this, but would not want to do all of it. As for a PMK, one character would be the head of the group, with a purchasable estate form to found their Barony. Stand on the (main) character's deed with all other mayors (alt mayors or player mayors) present, minimum number possibly 2 other mayors. Found your barony. Only mayors of settlements on the same server count. Allows baron to see and add to upkeep of any barony-deed from any barony-deed token at the same time.Allows baron to manage permissions of all barony-deeds via the estate form.Allows baron to access and change writ permissions of all writs in the barony via the estate form, including destroy structure.Allows baron to manage vehicle settings of all vehicles owned by players citizen to the barony.Allows only the baron by default, to form alliances.Allows barony chat-tab, in addition to village and alliance chat-tabs.Allows citizens of a barony-settlement to be optionally upgraded to vassal of the barony (mayors are classed as vassals by default). Vassal permissions are barony-wide.Allows vassal role on writs and vehicles.Allows all vassals of the barony to see remaining upkeep of a barony deed at the deed token for that settlement.Allows all vassals of the barony to set the MOTD.Allows vassals to pick-up any planted item on barony lands including perimeter of barony-settlements.Allows perimeter of all barony-settlements to be protected from fence-building by non-citizens.Allows for barony livery; tabards, flags, banners, wagons (and ship sails when Kingdom sails are implimented). Pick an RGB value for your barony when founding. Option to add a superimposed symbol as for shopsigns would be nice. Barony livery would update so that wagons owned by players and barony-tabards worn by the player would show their current barony, and barony-flags and barony-banners would only show barony colours when planted on barony lands. Otherwise livery reflects Kingdom of crafter's origin.Spawn-towns would be automatic baronies, and take the title of Barony of <servername>. Therefore no fences or unremovable planted items in spawn-town perimeters. I'm aware some of this may sound overpowered to long-time players, but it is designed to make managing several deeds easier for one player, whilst not excluding the possibility of multiple player vassals, though you'd have to have a lot of faith in your baron's good intentions. I've listed as many things as I think might be relevent, as IF this was ever implemented it would not be exactly as described here anyway, and I want to illustrate the possible scope. Edit: Added topic tags
  9. This is a Light of Fo issue to the best of my knowledge, though there may be other casts affected. Please encourage people to use Team functionality for fighting/hunting parties, rather than forcing them to change their alliance settings. People get left out because they are not in Alliance, and it is not good for security settings for people to suddenly be in a hunting alliance when they are not in the hunt. Please tweak default team setting to allow added members to add new members to support this. Edit: Light of Fo now works for Kingdom rather than Alliance !
  10. This is an idea I have been tossing around in my head ever since PMKs were being discussed. I had a very fine draft, but misplaced it. As a result this is a very loose framework with many missing pieces. I'm posting this as is, with the intention of adding more over time as an evolving process with input from other players. I'd like to request that pure 100% pvp players stay out of this unless you plan to constructively add input. Player made republics (PMRs) would be the non-pvp equivalent of PMKs for the rest of the freedom cluster and would serve roughly same function but tailored to the forms and needs of non-pvp game play. Essentially their purpose would be to facilitate larger, more robust social groups and to encourage the creation of a group that has more longevity than a single large deed or cadre of individual players could provide. Most non-pvp large social groups revolve around one of two models. The original was the 'big deed' which required one or a few big spenders to own everything. Non-owners had very limited rights and influence as owners protected their investment from thieves and griefers. Many newcomers are unwilling to join a deed because of the lack of freedom and for fear of oppression. Eventually, the best move off to their own deeds or the owners become inactive and the community collapses. The alliance system allowed a new model where people that left the main deed to form their own deeds could still stay linked with a central chat and had some limited extra permissions. It also allowed coalitions of independent deeds to join up for social interaction. Unfortunately, the permission controls were less than ideal and perimeters were a problem. The desire to maintain an area of open country kept many perimeters large and thus tightly held alliances were very spread out. Some groups formed their own alliance (of their many satellite deeds) to allow access for themselves but would not join others for security reasons. My idea for a PMR would be centered around combining the best and avoiding the worst of the above. It would try to be more than durable any single deed or player, try to maximize the liberty of as many as possible all while encouraging players to settle in close proximity to maximize interaction. It would also open up a potentially exciting new social gaming experience with internal politics, factions and intrigues as Republics grow and age. And just like PMKs, Republics would get their own artwork. Founding the Republic: Just like a PMK it starts with a declaration in front of a minimum crowd in local. Each person nearby gets a pop-up asking them if they wish to pledge to the Republic and