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Found 7 results

  1. https://www.wurmpedia.com/index.php/Siege_shield Atm siege shields dont see much use if at all. They are slow, ungainly, and afaik cannot be loaded/picked up. Let alone if they even work against pve archery. Granted one rarely needs even a portable shield outside of pvp with archers; though, even in pvp siege shields rarely show. Fence/walls are far easier to throw up. However, the increasing number of pve archery and long range direct fire enchants is going to mean a need for various forms of protection from such. Imho siege shields need to be easier to deploy. Faster drag speeds and/or being able to unload. Perhaps even a little easier to make.
  2. From the mind that brought you sandwich trees and strapping snakes and badgers to swords and shields respectively comes... A use for the turret skill!
  3. Not looking for gunpowder-laced explosions (though awwwesome); however, some degree of animation for walls collapsing and stone debri flying. EDIT: Granted on the matter of explosions... there IS magic.
  4. Hey Everyone! >https://www.youtube.com/watch?t=45&v=kfVsfOSbJY0 As you may have noticed, the weekly news has now moved to a Friday. In the past, Thursdays were the best time because Johan could deal with feedback on the Friday after the news came out. Now, however, I am much more available to do that on weekends rather than Fridays. It also gives the developers an extra day to submit news for the week! Sorry this was unannounced. I meant to mention it last week! This week the developers have been scaling back development in time for the Easter Holidays but there have still been things going on behind the scenes with feature implementations and tweaks. There are no major feature announcements today. Without too much delay, here's the news... Elevation Trader Reimbursements As everyone is aware, the reset for the Elevation server is fast approaching. To facilitate the transition players are now able to request reimbursement for traders that they own using the in-game /support reporting system. These traders will be removed and reimbursed at a value of 20 silver coins each. To qualify for reimbursement a trader must either: Be located on a deed (Reimbursement to Mayor or designated alternate) Be located within a house (Reimbursement to Writholder or designated alternate)Traders not meeting either of the 2 above requirements are not qualified for reimbursement.Players will have until April 8th to make claims after which all traders will be removed from the server. Original thread for this can be found here. Elevation Map Under Construction One of the tasks the development team have been working on is the new map for Elevation. I don't have any detailed information yet but as mentioned previously it is planned to include a central landmass with smaller islands near the borders with the existing home servers. Don't forget that "small islands" in this case could turn out to be pretty big relative to what players are used to on Elevation. War Machines Implemented After an initial introduction on the Challenge servers, the Trebuchet, Ballista, Siege Shield, Spike Barrier, Magical Turrets and Archery towers were implemented on all servers, although the towers do not attack enemies (except KoS players on PvP servers). There were a few issues to begin with whereby players were able to block each other using siege shields on the PvE servers, although they should now be easier to push and pull to avoid this. The game rules were amended to make it very clear that it is against the rules to "block access to deeds, merchants, or structures not belonging to you" or to "intentionally create player traps", using siege shields or any other method, on the Freedom cluster (excluding Chaos). Initial feedback showed that the trebuchet was overpowered at first so there is now a delay in firing it to make it more reasonable. Xanadu and Chaos Map Dump Progress We are hoping to use various methods of distributing the fresh map dumps of Xanadu and Chaos soon. Our primary distribution will be in the form of a Google Maps style interface as part of the Wurm site, possibly even with map markers for the start deeds etc. and the potential for more information to be added over time. Many thanks to Mamadarkness and MaxC for working on this over the past week! We also expect that some players will want to be able to download the image file itself for use in community maps, or to re-host on their own servers, or to view offline. We hope to make the map dumps freely available as torrents. If you have a specific need for the raw file (to make a community map, or to re-host it on your own servers) you may also message me once they are released and I will send you instructions on downloading the raw image file. A direct download link on our own site would be our favourite option but at the moment there's no way we would have enough bandwidth. The files are pretty big indeed! Bridge Debugging Continues There is not much to say about bridges right now other than they are coming along nicely and debugging is going very well. We still expect that they will be released in mid-April for all to enjoy! Bridges still very much under construction! Click for a larger version. Successful Treasure Hunt Congratulations to all who took part in the latest Game Master organised treasure hunt which took part on the Exodus server last Saturday. The turnout was really great and I hear it was well organised so good job all round! I also heard that some people enjoyed exploring a new server they had never been on much, or at all, before even if they didn't win one of the big prizes so that's great to hear. Stay tuned for future treasure hunts on other servers and in different timezones! PR Team is Recruiting Would you like to help write the weekly news, publicise Wurm, maintain our social media pages and much more? Consider volunteering as a Public Relations Assistant! You can find the full recruitment thread here. There is no closing date but I expect to start appointing people within the next week or two. Happy Easter And last, but by no means least, Happy Easter Wurmians! Whether you celebrate Easter the traditional way or you just want the excuse to eat tons of chocolate, or whether you don't celebrate it at all, we hope you have a great weekend. That's all for this week, Happy Wurming!
  5. It occurs to me that although animals have been discussed as weapons, armor, and shields... we havent really gotten into the implications of using them as ammunition. Rather the usage of corpses as ammunition... not that Im against the usage of "live" animals. Its just all ones and zeroes afterall. For example cows and catapults... >https://www.youtube.com/watch?v=JQ8jGqdE2iw Psychological impact, disease, and a few hundred pounds of meat dropping on top of one is for practical purposes the same as a few hundred pounds of rock. Granted atm afaik theres no impact corpses have on animal disease ingame.
  6. The current menu status is becoming more and more bothersome, granted the intent is understandable. However, it makes some activities even more of a pain in the wrist... literally. One click-crazy, menu-hopping activity in particular is loading, winching, and firing catapults. Some sort of keybinds would be awesome: Load, Winch, Winch#, and Fire. Current max range of a catapult is fifty tiles, and the minimum number of winches before firing is ten. Adding keybinds shouldn't have a large impact on pvp, since the dmg and accuracy is fairly skill reliant anyways. Not to mention the action timers that already exist. Keybinds will just save some wrists and the tedious-ness.