Search the Community
Showing results for tags 'Rams'.
Found 1 result
Hey Everyone! After a few weeks' break, we're now back with regular news posts. It's still a bit of a quiet week this week, but we have some news to share to get everything going again. The devs have also spent some time this week at Gamescom 2015 in Cologne, Germany. The devs have been every year now for a while, and it's a great way to kick off a new season of development - as well as some industry networking and meeting up with a few other members of the dev team who don't work in the Motala office. The plan for the next few weeks of development is to continue with bugfixes and small changes. As we've mentioned before, we'll start to look into the next "big feature" for Wurm in the fall. Expect to hear more on that in the coming weeks/months! The Month in Patch Notes In keeping with recent tradition, here's a roundup of all the recent patch notes posted to the client during the dev summer break. This is everything since News #69, so it's a pretty big list! Most notably is that upcoming game features will require an update to Java 8. If you don't already have it (it's been around for a while now) then you're crazy! But you can download it here anyway (of which we strongly recommend downloading and using 64-bit Java if you have a 64-bit system, since it will make Wurm use your computer's resources better than 32-bit.) 25/6/15It should now be possible to lead creatures and drive/ride from bridges high up into houses.Fix for teleporting when moving out from floors onto steep tiles.Added in ability to see who planted an item (using examine).Fix so items and creatures that were on bridge when it was destroyed, loose their link to the bridge.Made wall collisions wider, to remove the see through feature.If there is only one possible item to craft, it is auto-selected in crafting window by default (like sand+clay).Non-premiums gives less to no skill in pvp due to some exploitability.Chaos server: In order to deal with alt problems, non-premiums can only respawn in permanent cities and pmk capitals until a better solution can be coded.You can now drop dirt under bridges (with restrictions). 26/6/15Added possibility to repair tools directly in crafting window.Tripled the ondeed creature ratio on pvp servers.Foals now age a lot faster on pvp servers.Reduced the breed wait timers on pvp servers.The Rod of Eruption has been replaced with a Tome of Incineration since use of the rod was considered undesirable.Fixed some issues with loading things onto boats.Fixed an issue with grass height and flower data. 30/6/15Fix for being kicked as passengerFix for creatures escaping pensFix for pmk non-prem spawning on Chaos 15/7/15We are adding features in the game client which requires Java 8 within the overseeable future, so please get the latest version of Java at http://www.java.com as soon as possible:)A bug with mine doors was fixed 21/7/15Updated title for 90 NS as the old one was not very good.Added rarity to the items text (and hover text) in mail receive screen.Tower guards should now be more responsive when spawning.Corrected some size values for seals that resulted in a larger yield of hides then intended. Should now yield 2x 6kg hides instead of 2x 15kg that it did before.The fungus spell should no longer be able to spread mycelium to cobblestone tiles, and possibly other unintended types as well.The valentine flowers should no longer turn into a marble planter when decaying.Bracers should no longer hide shields when equipped, and will for the time being not be visible at all (the bracers not the shields).Fixed an issue where the examine message for soup would disappear when splitting the soup into new containers.Changed it so that Bulk storage bins no longer delete partial items when removing items from it.Examining a timber framed door under construction should now show the materials needed to finish it.Plain stone doors should now properly be shown as options when the house you are building requires a door and wonâ€™t let you build anything else.Fixed an old bug where it wasnâ€™t allowed to build upper floors on deed perimeter north and west of a deed when the structure was just outside of the deeds perimeter.A rope is now part of the newbie toolset. 27/7/15Re-sized the ovenâ€™s internal container volume so that cauldrons may fit inside of it.Fix so mycelium will revert back to normal including grass, trees, bushes and lawns on non-pvp servers.Added crude axe.Adjusted volumes for shingles. Also made slate shingles slightly less dense.Tower guards should be more responsive to enemies during conquering. 3/8/15Crude Axe Head added.Crude Shaft added.Larger boats should now be easier to load from a few tiles away (cog, knarr, corbita, caravel).A range check bug resulting in too short distance allowed when unloading crates from ships was fixed.(Bulk storage) â€œAs many as I can carryâ€ should now leave behind partial items that canâ€™t be combined once taken out.(Fighting) Special moves should no longer show the activated item.Fix so gates are correctly unlocked when a deed disbands.Change so attaching a lock to an item only checks if you have a key if you are on a PvE server. Permissions Improvements Tich is still hard at work on her huge improvements to the game's permissions systems. She is already working on new code, but is also looking for feedback on proposed changes to both gates and mine doors - we'd love to hear your feedback in both threads! Inevitably there will be more threads to come too - we'll post them in the weekly news as and when they appear. Rams, Lambs & Black Sheep This week, Saroman has been living up to Valdor's dev team fanfiction by working on new models to add some variety to sheep to celebrate Gamescom 2015. Disclaimer: that's probably not the actual reason why he made them, but we'll happily condone belief in it anyway. Coming to a field near you soon! Screenshot of the Week This weeks' screenshot is of a very happy lava fiend taken by Xallo, posing with its arm around a fellow Wurmian. How nice! Who knew that aggressive, fire-breathing mobs could be so photogenic. That concludes this week's news. We're sure that it's going to be a big point of discussion - but to get the ball rolling, what big new feature would you most want to see added to Wurm? Happy Wurming!