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Found 46 results

  1. I seem to remember coding being added which would resolve the issue of becoming diseased when riding a cart and/or wagon. (When wagons were implemented) After spending roughly 30 minutes on my cart with two hitched horses I am getting "You scratch yourself. What did you catch now?" This wasn't an issue again until recently. As such, I thought I better check my four hitched bison on my wagon, and they are also diseased. (Front passenger and rear driver side bisons are diseased if it helps) I also had 8 fresh five speed horses die on enchanted grass while hitched by two's to carts. The carts were parked three tiles away facing a building, which left one additional tile in between the horses and the building. When the horses died (they were mature by the way), their corpses appeared in the building, 3 tiles ahead from where they were hitched. This leads me to believe there is a positional issue and they starved to death. I've also had hell horses disappearing and/or dying when hitched to a wagon parked on enchanted grass. All within the last month. I thought I better mention it, so someone could look into it. Feel free to contact me and I would be happy to show you the area which I am describing. P.S. I'm not looking for any compensation. Just letting you know what I have experienced.
  2. Ok, So it has always been a problem to unload ships. Considering this, I think it would be a good idea that the distance from the ship was lengthened so that it was easier to load and unload a ship. Also to make the cart or items visible from a longer distance while on your boat. Not too crazy long but enough that you don't have to park your cart in the water and your boat on the dock. Also make it so you can access your ship hold from anywhere near your ship, not just one or 2 spots. If you are close enough to get an examine menu then you should be close enough to access it.
  3. Grandma Ulvi?! Ulviirala entered through the portal to Wurm on day of the Ant, week 4 of the starfall of Dancers, 990. [18:51:24] It is 14:51:23 on day of Sleep in week 3 of the starfall of Diamonds in the year of 1049. She's a dancing 59 year old Wurmian, shakin' it, and carrying felled trees on her shoulder with lots of body strength! This is my first try at patching together a merchant ad and trying to come up with fair general prices. Let's see how I do! Ulviirala does live in Ussta Delmah on the Flamgra'in island in the far northeast of Independence. That is C24 on the in-game Map and 59x 4y community map. My timezone is CET/CEST (shiny link!), that's AEST-9, GMT+1, EST+5, PST+8, to list just a few. Due to DST in summer between the ends of March and October, that's AEST-8, GMT+2, EST+6, and PST+9. My in-game hours vary, but you can mostly expect european daytime hours, I do also like the Oxford comma. All items usually come at a little bit higher QL than advertised, sorry about that :/ All items that cannot be mailed via COD can be picked up either at Ussta Delmah (refer to the maps/links above), or if you're on foot, horse, cart, or wagon, I will meet you at the main land near Flamgra'in free of charge (green delivery zone). I can do deliveries, but for the amount of time that sometimes is required, I do charge a delivery fee. If you feel like it's going to cost too much, you will need to look for a merchant closer to you, I'm afraid. They're hiding everywhere though! My charges are as follows, please look at my delivery zones map for reference! And I do hope the numeration helps with colour blindness No delivery to Chaos because I'm a wuss Can be picked up at Ussta Delmah (C24) or Targoviste (E24) (northeast corner)Only coastal deliveries on other servers than IndependenceLand inwards delivery on Independence possible by agreementOrders worth 9s or more - Free delivery#0, Green zone - Free delivery#1, Yellow zone - 20c#2, Orange zone - 40c#3, Red zone - 70c#4, Purple zone - 1s#5, Blue zone - 1.5sTo finish everything up and imp it, the earliest to begin deliver is probably the next day after getting everything up to quality! It's very rare that I have everything and everychar ready to leave on a moment's notice. But if I do, I would. I will dedicate all my attention to your order as soon as it is placed, but it will likely need time to get everything ready. I'd also like to take the liberty to wait for favourable winds/weather, time's