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Found 257 results

  1. Foreverlands is shutting down. Do to low population and Me going back to work I will no longer have time to maintain and continue to add new stuff. Foreverlands is shut down as of today. You can find stuff from Foreverlands on Requiem of Wurm server and anything I recently worked on which was a ton will be given to Requiem of Wurm. I'm sorry if the few people on my server feel let down but Real Life is calling and I need to spend what time I'm not working on my studies so I can build my own mmo in a few years. Hope those who played on Foreverlands enjoyed there time and the new stuff I was adding.
  2. With the introduction of highways it made servers small, and small servers tiny. Everyone can easily get anywhere and deed. Mobs don't spawn close to deeds (most times). I would like to request a server dedicated to hunting with buffed mobs, increased spawn rates and no deeds allowed. Would be awesome for the dedicated Wurmians who regularly need a hunting fix (or those of us who need cochineals so would be looking for a cave bug spawn).
  3. My idea to help those crazy long travel times, sailing around Xanadu: Trade Winds. When you reach a decent distance from the shore, you enter into the Trade Winds, which blow 2-3x as strong as the normal winds. We don't want crazy fast sailing near land, because it would make cave canal navigation and docking quite the challenge. I would envision full implementation of this as a new water texture, for the outer 100-200 tiles, leading up to the server crossing border. Don't know how hard adding a choppy water texture would be, but this would be something that could be done down the road. I imagine the speed zone coding could be done quite easily. In addition, it would be fantastic if we could actually see the server border, with some clever little graphic additions. No visible walls or border lines, but some floating debris, like ship wreckage, or a batch of seagulls circling around. Seeing the border was close would be helpful in normal winds, but much more necesary with the Trade Winds, where you could easily shoot through a border crossing unintended. The orange text warning might not provide enough time to respond. Also, while I am at it, lets eliminate the "shark scouts you" message and kick off to water thing. Could we just have a "strong gust of wind" blow us away from those dead zones? Would help in afk sailing quite a bit. Could make it fun and do a pirate ships for the border graphics in those places and "Pirates chase you back into safer waters".
  4. The ability (chat command maybe) for GM's to delete all items, fences, and structures in a certain radius of tiles. For structures, have it automatically bring up the annihilate structure window if it is within the radius (as a sort of confirmation of the building being destroyed). Or just do items only and let GM's destroy building on their own.
  5. I have a parser file for Wurm log files if anyone wants to use it. It works with the program LogMX (maybe others). It has the ability to filter log files by levels. Can choose to show all levels, or only severe, or warnings. Anyone wanting a change to the parser, please contact Xavier.
  6. Server crashed?

    Did the server just crash? It booted me and I get "server is currently unavailable". In the main site though status says that all servers are online. What's up?
  7. Xanadu server CRASHED.. looks like a hard crash. Down hard. Just in cast you did not notice yet. Please fix. Thanks :-)
  8. Location Command Mod Find your coordinates on the map by typing /location. https://github.com/Jubaroo/LocationCommandMod/releases/latest Unzip this archive into the mods folder. No additional mods required on server or client side!
  9. Hello everyone! Recently we had the need to query our database for inactive players and the corresponding deeds. To make this task easily accessible without the need of database knowledge, I wrote this small handy mod to help with that. You can configure the minimum days of inactivity in the properties file. You can also disable the mod in the properties file by setting the "active" property to false instead of the default true. What this mod does is essentially a lookup in the database for which players are inactive for the minimum amount of days configured and then dumping the information into a formatted textfile in the server root folder. If the mod is set to inactive, it will clean up after itself and delete the textfile from the server root folder if it exists. It will never, at any point, write anything to the database. It just performs a safe lookup through the wurmplayers.db and wurmzones.db The collected informations are: Name of the player Total days played (if 0 the player has just played less than 24 hours) Total days inactive Name of the deed the player is the mayor of Download from Github: https://github.com/Jhary/InactivePlayerMod/releases Usage: Download the mod Unzip the contents of the zip file into your server mods folder Make sure its active in the properties file and set the inactiveDays property to a value of your liking Run the server .... Profit (you will find the output file in the server root folder) The mod does collect the data on serverstart. Please report any bugs you may encounter. I hope it helps some of you people Source code can be found on its Github Repository Known problems: fixed As long as the mod is active, its currently not possible to login. Your database will not be harmed by this. I am investigating the issue currently.
