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Showing results for tags 'agos modloader'.
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Hello everyone! Recently we had the need to query our database for inactive players and the corresponding deeds. To make this task easily accessible without the need of database knowledge, I wrote this small handy mod to help with that. You can configure the minimum days of inactivity in the properties file. You can also disable the mod in the properties file by setting the "active" property to false instead of the default true. What this mod does is essentially a lookup in the database for which players are inactive for the minimum amount of days configured and then dumping the information into a formatted textfile in the server root folder. If the mod is set to inactive, it will clean up after itself and delete the textfile from the server root folder if it exists. It will never, at any point, write anything to the database. It just performs a safe lookup through the wurmplayers.db and wurmzones.db The collected informations are: Name of the player Total days played (if 0 the player has just played less than 24 hours) Total days inactive Name of the deed the player is the mayor of Download from Github: https://github.com/Jhary/InactivePlayerMod/releases Usage: Download the mod Unzip the contents of the zip file into your server mods folder Make sure its active in the properties file and set the inactiveDays property to a value of your liking Run the server .... Profit (you will find the output file in the server root folder) The mod does collect the data on serverstart. Please report any bugs you may encounter. I hope it helps some of you people Source code can be found on its Github Repository Known problems: fixed As long as the mod is active, its currently not possible to login. Your database will not be harmed by this. I am investigating the issue currently.
A server mod to add a stable master on the server-side which can exchange animals for animal tokens which can then be loaded onto boats for transport. It requires the latest version of Ago's server modloader, v0.18. Trade/Sell On Personal Merchants Added in version 0.4 it should now be possible to trade animal tokens and thus animals. Server transfers Added in version 0.3 is the ability to transfer animal tokens (and the associated animals) between servers. I would consider this capability beta and in need of further testing as if there is a bug it can make a mess of the database on both sides. If you intend to use this feature please wait until more testing occurs or use only for test. The other features from 0.2 haven't really changed outside of resizing the stable master payment dialog. I consider this functionality to be stable and released. I will update this post when testing completes on server transferring. Note that brands and village permissions are lost on transferring animals attached to tokens because they are tied to villages that don't exist in the new server. In version 0.5 additional server transfer logging has been added and there is an option to disable transfers but if a player transfers with tokens on a boat (despite the warning) those tokens will be lost. Tokens on the player will be available when the player comes back to the originating server. This mod was created because I thought it was an interesting idea when I read Razor's request in this thread. I am providing it for no charge and have removed all donation links. Release Latest Release on github Readme on github Changelog on github Credits ago for making the modloader, posting all his code, and posting useful information about wurm unlimited modding. It was very helpful. Razor for requesting the mod, showing there was interest and providing good ideas. Instructions (Copied from Readme link above) Download StableMaster.zip Extract StableMaster.zip into Wurm Unlimited server folder (for example, C:/Program Files/SteamLibrary/SteamApps/common/Wurm Unlimited Dedicated Server). The StableMaster.jar file should end up in mods/StableMaster/StableMaster.jar. Optionally modify the properties. Start the server and connect. Effects (Copied from Readme link above) Adds a new NPC to the game, Stable Master. By default the Stable Master is assigned an auto-generated template ID. This can be overridden to set a specific ID by setting "specifyStableMasterId=true" and setting the ID as "stableMasterId=". You can right-click the Stable Master while leading one or more animals and use the "Exchange animal" action to have the animals exchanged for Animal Tokens. There is a fee (configurable) associated with exchanging each animal into an Animal Token. The Animal Token weighs what the animal weighs (which can be excessive). There are configuration options to limit this to a minimum ("animalTokenMinimumWeightGrams") and a maximum ("animalTokenMaximumWeightGrams") value. Note