Search the Community

Showing results for tags 'all about PVP'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 1 result

  1. My suggestion would be to setup a new server with Rapid PVP. All skills available from the start at level 25, using the Epic curve for grinding further- No dull grinding up from 1, you are useful immediately, can ride horses, ride some boats, kill most mobs, enchant, tame etc etc etc Premium Only, 2 random affinities per player - one of which is lost on death - Speeds up skill gain, every kill gets you a new affinity, guaranteed (as nobody has less than 25 FS) One large map, full raiding/draining --> No home servers, no safer areas - no need to grind up to 25, you start with decent skills No sleep bonus - you want to sleep? this is PVP not SimCity - there are enough skillgain options already Only lose FS on death, no other skills lost - only armour lost, not items - why penalise anything but FS?, this is a PVP server - this will take the focus off needing to have people continually creating stuff Start date at least 2 weeks in advance so you have time to get organised Yearly map and skill reset --> From the start, everyone knows the deal At the end of the year, full public honours for best fighters/kingdoms/highest achievers - maybe some unique no drop items for the top performers that are allowed to be carried forward to the next reset like MBOK and Titles etc Others I thought about :- The starting skills increase by 5 for each subsequent month after server start No new players can start after month 10, they need to wait for the restart - this happens in other MMOs as the server draws to a close In my opinion, this would do the following :- Raise decent money for Wurm as Premium Only You get value for your Prem time as you start with decent skills The focus is less about grinding and more on learning the tactics behind how to PVP Instant active PVP - no more having to travel for hours to pick a fight No penalty for late comers as the later you start, the more skills you have Makes it much more exciting and sellable to the wider (non grinding maniac) public Negatives I am sure there are hundreds as I realise that there are lots of holes in this, but I will let everyone else decide on that. Just please bare in mind that anyone of the above items can be removed/altered/tweaked - I am just trying to set the wheels in motion. Edit: agreed with comments so far so changed the armour to drop also