  10. To add some context, I don't have much time to spend in game, and I play alone on a local server. I also like to do what I please on an open world game, without having to worry much about things like damage and whatnot. So I decided to take a shot at customizing my gaming experience by creating some mods. I'm just sharing what I created for myself, so if you think it spoils your experience, don't use it. I looked at Unlimited Stamina Mod for reference to start doing stuff. So far I've came up with (I'm still trying to test things, so if you come across any issues just post them or create a ticket): Change player items damage (Download server mod) - Applies a multiplier to the player item damage value each time the damage is set (default value = 1.0, normal damage). Multiple player modifiers (movement requires server and client mod) (Download server mod) - Multiply money to be added to player - Sets sleep bonus to always return true - Sets move restriction (slow, can't move, encumbered) to return false - Sets damage to be applied to player to 0 - Sets player stamina not to be reduced or not to be reduced under 80% (due to different methods) - Sets player thirst not to increase - Sets player hunger not to increase - Changes movement speed modifier (also requires client mod) (download client mod) Options are enabled/disabled (true/false) or set (value) on the properties files.
  11. Hello all! We have a little server ready for you! Join our fresh community and be part of a new great adventure! https://discord.gg/4XpYUAF
  12. Any suggested event which I could proclame for 4 or 5 players who play on server from 1 month ago aprox (mostly newbies on wurm). I was thinking on summon a unique, but I think players are not enough stronger... Any suggestion is very welcome! Thanks!
  13. Cavus Nostra - Wurm Unlimited Server Cavus Nostra is an Oceanic based Wurm Unlimited server hosted in Australia established on the 06/10/2017. We have adjusted the original game a little to make that skilling less like having a real job, but still a challenge so you feel the achievement when you achieve your personal milestones. You can labour alone or join others to work together and we will have server wide events open to all. We welcome players from all over the world and ask only that players respect each other and interact in a civil way. Below is a list of specifications and modifications to the server: General PvE 3x Action rate 3x Skill rate No deed costs, no upkeep costs Map The map can be viewed here Map size: 2048 x 2048 Max creatures: 17500 Aggressive creatures: 80% (server spawned, not player bred) Max players: 100 Starting Skills Mind logic: 21 Body control: 21.5 General: 10 Fighting: 10 Mods Dig to ground Dredge to ship Single rock tile mining Removal of priest restrictions Allow all light spells from any priest Moon metal (seryl, adamantine, glimmersteel) items can only be improved with steel Farming tick 4 hours No weeds Min mining on rock is 40 Hitch more animals of different ages and sizes (including champions if strong enough!) Bounty for animal kills Change your starting affinity once Increased surface mining chance of getting a shard No Holy Ground deeding restrictions Forum: https://forum.cavusnostra.net/ Map: https://thatsamguy.com/wu/map/index.html Website: https://cavusnostra.net/index.html Discord: https://discord.gg/P8vdXq3
  14. Hello everyone. Just wanted to get some feedback, what server should I play on? It's been several years since I've set foot in Wurm servers and as such I'm not up-to-date on the current state of the game and all it's servers. I've read a lot lately that PvP is "dying" or in a weird state right now. Also heard about some gigantic scandal which resulted in the loss of an entire town and a lot of money. I'm not interested in drama so perhaps I'll just stay away from PvP servers. As far as PvE goes are there any faster skill gain servers then just the normal rates? Last I recalled it would take months, or even years to acquire decent skill levels depending on the skill in question. Any help is greatly appreciated, thanks!
  15. so, about 20 minutes after it was known the wagoneers are in the traders, Xanadu crashed.. any other servers gone as well ?
  16. Looking for a fresh start? Looking to make new friends? New to the game, and feel overwhelmed? Experienced players looking for a new exciting challenge? Frym could be just what your looking for! We opened our doors to the new exciting world of frym a few days ago, and already have received great players! We are looking for more to play and build along with us! Currently we offer these mods that help with game play. boatmod - can lead animals on water with a boat, and they will not drown. bounty mod - set higher bounties for mobs (good for gaining coin) cropmods- crops will not spoil, and harvesting is better dig like mining- dirt is placed on ground, if on foot, and in boat if on boat. increased merchant items portals! prospect mod sacrifice mod salve mod - shows how potent a healing cover is spell mod - unrestricts priests to be able to cast all spells and craft anything, and pray as often as they like. Ada and Glimer rods - can be bought at the trader Just a handful of what we thought would be fun to play with while in the game (if you think of any we might need, please private message me about them, and ill look into getting them into the game) Currently have a discord server and a live map. Map dump is available here: We Hope to see you there!
