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Found 133 results

  1. Storm's End, located in the North Crystal Lake area, is open to citizenship. If you are passing through the area or would like to join a deed, stop by and say hello!! You can also reply to this so I know who you are if you need help finding the place! Here is some of the land we recently finished terraforming. It was all hills when we established the deed.
  2. Hello all! I am a brand new Wurm Online player. While I may be new to the game, I am not new to MMORPG gaming or gaming in general. I am very active with plenty of free time on my hands to help out where needed. I am still learning so I need a village that is active, social, experienced, patient, willing to teach, and yet still let me do my own thing. Please send me a message in forum or in game. My character name is Kiznick. Thank you!
  3. Skulltooth Cove (X20 Y48) is a small community with two very active and dedicated members, YukiAkari and me (LordByte). (All are on GMT +1) We are looking for other dedicated members that can fill in the tasks left empty by their predecessors (or take over some of the multitude of tasks that are still open and filled by us by necessity). We're looking for players that have already proven, or are certain that they want to stick with the game, but we place no stock on skill values or age alone. Most important is that there's a match, that you fit in (we're not elitist ogres, if you're nice to be around you'll fit in ) [media]http://www.youtube.com/watch?v=uIc2Y-KzEGc Our philosophy You do what you like, in between you try to fill in the open tasks to help out with the others. If you're the primary (highest skill) you're expected to fill in a bit more, and if you're not: anything that gives skill to the primary is expected to be left to them. Again the most important part is that there's no pressure, we're here for fun foremost. Everything in the village is shared, and we expect it to stay that way, the locks are on the outside of the wall, so that our members can be free to do what they want and have the right tools to do it. We talk and we try to cooperate to make our village work and look nice! We're usually on Teamspeak and have a lot of very active players in other games, we expect mature behaviour, but we won't stick an age on it (though most of us are around 30). A microphone is expected and at least a little command of the English language. (Clarification: Our entire gaming community has been active on voice-communication in some form or another since 1998! We're used to it and have noticed that when there are others who aren't they tend to split off rapidly because it's much harder to make a bond between two sides using different communications). Our history We started out in december, a couple of friends had after much pushing by me started playing this instead of some other sandbox, so I had to get in fast... This is our story: We set out on a lone winternight, the four of us. Modzo and Creuss had already set out before but the wilds had taken them, luckily the spirits had pulled them back to Sloping sands. They were working hard when I walked through the portal. Shaping clay pots for water and preparing some basic tools. When Gazef arrived we set out, the plan was to travel northeast, there were untilled lands in the northeast, near an enormous lake that would supply us with fish, and possibly a new ship for our crew. The map was a rough drawing and wholly inaccurate as we found out. And the trek was harsh, and filled with dangers... Many times did we have to run back down from the hills we climbed, because giant spiders and mountain lions would attack us as we crested it. Then Creuss would bandage our wounds, but as supplies were running out we had to forage for more healing herbs and berries to keep us going. Wounds started to fester and we were losing hope when we finally got out of the wilds and the lands opened up to reveal a wide stretch of tundra... and WATER! Beautiful shining lakes in the distance, but many creatures blocked our path. We were running low on water and our wounds were bad so a fight was out of the question. "If we reach the water they will leave us alone." said Creuss. "We will never reach it, too many are in the way and the distance is too great to do in one run with our wounds" said another. But a plan was made and we would, attack a mountain lion and rat on our path, that would give us enough of a break to get to the water. We fought the creatures and luckily didn't take too much damage, allowing us to escape to the waters, chased by a multitude of spiders and hellhounds, but we made it! Now we started looking for a place. We found a seemingly abandoned iron mine, and made it our home! We were beautifully situated near a nice pond that supplied us with fish, in a dale between two large hills, with access to the southern lakelands, and the