better spent productively instead of sailing at less than 2km/h for 12 hours. Please do understand the dilemma of sailing! For every ship* (Corbita and bigger) you buy, you can opt-in for any or all of the following extra items (please state clearly which ones you want, or "all of them", don' t be shy! I want you to have them, but also not shower you in crap you don't feel you need!):One fine fishing rod QL90* with a random circle of cunning enchant20x replacement fishing linesOne small barrel QL70, fitting wood type, because you can barrely reach the ocean ground for drinkingOne small chest QL70, fitting wood type, for all your miscellaneous stuffOne small crate QL70, fitting wood type, contains 50 potatos and kindlingOne iron frying pan QL70, for all your nutrition needs, combine fish with potato5x large crates QL70, fitting wood type, Note: To move them around, you need 23+ body strength to use Load Cargo! Otherwise, just leave them in!* Rowboats and sail boats can come with 80QL fine fishing rods, they cannot fit crates or rafts. Quality levels are mostly for longevity. Imp to at least QL72 - 20c (green delivery zone and pick-up only)Rowboat - 1s*Sailboat - 1.5s*Corbita - 6sCog - 9sKnarr - 14sCaravel - 19sLarge crate or raft - 7.5cSmall crate - 5cParts (unfinished ships, ropes, sails, rigs e.g. by agreement)Free repair and re-imp** of all ships bearing my maker's mark.* Rowboat and sailboat deliveries only to green or yellow zones, or pick-up at Ussta Delmah or soon near FM/Freedom Docks, unless the total order is around 5s or more. ** Whenever I travel and I am in your area, you can get a free repair and re-imp to at least QL72. Or you can visit me at Ussta Delmah on Independence (C24) when I'm home. To see where I am, look at my forum profile feed. I'll try to keep it up to date! If your ship turns rare, congratulations! If your ship turns supreme, I will be slightly jealous of you. If your ship turns fantastic, I will murder you and get stinking rich I will be very happy for you! No, really... I will ask for nothing Since I've been made aware more than once, that the prices I ask for my ships seem to be way too high, I thought I might include some thoughts about my pricing. I know that you often see offers on the forums for much less, Corbitas for 3.5s, Cogs for 4s, Knarrs for 9s, Caravels for 10s. But often, those offers stem from wanting to get rid of something useless, and a lot of the time, delivery is not even an option. You can pick up a ship with anchor, lock, sometimes not even key, at any QL, and that's it. I do not want to be the cheapest dealer around, I do not want to sell as many ships as possible, I don't want to sell them as fast as possible. There's a whole lot more effort going into building a ship than is immediately obvious. If you want to supply yourself you need a farm to begin with. A farm requires a relatively flat piece of land of ample size, depending on your farming skill, to get a reasonable harvest of wemp and cotton. Cotton needs to be spun into string, string needs to be woven into cloth, and then tailored into sails - requiring a decent amount of Cloth Tailoring skill. Wemp needs to be spun into ropes - requiring a decent amount of Ropemaking skill. Although the prices are reasonable enough to buy these resources from a local farmer instead. You will need a couple times more wemp than cotton though. Most importantly, and often underestimated, you will need to maintain a healthy stand of trees. Depending on what ships, and how many ships you want to build, and how often, perhaps even a decently sized forest. Requiring you to pick sprouts regularly and always replant as you cut down and chop up. Having low skill on Forestry and Gardening, does not help your cause here. Once you hit 30 forestry, your hunt for sprouts is becoming heaps easier because of mouse-over information. If you want to train your Woodcutting skill, you will want to only cut down overaged trees! With a CoC enchanted QL1.00 hatchet, you'll do 7 damage per action (sometimes 8 if it's in full repair), enabling you to chop 13-14 times before switching to your high QL hatchet. The latter massively raises your chance of getting a tree QL equal to your woodcutting skill, while the former gets you the most skill points out of it. A very old tree takes 10-11 damage per action, meaning only 4 chops before switching. Besides attaching the parts in excess of thousands for