how much. If the total pledged is over 1G, the monies are removed from the player's accounts, the "Object is placed (see below) and the Player that initiated the action is made "Doge" (see below). Anyone that contributed more than 5s can opt to automatically be a member of the republic. Any deed held by a member joins the Republic. Citizens of those deeds automatically become members of the Republic. The Republic "Object": needs a name: PMRs would be founded around a central non-deed structure. Can not be placed on a deed or be deeded over. It would serve as a respawn point for members of the Republic. It would create a "Republic" channel that all members or the republic (those granted or deeds that joined) would have access. It would also project a 'republic perimeter'. At the object any player that is not a member of another republic can add their name to a list of potential candidates for joining. The Republic Perimeter: This functions somewhat differently from normal deed perimeter. The idea here is to encourage players to cluster their deeds inside one shared perimeter and to allow larger groups of players blanket control over a block of land around them, rather than a patchwork of perimeters from deeds. It overlaps all Republic deeds and perimeters. It continues to prevent deed placement (see below) and block non-member perimeters. Its expansion is blocked by non-member deeds and their perimeters. It is configurable in size on each cardinal direction from the Object. Paid for out of the Republic Coffers. Ideally tiles paid for by member deeds would not be charged to the Republic. What you lose by joining: Under default settings, if part of your deed or perimeter overlaps with the republic perimeter you would not be able to expand your deed or perimeter beyond its current size without consent of the republic. Reducing its size is allowed, but you forfeit the right to expand back to the original size later without consent. The idea here is to avoid perimeter wars within the republic. The Republic Government: Similar to historical republics, PMRs would be ruled by a minority. The primary mechanism is 'by decree' where a member proposes a change in settings, there is a voting period, and the result is automatic. One of two systems to distribute votes could be adopted: Democracy : Each deed owner and (anyone granted the right to vote) each has one vote. Plutocracy (default) : Any member of the Republic can donate to the Republic Upkeep and has a vote proportionate to their contribution to their current coffers. Both minimums and maximums per account can be set by decree. Upkeep from the republic is taken from all contributors equally, so share decreases over time without additional input. Vote sizes would be available information in some way, perhaps as a list in the voting interface. Any member (even those that can't vote) can submit a motion for deliberation. Voters can cast their vote at any republic deed token or at the republic token. Votes last a week during which players can change their vote. Simple majority of cast votes wins. Possible Decrees: It is the intention that every setting and option for Republics can be set by decree. Each member can have as single submission for vote at a time but can withdraw or change it at will. Officers can have two. Those marked with R can be revoked by decree as well. Those marked F can be set for fast resolution by the Doge. Some would create blanket rules for the entire Republic. Grant Universal Suffrage R: All citizens of all deeds in the republic automatically get to vote. Change form to a Democracy/Plutocracy: This swaps the system of vote distribution between the two options. Set Village Tax to %: A default of zero, this increases all member deed's upkeeps by the %, with the extra going to the Republic's coffers. Deedholder's get credit for all monies taxed as contributions if the republic is a Plutocracy. Possible values between 0 and 5? Disallow Village Perimeters in the Republic R : An option for the more dominant republics, this suppresses all deed perimeters to their default 5 tiles within the Republic. Member deeds outside the Republic's borders are not affected. Set vote cap to %: For Plutocracies, this caps the influence any given player can have regardless of their contributions. Possible values 1% to 20%, with 20% being the default? Change the name of the Republic to ______: Generates a server wide event message. Set <non-member> to KOS across the Republic: R F ? Some would create or assign special officer roles and titles to allow specific players to perform special duties. Grant <member> Surveyor: R F This player would be allowed to start the deed placement dialog inside the Republic's Borders. and set all the necessary features, but hand off or designate the actual deed to another member of the republic. This officer position would allow the Republic greater control and flexibility in allowing its members to place deeds without voting. Grant <member> Doge: R This sets the 'leader' of the PMR. the leader's primary mechanical function is to allow bursts of activity in the government. Many proposals (marked (F) ) the Doge can set to take a single day instead of the normal week. Some important proposals can not be set for rapid voting. ? Some would allow members specific permissions, often a one-time event. Allow <member> to place a deed. F Normally the republic perimeter would prevent deed placement. This gives the named member the right to place a single deed. Expires after one week. Allow <deed> to resize. F One time. Expires after one week. Essentially it allows the deed tool to ignore the republic perimeter during a single resize session. Grant <member> a boon of a silver coin. Used as reward system for good citizens, by vote a small amount can be given from the coffers to a member. ?
