Search the Community

Showing results for tags 'Server'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 276 results

  1. We have been using Citadel Servers and are very pleased with 99% up-time, fast servers and excellent support. Just wanted to share this information!! Citadel Servers
  2. Hey just want to know how to view a server chat log cant find it anywhere, I want to log and view the village chat and player to player chat, thanks
  3. Alaron is open

    Alaron is open for anyone who wishes to play on the server. 4096x4096 map. 1 x skill gain. 4 x action timer. Free deed but there is upkeep cost. Lots of rivers, big and small. Lots of unique terrain. Plateaus, valleys, canyons, mountain meadows, snow capped peaks, grasslands, forests, deserts, steppes, marshes. Great place for explorers or people just wanting to play and build. 80,000 creatures, 60% aggressive. All characteristics start at 23. We assume you are not a weakling. All skills start at 10. We assume you are not a moron who doesn't even know how to dig. Mining hits are 41. Xray mod is advised. The vein count has been reduced so you'll need it to make finding veins easier for you. And with 60% nasties it might keep you alive longer in the beginning. Tree spread odds are 50%. The server has been up for a couple of months at 100% so there should be ample trees. Some areas they will be sparse. Sea serpents and sharks will not be rare. I've seen one dragon so far. Probably more. Some other rare nasties have also been spotted. Mods: (because updates may break mods we can't say these will always be available) betterdig: per dig weight rate, clay 20, tar 20, peat 20. dig from/to fairly everything bountymod cropmod deedmod: max 2 deeds of 10201 total tiles each. (example 101x101) harvesthelper morecraftables skillgaincontrol startergear: added spyglass, file, pelt, pottery jar. noob gear can be improved survival: easy mode. players with noob buffs not affected. water disease enabled. colder north. crops grow all year. taxconfig: if a deed owner is gone 28 days on the 29th day deed upkeep goes up each day until they return or the deed disbands. upkeepcosts: minimum upkeep 1S. tile cost 250i upkeep 25i. perimeter cost 100i upkeep 10i. guard cost 3S. upkeep 1.5S. This server is only lightly moderated. It is a survival game after all. One rule above all others, be nice. Not nice people will not be tolerated. Map The map can be found here: http://forum.wurmonline.com/index.php?/topic/151891-alaron-4096x4096/
  4. Ai players.

    i play alone in games all the time...and get lonely. but i think a bot mod for servers would be kewl. and i dont mean bots for cheating. i mean server admins set up the bots as NPC players. i also want them to be able to chat randomly based on surroundings to make it feel more alive. then there is what they do. like do they specialize or jack of all trades? maybe a settings menu for each bot for the server owner. the menu could show whether they trade or not. or if they are pvp or pve based. do they start their own deeds and build houses and villages? could someone make a bot thing for server admins? NOT A CHEATING BOT! hate those.
  5. Notice to everyone: If you are using the mod, please update to the latest version (1.0.2+) there was a typo that happened between testing and publishing that makes it have a game breaking bug. This mod adds a new craftable item that makes it possible to make clay tiles into dirt without needing GM powers or magic. Decay Bed More Images By placing wooden items in this and letting them decay, the organic matter contained within these will seep into the ground and make the soil once again able to support plants. The process takes time and might need some dedication to be successful. The decay bed is craftable by using a plank and large nails. The total required materials are: 13x Planks 4x Small Nails 1x Large Nails How it works You have to put wooden items inside the decay bed (it's a container), it works best with logs but any wooden item will work, and every time an item inside decays there will be a chance roll based on the weight and volume of the specific item. It is designed to achieve maximum chance by having the same weight and volume as one wood log. If you place an item with less weight or less volume than a log it will still have a chance, just lower. Bigger items do not provide bonus. Outside of villages, there's a maximum of 10% chance, and weight counts towards 6% while volume 4%. Inside of villages, there's a maximum of 50% chance, and weight counts towards 30% while volume 20%. These percentages and values are configurable. If the roll is successful, the tile beneath will turn into dirt. Note this does not work if any corner of the tile is under water. Download & Other Links Download latest version Github Moddb Instructions Extract into mods folder Configure the properties files or use JPWM Mod GUI Manager