  17. I'll start this by saying I have no idea what I'm doing. My computer skills are conversational, not fluent. So I'm trying to create an adventure server for my own use cos I feel like being a hermit for a while, but I can't get the server to load. I get the loading screen, then network error>connection timed out. I've looked at Moot's video guide and Keenan's getting started guide on Steam, and googled to find other fixes. While I have found other people with the same problem, all the solutions are completely incomprehensible to me! I'm very confused about what IP address goes where. Google tells me I have one starting with 146, my computer tells me I have one starting with 192. Currently my 192 address is in the 'server external IP address' box, and another starting with 127 is in the 'server internal IP address' box. I have been able to add an exception to my firewall (AVG) and already had one set up for Steam. I've been trying different addresses in different boxes (even 0.0.0.0), tried the dedicated server (which crashed), connecting by IP (same connection error). I'm extremely confused and in need of gin laced tea! Can anyone help?
  18. The focus of this mod is to remove the soft cap on Characteristic skills after 31 with the new skill gain system of Wurm Unlimited. Here is essentially what it does: I will possibly expand this to give even greater control over skillgains, allowing you to implement your own soft or even hard caps on skills. For now, this is limited to characteristics. Settings: #Amount to divide characteristic skills by. Higher values will result in lower skill gain ticks. characteristicDivider = 5.0f #If true, will print debug messages and log heavily. debug=false For use with Ago's Server Modloader. Download (Google Drive)
  19. Armoury - Download (Google Drive) While primarily consisting of bug fixes and minor tweaks, this should give server owners the control over weapons and armour that has been desperately missing from our modding community for some time. Primary Features Change Weapon Swing Timer - Ever get sick of being capped to 3 seconds per swing minimum? Think it's too fast? Now you have the power to change that. Allow knives to hit every second, or once every 10 seconds. Enable Non-Player Crits - Crits are fun. Why limit them to PvP? Let yourself feel stronger by allowing yourself to critically strike the animals and monsters of the world. Be careful though, if you do this, they can critically hit you back! Rare Swing Timer Reduction - Rare weaponry is exceptionally useless by default, offering a pitiful crit chance increase. Well without this mod, you can't crit NPC's anyway. Beyond that, the crit increase is still bad. So I've fixed that! Now you can allow rare, supreme, and fantastic weaponry to actually reduce the swing timer of the weapons. That supreme huge axe you made specifically for that unique slaying now actually does something special! The amount they reduce swings by is configurable, and defaults to 0.2 seconds per rarity level. Bug Fixes Armour Limit Buff Bug - Go into your server. Equip a full set of plate. Take all the plate off. Look at your buff bar. This fixes that. Armour Limit Spell Effect Bug - Similar to the above, spell effects always show as "Bonus" instead of "Penalty" in the Spell Effects, even when the value is negative. This fixes that. Saved Swing Timer Removal - Ever shield bash, then immediately get two hits off in succession? That's because the swing timer is actually still ticking when the shield bash action is ticking. This removes that interaction, and others, by reducing the swing timer back to 0 as soon as you land a hit, ensuring that you don't cheese the system with free hits for no reason. This option is configurable for those who feel this maneuver is skillful and not a bug. Configurable Weapon & Armour Settings Armour Reduction Values - Edit the damage reduction values on all types of armour, from cloth to dragonscale. Want dragonscale to be better than glimmersteel plate? This allows you to do that. On the topic of moon metals, damage modifiers from moon metal on plate gear (and others, if applicable) is also modifiable here. Armour Limit Factor Values - Sick of having that -30% penalty to spellcasting while wearing plate? This allows you to edit those values for all types of armour. Remove the penalty entirely, or make it worse. The choice is yours. Armour Movement Rate Values - Edit individual pieces of armour and adjust their movement penalties. For example, I like to reduce the penalty on plate breast plates and leggings from 9% to 8%. This mod allows me to do that. Custom Weapon Values - Edit weapons and tune them to exactly how you want them. Values to modify: Base damage, swing speed, crit chance, reach, weight group (useless value I think?), parry percent, and skill penalty. This makes a great deal possible: Remove the skill penalty from sickles to bring them in line with other weaponry. Buff the damage of knives so they're viable weapons in combat. Nerf the parry rates on swords to bring them more in line with other weaponry. Allow previously incapable weapons to crit, such as small axes or legs (for when you get that kick inbetween theirs). Included .properties file, including a write-out of all default weapon stats for reference: Download (Google Drive)