  11. Members of alliance are unable to rotate Food and Bulk Storage Bins on an allied deed. They are able to push and pull them, and are able to turn other objects (forges, crates, beds, etc) without issue. Village members can turn BSBs and FSBs, it is only alliance members who cannot
  12. The New Dawn Alliance is based in the south-west inlet of Xanadu. It is best described as an extended local chat, where neighbours can chat and trade. Above is the region we are limiting ourselves to in order to preserve the neighbourly vibe. If you have a deed in the highlighted area, please contact either me or a Valley of the Damned member and we can organize your invitiation! For those in the alliance, please use this topic to let us know your deed, your main and any alts that are part of the alliance. Please also mark your deed on the in-game map. I will add these details to the spreadsheet linked below. This will help us all keep track of who's who, and where! • Member list
  13. Hammer lake Alliance has been formed as a way for residents of this MASSIVE lake to communicate and trade Post here or PM Cesaille in game for an invite. Member list: Cesaille Settlement Claymore Banks Kattegat Harm Middle of Nowhere Joestar Estate Some pictures from the lake Road to Linton from Claymore banks.
  14. The Eastern Isles

    Greetings.. The Eastern Isles is a newly formed alliance focused on mutual cooperation in the South East of Xanadu. Many of us are preparing for large scale projects and building our deeds, this alliance aims to bring the residents together so we can work together and build up the East of Xanadu the way the residents want it. We are presently recruiting and would be happy to welcome new towns into the fold. So if you have an queries or would like to join us please don't hesitate to contact me here in the forums or in-game. Regards Amadore
  15. I'm sure this idea has been suggested many times; a more detailed alliance permission system would really enhance the capability of an alliance leader for altering permissions within an alliance in respect to deed/mine door/writ entry, as well as other things. Having a role system (similar to deed role system) would make it a lot easier to manage permissions/restrictions for various mine doors, writs, deeds, etc. At the moment, there are really just options between village, friends, and alliance, but for large alliances with multiple levels of trust, it becomes annoying to have to put in tons of people's names for "trusted" areas manually instead of simply having a mechanic where you could set a number of people (or deeds) as specific roles so as to differentiate without much difficulty.
  16. Welcome to Silgus! After living here for about 2 years, i decided that it's time to make a change. A change with new people, new stories, new friends. So if you're looking for a place to settle down .. hook me up! Where is Silgus? Silgus is very close to Esert (just a few minutes) and very close to the sea where a friendly deed with harbour is. We are part of a big alliance called Freedom and Cheese so you got a lot of deeds and nice players around. Here is a part of the map to show the deed position (The yellow deed names are part of the alliance): What does Silgus offer? Silgus is a decent large deed with a size of 45x65 wich is (almost) entirly flat. That means no terraforming work is required. We got a mine ondeed where you can find rock, iron (up to ql 90) and copper. Hopefully we will find some more ressources Very close to the sea, so travelling by ship is no problem. You will have access to the farmhouse where you can find bulk ressources like cotton, whemp or food ingredients. (Fair use of course ) 52ql meals will be cooked daily and can be found in the oven at the farm house You can farm our fields to gain skill. We don't have a spirit templar, but a guard tower ondeed. So you might find some creatures ondeed but you can always call out for help, if needed. What Silgus expects of you You are very friendly and very tolerant You are willing to use the wurmwiki If you're building a house, i will need the writ of it You're planning to play wurm for a longer time You already have played wurm for some time to know at least the basics Love playing wurm :-) Impressions For a few impressions of Silgus check out the following link with some pictures (some are older, some are newer), including a Rite of Spring event we hosted earlier this year: http://sdrv.ms/16L2ZDo Currently we are looking for like 5-6 playeres. Free Spots 0 / 6 Joining the village If you'd like to join Silgus, just post here, send me a pm or hook me up ingame name: Syleth