northern great lake. The mine was apparently from a neighbour a bit further on that we hadn't met in our first few days, but he allowed us to stay if we allowed him access, which we did. We toiled hard, and built many great buildings, the most fantastic one was a large stone inn, but the disadvantages were soon apparent, the beautiful forest I was planting with all the trees our area lacked, were ransacked often by others. Often without regard for their age. As more and more settled nearby our lack of settling rights was becoming an issue too. I traveled many times to Sloping Sands as I had found a hidden pathway that was safe to be used, and would get us past the many creatures safely, oftentimes for recruits of our old crew that had walked through the portal as we did, as we regaled them with tales of those wonderful lands, but the need for new lands and the wanderlust was great! One day Modzo finished a rowing boat and we set out to discover new lands, a new map had been created and we had spotted a very nice area in the far south. So we set out and pulled the mighty oars and sailed for days... We reached the area, we now call Skulltooth Cove safely and noticed while many parts were occupied, the most promising part (after a very steep climb) wasn't. We travelled back, picked up all that we would need to build a new and better village, bought a deed, and set out! I traveled for days bringing supplies and people over, and in a record time we settled the area, built a great wall that would keep our lands safe, and our forests pristine and an enormous mine-shaft was built towards the sea so we could enter our lands safely and easily! Many have left us for other strange lands, but me and YukiAkari still toil away, wishing for other to join us to keep Skulltooth Cove alive. And we still have to kill a dragon! What can we provide? We provide large tracts of deeded lands, on which you can build (or just use the beds in the hostel), all the materials you could want and need (all types of wood, massive quantities of plants, iron, copper, incredible amounts of zinc, marble, gold, silver, lead,...). Ships to travel to faraway lands, high quality tools (50+) and weaponry... Everything is walled and safe, and we can ship your items and goods (and yourself and any alts) to our lands. What are we looking for? We have a shipbuilder, farmer, blacksmith (YukiAkari) and woodcutter (me) (and both are skilled masons and carpenters and miners), all other jobs are open if you're up for them, but we're not specifically looking, just more people to enjoy the game with. Armoursmith, leatherworker, Alchemist (zinc into White paint anyone?), tailor.... would be nice to have though! How to contact us? If you're interested or have any questions, message LordByte on release, in this topic, or with the PM button.
  4. The tiny village around Castle Bonsai is seeking out for more enthusiastic Wurmians , willing to help it grow in size, wealth and reputation within the lands of Independence – and maybe one day across the oceans in far off lands. Whether you are just looking for a safe place to raise your skills to head out for the world one day and found your own place in the wild, or search a place to rest and stay till you rich of many nice experiences decide to end your life in Wurm … Whether you are a Veteran or new born Wurmian , a fearless Soldier or a chilled out Farmer, a strong Miner or an excellent cook or inspired for the love to any other of Wurms delightful skills and expertise’s … …you will be welcomed to join our lovely little village on his way to glory. We have a lot to offer ,including but not exclusively: · A Huge Farm to grind and higher your skills · Free Food, Rooms with Beds and Storage areas, forges, ovens, carts and more… · Lots of Space for more Houses (81x64 Tiles on Deed + much empty space around it) · A big mine leading deep into the mountains (Lots of Iron ,some copper and silver) · Inner Sea Coastal areas to build your very own ships · Lots of dirt which needs to be removed and flattened · Cows, Horses, Pigs, Dogs to pet, play, ride, groom, tame and feed · Lots of Buildings which need to be build · Opportunities to gain more rights and higher positions Most Basic Laws of Bonsai: Even the nicest have to fear other peoples malice and envy , therefor we have laws which are not to be crossed in anyhow – doing otherwise might pull attention from our guards and then will lead to fast and painful death. · Be polite, friendly and respectful to others (even if they are not), so don’t insult or harass them in any way. Any racism, anti-Semitism, anti-Islamism, or similar will get u kicked and KoSed straight away (and reported to the staff of Wurm)! · Help others as much as you can · Don’t steal of others ,as u don’t like to be stolen from · Don’t destroy or damage other peoples stuff (on purpose) · Don’t build on or block parts in and outside Bonsai u