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Found 198 results

  1. Close plz :)

    Closed.
  2. THIS IS NOT AN ADVERTISEMENT FOR RUNESCAPE WHETHER IT BE OLD SCHOOL OR RS3. THIS IS STRICTLY A RECRUITMENT AD FOR A SETTLEMENT IN WURM ONLINE!!!!!! Hello! Im looking for villagers to help assist me in rebuilding the Lands of Gielinor! (RuneScape) Are you a runescape fan? well come join the lands of Gielinor today and help build the kingdoms of asgarnia , mithalin , kandarin, and more! kings will be appointed to the different lands of Gielinor once built. we reside in the north western part of deliverance. Message Guthansthewretched ingame to find out more or message me here. ( better chance of reaching me ingame type command /tell guthansthewretched ---message here--- ) Food , Water , and Shelter, and Beds will be provided for FREE! (to villagers and workmen/women) Free pickup and transportation to the settlement will be provided if required. NEW PLAYERS MORE THAN WELCOME! one on one training and help will be provided for new players CURRENT POPULATION : 8 ---people of professions needed --- Carpenters Diplomats Miners Masons Tailors Hunters Blacksmiths Farmers Armed Guards (weapons and armour provided) Explorers Animal Husbands (to milk shear and overall care for our animals) Butchers Chefs Traders ----All SKILL LEVELS APPLICABLE----
  3. Inglenook [1x, PvE]

