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Found 5 results

  1. Hi, Someone wanted a mod that gives players cash and karma for being online. Here it is. Features (v0.2): Configurable amount of cash (iron) each player gets for being online Configurable amount of karma each player gets for being online Configurable payout interval Checking for unique steam id to prevent multiple alts farming coins and karma Features (v0.2.1): Updated for WU 1.8.0.X Just drop it in and enjoy. https://github.com/whisper2shade/TimedPay/releases/latest If you encounter any problems, please open an issue on github (preferably) or reply to this post. Have fun, whisper2shade
  2. Hi, I have created a simple discord relay mod that connects the kingdom chats to a discord server. Features: Sends all messages from kingdom chat to the appropriate kingdom text channel on discord Sends all messages from kingdom channels to appropriate kingdom channels in wurm Planned features: Support for villages and alliances Auto creation of village channels and proper permission management for users to read them on discord Discord user to wurm player linking Requirements: Discord server needs to have has text channels for all kingdoms with the same name as the kingdoms in game. Discord bot user (https://discordapp.com/developers/docs/topics/oauth2#bots) with an auth token Ago's mod loader v29.2+ Don't forget to configure the mod in the DiscordRelay.properties Current version is v0.2 You can find the release here: https://github.com/whisper2shade/DiscordRelay/releases/latest If you encounter any problems, please use the issues tracker on github (preferably) or reply to this thread. Have fun, whisper2shade
  3. Quality Level Limit Mod for Wurm Unlimited A very special purpose mod that allows to limit the quality level of items obtained by several actions based on the corresponding skill level of the player. Adding the quality limit to other actions may be added on request. Actions for which QL can be limited (can be disabled separately in the properties file): Foraging & rummaging Botanizing Digging Picking flowers Harvesting farms Picking sprouts Harvesting trees Harvesting bushes Chopping trees Cutting grass Cutting grass around trees Surface mining (including gems, etc.) Mining (including gems, etc.) Fishing Requirements: Ago's Mod Launcher, version 0.43 (Wurm Forum page) Intended for Wurm Unlimited 1.9.1.5 As always with modded content, I rid me of all liability. Although the mod is non-invasive and can be removed at any time without any effect on the world, make a backup. Just to be sure. get it here GitHub page Installation: Just extract the contents of the .zip file into the mods folder in your WurmServerLauncher directory. If you don't have a mods directory, you need to install Agos's mod launcher.
  4. Accelerated Forestry & Gardening (& Farming) Server Mod for Wurm Unlimited This mod allows to speed up the growth of trees, bushes, fruit (and other harvestables), hedges, grass, kelp, reed, flowers, trellises, herb planters, fields and to refresh foraging and botanizing for tiles that allow it. Every action to start a task consumes a certain amount of a watering or fertilizing item. After the action is performed, a certain time span is required for the task to be performed. After the task has been finished, another task can be started for that tile/object. While there can exist only one task for a particular tile/object at a time, the number of simultaneous tasks for different tiles/objects is potentially infinite. The default items for watering and fertilizing are water and ash, respectively. Possible tasks are (if enabled, actions use and increase either the forestry or gardening skill; the skill governing an action is indicated in parentheses): Make trees and bushes grow by watering them. (forestry) Make hedges grow by watering them. (gardening) Have trees and bushes grow fruit (or other harvestables) out of season by fertilizing them. (forestry) Increase the grass height on grass and tree tiles by watering the ground. (gardening) Grow (random) flowers on a grass tile by watering it when at maximum height. In contrast to conventional flower growth, all flowers have the same probability. (gardening) Make kelp and reed grow by fertilizing them. Note that there is no visual indicator of height for these tiles. (gardening) Refresh the ability to forage and/or botanize tiles that allow it by fertilizing them. (gardening) Make trellises grow by watering them. (gardening) Make (planted) trellises (except ivy) harvestable out of season by fertilizing them. (gardening) Make herb planters age faster by watering them to reach the age at which they can be harvested. (gardening) Make herb planters harvestable by fertilizing them when at the right age. (gardening) Make fields grow by watering them. (farming) Make underwater fields grow by fertilizing them. (farming) Almost every aspect can be modified via the configuration file. Time required by tasks and polling interval (see below). Cost, time and item required for actions. Influence of skill, item quality and age on task time, action time and action cost. Failure chances and random time variations, optionally influenced by skill level and item quality. Other options are: Block certain actions or tile/object types. Show status on examine if a task is enqueued for the