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Showing results for tags 'Rummage'.
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I like rummaging up enough iron stones for a large anvil and a complete set of tools but it sucks having to go find a silver or gold vein to craft a pendulum. what I propose. a 1 in 50 chance to find a gold / silver / copper / tin / zinc / lead rocks instead of iron rocks. a 1 in 100 chance to find a slate or marble shards instead of rock shards. a 1 in 1000 chance to find a low ql gem / salt / flint / source crystal. optional a 1 in 100,000 chance to get a tiny piece of seryll, adimantine or glimmersteel.
As many higher level players are finding, life with a new toon and no magical high level support is quite brutal Thus I'd like to propose a change to an existing mechanic that would help solve a problem somewhat, namely the iron shortage. Currently rummaging tiles is quite popular for finding iron and I think it would be nice to extend this in the following ways :- 1. Give rummage its own skill (maybe create another skill named "geology" and place mining, prospecting and rummage under it) and keybind 2. Allow rummaging inside caves with a mining action next to a tile having a chance to restore the rummage chance on that tile. 3. Expand the kind of materials you can find using rummage, maybe unlocking different "rocks" at different levels (Iron L0 (0.2 yield), Copper L20 (0.2 yield), Lead L26 (0.2 yield), Tin L32 (0.1 yield), Zinc L38 (0.2 yield), Silver L50 (0.02 yield), Gold L70 (0.02 yield)) with targeted rummaging unlocking at level 30 and double find rummaging at level 60. 4. Optional extra - give gems a rare chance to be found while rummaging (levels akin to mining)
Have misc option to crudely bury a corpse with rock shards. This would enable people to remove corpses quickly with out always carrying a shovel (by rummaging for the shards). Just use the same image as a pile shards already. It would quickly decaying it self, the corpse and whats inside.