are not supposed to (best too ask the mayor or others in leading positions before starting to build). · Don’t mix too high Ql-Differences in BsBs and FsBs… Building Guidelines: As we grow in size we want to keep one style for the whole village. Therefore we established some guidelines. Guidelines are just guidelines and no rules – therefore exceptions to them will allways exist but will have to be approved by the “Royal City-Planer†, Co-Leader or the King. · Houses: Normal living-houses will not exceed 2 floors (ground-floor + 1st floor) · Houses: Normal living-houses are stone on the ground-floor and wood on the first floor · Houses: Arched ways thru houses are very nice to look at and therefore preferred (if possible) · Houses: Normal living-houses will not be smaller then 10 Tiles and not bigger then 20 Tiles · House-Decorations: we are aware that finding a consented decoration style everyone likes is not possible , but we want houses to look good in the inside – so please let a house be a house and not a fabric (10 forges on 2 tiles) or do similar unaesthetic things. · Houses: All Houses will have a pottery roof. Houses without roofs are not allowed. · Terraforming: Slopes bigger then 60 have to be spited up in 2 slopes · Terraforming: Streets should not drop have more then 10 slopes difference to each other to make them look natural. Therefore we established a system of building street slopes called “the waveâ€. For instance a 40 slop would be accomplished over 3 tiles with following slopes: flat - 10 – 20 – 10 – flat. Of cause this may not be always possible but should be aimed for in any case. · Walls/Fences: as we live in a medieval age and metal was rare , metal fences have been rare as well so we don’t use them – exception to this are gates and buildings of royal values. Ranks of Bonsai: We offering everyone to join our little village, this will lead to experienced and not-yet-experienced Wurmian to join. Therefore we astablished a Ranksystem in which villagers can climb up the longer they are part of our little village. New-Born-Wurmian New-Borns, meaning Players with very low experiences to zero experiences, are always welcomed in our community. Since we had a lot of them join and leave after a couple of days or weeks , New-Borns will not be able to get a higher Rank for one month of regular playing . This time may be shortend or may be longer for more or less active players. A Room with storage areas, a shared forge and cooking area as well as food and access to mine, farm and carts (and some more) will be provided. To upgrade in rank a premiumship will be needed as well (if you are low on cash we might be able to help you with jobs u can do to earn the 10 silver coins needed to get your first premiumship). Villager A proud Rank for every Veteran or more experienced Player to start in our small village. You will be granted with most standard rights except of building and destroying within the deeds area. You may be given a place to build your own house, which will be about 12Tiles with a little pen around it for a small farm and some personal horses. For safety reasons all writs will stay with the King, Co-Leader or “Royal City-Planer†(no need for abandoned unusable houses). Since we had Villagers before ,who build houses which now stand empty (due inactivity) u may be given a finished house as well. Old Villager After some time and getting to know each other you might will be ranked up to an Old Villager in which position will be granted the right to vote on mayor decisions and be granted the possibilities to suggest, plan and build a second house to fit your Job you have taken in the village (blacksmith shop , farmhouse, breeding station, miners house for storage, Loading docks for Bulk traders , etc etc…) . This is the highest Rank you may gain with normal activity in the village. Royal Citizens-Adviser This Rank comes with all rights of an Old Villager but will grant the Rights to Invite new citizens, manage Ranks and Kick citizens. With those rights there comes the duty to help new players on the Deed as much as possible as well as taking care for anything they may need. As this Job is a very responsible and time taking one , it will not be able to be reached without being a long trusted, active member of our small village. Royal City-Planer This Rank comes with all rights of an Old Villager but will grant the Rights to build and destroy Buildings on Deed. As this Job is a very responsible and time taking one , it will not be able to be reached without being a long trusted, active member of our small village. King/Co-Leader As the King rank is obviously being taking, there still is the possibility to be ranked a Co-Leader which comes with all rights of the mayor. As this Job is a very responsible and time taking one , it will not be able to be reached without being a very long trusted, very active member of our small village.
