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Found 29 results

  1. Hi, We have rules regarding how to handle highways. Is there a possibility to apply similar rules to canals as well? Because cattles can't swim, and boats can't go across a canal above a certain water level but they still can be pulled/pushed, seems the conflict with carts and boats not solved with the changes. I led cattles to Esert from and can't pass at a canal with the cows because the depth of water stopped them. There was no way to fix it because the canal has been deeded, the owner away for some weeks and no digging allowed even for their citizens to fix it. Please don't take this offensive, I know how good is to sail, I am building and use boats too, but I think the blocking of animal transport inside server may be against other people's fun too and has negative effect on game economy. I would like to suggest to add a rule for canals: if they are deeded, that they must have at least one tile width way where people can go across with cattles, but deep enough on other places to go with small sailing boats or knarrs at least. This has some similarity with the goal of the highway rules: deeds cannot block the traffic on important areas. Is there any possibility to do this? Of courese this problem may be solved easier if cattles can be packed to boat or can swim. Regards, Heroic
  2. Now, I'm sure this has been asked time and time again, and there are probably multiple threads about the topic... but I apparently suck at searching, and can't find any. So, here's another one. Apologies. How does one move across the different servers? I know there are Epic Portals to go from Freedom to Epic (and vice versa). I also know that Freedom and Epic are "alternate dimensions" of sorts, each governed by their own "laws or reality", and that upon first using said portals, the alternate-you starts back from zero. I guess before I go further with all this, I should start by asking: are there only two servers, Freedom and Epic? Or does each map in both cluster count as a server of its own? I'm presently on Deliverance, and have no particular interest in the Epic cluster, but I guess the following questions apply to Epic as well, in case someone sees this thread and is wondering what I've been wondering, though in regards to Epic. How does one move about within a cluster? I know one can use boats. And I know that in some cases, one can even swim (Inde/Deli... can you swim elsewhere?). Are there other ways? Intra-Cluster portals? Are boats the only way...? Which brings me to (from the Wurm Wiki's article on Ships): Is this information accurate, or does the wiki need updating? I've heard of people getting lifts... how does this work? I was under the impression that each "map" within a cluster was a server in itself, and thus I take the above to mean that you can't, say, sail from Deli to Exo with someone on your boat. If I was to travel with a friend, we would each need our own boat? It could mean, I guess, the border between clusters... but I thought the clusters were wholly separate, with no way of bringing a character from one to the other, so that doesn't make sense either. I'm rambling and not making much sense... TL;DR If my friend and I are in Deli and want to go visit Exo and Cele to hunt for a nice little corner of land to settle, what's the best/most efficient way of doing this, as relatively new players? (we're both Premium, and I have enough Mind Logic to command up to a Corbita, for whatever that's worth) Thanks in advance for your help!
  3. Hello, Celebration. On behalf of the of the (recently renamed) Northmere alliance, I am pleased to announce the creation of a highway leading from the western shores of The Northmere (the large inland northern lake) to the eastern coast, where it terminates near the "East Outpost" settlement. This road begins south of Wealdin Anchorage and extends through what we call the Spiderwood (massive birch forest in to the East of Mount New Hope, in the NE part of the map), opening up the area, with its vast mineral and timber resources, to further settlement. There is still one short leg of the highway that needs leveling and re-planing, but overall it is complete and passable via drawn carts. Additionally, the Storrfjall tunnel is now complete, allowing land passage over the mountain range north of Mount New Hope. The tunnel begins on the Northeastern Highway at Storrfjall and extends north, over the mountain passes and toward the northern deserts. The entire tunnel is on deed, and protected by templars. Prior to the completion of these projects, it was not possible for settlers from Tapdance to bring large carts north of Mount New Hope without unhitching and pushing them bodily up the mountain face, and the prevalence of creatures in the Spiderwood led to it becoming a boneyard for wave upon wave of would-be settlers. We saw many many people turn back and head south when they realized they'd hit the end of the proverbial road. These two projects should allow for a smoother flow of traffic into and through the northeast. Special thanks go out to Balack for his material support and tireless efforts during the Spiderwood road construction sprint, as well as to Rekker for engineering the northern tunnel through his deed, and especially to Angelus for contributing backbreaking labor on both projects. Also, shout outs to Crick, Xallo, Frogster, Mihai, and others for helping with the necessary surface mining and tunneling on Rekker's tunnel. We have plans to connect our highway system more formally to the road networks near TD, but will wait to discuss those plans until the project is complete. Be of good cheer.
  4. This travel advisory applies only to pilots of deep-hulled ships. I came down from Independence yesterday with a Corbita full of cargo and was disappointed to find that the straits East of Tapdance, joining the inner sea and the eastern sea were impassable in my ship due to a ford that had been made there. I had to get out and push, which turned an otherwise smooth and pleasant voyage into a real hassle. Furthermore, because it was on deed, my passenger couldn't help me push. It's Kami's choice to use its deed as it sees fit, and I fully support their right to do so. I am not asking them to change anything, at all. If they want to limit shipping traffic through their straights to shallow-hulled ships, so be it. But, I encourage anyone with a deep-hulled ship to go around the western end and save yourself the headache of having to get out and push. By the looks of the crossing, shallow hulled ships (Rowboats, Small Rafts, Small Sailboats, and possibly Knarrs) should still be able to get through without trouble. EDIT: http://forum.wurmonl...l-now-passable/ This topic can be closed.