a caravel, you will also need to craft them first, sometimes in multiple steps (tree -> log -> shaft -> peg e.g.). You will also want to spend two or so hours to improve single parts like masts, large and small tackles, or keel sections to 50+. It gives good skillgain and doesn't make you try 500 times trying to attach them later. You will need to find a lead ore vein, mine at least 20 pieces of it, to make an anchor. Ideally, at least I feel like it, you will want to mine more lead to improve the anchor to a decent quality. And cover any losses for failing to create it with low blacksmithing skill. You will also want to have trained some locksmithing, to be able to craft boat locks on large anvils, improving the large anvil further improves your chance at creating. Wurm is not fun creating items at 6% chance! And as the one but the last step, improve the boat. Finally, load everything that comes with it, and go deliver it. Sail hours on end to wherever your customer is, who may be without any boat or ability to pick it up themselves. And don't forget to transfer ownership in the vehicle management settings So, like with most other things, there's initial effort you have to go through. When self-supplying, you need a whole lot of skills, which makes the initial effort sheer gigantic. But building ships requires you to also make a fair amount of continuous effort. Woah! That was a load to chew! Only a few reasons I quickly managed to fathom into words, there's the whole sentimental part as well, but let's not build the wall of text any higher! I'm not yet overly confident to guarantee enchantment strengths, but I think I will be able to cast 70-ish strength spells on items. Seldom 80, but I did have the one and the other 90 lucky cast. Circle of cunning - Increases skill gained on tools and water (Tailoring or Pottery e.g., doesn't work for Blacksmithing) or resources (log, lump, clay e.g.)Wind of ages - Shorter action timers, alike circle of cunningFrostbrand - Weapon enchant, causes additional frost wounds when hittingAura of shared pain - Armour enchant, reflects some of the damage you takeDemise spells - QL70+ weapon enchant, increased hit chance against certain types of creatures. Does not shatter items, (I can't make QL70 weapons yet)Lurker in the deep - Pendulum enchant, enables the pendulum to find special fishing spots Although I'm aiming to be a Mighty Fine Carpenter, I am not one yet.Imping to Quality Levels mentioned below, 10% off the price, as creating items is the smallest portion - imping really takes the majority of time spent on items!If you need imping on stationary items, I'd charge the delivery fee (see above). Alternatively you can Load Cargo what you have, and drop by.Carpentry items QL95 - 2sCarpentry items QL90 - 1sCarpentry items QL80 - 50cCarpentry items QL70 - 30cWoodcutting QL80+ - 1s/100Fine Carpentry items QL80 - 1s (rope tools, looms, spinning wheels, wagons, furniture e.g.)Fine Carpentry items QL70 - 40cMasonry items QL70 - 40cBuilding a guard tower QL70 - 2.5s (one guard per 10QL, but 5 guards max)Leatherworking items QL70 - 30c Exception saddles: 70c Complete set of leather or studded: 1sChain Armour Set QL70 - 1sFarming - QL75+, 80c/kPlate Armour Set ... soonâ„¢Cloth Tailoring ... soonâ„¢Bowyery/Fletching ... soonâ„¢There might be other things I can do for you, for a fair compensation, but do note that I'd prefer to provide finished products rather than churning out raw bulk materials. For example, I can help you create or change digging steep slopes of around 240. Stabbing a band of monsters to death that are bullying you because you can't handle them yet. Odd things. If any questions remain open, feel free to ask them here so everyone can see the answer, via forum PM, or ingame /t Ulviirala at your convenience. Cheers, ~Ulvi
  4. we are located on Release (c-18) we sell .. wagons 1s each..unless in bulk (finished or unfinished) Knarrs 10s each (finished or unfinished) we can leave one item off so you can be creator veggies 70c-1s per k depending on how many you buy delivery is available (depending on your location )
  5. wts wagons 1 silver each veggies 1 silver per 1k
  6. This Is Annoying As Balls. Disembarking a wagon on a tile border with a door/gate on it... doesn't let you re-embark, you have to unhitch horses > push/pull wagon > Re-hitch horses... Just make it so that it doesn't let you disembark somewhere you can reembark...
