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Found 13 results

  1. Can we please get a confirmation on whether or not there will be new end game gear upgrades with all the new patches coming? The usual pattern in mmos is that once you spend months or years dumping all your resources into top end game gear, the devs launch a new end game gear tier as a time and cash-sink to start the grind all over. With the current situation of end game gear being essentially the same for a very long time now, and the small number of players holding a monopoly on scales, etc. Based on historical precedent in mmorpgs, I have been holding off on dumping a dime into gear for a very long time, as a precaution. 1. Are there any plans to implement any new gear tiers? 2. Will there be any changes to world bosses and drops in the near future that would potentially change the drop rate or mat distribution, changing current extremely over-inflated cost of scale and hide armor? As players, it is impossible to make any informed decision regarding gear choices at this time, due to the current gear situation in game and lack of information of what may be coming down the pipeline. The current cost of a full scale set is around 13 gold due to a small number of players controlling the market. This is completely out of the cost range for 90% of the game-base. (I'm not complaining about those intelligent players who hunt world bosses; it is a free market and this is how all mmos are played. Wurm is simply a solo pve based game, so most of the player base is unmotivated in regards to farming boss kills which in itself helps to create the monopoly.)
  2. Snow Lanterns were included in some Christmas 2022 gift packages (Stockings). These lanterns are 80 ql. Thus the opening line is now incorrect ("They are all provided with a quality of 99.") and a line should be added to the History. It would make sense to change the existing History entry to read: "Snow lanterns of 99 ql were given to premium players as a Christmas gift in 2013. Some premium players received an 80 ql Snow lantern as a Christmas gift in 2022."
  3. Please keep in mind that this is an attempt to be all-inclusive. Addition: New elevation map: 6 x 6 KM, with a fair and even distribution of mixed variety terrain. Reasoning: Current elevation is a flat mess and far to large. This size should be big enough to consider the creation of PMK's while still reserving room for template kingdoms and also allowing the new HOTA to work accordingly. Addition: New map should REDUCE the server border range between land and server crossing boundaries. It's a ridulously huge amount of space between server boundaries. E.g. I mean the massive ocean between them. Reasoning: Sailing takes to much of raid time and obviously more PVP will happen by reducing the time required to do so. Addition: A new container, to transport items from freedom-> to epic - ONE WAY. I'll leave it to Devs to decide size limitations of one way item transfers if this is implemented. Reasoning: This will allow the purchasing of items on freedom for PVP purposes on Epic and preserve, if not boost, the economy of freedom. Addition: A univeral transfer of skills and the same skill system on all servers. Reasoning: More deeds will be created as a result since they will be able to take their skills home back to freedom. Deeds require alot of work and skills are gained in the process of creating them. Creating one currently seems like a waste of time for many due to the current transfer process. From my experience of new players wanting to play Epic only, they will leave after a few weeks of realizing their skills won't transfer over even though they have zero interest in playing freedom. From freedomers that now play Epic, I've heard the same complaints regarding the current transfer system. Addition: Universal Karma collection so it is available on all servers. Reasoning: Allowing freedomers and Chaos players from having to grind Karma on Epic. If Chaos wants a new map and Epic wants a new elevation then why not...... Addition: Make chaos a freedom map in order to preserve the history there and we will have one cluster of pvp servers with the new map for Elevation taking over primary PVP real estate. Reasoning: One PVP cluster will introduce far more PVP. Since there isn't a very large PVP playerbase then it doesn't make sense to split them between two server "types", or "systems". Addition: Extend Locate Soul to 500 tiles. Current Epic range seems to be around 200 tiles. Correct me if this has been changed recently. Reasoning: Reduces chances of enemy escape and avoiding PvP. Addition: Give Spyglasses to all players whom have already received one so that they will have them on both clusters. Reasoning: This is a continous complaint I hear from any freedomers who visit Epic and this will be fair to everyone. Addition: Continue keeping the OLD HOTA in place even after the new release post-tweaks, but consider extending the intervals between HOTA start times. Reasoning: Allows more preparation time and to have more players available at the start of the HOTA. Longer intervals allows more time for groups who are wiped to recover and actually be there for the next one. Side notes: and for the Love of Wurm, please: Nerf Truestrike without completely rendering it useless. Give frostbrand to a second priest type. Allow legendary creatures to drop fragments at a "low" rate and "very low" rate for one charge tomes. ( Because Freedom tomes don't transfer to Epic. ) Allow all Valrei rewards in the form of lumps to be changed into fragments. ( Because Freedom tomes don't transfer to Epic. ) Thanks for Your Consideration, Congrats On Reading This Entire Post.