  6. When installing the server it seems like the files are not completely downloaded or installed properly. Was working on Ubuntu 16.04 before the 1.3 update and if i update from a previous version it works like intended. I get the databases stored in a folder called dist, And a properties file for a program called flyway that says its for db migration. If i try running the server after copying the databases folder over to the main directory with WurmServerLauncher i get this
  7. I've had wurm unlimited from when it was first released, but the only thing I've ever really done with it is try out some wild house designs with the god tools. Other than that, I don't really comprehend the full scale of what is technically possible and what is not. I know you can 1) create your own private server (as I have done) 2) create a private server with a password for you and your friends 3) create a public server. I have no interest in playing on other people's servers (other than visiting them as a tourist). I have no interest in becoming a gm and running a server that other people play on. I only want the server to be up and alive when I choose to turn my computer on and play on it. Instead, what I'd like to do is create a server that others can visit, but can't interact (like building a house or setting up a deed). All they should be able to do is walk around and explore. Think of it like this: the whole server would be like one huge deed: as with normal deeds, you can look but can't touch. Besides, I wouldn't want them to waste time setting up deeds since I don't want the server to be running unless it's because I'm playing at that moment. So it has to be immediately evident that they can't do much there. Am I correct in assuming that for a server to be running, it's completely dependant on our computers being on to keep it running and playable? That there are no wurm servers that we can have our servers on? Even if that were the case, I still wouldn't be interested in the responsibilities of being a gm and having people's game play experience be on my shoulders. I just wanna have relaxed fun building crazy stuff with the god tools and if a visitor or two happen to come see the server once in a while, cool Is it technically possible? And if it is, how is it done?
  8. Hi, Simple issue, every time my server restarts, the alerts I have set with #alerts clears and I need to re-enter that information. Is there a more permanent way of applying alerts or do I just need to redo it every restart? Thanks, Cryptonat
  9. How do I remove the artifacts from my server? I deleted my altars and spawned new ones they were working but now if I turn endgame items off my altars don't work, I cant seem to delete the artifacts in the db in "endgameitems"
  10. Download: http://www.filterbubbles.com/wurm-unlimited/mysql-for-wurm-unlimited.zip The mod configuration file in the zip contain most of the useful information (pasted below). # # WHO IS THIS FOR? # """""""""""""""" # Sqlite is a fine piece of software, hands down. If you do not know why you # would want MySQL in place of it, this is most likely NOT something you # should install on your server. # # I started this project because we had around a dozen million objects in our # item database, so I got grand plans to make Zenath handle that kind of # database comfortably. But yes, ... plans ... WTB time and money for hobby # projects. :) # # Note that this definitely has its uses without additional tweaks to Wurm. # # It comes without warranty. # # -- Friya 2017, you can maybe reach me on Discord as Friya#7934 # # # INSTALLATION # """""""""""" # 1. In the game world's wurm.ini file: # Enter connection settings to your MySQL server. The fields are: # DB_HOST=<probably 127.0.0.1 or localhost> # DB_PORT=<probably 3306> # DB_USER=<a username> # DB_PASS=<that username's password> # # 2. This is probably already set to true, but verify that this setting # is indeed true when you install the mod: # CREATE_TEMPORARY_DATABASE_INDICES_AT_STARTUP=true # # You probably want to change to false at subsequent restarts or you # will get some (harmless) errors saying indices already exists. # # Save and close wurm.ini # # 3. Copy .jar files in lib into /Wurm Unlimited/WurmServerLauncher/lib/ # # 4. Other than that, install like any other server mod: # - Copy folder mysql into mods # - Copy file mysql.properties into mods # # 5. Make sure you check the settings below before starting the server. # # # OPTIMIZING # """""""""" # Optimizing your MySQL install and databases is beyond the scope of this # mod. Note that chances are it is a bit slower than Sqlite by default. # # What