  17. Trying to ally with another town results in only peace offer. If this is a known issue close please.
  18. There seems to be a problem with KoS management in allied villages. This is how it probably is supposed to work for a single village: When a mayor puts someone on the KoS list that player will get a warning as soon as he logs in. During this time that particular KoS is "inactive" and any attempt to put him on KoS again will lead to the message: "... is already put up on the kos list, pending activation.". (The list itself is empty at this time.) After the person logs in and gets the warning, KoS will be active and he appears on the list. Also, you'll see the message "... will now be killed on sight." in Settlement History. Spirit templars will now attack him. While this is a reasonable mechanism, Wurm currently seems to consider all villages of an alliance to be ONE village, as far as KoS is concerned (although KoS is NOT automatically effective for all villages in the alliance). That is why no mayor in the alliance can put a player on KoS as long as any other village still has him on "pending". In addition, the "pending activation" obviously des NOT queue, i.e. even if several mayors set him to KoS, he will not automatically appear on all of the KoS lists after he logs in. He will only appear on the KoS list of the first village entering him when he was offline. So, in order to get him KoS'ed in other villages of the alliance, mayors have to to it one after the other! This is probably not intended.
  19. If any other deeds in the North Crystal Lake area would like to join an alliance reply to this. We have several deeds on this alliance already, figured we might as well cover the entire north coast of Crystal Lake.
  20. Please *please* add a deed settings checkbox for Taming or attach it to something else like "Farming". Right now the only way to allow allies to tame on your deed is to check the box that also says "let everyone steal all my stuff", which is *ridiculous*.
  21. "Over time, the population of every village approaches one. Most players quit, or become mayors. Why fight it?" -- Garis of Wealdin The Northmere Alliance is a federation of land owners based in the northeast of Celebration, and we're always on the lookout for good players. Whether they seek citizenship in one of our villages, or to settle in the northeast, we can usually tell which players are made for these mountains. In general, rather than recruiting lots of new players into one village and spending all of our time trying to keep them happy and motivated, or living like hermits and getting discouraged in our fortresses of solitude, our members are usually deed owners, dedicated specialist craftsmen, or aspiring deed owners. This means we're almost all premium players with some skin in the game, who can appreciate the challenge and pride that comes from building up your own settlement. Our alliance gives us several advantages. Currently, every member of The Northmere is a premium player. If a villager wants to set out and found their own settlement, they can do so with the full support of the alliance. With mostly solo deeds, each of our members can set permissions for other member on a per-person basis, as they see fit. We don't have rules telling you what you have to contribute or what to do with your deed. For example, if a member want to give one someone mining access for a week, that's up to them. Our ranks include priests of Magranon, Fo, and Vynora. We have access to every major resource, and several rare metal types. We tend not to price-gouge one another, and none of us needs a handout. We also have high expectations of our our members. We want them to be active, intelligent, and of reasonably good character. We don't recruit part time occupants of Celebration, but only players who are committed to living here. Since nobody can turn off the /alliance channel, we expect people to conduct themselves in /alliance chat according to the rules that govern local chat. We save the rowdy, offensive, and wildly inappropriate talk for IRC, and have a system in place for resolving the rare conflicts that pop up. If someone needs to leave, for personal reasons or to get some space, or if they lapse for a while due to RL, they can come back. As an alliance, we work together to develop infrastructure in our region, especially roads, highways, tunnels, towers, ports, and mines. We keep a good balance between progress on the home front and development of our region. If this sounds like a community you'd enjoy, drop me a PM on the forums, or send a message to me, Liviella, Nicefrog, Crick, or Eldris in game.
  22. Basically with there being PMKs on epic and vast amounts of villages across Freedom, I think it would be nice to have these Alliances or Villages represented by something, an emblem or a logo. Upon joining a village, or an Alliance this logo or emblem becomes something you bear on lets say armour, shields, bardings, flags, banners etc. For example the crusader cross on this horse. Or the crusader Logo on this shield; Its probably a risk giving players control over their own emblems as some of them could end up looking just downright silly and I know it might be easier said than done to have players just upload their own images into the data base, not to mention finding a place for them to fit on the textures of armour and bardings etc, but if it really worked I think many players would kill for something like this, to represent their community or just show it off. I think something like this would perhaps have to be limited to the larger Alliances or Villages due to the sheer number of villages there actually are around the maps and servers. Maybe something that needs to be bought via a trader perhaps. Regardless its just a cool idea I had in my head which I think people would like, im sure given more thought it could be vastly improved on.
  23. hello im Nume/Tpikol and im looking for an active village to join,or an alliance i can join with my own small deed,so what i want,is nice people to talk to and work with in projects. my skills worth mentioning are 77 carpentry,76 woodcutting,4x mining,4x masonry,59 digging and 80 lagging reply here, or contact tpikol ingame