  20. Hi all Wurmians I rent a small vps to create my first wurm unlimited server (1 vcore and two gb ram). The Server has Debian 8 64 bits installed on it by default ( I can reinstall any other OS if was necessary). I use Putty to comunicate with server. Install Steam cmd, Xvfb and java libraries (libswt-gtk-3-java). When I run the server all seems to be ok..but I cannot see the server on internet tab and neither logs appear on Creative directory This is that i get on SSH console: steam@vps455235:~$ cd /home/steam/wu steam@vps455235:~/wu$ ./WurmServerLauncher start=Creative Starting Logs found: 0 SteamAppId set. /home/steam/wu Runtime path: /home/steam/wu/runtime/jre1.8.0_121/lib/amd64/server/libjvm.so Working Directory: /home/steam/wu Number of options: 7 Create java VM! Sep 19, 2017 6:12:16 PM com.wurmonline.server.gui.WurmServerGuiMain main INFO: WurmServerGuiMain starting Should start without GUI here! My main doubts are: How I can know why the server does not work if does not generate neither log ? Are necessary fill the external and internal ip fields of wurmlogin.sql file (I tried with the ip of my vps but nothing) ? Are neccesary open the ports as an local sever (I assume that in vps that is not neccesary ..I wrong?) Thank you!
  21. So in the past it's been fine, but recently when I try to start my dedicated server and other players come on, they're constantly lagging, the options menus don't show up when they right-click something, and they get disconnected soooo much. I also cannot see them move, they just stand there on my computer screen, but they are moving on their screen. How can I fix this?
  22. I do all steeps ( I think so) that figure on wurmpedia and also follow some suggestions that I read in other threads. I tested hundred of times but my dedicated don´t show on public servers tab. I use my own PC and standard router. 192.168.101 is the ipv4 that I check when type ipconfig on CMD Router Ports config: Dedicated server config: Help please!
  23. There are a ton of upgrades to chat I'd love to see, but this is just a little baby step. Won't make a huge difference, but every new player that starts the game is usually confused by the chat channel naming. Would it be hard to rename the Freedom to whichever server we are actually on? If crossing servers, just create a chat entry, saying "welcome to "x" server!", so people can see what server the chat was coming from.
  24. Having an issue with the latest Dedicated Server update. I get the following error just after the Launcher finishes. This happens on Headless and through the gui Launcher. Both in Linux. Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Node.fireEvent(Node.java:8411) at javafx.scene.control.Button.fire(Button.java:185) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89) at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Scene$MouseHandler.process(Scene.java:3757) at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:352) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:275) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$355(GlassViewEventHandler.java:388) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:387) at com.sun.glass.ui.View.handleMouseEvent(View.java:555) at com.sun.glass.ui.View.notifyMouse(View.java:937) at com.sun.glass.ui.gtk.GtkApplication._runLoop(Native Method) at com.sun.glass.ui.gtk.GtkApplication.lambda$null$50(GtkApplication.java:139) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at sun.reflect.misc.Trampoline.invoke(MethodUtil.java:71) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at sun.reflect.misc.MethodUtil.invoke(MethodUtil.java:275) at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1769) ... 60 more Caused by: java.lang.ExceptionInInitializerError at com.wurmonline.server.Server.startRunning(Server.java:854) at com.wurmonline.server.ServerLauncher.runServer(ServerLauncher.java:119) at com.wurmonline.server.gui.WurmServerGuiController.startGame(WurmServerGuiController.java:1221) at com.wurmonline.server.gui.WurmServerGuiController.startBtnClicked(WurmServerGuiController.java:141) ... 70 more Caused by: java.lang.NullPointerException at com.wurmonline.server.items.Item.isTileAligned(Item.java:14047) at com.wurmonline.server.zones.VolaTile.addItem(VolaTile.java:1975) at com.wurmonline.server.zones.VolaTile.addItem(VolaTile.java:1935) at com.wurmonline.server.zones.Zone.addItem(Zone.java:1905) at com.wurmonline.server.zones.Zone.loadAllItemsForZone(Zone.java:2427) at com.wurmonline.server.zones.Zones.createZones(Zones.java:1778) at com.wurmonline.server.zones.Zones.<clinit>(Zones.java:278) ... 74 more