  7. I've been playing for a month and so far I'd like to suggests : 1. Oven and Furnace should make ashes . Its not logic that they dont . 2. Horses should be able to drag cart small or large and wagon more faster. Its not logic that you struggle as you get attacked on cart or wagon. I mean 4 horses dragging a wagon should be fast.. horses are strong. 3. Tool rack , because its a pain to put tools in chest 4. More animals like llama or goats , so we could have goat milk and make clothing from llama. 5. Body control is so hard to get at 21 .. maybe you could make it more easy
  8. I've suggested this before but once again find myself paring down my friends list for the sake of vehicle security. I would like to give some members of our alliance, but not all, and some members of my friends list, but not all, permission to use my large carts and boats. Right now it's all or nothing for village and friends which forces me to reduce my friends list to only those I want to use my vehicles. Some people you may run into seem like decent folk on the outset, but if we friend each other to keep in touch and converse at a later date that should not automatically give them the right to access my boats, wagons or carts. This should be reserved for people that have proven their intent and trustworthiness, not any random player that throws you a friend request. I suggest changing the vehicle management and permissions to be similar to those of a building writ or mine door.
  9. Wagons take up alot of room loaded in knarrs, and while I'm not sure how it is with caravels (never really explored the limits of their cargo holds) I imagine its similar. Now I'll grant you I don't want something ludicrous like thirty wagons in a knarr, just reduce the space to two-thirds or half of what wagons currently occupy.
  10. So a friend had her ship stolen, it was found later but completely emptied, and she was in the middle of moving to Xanadu. I did some testing. As long as key's on me or my backpack, ANY item I activate gives me the "Unlock" option when rightclicking my vehicles. Hadn't given it much thought until now, when I realized "heeeey... some people, myself included, play with sound off at times". The clicking sound had tipped me off so far all these times but....... ARE YOU TRYING TO HELP THIEVES? I'm gonna assume it's a bug and not intentional. She was pushing her ship through a canal exit and accidentally unlocked it without noticing, and a vulture passed by checking for unlocked ships, magic. http://postimg.org/image/nhwxz8nr3/ Not cool at all, please fix.
  11. Greetings all! Society of Trolls settlement is located on Release at X32 Y11. In our settlement You can buy or order following products: Enchants (Vynora spells): Rule for Order (Vynora spells): 50 enchant power - 90c and 1c for 1 power from 51 to 59 60 enchant power - 1s and 10c for 1 power from 61 to 70 81+ ql Carpentry tools - add 20c Stock, for sale: Merchant "Atman's Carpentry" at RCM (x25, y25, near East Gate) Carpentry: Spindles, Spatulas, Clay Shapers, Fine Fishing Rod (Willow), Grooming Brush, Practice Doll : 51+ ql - 15c oakenwood 71+ ql - 25c oakenwood 81+ ql - 50c oakenwood Mallets: 51+ ql - 10c oakenwood 71+ ql - 20c oakenwood 81+ ql - 45c oakenwood Storages: Bulk Storage Bin - 15c Large Crate - 15c (10+ Large Crates for 9c/each, 20+ for 7c/each) Small Crate - 10c Fine Carpentry: Rope Tool, Floor Loom, Fruit Press, Cheese Drill, Press, Buckets, Barrels, Chests, Armor stand, Racks and other: 51+ ql - 30c oakenwood 61+ ql - 40c oakenwood 71+ ql - 50c oakenwood 81+ ql - 70c oakenwood Wagon 65+ ql - 1s Wagon 65+ ql with 9 Large Crates - 1s90c Fletching: 41 (full quiver) x War Arrows or Hunting Arrows (Maplewood): 40+ ql - 1s 50+ ql - 1s75c Ropemaking: Mooring Rope - 10c Thick Rope - 15c Cordage Rope - 20c Cloth Tailoring: Sheet - 10c Trangular sail - 10c Small Square sail - 15c Square sail - 20c Meditation rug 60+ ql - 30c Fine Meditation rug 60+ ql - 40c Beautiful Meditation rug 60+ ql - 50c Exquisite Meditation rug 60+ ql - 70c Shipbuilding (all ships ql 60+ except rafts): Raft - 6c Small Sailing Boat - 1s20c Corbita - 5s Cog - 8s Knarr - 15s Caravel - 25s Goods: Logs 60+ ql - 1c per log Logs 70+ ql - 1c50i per log (if you buy/order more than 200 logs, then 1c per log) Logs 80+ ql - 2c50i per log Bricks x 500 - 1s (PM for Order) Charcoal, below 30ql x 500 - 1s50c Charcoal, above 30ql x 500 - 2s Planks, below 70ql x 500 - 50c (PM for Order) Planks, above 70ql x 500 - 90c (PM for Order) Support beams x 10 - 40c (PM for Order) Delivery options: Delivery of goods(order) less than 2s is discuss individually If your order more than 2s - Free Delivery For other Woodcutter and Carpenter services PM to Atman on forum or ingame: Woodcutting skill - 83+ Carpentry skill - 92+ Fine Carpentry skill - 79+ Thatching skill - 21+ For neighbors have discount. Thank you for your attention.
