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Found 42 results

  1. Magic City Stables and Barn We've got every animal you could need! PM Seedlings if you are looking for specific stock! Prices are based on pick up from Magic City @D21 Exodus. Delivery can be arranged. 4 and 5 speed horses are available through the merchant at Magic Mall. HORSES 5 Speed - 40c 4 Speed - 20c 3 Speed - 5c 5 Speed Breeding Pair - 75c 4 Speed Breeding Pair - 35c 3 Speed Breeding Pair - 10c HELL HORSES Coming soon! SHEEP 0 Speed - 5c 3 Speed - 10c BISON 0 Speed - 5c 3 Speed - 15c COWS 0 Speed - 5c 3 Speed - 15c BULLS 0 Speed - 5c 3 Speed - 15c DEER Regular - 10c Champion - 1s
  2. Unsure if black sheep already give black-dyed wool; however, if not, then this would be a nice aesthetic. RGB of the resulting sheared wool could be based off of the quality.
  3. Hey, I notice that when i bury the corpse of a butchered sheep (with the meat and body parts still in it) the contents disappear, while this doesnt happen with some other animals (crocs, cows). these items appear normally.
  4. For some reason a Milk keybind doesn't exist; though, for some reason I keep thinking there was one...
  5. Two bugs with sheep! 1. I shear my sheep once a day, and as of recently have been unable to shear them anymore. I have 45 sheep so it's not just a couple that aren't cooperating - and it's both the male and females. It says "The creature is already sheared" I have definitely sheared them at least once since the rams & lambs update (definitely know this 'cause I was almost hoping for black wool to come off one of my rams!) Can't be 100% sure but I think I only sheared them one time since that update, and then it no longer works. And yes, they are all fed, healthy and happy. 2. I have a couple of male sheep with no horns (Aged +)
  6. Hey Everyone! After a few weeks' break, we're now back with regular news posts. It's still a bit of a quiet week this week, but we have some news to share to get everything going again. The devs have also spent some time this week at Gamescom 2015 in Cologne, Germany. The devs have been every year now for a while, and it's a great way to kick off a new season of development - as well as some industry networking and meeting up with a few other members of the dev team who don't work in the Motala office. The plan for the next few weeks of development is to continue with bugfixes and small changes. As we've mentioned before, we'll start to look into the next "big feature" for Wurm in the fall. Expect to hear more on that in the coming weeks/months! The Month in Patch Notes In keeping with recent tradition, here's a roundup of all the recent patch notes posted to the client during the dev summer break. This is everything since News #69, so it's a pretty big list! Most notably is that upcoming game features will require an update to Java 8. If you don't already have it (it's been around for a while now) then you're crazy! But you can download it here anyway (of which we strongly recommend downloading and using 64-bit Java if you have a 64-bit system, since it will make Wurm use your computer's resources better than 32-bit.) 25/6/15It should now be possible to lead creatures and drive/ride from bridges high up into houses.Fix for teleporting when moving out from floors onto steep tiles.Added in ability to see who planted an item (using examine).Fix so items and creatures that were on bridge when it was destroyed, loose their link to the bridge.Made wall collisions wider, to remove the see through feature.If there is only one possible item to craft, it is auto-selected in crafting window by default (like sand+clay).Non-premiums gives less to no skill in pvp due to some exploitability.Chaos server: In order to deal with alt problems, non-premiums can only respawn in permanent cities and pmk capitals until a better solution can be coded.You can now drop dirt under bridges (with restrictions). 26/6/15Added possibility to repair tools directly in crafting window.Tripled the ondeed creature ratio on pvp servers.Foals now age a lot faster on pvp servers.Reduced the breed wait timers on pvp servers.The Rod of Eruption has been replaced with a Tome of Incineration since use of the rod was considered undesirable.Fixed some issues with loading things onto boats.Fixed an issue with grass height and flower data. 30/6/15Fix for being kicked as passengerFix for creatures escaping pensFix for pmk non-prem spawning on Chaos 15/7/15We are adding features in the game client which requires Java 8 within the overseeable future, so please get the latest version of Java at http://www.java.com as soon as possible:)A bug with mine doors was fixed 21/7/15Updated title for 90 NS as the old one was not very good.Added rarity to the items text (and hover text) in mail receive screen.Tower guards should now be more responsive when spawning.Corrected some size values for seals that resulted in a larger yield of hides then intended. Should now yield 2x 6kg hides instead of 2x 15kg that it did before.The fungus spell should no longer be able to spread mycelium to cobblestone tiles, and possibly other unintended types as well.The valentine flowers should no longer turn into a marble planter when decaying.Bracers should no longer hide shields when equipped, and will for the time being not be visible at all (the bracers not the shields).Fixed an issue where the examine message for soup would disappear when splitting the soup into new containers.Changed it so that Bulk storage bins no longer delete partial items when removing items from it.Examining a timber framed door under construction should now show the materials needed to finish it.Plain stone doors should now properly be shown as options when the house you are building requires a door and won’t let you build anything else.Fixed an old bug where it wasn’t allowed to build upper floors on deed perimeter north and west of a deed when the structure was just outside of the deeds perimeter.A rope is now part of the newbie toolset. 