  5. I have a large ad at this link with great detail of what we offer and expect, but to make it easy I will post a couple of thoughts here. Temporary Residents: Basically Tanelorn is a great place for new players to come and get their feet wet and figure out what this game is about, what it expects from you and where you want to go. We have temporary housing for those who don't want a permanent dwelling and who will be moving on shortly. We can help out with as little as leaving you alone to figure things out and providing a safe dwelling or as much as helping you with some good tools and showing you the way. Permanent Residents: Tanelorn is looking for a few permanent villagers to add to the family. To get those details you really need to visit the main page because we are picky about what we want. This is a permanent family and we want to make sure we mesh well together and don't have a bunch of people bouncing back and forth on the main grounds. I suggest you all read the main page because there are lots of lovely pictures and lots of information about us. Please post your comments over there because I will probably forget to check here for them. You may contact Lucard or myself in game however this is my project so I invest much more time into it. Please keep in mind, Lucard is very busy with terraforming so sometimes he forgets to check pm's (he is getting better about it). I can also be contacted via pm on the forum. I look forward to chatting with you all. Blessings, Harvest
  6. I am seeking a few good people to join me and one other villager (Fes) at Jacob's Ladder, located at 11x 8y on http://impgal.site90...elebtpikols.jpg The village is located on the coast, with a mountain on one side of us and the ocean on the other. We have a great harbor area, and are just minutes away from the Exodus border. We are a proud member of the Northmere Alliance, and are currently the only member village on the western half of the map. We are most active during evenings in CST, and are typically on every night, at least for a short time. I would prefer that you be near our timezone, as there is little benefit to being in a village with someone you never see. I would also prefer you are mature (if not older), as both Fes and I are around 30. I am happy to take people new or experienced, F2P or premium, as long as you plan on sticking with us for a decent amount of time. Ive been burned several times in the past by people who join and get set up, then quit the game. What we offer- First and foremost, we offer friendship. Fes and I met on Wurm a while back, and have been building villages together ever since. I figure that if I can find another person or two who we can hang out with, the game will be even more awesome. Guidance: if you are a newer player, we can help you overcome the steep learning curve that Wurm has and answer the questions you will have. Great Location, Great Harbor: Since we straddle the border of Celebration and Exodus, we have two servers for the potential merchand to peddle his/her wares on. The harbor is set up to accomodate 10 large ships and numerous smaller ones, and even has a special pier to make it easier to load livestock on the larger ships. A merchant area is on the agenda. Would make a great spot for an aspiring ship builder. A home: I can provide a ready-made house if you are looking to move in immediately. If you prefer to do things yourself, I have lots of undeveloped land. Resources: We have most of the resources near us, and can obtain those that we dont. This would be an especially good spot for anyone interested in carpentry, jewelrysmithing, farming, or animal breeding. We also have all three priest altars nearby. Large Stables: Whether you need a horse to ride while hunting, pull a cart, or raise AH skill we've got you covered. Projects: While participation is not required, we usually have a few crazy ideas we are working on, and always welcome extra help! The more you pitch in the more the area will feel like a home to you. What we expect- Be around: I dont expect you to play every day, but if I dont see you in over a week I will begin to wonder if you really want to be here. Be mature: Fes and I are both pretty easygoing, but if you insist on making fart jokes 20 times an hour, this is not the place for you. Be respectful of people and property: I have put alot of time and money into building here, and am on good terms with all of my neighbors. If you would jepordize any of that, this is not the place for you. Contribute: Neither Fes nor I will make any demands that you do any particular chore or help on a project. We hope that as you settle in, you will offer to help us out and become a contributing member of our village. If you plan on using the resources we have worked so hard to obtain to line your own pockets and ignore the village, this is not the place for you. If you are interested in joining, post here or PM me on the forum, or contact JacobSilver in-game.
  7. Looking for any masons, carpenters, and ship builders to help with my new deed, cant afford to pay so work will be free or i will make you a citizen of deed. Deed is mostly built just needs some repairs and and finishing touches.