  4. Here's a chance to say what you're looking forward to in Wurm... My favourites are: Malena's 5 new horse colours - I can hardly wait for the little foals to be born! End of year gifts - whatever they may be! Let's keep it positive! What are you awaiting? Have your say here...
  5. Odds n' Ends: 80.40QL Fine Fishing Rod Willow - 71CoC - 40c 80.73QL Oak Mallet - 79CoC 77W - 75c 3.81QL Chisel - 79 CoC - 60c 3.82QL Chisel - 73 CoC - 55c Whetstones: 84.43QL - 67CoC - 25c 87.62QL - 68 CoC - 25c 87.62QL - 80 CoC - 40c 87.37QL - 63 CoC - 20c 87.37QL - 78 CoC - 30c
  6. So, I've been browsing forums lately, as I work my way back in to a playing status for WO. I'm seeing a lot of subtle, sometimes noisy pointers in the direction of changes and content that I have absolutely zero information on. For instance, bridges. They were myth when I stopped playing, though I caught a news update shortly after. I see how they come together, based on a few examples I've seen in my travels. I see that underground dwellings are a thing, now. I cannot express my joy fully in regards to this. I'm really eager to dig in, if you catch my meaning. More to the point: There are many things I'm not sure I'm up to date on. I'd really appreciate some advice and news flashes from the community. What have I missed? ...what is this mailable limit...?
  7. Hello fellow wurmians today I need your knowledge!, One of the greatest mysteries today in wurm online is that we dont really know anything about one of the oldest gods Libila. Suggestions, myths have spread what kind of affinity/bonus Libila really has but none have found proof through testing or searching in the code for it. Follower bonuses/Kingdom bonuses What we do know now is that if u are a follower of libila and part of HOTS you can: 1. Absorb Mycelium that heals a wound and removes the mycelium (no diety required) 2. Fills the Nutrition bar/Food bar while standing on mycelium over a long peroid of time to 99 (max) Priest bonuses We got codes like: deity.enemyBonus = 30.0f; deity.monsterBonus = 20.0f; deity.destroyWallBonus = 10.0f; (At 60 faith and 30 favor it cuts your effective weight in half on mycelium, /wood/road/rock for Fo/Vyn/Mag gods, this should work for either of the gods as far as anyone can tell) But they never check/activate, aswell as the myth about having 10% fighting skill bonus that there is no real proof for either. Wurm Unlimited have a 25% dmg bonus for libila but it doesnt apply in Wurm Online. So what really is Libilas priest bonus?
  8. I am running two dedicated servers in Wurm Unlimited and have two Steam Accounts. It's a pain but for updates I copy one of the servers to a second computer where I run my second account get the client and server updated, then copy it back to the normal host server and that has worked fine until May. With the last update I forgot to change the Steam user account I was running and the end result is that I have a Dedicated Server running 1.0.0.5, but the client for that account is already updated to 1.0.0.7. How can I get the dedicated server to update to the current version?
  9. I sure do miss the weekly updates lets just hope RedBaron comes back soon. I can see where every week might be much when they are not really doing things but getting a steady update on what the developers are doing was sure nice and something i hope continues.