  12. Carpentry and enchanting for all your needs. Tools All our custom-made tools are oakenwood for maximum durability. 50ql tools - 10c 60ql tools - 15c 70ql tools - 25c Tools include mallets, spindles, clay shapers, spatulas, grooming brushes and fishing rods (willow). Fruit presses, cheese drills and rope tools up to 50ql. Furniture The items below are delivered 50ql and cedarwood by default. If you have other preferences, let me know. Furniture - 5c Beds - 20c Signs - 0.25c per quality (up to 70) Floor Looms - 15c Item Racks - 10c Archery Target/Practice Doll (Oak) 50ql - 25c 70ql - 40c Containers All containers are 50ql and cedarwood by default. Comes with lock if applicable and desired. Key copies can be arranged. Bulk Storage Bin - 10c Food Storage Bin - 10c Small Crate - 5c Large Crate - 10c Vehicles All vehicles are cedarwood by default, and come with a lock if required. Key copies can be arranged if desired. Boats come with mooring anchor as well. Vehicles can be delivered along with Large Cart, 50ql - 20c Large Cart + 5 Large Crates - 50c Wagon, 50ql - 1s Wagon + 9 Large Crates - 1s50c Small Sailing Boat, 30ql - 1s Ship Transporter, 50ql - 15c 3-speed horses for pulling the vehicles can be provided free of charge. Bulk Goods Planks 1000/1s Shafts* 100/10c Handles 100/10c Pegs 50/10c Tennons 50/10c Hull Planks 50/10c Support Beams* 10/50c *40ql The Temple Square Pieces of Cloth - 1s for 1000 Fo favour, or 10i per point. Door Locks - 1s for 1000 Magranon favour, or 10i per point. Enchanted Tools Pinewood Rope Tool, 50ql, CoC 96 3.6s Pinewood Spinde, 70ql, WoA 54 60c Farms 1s for 1k. Free delivery on orders over 2s. In stock: Cotton 62ql 2000 Wemp 58ql 1000 Rye 56ql 500 Wheat 59ql 750 Garlic 61ql 500 Deer 10c Bull/Cows 10c Horses, 3spd 10c Associated with the Northern Wind Smithworks for all your smithing and masonry needs. Delivery is free for any orders over 2s, or available for 20c anywhere Pristine. 40c delivery charge applies to Release. Payment can be done with Gems (1.5c per ql), Sleep Powders (1.5s each) and Referrals (7s each) as well. Feel free to leave orders here or via PM, on forums or ingame (my ingame name is Thalathras).