you get is a lot more options to optimize things (especially larger # databases). Personally I want to use MySQL to get more logging, # transparency and not have to worry about filelocks. A nice bonus is # naturally that I can have external applications fetch data from the game # a bit easier. # # # CHANGING A LIVE DATABASE # """""""""""""""""""""""" # In 99% of all cases you will not be able to write to a live database and # have the changes propagate into the game properly, simply because your # Wurm server put a lot of data into memory when it starts up. You'd still # need to restart your server if you make changes (or have MySQL trigger a # reload of the data in the game, but that's a whole different can of worms). # # IMPORTING AN EXISTING WORLD # """"""""""""""""""""""""""" # This is actually beyond the scope of this mod as there are plenty of # tools out there that can help you with this. # # You can simply google "sqlite to MySQL" or have a look at this if you # are comfortable with getting your hands dirty: # http://stackoverflow.com/questions/18671/quick-easy-way-to-migrate-sqlite3-to-MySQL # # Setting insertDefaultDataInNewDatabases=true in the settings below # will create a fully working world, though (Creative or Adventure). # classname=com.friya.wurmonline.server.mysql.Mod classpath=mysql.jar # Description: Whether this mod uses a shared class loader # Notes: # Recommended: Must be true. sharedClassLoader=true # Description: Set to false to completely disable this mod. # Notes: # Recommended: true enabled=true # Description: The name of the folder your game map and database recide in. # Notes: You MUST fill this in to a value of your own. # This is the folder we will place the modsupport.db and where # we will load database scripts from. # Recommended: (e.g. Creative, Adventure, ...) gameName=Creative_org # Description: Create MySQL databases if they do not exist. # Notes: Have to be set to true when you first install the mod. Keeping # it at true at subsequent restarts will not do any harm as it # will only create databases if they did not exist. # Recommended: true createDatabasesIfTheyDoNotExist=true # Description: When MySQL databases are created, should we create the tables? # Notes: Must be true when you first install the mod. Keeping it at # true will not do any harm as this will only happen if a # database was created. # Recommended: true createTablesOnDatabaseCreation=true # Description: Insert default data into new MySQL databases. # Notes: This will only happen to databases that were just created. # If you are importing an existing world, set to false. # If you are creating a world from scratch, set to true. # Recommended: true insertDefaultDataInNewDatabases=true # Description: Import world "gameName" into MySQL # Notes: Set this OR insertDefaultDataInNewDatabases to true to create # a world in MySQL. If both of importExistingWorld and # insertDefaultDataInNewDatabases are set to false you have to # have data in your database or the server will not start up. # Recommended: n/a # # NOT IMPLEMENTED, SEE "IMPORTING AN EXISTING WORLD" AT THE TOP OF THIS FILE! # importExistingWorld=false # Description: Name of modsupport database. # Notes: Ago's modloader creates a Sqlite database. We will keep it # intact and USE, you can specify the name of that database # here. It is probably recommended that you do not use the # default name of 'modsupport.db' in case something goes wrong # in the transition from Sqlite. # If you are importing a world into MySQL, a copy will be made # from modsupport.db to this name. # Individual mods can of course choose to use MySQL, but by # default they will use Sqlite. # Recommended: modsupport-with-MySQL.db modSupportDbName=modsupport-with-mysql.db # Description: Delete all Wurm related data, tables and databases in MySQL. # Notes: Use if you want a new world or something went wrong with # creating your old world. I use this mostly for testing. # WARNING: You probably don't want to change this to true unless you are # sure what you are doing. # Recommended: false (really, keep at false) deleteDatabasesIfTheyExist=false
  11. Hello there! I create my own server, install new map(with cleaning db via bat file), type: creative:home kingdom:start kingdom 4(freedom), find good place to spawn point. 1. Exit from game, stop server, find my character in server launcher and copy-paste coords to Spawn point in server launcher, tell mate to login -- he spawn in ocean. Ok , delete mate character and goto :2 2. Open goold and trying to searching my problem. Ok. I found: RMB on Ebony Wand -> Set Focus Zone -> Name "Spawn -> Type: Premium User spawn point -> Delete other places in focus zones -> Tell mate to join -> He again spawn in ocean with another coords. Ideas?