  10. Map Link : Permanent Link If you want to report aditions,disbands,old disbands that i missed or whatever else,you can reply here,on forum pm to me or ingame pm to tpikol.when adding or changing roads,canals or tunnels a little sketch usually make it much easier for me to get it right. i recreated the map from scratch and its not yet finished but im opening this now to start getting feedback. feel free to report any roads,deeds,old disbands,public traders,or whatever else that its not on the map, My current plan for this is to update the map as much as posible for some time and then look for someone else to take over,who will get the source files from me,which i can just make public in case that person eventually disappears the full psd files will be there and there will be no need to recreate from scratch again.
  11. Is there somewhere the pack updates can be downloaded in a zip archive, and then just unzipped on our machine? I am trying to download Wurm on an older computer on a public connection, and the download is taking forever because it is trying to download each image individually. It would be much faster if there were an option to download the whole thing as a single archive, is that available by any chance? Thanks.
  12. Useless updates? Forges: At least 3 times in the past few years. Appearance change did not enhance function for the player. Guard towers: Appearance changed 2 times at least, and now a 3rd change coming. Why? Appearance change did not enhance function for player. Other Eye candy: How many changes do spiders, crocs, trolls etc need? Appearance change did not enhance function or enjoyement for player/customer. More trees, great, no new uses other than walnuts, and those give no enhanced or new function to players do they? Food? I get food from my crops and cooked meat/fish. Updates that have no use or funtion other than changing appearance. Sigh. Now we are going to be getting some "prettier" ships. Are they going to sail faster, hold more? Do the new ships add more function to the game? Bridges! How long have bridges been on the distant horizon? Years, if I recall correctly. What updates and additions have players asked for, for years, and yet time and resources are spent on more eye candy? Sure, we got multistory buildings, looks good, and they seem to have added some usefulness to the game. Planting BSB's seems to have helped usefulness. Here's a thought. Add some more usefulness to the game. More swimming animals. Stop putting limits on livestock and breeding, find a way for those who enjoy breeding and having livestock to have more. Or are you too busy redesigning the 4th, 5th 6th generation of Guard tower artwork? (Why are there animal spawns on impossible to climb rock cliffs? There's a waste of bandwidth/space. Every critter has mountain goat like capabilities on wurm.) Make a new weapon! How about Ballistas? How about Ships equiped with One or more ballista's? Or Wagons with a Ballista...etc. Hitch horses to catapalts or ballista... How about releasing something when it's ready, such as wagons, instead of waiting to release a HUGE update, which most assuredly will result in crashes and down time going on past performances. Smaller releases might make it easier to track down problems when they occur. When having a Q and A session (sadly,only once per year), how about better answers instead of dodging, or maybe's, or the one word we can all count on, "soon". Soon is half an eternity on wurm it seems. Giving a reasonable ballpark date of a month or six months or so would be nice. Example: Question: When is X going to be released? Answer: X is ready to to be released, but we want to wait and release X along with Y and Z. We expect Y and Z to be ready in about 30 to 60 days depending on complications. Someone suggested in game a non aggro server. I think that is a great idea. Would be a good server for new players to skill up on. Then they could sail to aggro servers when they feel they are ready. A similar idea was posted here. Titles or achievements. Rewards! How about instead of a useless graphic that you can do nothing with. The player gets something useful! Example: Say a player hits 50 blacksmithing. They get a very nice tool, such as an anvil, or pelt, high QL (99-100) as a useful reward? Those are my thoughts, ideas, and questions. I FULLY expect much of this post to be flamed, trolled, shilled, or just a lot of bad mannered replies. But, I felt like putting this out there. I'm sure many have the same thoughts as I've written here. Now it's out there. Take it or leave it. (PS, I really don't care if some or all of this has been mentioned a million times before, if so, make this a million and one. If some of this has been mentioned a lot of times before and nothing has changed or improved for the better, then this million and one mention needed to be done. Until "they" get it.) T
  13. keeps freezing when i drop stuff. when going to collect sprouts, if i get to close to the trees i have to use the /stuck command to move away. when i lit my rare oven, the textures failed and it turned black trying to drop some cooked meat to cool down caused the game to lock up and freeze will add more as i discover