  13. well i just tested it myself with someone else and it looks like unlike everything else in wurm,you do need 40 fine carp to continue it so il cancell the orders i didnt send yet and,if u want to order beware. if u still want to buy a an unfinished wagon or a maybe a finished on on deliverance,contact tpikol
  14. Hey Celebration. I have recently decided to start a wagon distributing company. I am a newly established deed in the southwest and need some more money to keep the deed running. I have been given the advise to start a wagon distributing company. So I will be taking orders for wagons. Prices: 1 wagon - no crates ---- 1.50 silver 1 wagon - 1 crate ------- 2 silver 1 wagon - 2 crates ------ 2.50 silver 1 wagon - 3 crates ------ 3 silver Now keep in mind I am one person and a new deed so will not be able to finish wagons in one day. It may take me about a week. At the moment will not be able to have delivery but possibly in the feature. I will try and have the wagons and crates made in advance. Please message me on the forums or pm me in game (Zachariah or my alt Uriah) for your order. Happy wurming. ~Z
  15. Since we now have crates (my favorite part of 1.2) which are bsb's recoded for boats and carts/wagons, I was wondering if we could get a recode job for beds as well. As a bonus, throw in a new craftable item as an oven that would fit in wagons/boats. It would be easy enough to make them take 30 or 40 skill like wagons did to keep them from being spammed if desired. These items would add some much wanted depth to travel in wurm. Comment Bunks/hammocks- right click to log off like a normal bed now and gain sb. Hammock would take 2 net traps+ 2 ropes. Bunks would take standard bed mats. Galleys/skulleries- Serve as an on the go oven for easy food prep. Would have space enough for only 5 pans. Would require less mats then an oven because of smaller size.
  16. after the update wagons can not pass thru Double doors and gates now.. is this intended? ==== update. they have been fixed
  17. Built the wagon and have five large crates, two small one and a few rafts in mine. Just wondering what others put in their wagons for storage, and why? I have rafts in mine as the crates level out quality, so I prefer to have some options to keep the high ql stuff high in the rafts. Other options?
  18. If you drag dirt or anything else directly into a crate which is already full, any and all overflow is simply deleted. Dragging dirt from my inventory into the full crate does not result in loss of the dirt. Not hard to replicate, just fill up a loaded crate and drag into it. Just lost maybe 50 dirt till I realized what was happening. EDIT: Apparently there are more bugs with more than just wagons with full volume. If you drag items that are too heavy to fit, directly from one container to the other, they are also deleted. Seems to be that the game is moving them to the inventory and then attempting to move them to the container, but finds no space, and the items are simply lost.
  19. From here: http://forum.wurmonline.com/index.php?/topic/92108-news-update-work-and-progress-week-49/ Quick copy out of IRC Jenshae: The wagons aren't exactly useful. Faster, great. Jenshae: What about being able to sleep in a wagon so you get sleep bonus? How does a wagon help to make a mobile home? Jenshae: It is terrible Noizhead - if I ever get to log on Jenshae: Wagons are also counter intuitive. They had more animals pulling them because they had bigger loads. Jenshae: Trucks and trailers don't go faster than sports cars. Jenshae: Chariots were faster than carriages (like a cart) and those were quicker than wagons. Now if it were slow but you could: Carry a type of small stove / forge on it and only it.Put a brake on off deed so that it can't be moved.Spawn a temporary 2x2 fence for your animals around it with a lock when you stop.Carry a rowing boat to go fishing. Then it would be a worthy addition to the game. Want four animals and speed? Make a chariot like that. -------------------- Want a ship equivalent? Make a freight cart. Appears to be full of crates, barrels and such.1.5 times longer.High sides.Bit slower.1 passenger.Same storage as a ship.
  20. Carpentry and Fine Carpentry (Fine fishing rod,Grooming brush,Wooden spindle,Wooden spatula,Wooden clay shaper,Practice doll,Ropetool,Cheese drill,Leggat,Signs,Fruit press,Press) 70 QL 30C 80 QL 50C 90 QL 1.5s 95 QL 4s (94 for 3s its the best i can do in fine carp) New Mallets 70 QL 10c 80 QL 20c 90 QL 30c Unfinished : wooden altars: 50ql=30c floor looms: 60ql = 30c 70ql = 50c Impings: looms/wooden altars : 70ql = 50c 80ql = 1.5s 90ql = 3s Reimpings for any tools (including mallets) will be priced using the price for the ql u want minus the price for the ql the item has right now. (imping from 80 to 90ql would cost 1s from example). If u need a building planned Tpikol has 99 carpentry Items will be mailed from deliverance server. for more information or to place an order u can contact Tpikol on the forums or ingame.