  8. 12th Mechanised Brigade 12th Mechanised is a community which is orientated towards longevity and commitment, we dont leave our own behind, and we enjoy the sense of knowing most of our members for years rather than months. If you want a committed community then come join us, we currently reside in Celebration, and we are looking for more members who are willing to join in and pitch in regarding the costs of the plot of land etc and the work load. You can Find us at: www.12thmechanised.com/homepage Our steam group is: http://steamcommunit...groups/12thmech And our TS IP is: 85.25.99.104 You can also contact me via email: dale@12thmechanised.com Well I hope to see you soon! Brig.Dale
  9. I am seeking a few good people to join me and one other villager (Fes) at Jacob's Ladder, located at 11x 8y on http://impgal.site90...elebtpikols.jpg The village is located on the coast, with a mountain on one side of us and the ocean on the other. We have a great harbor area, and are just minutes away from the Exodus border. We are a proud member of the Northmere Alliance, and are currently the only member village on the western half of the map. We are most active during evenings in CST, and are typically on every night, at least for a short time. I would prefer that you be near our timezone, as there is little benefit to being in a village with someone you never see. I would also prefer you are mature (if not older), as both Fes and I are around 30. I am happy to take people new or experienced, F2P or premium, as long as you plan on sticking with us for a decent amount of time. Ive been burned several times in the past by people who join and get set up, then quit the game. What we offer- First and foremost, we offer friendship. Fes and I met on Wurm a while back, and have been building villages together ever since. I figure that if I can find another person or two who we can hang out with, the game will be even more awesome. Guidance: if you are a newer player, we can help you overcome the steep learning curve that Wurm has and answer the questions you will have. Great Location, Great Harbor: Since we straddle the border of Celebration and Exodus, we have two servers for the potential merchand to peddle his/her wares on. The harbor is set up to accomodate 10 large ships and numerous smaller ones, and even has a special pier to make it easier to load livestock on the larger ships. A merchant area is on the agenda. Would make a great spot for an aspiring ship builder. A home: I can provide a ready-made house if you are looking to move in immediately. If you prefer to do things yourself, I have lots of undeveloped land. Resources: We have most of the resources near us, and can obtain those that we dont. This would be an especially good spot for anyone interested in carpentry, jewelrysmithing, farming, or animal breeding. We also have all three priest altars nearby. Large Stables: Whether you need a horse to ride while hunting, pull a cart, or raise AH skill we've got you covered. Projects: While participation is not required, we usually have a few crazy ideas we are working on, and always welcome extra help! The more you pitch in the more the area will feel like a home to you. What we expect- Be around: I dont expect you to play every day, but if I dont see you in over a week I will begin to wonder if you really want to be here. Be mature: Fes and I are both pretty easygoing, but if you insist on making fart jokes 20 times an hour, this is not the place for you. Be respectful of people and property: I have put alot of time and money into building here, and am on good terms with all of my neighbors. If you would jepordize any of that, this is not the place for you. Contribute: Neither Fes nor I will make any demands that you do any particular chore or help on a project. We hope that as you settle in, you will offer to help us out and become a contributing member of our village. If you plan on using the resources we have worked so hard to obtain to line your own pockets and ignore the village, this is not the place for you. If you are interested in joining, post here or PM me on the forum, or contact JacobSilver in-game.