that the maximum is applied after the minimum in case the minimum is larger than the maximum. The Animal Token takes up the volume of a corpse by default but is configurable (X, Y, Z in centimeters.) By default the Animal Token is assigned an auto-generated template ID. This can be overridden to set a specific ID by setting "specifyAnimalTokenId=true" and setting the ID as "animalTokenId=". You can right-click on the Animal Token and use the "Redeem animal token" action to turn the token back into a animal at your current location. The Animal Token can be loaded onto boats by activating the token, right-clicking the boat and selecting the "Load animal token" action. By default the token cannot be loaded onto rowboats or sailboats but this is configurable with 'enableSmallBoatsLoad=true'. The Animal Token can be unloaded from a boat by right-clicking on the token in the boat inventory and selecting the "Unload animal token" action. Disabled by default, there is an option to enable directly right-clicking on a led animal and using the "Exchange animal" action for no cost. To enable set "enableNoNpcExchange=true" Video Youtube video showing partial usage from an early release when it uses mounts not lead animals (I need to update this at some point but it takes time to make good short videos): Have fun! -Tyson
This is the initial release of a client mod to allow client-side changing of weather (without being a GM) and toggling of grass or tree/bush rendering. It requires Ago's client and server modloaders. Latest Release on github Readme on github Changelog on github Background I created it for my own benefit as I am new to Wurm, playing on a solo server, and I wanted to be able to avoid a bit of frustration trying to plan out some terrain modifications and find objects dropped on the ground like arrows, etc. I'm releasing it in case anyone else wants similar functionality. I don't have a ton of time but if you have change requests let me know. Special thanks to: ago for making the modloader, posting all his code, and posting useful information about wurm unlimited modding. It was very helpful. bdew for making several mods I use and also posting the code. joedobo for posting useful information about modding wurm unlimited. Instructions (Copied from Readme link above) Download ClientRenderTweaks.zip Extract ClientRenderTweaks.zip into wurm unlimited client folder (for example, C:/Program Files/SteamLibrary/SteamApps/common/Wurm Unlimited/WurmLauncher). The ClientRenderTweaks.jar file should end up in mods/ClientRenderTweaks/ClientRenderTweaks.jar. Startup Start the Wurm Client from Steam and enjoy! Youtube video showing usage: https://youtu.be/R319zCWkSVM Have fun! -Tyson
This is a client/server mod to add quality and damage information to the tooltip when hovering over structures (walls, fences, bridges, etc.) as well as ground items (forges, carts, tents, single dropped items, etc.) It requires Ago's client and server modloaders. Updated May 20, 2016 to version 0.4. Requires the newest client (0.4) and server (0.19) modloaders and uses bdew's ModComm API to send the data between the client/server so it no longer creates chat windows if you are missing the client. 0.3 still works with the older modloader if for some reason you can't update. Latest Release on github Readme on github Changelog on github Background I created it for my own benefit as I am new to Wurm and was annoyed having to hit examine to see how a structure I was imping was changing. I'm releasing it in case anyone else wants similar functionality. I don't have a ton of time but if you have change requests let me know. Special thanks to: ago for making the modloader, posting all his code, and posting useful information about wurm unlimited modding. It was very helpful. bdew for making several mods I use and also posting the code. Also for making the ModComm API and updating this mod for it. joedobo for posting useful information about modding wurm unlimited. Instructions (Copied from Readme link above) Client Installation Download QualityDamageTooltipsClient.zip Extract QualityDamageTooltipsClient.zip into wurm unlimited client folder (for example, C:/Program Files/SteamLibrary/SteamApps/common/Wurm Unlimited/WurmLauncher). The QualityDamageTooltipsClient.jar file should end up in mods/QualityDamageTooltipsClient/QualityDamageTooltipsClient.jar Server Installation Download QualityDamageTooltipsServer.zip Extract QualityDamageTooltipsServer.zip into wurm unlimited dedicated server folder (for example, C:/Program Files/SteamLibrary/SteamApps/common/Wurm Unlimited Dedicated Server). The QualityDamageTooltipsServer.jar file should end up in mods/QualityDamageTooltipsServer/QualityDamageTooltipsServer.jar. Startup Start the Wurm Dedicated Server and Wurm Client and enjoy! Youtube video showing usage: https://youtu.be/spJjviVnx-A Have fun! -Tyson