27/7/15Re-sized the oven’s internal container volume so that cauldrons may fit inside of it.Fix so mycelium will revert back to normal including grass, trees, bushes and lawns on non-pvp servers.Added crude axe.Adjusted volumes for shingles. Also made slate shingles slightly less dense.Tower guards should be more responsive to enemies during conquering. 3/8/15Crude Axe Head added.Crude Shaft added.Larger boats should now be easier to load from a few tiles away (cog, knarr, corbita, caravel).A range check bug resulting in too short distance allowed when unloading crates from ships was fixed.(Bulk storage) “As many as I can carry†should now leave behind partial items that can’t be combined once taken out.(Fighting) Special moves should no longer show the activated item.Fix so gates are correctly unlocked when a deed disbands.Change so attaching a lock to an item only checks if you have a key if you are on a PvE server. Permissions Improvements Tich is still hard at work on her huge improvements to the game's permissions systems. She is already working on new code, but is also looking for feedback on proposed changes to both gates and mine doors - we'd love to hear your feedback in both threads! Inevitably there will be more threads to come too - we'll post them in the weekly news as and when they appear. Rams, Lambs & Black Sheep This week, Saroman has been living up to Valdor's dev team fanfiction by working on new models to add some variety to sheep to celebrate Gamescom 2015. Disclaimer: that's probably not the actual reason why he made them, but we'll happily condone belief in it anyway. Coming to a field near you soon! Screenshot of the Week This weeks' screenshot is of a very happy lava fiend taken by Xallo, posing with its arm around a fellow Wurmian. How nice! Who knew that aggressive, fire-breathing mobs could be so photogenic. That concludes this week's news. We're sure that it's going to be a big point of discussion - but to get the ball rolling, what big new feature would you most want to see added to Wurm? Happy Wurming!
  7. Can only use an empty bucket to milk sheep, no option to milk with 1 milk in the bucket, have to carry a small barrel to move the buckets milk to in order to milk the next animal. Can only craft Buffalo Cheese from sheep milk.
  8. I'm not entirely sure if this is possible with the current tech or not, but I figured I'd suggest it just in case it was, and wasn't that big of a thing to implement. Sheared sheep! Visually, of course. Being able to see whether a sheep needs sheared or not from across the deed would be nice and save me a lot of time. Did someone shear this one already? I dunno. Let's click every single one with a pair of scissors and find out! Bleh. Not anything critical or crucial by any stretch. Just one of those nice 'quality of life' improvements. Many thanks for your time and consideration.
  9. I am looking to purchase a male and female sheep. I need them delivered. I am located across the street from Vilmanstrand around Colossos Lake where the IKEA Market is shown. I will of course pay a delivery fee. Please message me with your offers. If you only have one sheep that is fine. Age not important. Located on Indy Server.
  10. Starting bid: 5s Min, Increase: 50c Buyout: none Private bids: no Winner pays CoD Will accept euros also at 1s:1e ratio.
  11. For a price of a few coins, you can buy a small statuette of livestock. When used it offers a pop-up where you select species (chicken, bison, cattle, sheep) and gender. The appropriate basic, non-traited animal spawns in that tile after a delay (no insta-horses for pvp). Ideally it would be worked into the normal domestic spawn system to keep the server balanced. Priced specifically to be cheap enough for a player to buy several, but high enough that it is cheaper to buy from another player.
  12. Hello, my idea is that we have the male sheep named Ram. The graphics for the Ram would have horns. I took some photos of the sheep in the field behind my house that show the male sheep with horns and the females without. I just feel it would make it look more authentic. This would help determine the sheep gender easier whilst looking rather than having to walk up to them and examine to find out. Does anyone rate this idea? http://imgur.com/39ch3VO http://imgur.com/m9d53Xd Many thanks
  13. Sheep pelt + salt = Sheepskin Would look like a rug, without the head-graphic, but require less leatherworking to create. The only other consideration is that would be that it would be nice to make sheepskin items like boots and coats and hats, so if salt on a pelt could make a sheepSKIN, but not a rug per se, this could then be used to craft other items from.
  14. Sheep do not swim - for those who wish to know They produce about 0.05kg wool when sheared with scissors of varying ql, depending on your AH skill. We need: - pretty spinning wheels to spin the wool, - knitting needles to knit jumpers for winter And huge quantities of spun wool could be used on looms to make blankets, maybe instead of furs ?
  15. Sheep Panic!

    Look at this cute sheep!!! It doesn't have a home yet, it is still a construct in Saromans modeling tools. Now we need to get this little thing alive and kicking, and that is where you come in. You are hereby invited to suggest whatever recipies and weird things we should be able to make from this. The reward will be: Getting your suggestion implemented in the game! Best regards from your humble servants Saroman and Zcul