  10. We have a rather large deed with multiple buildings ( a couple empty), and We would like to share the work / play my cooking can get you to 62% nutrition. We have several head of cattle and several horses ( breeding both), so we can provide you with a large cart. We have a mine that is 41 tiles deep & goes from sea level to almost the top of a mountain, so there are plenty of mining opportunities. We have one templar and 5 tower guards. Looking for someone that is either new or experienced. we don't mind teaching and always looking to learn from others. There is a mailbox on deed We have one very active player and one unable to be on much. Willing to help you build a house to your specs. Contact Isoki in game
  11. Im the mayor of a village called Saurustown, and i have been here for just a few weeks. I have been busy building, but would like to invite some players to stay here, since i have lots of space. Im not the best player around, but im a friendly and helpful There is much work to be done. Why do i want to join you and not someone more established? You get to have your share of ddeveloping a village, and developing your skills. What about tools and such? Can provide tools if needed Will i get a home? Yes, absolutley! Will you pick me up? Yes, i can provide pickup when i got the time Where is this village called Saurustown? somewhere around 41x 62y Talk to me ingame or PM on forum Screenshots for those of you interested
  12. Village has been moved and renamed to Lyceaus. Most members left so we could use more. Newbs more than welcome. Could use everything from miners to fighters
  13. -Tanelorn- First and foremost we are drama free. Currently Tanelorn is in deep need of a Mason. If this is your area of expertise or one you would like to persue then please contact Harvest or send a message in the forum. If Harvest isn't on game you may contact Huntgrem and have her message Harvest off game and expedite Harvest's return or at least find out when she will be back on. We have changed the way that Tanelorn recruits. If you are interested in joining Tanelorn you must first be a villager of The Academy. Please view the link Here. We have done this to ensure all villagers get along before inviting. Also, to make sure we all are pursuing the same goals. This saves a lot of drama and transitioning and makes for a much smoother family dynamic. We hope to talk to you soon. We are conveniently (or not so conveniently) located in the far north east near Cherrywood Isle. On the Dump Map we are located at X42.5, Y42.5 and on the Darkmalice Map we are at 53-BC. About us: Tanelorn is still undergoing a lot of construction. Most of the digging is done. That doesn't mean we don't have a lot still to do (so if you are looking for great skill gains you better hurry). We have started building our permanent structures. Tanelorn is a great place for you to come, skill, and help out with community projects. Currently we are looking for new villagers, however we do NOT need blacksmiths, miners or cooks. Please do not try to talk us into giving you these positions as it will not happen. We also allow people to come and join our community on a temporary basis to get their feet wet before moving on to their own deed or another village. For all residents, please only apply if you are mature yet don't mind adult humor and foul language (though it doesn't happen often but we do get a hair up our fannies sometimes). Permanent residents must be premium. What this village has to offer: § Our help with tools and weapons (to the best of our abilities). § Small temporary houses with a small yard (perm residents). § Small temporary house w/o a yard (non-permanent). § Tons of farm area. § Lots of trees. § Horses and Cattle (to borrow while you are here). § Mine off deed. § Wells on site. § Altars for all three Gods. § Coastal property. § 1 Templar Guards. § 2 Guard Towers (5 guards each) ​§ Ships for your use (Knarr, Sailboat, Rowboat). What more this village will have: § Large permanent houses with large yards. § Large groves of trees. § Large workshops for all to use. § Sermons for priests. § Large dock with large shipbuilding workshop. § Market at docks to sell your merchandise. What we, as a community, have to offer: § To be part of a community. § Friendship and Trust (open community). § Semi-relaxed environment. § Private house with beds. § BSB and chest in your house. § Community forge and oven (until perm houses are up). What we expect from you: As Permanent Resident: § Manners and respect. § Willingness to learn. § Desire to help out and work as a team. § Someone who gives as much as they take. § Ability to follow directions and listen to village leaders. § Honesty (thievery will get you on KOS). § To be able be on daily, even if for a couple of hours. § Willingness to help out other villagers. § Premium player for permanent resident. § Must speak English. § Willingness to take part in community projects. § No warnings on your account. § Know this game is for you, we do not want to recruit people who quit after a week. Wurm is not for the faint of heart. Village Rules § You are allowed to work on village projects; if you can't then our village isn't for you. § You will not grief other villagers or players. § You will NOT steal, cheat or anything else that will cause harm to the village or its villagers. § You will follow the guidance of the Mayor and village leaders. § You will not mix low quality items with the high quality one in the bulk storages. § Respect other members and be polite. Grievances will be held in p.m.’s, not Freedom. § You will not kill penned animals unless given specific permission. § You will not take over someone else's job unless they have given permission (i.e. only miner mines and only the cook butchers things killed by the Templars). § If you want to practice your mining skills and you are low level you will mine in an off deed mine. § Trees must be replanted after cut. Tanelorn is ever changing and it's just too hard to post updated pictures all the time. I am posting a link that Lucard updates periodically with changes in our terraforming project. The best thing to do is just come see us. I will however post our current end result. This too changes as our vision changes but as our village grows so do our needs. If you are interested in joining our village please contact myself, Harvest, or Lucard in game or send a p.m. here on the forum to Harvest. Please do not send Lucard a private message as he does not check them. Thank you.