examined tile/object. Enforce a cool down time for an object or tile after a task has been finished. Continuous growth until some age or height limit is reached (conventional step-wise growth after that). Age limit for trees and bushes. Gain skill for performing actions. Persistent task list when shutting down the server. Obey tile protection. Active protection against conventional server poll for tracked objects. Use the original growth functions with all related effects and chances. Optional deactivation of the vanilla timer-based field growth mechanics. Task time can be defined by a base time and several multipliers for task type, object/tile type, species, age, modifier (normal, enchanted, mycelium), skill and item quality. The time required to grow a tree, t, is TaskTime < t < TaskTime + PollInterval where TaskTime is the time required for a task as specified by BaseTaskTime and a collection of multipliers. TaskTime = BaseTaskTime * task_multiplier * type_multiplier * species_multiplier * age_multiplier * modifier_multiplier * skill_multiplier * quality_multiplier Multipliers can be tweaked separately for all kinds of conditions. For more information, see the mod's properties file. Other information: Accelerated tree and bush growth ignores all related effects that otherwise would be invoked when a tree or bush grows.* Accelerated fruit/harvestable growth ignores seasons. Accelerated grass growth ignores seasonal growth rates. * Such as tree death & self re-plant, mycelium decay, killing area checks for oaks and willows, sprouting to nearby tiles, mushrooms, etc. These effects still occur, but at a normal rate. Planned features: What else could need acceleration? Any suggestions? Requirements: Ago's Mod Launcher, version 0.43 (Wurm Forum page) Intended for Wurm Unlimited 1.9.1.5 As always with modded content, I rid me of all liability. Although the mod in non-invasive and can be removed at any time without any effect on the world, make a backup. Just to be sure. Get it here GitHub page Installation: Just extract the contents of the .zip file into the mods folder in your WurmServerLauncher directory. If you don't have a mods directory, you need to install Agos's mod launcher.
  5. Fairytail Island Created by Mavis/Sprigor Website: http://fairytailisland.boards.net/ Team Speak: jonnyboy3581.ddns.net Special Thanks to Miretta for the Custom Earthland Map! What is Fairytail Island? Fairytail Island is a Wurm unlimited Server Based of a Popular Anime called Fairy Tail! Using the Earthland Map of Fairy Tail and with the help of Miretta, we created a world very Similar to the design of Fairy Tail. Does this server have PVP or Just PVE? This server is a PVE world with a PVP Island. It also has "Hunt of the Ancients(HotA)" Events. Is this server dedicated? How long will it be up for? Fairytail Island was created as a place for players to join and play for a long time. It is dedicated and Open 24/7, 365. What kind of events does this server have? Fairytail Island will hold Unique Slayer Events, HotA, as well as Special Exp Events. (More Events to Come) What is the current server setup? Right now the Server is; 3x Skill Rates 5x Action Timers 15,000 Creatures with 35% Agreesive Plant Growth is set to 24hrs for full cycle We have a custom map, 4k by 4k Deed Costs are 50% OFF Deed Upkeep is On and Normal Starting skills is 1, Characteristics are set to 20 Mods are active on Server (see Mod Section Below) What kind of Mods does the sever have? Fairytail Island has quite a few mods actually. All of them to improve the way of life in Wurm. Current List of Mods; Bounty Mod (Mobs Drop Money Upon Death) Creature AGE Mod (Mobs age faster until They are of Adult Age) Creature Mod (Custom Creatures have been added to Server as well as few Reskins) Creatures On Water (You can now Lead Many more animals over water; Ex: Cows, Bulls, Sheep, Chickens, etc) Crops Mod (Plants will never Wither Away) Digging Like Mining (All Dig actions that put items in your inventory now drop them to ground; Ex: Clay, Tar, Dirt) Mailbox Mod (Mail now costs NOTHING to send. You may still COD Players) Meditation Mod (You wont fail meditating, and The 10 Tile Distance Limitation was removed.) Skill Fix Mod (Characteristic as well as normal Skills now correctly gain exp according to Server Rates) Spells Mod (Priest Limitations have been removed, This includes Building, Crafting, Skill Rate Penalty and Spells required Linking have been set to 90 Favor) Upkeep Mod (All Deeds now cost half price to Expand, Resize, and Deed) Ago's Client Mod (This is required to see the In game Map as well as Custom Graphics) **** Requires Ago's Client Mod Loader ( Click Here To Get It ) **** How active are the Staff? I am on Everyday. Be it my Main GM account or my Secret Leave me be account Will I be accepting more staff? Of course! We are planning to accepting Applications for Staff as well as CA Players. (some people will be personally asked for a spot based on what we see in game) How is money earned on Fairytail Island? Like most servers you can gain money from selling Items of High QL to the Traders in Spawn, Earthland HQ. Money can also be gained from Events held by GMs and of course Hunting Mobs and Selling Loot. Is there an Official Staff List? Staff Team Mavis (Dev: Owner) Precht (Arch: GM) CA Members Sprigus -More To be Added Later!