  12. Wurm Haven - Server name: Western Union. Hello everybody! Redbearing here on behalf of Wurm Haven, In regards to our server Western Union!. I'm here to welcome you the reader to come join us on wurm unlimited to enjoy the company of other players. We are a small group of experienced wurm online players hosting a server in hopes of fun times and building a good community Western union is a 24/7 dedicated server with 200 player slots, we have regular maintenance's, and a GM/CA support group- To help you with any technical issues. details regarding our server can be found at http://wurmhaven.com I will answer any questions regarding this topic below in the comments section. As always thank you and have a nice day. Notable game modifications Faster carts, Priest restrictions= False, rare minerals from mining, creatures drop coins, No crop decay.
  13. I am running two dedicated servers in Wurm Unlimited and have two Steam Accounts. It's a pain but for updates I copy one of the servers to a second computer where I run my second account get the client and server updated, then copy it back to the normal host server and that has worked fine until May. With the last update I forgot to change the Steam user account I was running and the end result is that I have a Dedicated Server running 1.0.0.5, but the client for that account is already updated to 1.0.0.7. How can I get the dedicated server to update to the current version?
  14. Could someone please tell me how to put freedom as a kingdom to choose on top of the list when joining the server. EXAMPLE : http://imgur.com/a/Y9IwV
  15. Hi guys, need a bit of advice. I stopped playing but I keep a server for people who still play. The ISP is changing address range and I had to switch server to a new IP. I have updated DNS, updated settings in WurmLauncher, restarted the server. I opened the client, double click on my server and... Connection refused. I have checked using Wireshark and apparently client connects to old IP address. If I use "Connect by IP" and enter new IP, it connects. To make sure serwer will get re-registered I have slightly changed it's name. Name gets refreshed on server list but game attempts to connect with old IP again. Any ideas how to force IP update on the server list?
  16. The purpose of this mod is to correct the player count displayed on the Server List to accurately match the /who command in-game. The reason I'm releasing this mod is because of a recent attack on myself and Zenath's server that you can see my response to here. I'd rather server owners simply use this mod themselves rather than fight against the servers that use it. I'm no stranger to being lynched for sharing "controversial" mods, and I expect this to be no different. If you want to attack me for making this public, go for it. I kind of hate myself, honestly, a little bit for doing this. But at the end of the day, it's probably for the best of the server landscape. Server Player Counter (Google Drive) I just really hope people don't push this over the edge to the point where it's unreasonable. I know that myself and Zenath currently aren't, despite already using this method.
  17. Hello all...! I am trying to migrate an existing server onto another computer. I was given all of the data but I cannot get it working. I need some help from you smart people! Here are the files I have: Server.jar Database folder Mods folder I put them in the following file directory: "Steam> SteamApps> common> Wurm Unlimited Dedicated Server" After I try starting to server, this is what happens: http://i.imgur.com/vFjtqxA.jpg http://i.imgur.com/ZxWlWCW.jpg After I try to start it again, I get the message "internal error objid is already in use" Do I need to put the files somewhere else? Is there anything special I need to do? I'm trying to learn this myself but am getting stuck here. Any suggestions would be incredibly helpful. Thank you all ahead of time!
  18. crossposted from here: http://steamcommunity.com/app/366220/discussions/4/152392549357753161/ Hello. My friend is hosting a server over Tunngle in Canada while my other friend and I are in Australia, my other friend cannot join his server at all, while I am sometimes able to join, and when I do, I see this: We can see the server in the LAN tab. We can also direct connect sometimes. It's not very stable so we can't see a pattern. To make things work, my Canadian friend has an American friend who CAN connect properly without any problems at all. Any ideas on how to fix this? I can provide information about the server setup on request. Also recently, another Australian friend of ours tried joining and it worked perfectly! We have no idea. UPDATE: I joined as a different name, selected a kingdom but the character select form didnt show up. But I did retrieve this crash report, as the game crashed immediately after. I hope this helps. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you. Contents of console.log: Time is Thu Dec 22 15:14:39 AEST 2016 Running client version === System information === Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 Loading character why wont my game work Loading config default Loading props file PlayerFiles\configs\default\gamesettings.txt Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T >>> Main thread exiting. Dec 22, 2016 3:22:09 PM com.sun.javafx.css.StyleManager getCachedImage WARNING: Error loading image: jar:file:/C:/Program%20Files%20(x86)/Steam/SteamApps/common/Wurm%20Unlimited/WurmLauncher/client.jar!/gear_hover.png Changed profile someone Loading character someone Could not find character 'someone', creating it. true Saving props file PlayerFiles\configs\default\gamesettings.txt Keybindings saved. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Preparing to enable console logging. Now logging to PlayerFiles\console.someone.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 4 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 7.34.104.106 connectByIpport = 11155 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 3 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = true multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = true render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 7 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 (8.17.10.1484) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon HD 7800 Series OpenGL version: 4.5.14008 Compatibility Profile Context 21.19.137.1 OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.50 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 No positions file for 1920x1080 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for selected No position data stored for toolbelt No position data stored for compass No position data stored for timers No position data stored for helpbutton No position data stored for skillTracker No position data stored for quickbar No position data stored for Character No position data stored for personalGoalsWindow No position data stored for friend No position data stored for support No position data stored for notification No position data stored for statusEffect No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\someone\test_logs\_Event.2016-12.txt Login successful Executing PlayerFiles\configs\default\autorun.txt Resized terrain FBOs to 1024 Now using reflection FBO (1024) Initializing font texture for SansSerif (12). Texture Size: 128 Initializing font texture for SansSerif (11, bold). Texture Size: 128 No mapping found for hair0 Execution aborted at connection 1, iteration 409 Run time 22s, local time Thu Dec 22 15:23:04 AEST 2016 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.nio.BufferUnderflowException at java.nio.HeapByteBuffer.get(Unknown Source) at com.wurmonline.client.comm.SimpleServerConnectionClass.readStringGivenLength(SimpleServerConnectionClass.java:4952) at com.wurmonline.client.comm.SimpleServerConnectionClass.readStringByteLength(SimpleServerConnectionClass.java:4967) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandleCmdSetSkill(SimpleServerConnectionClass.java:2730) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandle(SimpleServerConnectionClass.java:1554) at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:615) at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:270) at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1423) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:370) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:330) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:312) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1485) at java.lang.Thread.run(Unknown Source)
  19. When players create new character, select Mol Reah of another kingdom. They spawn near Winkshir So.. i have standart settings of spawn points for all 4 kingdoms. Home server disabled. Help me please fix this
  20. When I try to create a guard tower, it says [14:23:25] You can't continue the tower now; another kingdom is too near. As a GM, I made some guard towers just using my wand, and the guards did not work. They didn't respond to any calls, so I destroyed them and tried to create one from scratch and it gave me that error. Anything I can do to fix this?
  21. Hey Deli -- not responsive... refresh/connecting... I want to make sure it's not just me.
  22. I'm relatively new to running any type of server, I'm looking to really get my moneys worth with purchasing a monthly plan on a reliable server/host. I was wondering if anyone in the community would have any idormation on which servers they use, the pros and cons of such servers please. I've looked through multiple Google searches on servers and all of them boast mostly the same offerings. I don't want to buy a server and then come to find out their customer service is junk, or their hosting is less than suitable. I'm looking to have 100 available slots on the server, a big map, no TeamSpeak (since discord is available.) a smooth running server, that I can upgrade if needed. Thank you so much for any input on this subject. Grath.
  23. Alright let me explain. Me and a group of people are wanting to make a server. for that server we want just one map. however we want there to be two major islands on that map and for each island to have different ore generation. for example one island will have iron, lead, copper, and tin. While the other island will have gold, silver, and zinc. Now we have ran into problems. we have noticed you can't choose the location of ore spawn and have yet to find a way to do that. Can someone please help. we really dont want to have two maps. we want just one map and the two islands.
  24. I was thinking -- IRL we have Swiss watches, Italian fashion, German cars, French food, etc. What if there was an in game mechanic similar to this? So we might see Celebration coal, Independence pie, Pristine pork pie, Release Rat on a Stick, Exodus altars, Deliverance huge axes, Chaos cookies, etc... One way to implement would be: The server that creates the most items over 90 ql of a certain type over a 3 month period earns the option to add a regional title to the item. The title gives some minor bonus to the item. Go catch some Xanadu trout!
  25. hey there, i was wondering if it would be possible to create a mod, that allows you to drop concrete like dirt? and i have been fantasizing about a mod, that provides a bsb with 5-10 separate compartments (drawers) within? it would be great to be able to sort 5-10 different qualities within one single bsb.