  14. Willow Vale Deeps, situated at 27x 45y, is looking for new citizens to join the local community. There are opportunites for everyone, whether a smith, a miner, or a carpenter. The only requirement I have is that you tend the farm and animals, other than those, your time is your own. There are several large scale projects underway in the surrounding area. You won`t be expected to help on these, but if you`re willing to, then all the better. While I would prefer European citizens (I`m British), that`s not essential. About the deed: It`s 21x25. Although not all of it is used yet, it is mostly flat, so lots of room for housebuilding. Close to the sea (and involved in constructing a harbour) so easy access to water. Has an on-deed templar to protect the mine, and surrounded by guard towers, so the area is secure. An ever expanding mine, with a number of veins (mainly iron of varying qualities) already exposed. Well forested, so easy access to plentiful timber. At the moment, ores can be mined up to 55ql, and logs can be cut up to 50ql Hunting is varied, but mostly spiders in the area at the moment, with crocs in a couple of sand or moss areas A sizeable farm area, with horse and cow breeding underway, so plenty of food About 20 minutes ride from Freedom Market, with excellent road links (which are being improved) There is a (yet to be enchanted) mailbox on deed, and a mailbox with Courier [91] a minutes walk away at Bearshark Harbour Village Projects: Terraform the surrounding area into additional grazing land and orchards Mine out a cavern (underground shipyard) beneath the deed, and link it via canal to an exit at the harbour I`m sure I`ll have forgotten something, so any questions feel free to contact me (Kaldari) in game, or on here http://prntscr.com/rpacu http://prntscr.com/rpb0b />http://prntscr.com/rpbtc
  15. - We have 3 silver altars above 70 QL built, but yet to be blessed. - We can smith pretty good tools of you want to practice your channeling. If you blow a tool up, its no biggie. We have and will have plenty - Lots of fun prem players around to chat around with, preach to, hunt with. - We have a 4-star kitchen with pans being made daily. - We have pan loaders for hire. - We're right in the center of Chaos, Exodus and Indy - We're working on lots of meat and veggies. We'll have to figure out a way to divvy it up though. If you want to park your priest, this would probably be a good place to do it. Sermons daily I suppose? Beds can be made. Also, if you are just looking for a village, Feel free to come on by... Assuming you're a good, fun player that doesn't grief. We have plenty of housing and beds around. We have a fighting academy and take several trips to Chaos to further skill our FS. Any questions, feel free to message MrRabbit, or Nahem or myself.
  16. All set - please close. -Runesire
  17. Looking for People pm me for further information
  18. Temporarily closed to recruitment while I put in some infrastructure after our latest expansion. Expecting to reopen for new people late December or early January. If I have already spoken to you pertaining to recruitment you are certainly still welcome, just hit me up. So I got this spot out in the wuds. Looking for a few more people to flesh out the town. We are at BF31 on the Explusalpha Edition map.http://noizeviolatio...wurm/CelebH.png We are at B4 on this map too.http://imgon.net/di-XSV6.png Who we are: Town currently consists of 11 villagers, 5 off-deeders, and a couple alts. Mix of old farts and new guys. Deed size is 61x31 !! We have iron in our mine, on deed water. Plenty of food. Spidars everywhere. Got some communal horses. There is also a cow. Pretty chill neighbors, alliance chat. Voicechat for town members via mumble !! What to expect if you move here: So this isn't a real formal town where you are told what to do. Our goal is to let people really do there own thing. We will hook you up with an on-deed plot of land, give you a little tour, and then let you do your thing. If you like we do of course have plenty of experienced people to help you do things like make armor, weapons, tools, etc. Current Village Projects: Connecting roads to improve accessability. DONE ! You can hit us form the south, east and west ! Getting a village webpage online. Making a stable. In Progress. Under-deed boat dock and cave canal north to the ocean. Passing out studded armor sets to members. Imping various stuff around town. Horse breeding. Got a few good 4 speeds coming out. Available on Deed Areas: To keep things drama free we have divided the deed space into building plots. As of right now with recruitment closed, there are no available spots. Expecting to have 8 or 9 spots open once we resume recruitment. Available off-deed areas: We are happy to provide a let you live off-deed, which does have some advantages with building larger projects. Its a nice big area, full of trees. Who we are looking for: Just about anyone. Newbie thru experienced.Pickups can be arranged from tap dance. Deed rules: No drama. Take it somewhere else. No guard towers. (several people are grinding fight skill, deed guard is active to keep it safe) Contacts often online: Elen Weedwarrior Preston Pangolin NiyaDragon (latenight EST) Fionna (latenight EST) Map:You know you love my mad excel skills. Map out of date and will be updated before we resume recruitment. Map: Map made by one of our villagers! Her excel skillz seem better than mine ! (also out of date) COMMING SOON, ACTUAL SCREENSHOTS !!! See below.
  19. This is Haythorn I am requesting donations/work and aide of any kind for a new deed on Desertion called Hell's Gate. It is located where The Eternal City of Mag. Used to be ( Sector H ) For any more information or looking to join please contact Haythorn, Mcwolfy, or starcroc ingame. Thank You.
  20. bonjour, je suis francais et nouveau et je cherche un petit village dans lequel je pourrais apprendre comment survivre dans wurm donc voila si un village voulais bien me prendre parmis ses habitant, ca serait charitable. Hello, i am a french beginner, and i search a village for learning the game. Cordialement / Best regards Welverin Queldrain
  21. Hello fellow Wurmians and a special hello to the german community. We at Port Tanelorn are looking for a few members to join us. [ Frontview from Harbor ] Who we are ... [ Overview from our lighthouse ] Tanelorn originally is a bunch of people who know each other in real life or via Teamspeak. I myself joined Wurm about 2010 and slowly more and more of the others joined because we liked to work together in wurm. We're mostly from germany, still people from other countries are very welcome. So you should be able to talk english or german. We're a deed with about 3 to 5 active people and are looking for people to bring more life into the village and to speed up the many projects we planned and possibly bring fresh ideas for constructions to us. We have some rough guidelines we follow with our designs, but we're open for some kind of reaslistic and creative minds who like to put amazing structures together. What we offer ... [ A free house ] In our village you will be able to build your own house with a small garden to call your own place. There you can place a bed to gain sleep bonus which enhances your exp gain. Our deed offers a 1.5% exp boost as well, which will increase over time. Food (for an additional exp bonus) and tons of work are provided as well. What we're looking for ... [ Marketplace ] Newbies and experienced players are both welcome. We'll gladly explain the game to you with patience and give you some starter help if you want it. We have many big projects which mostly involve building and crafting and our deed upkeep is mostly covered by trades. So you should be "grind-resistant". Of course we understand that nobody really can dig straight for weeks or saw ten thousands of planks without growing tired of the game. As a counter measure we do such kind of jobs together to finish quicker and do some little side projects every now and then so ppl can do whatever they feel like. You should be a premium player or at least aiming for premium if you're new and your skills still grow. You need to cover for your premium time. We will usually not ask for donations to the deed upkeep unless it can't be covered by the jobs we do. Are you interested ? [ Frontview of the central Storage ] During the chapters of this post you have been taken on a small tour through Port Tanelorn. If you're interested in joining us or curious, send me a PM on the forums or just reply to this thread.
  22. The Wurm page isn't bad, but it could be updated to look better and be more flowing in terms of information. I know that I (and friends IRL) always check Wikipedia amongst other pages before trying out a game to get a sort of overview and some information about the game. I could add some myself but am a fairly new player and feel that someone with experience could do a much better job. I believe know that updating the Wikipedia page will contribute to more players coming to (and staying in) Wurm in the long run, so don't overlook this as just another random suggestion to be lost in the winds of time! Thanks if you actually took the time to read this, extra thanks if you consider it, and full-blown gratitude if you actually do something about it!