    Hello all! Inglenook is a new (started 28th Dec 2018) server begun by a small group of friends who have all played together, or individually, on a range of different servers. We have a solid core of 5-8 players currently and a strong EU contingent. The server is located in London, UK. We started Inglenook because we couldn't find what we were looking for elsewhere, and want to share this beautiful (mostly) untouched land with others. We are very light on mods to ensure long-term stability and to enjoy the game mostly as it is intended. About Inglenook 1x PvE New: - Standard Ocrea map - 1x actions, 1x skillgain - all vanilla here - PvE, but with modding to allow Libila following - Starter gear adjusted to be slightly more challenging (10QL armour/shield and 20QL weapon) and encourage player crafting/trading - 25,000 creatures, 25% aggressive - Starting body control 21.00 - horses! - Loading body strength requirement removed - 10 hour crop tick - Deed costs unchanged (4s21c for founding smallest size), upkeep enabled - Bounty mod for killing animals (money to bank account) - examples 1c for cow, 1.5c for horse, 3c for wolf, 5c for spider) - Burn bounties of 1c and 50 karma on burning a corpse (activate steel+flint in inventory, right click > burn corpse) - Announce mod for notifying on players logging in/out - Priest restrictions (imping, digging, etc) removed, normal requirements otherwise - Starter town built by players - nothing here is GM-created or accelerated in any way - Merchant in starter town who will buy things from you; prices may vary - Able to check bank account from character sheet by right clicking body - Auto backups and restarts happen every 5 days (120 hours) to consider crop ticks We have a server live map here: http://redirect.pingperfecthosting.com/208033/mapviewer/ - the starter town is Inglenook. Rules for being a good Inglenookian: - No alts - Be considerate of others, don't take stuff lying around without asking first or unless clearly abandoned - Please don't deed within 50 tiles of someone else, speak to your potential neighbours first if possible! Our vision for the future includes: - Market in starter town where players can place their own merchants to sell wares - Events at weekends with prizes on offer
  4. Я русскоговорящий полу-нуб. Очень давно когда то играл в Вурм . Еще до того когда Ксанаду стартовал. Сейчас я где-то на Ксанаду у меня Недокачаный прист (Vynora[61]). Я думаю вернуться, но очень давно не играл и люди с которыми я играл сейчас не играют (и наверно не будут) Ищу компанию для игры так как я очень много чего не могу и не я очень хочу заводить твинка. Но если прижмет я заведу. Сейчас брожу и собираю разные травки. Я вернулся с граблями, лопатой и статуей своей богини в руках. Игровое имя "Thezvir" ------------- I am Russian speaking semi-noob. A long time ago I played Wurm. Even before Xanadu started. Now I am somewhere in Xanadu, I have an medium level priest (Vynora[61]). I think to come back, but I haven’t played for a long time and people with whom I played are not playing now (and probably will not) I’m looking for a company to play because I don’t really can't do many things and I don’t really want to start a twin. Now I wander and collect various herbs. I returned with a rake, a shovel and a statue of my goddess in my hands. In game name "Thezvir"
  5. I am a returning player. I was traveling to a few different continents in order to build and decorate for people. Some things happened in real life and I got pulled away. I'm looking forward to getting back into it. I'm hoping to find a active or semi active community, with room to grow ,that could use a hand. If my account has not been deleted, I should have money to pay for my upgraded account immediately. I use Discord as primary communication. Please respond to me here, if you are interested, or send me a message. My primary residence was on Independence but I do not mind relocating as this will be a fresh start with only my skills for aide.
  6. The Grave Knight Server was thought up by three friends whom got tired of playing on other servers. Amber and Reaper Spent a month making the 4 highways across the map, they Built up the central deed as its current glory as it is today, they have add the L-shape buildings around the Main buildings which where the old part of starter and housed things such as the Beds, crafting, Smithy and others. Each of the L-shape buildings houses different things, such as all the wagons, banners, flags that are on the server. The merchant area with player and Gm Merchants. One holds the Treasure chest (keys are spread around the server). There is Four islands on the map each has a different thing on them, such as Rift, Uniques, PVP and the last on is the home of the Gm's, there are 4 docks at the end of the highway around the map, each has a trader in the buildings, and room to park your ships. Free Starter Deeds - No deed founding cost to help new players jump right in to the game. There is deed upkeep however, this is to limit abandonded deeds cluttering the world. Login to a complete starter town where you can grind and develop your skills safely.There you will find a Smithy, Carpentry, Cooking, Tailoring, beds and more. One alt per ip address they will not be gave the skill boost or coin. Maximum Creatures:25,000 Aggressive creatures 50% Epic Seetings Newbie Friendly Skill gain: 20x Action gain: 50X Feild Growth: harvestable in 1 hour, no rot. Two Free 5 Speed Horses for new explorers. No Priest restrictions. http://graveknight.net/index.html http://redirect.pingperfecthosting.com/210151/mapviewer/
  7. GM - Game Management (Owners) : Angie -GM/In game help/Builder for the Servers/Creations of Events/Website maintenance/Discord maintenance/Donations management Goibniu -CA/Maintenance of the Servers/Mods maintenance/Technicals problems manager If you take the time to visit the forest of Brocéliande, you will find not one but two maps! You will enter the Forest of Brocéliande in the Mol Rehan Kingdom and will have to make a choice: settle on the main map ''Dessertion'': The Kingdom of Mol Rehan, which will provide you a X10 action/skill gain, 60,000 creatures and 60% hostiles on 4096X4096 map made by us with mountains, rivers and lakes. You will find the security so start in Avalon where you will find all you need to start increase your skills without starve and will be protected by a spirit Templar! You will find from here a system of teleporters to make your journey faster across the large map. All the teleporters having been decorated with care to make travel more interesting. Some of the scenery includes: the small merchant harbor, the fishing port, the rice fields, the swimming pool, the hut of the witch and many others. Your second choice will be to settle on the second map ''Affliction'': map of the horde of the summoned, in other words: the kingdom of the horror, where you will have to work hard for to stay alive, with a X1 action/skill gain, 10 000 creatures, 95% hostiles on a 1024X1024 map, no starter town, and no one to help you! (or yes maybe if you accept to play with other players), where the bravest of our players will certainly try to find the valrei and rift creatures that spawn only on this map. The maps are linked, allowing the Mol rehan players to come and go in order to try go kill the Valrei and Rift Creatures. On both maps, to make your life easier, we are using many mods all created/re-created and maintained by Goibniu. We also try and check regularly any new mod which seems to be interesting. Note: GM Angie is willing to speak in French in private message if anyone needs it. For everyone and especially for those who cannot play to often: you will be able to find your deed without worrying about your crops that will never rot. It's free to settle, and payment of the upkeep has been reduced to the minimum (5 irons per tile, 50 copper per guard). So money will never be a problem! We also schedule events to make your game even more diverse, and new areas are added frequently. So take 5 min and come try the adventure! We have a group of very active and friendly players, everyone here will welcome you warmly! Visit our website@ https://theforestofbroceliande.enjin.com/, make sure to check out the rules page to see if we will be a good fit for you.
  8. Ebonaura Reborn

    Hey my Ebonaura brothers and sisters and fellow Wurmians. I created a dedicated server for Wurm unlimited and I would love to have you guys play in it and shape the land. It is running on a 20 core server with plenty of RAM and HD space in my house. It is open to anyone and I also need GM's to help out running the server. I have plans to make it a multi server with a freedom style one and a pvp style server like Chaos if we get a good enough player base. The info to join it is below: Server name: Ebonaura IP: 198.57.6.224 As one of Ebonaura's founder I would love to keep the kingdom alive in this server. HMU if you want to have a GM role as well.
  9. Troy village is recruiting Hi all We are a group of players looking for new villagers, settled in J24 Xanadu. We looking for new/veterans players who want to play together in a friendly environment with people who like to play the game in a relaxed way. Mostly formed by Oxmogg and me, Enniskillen, we play daily and for various hours, plus we have few other villagers logging rarely. If you want to be part of a growing community, with a mature background and with the passion we share about Wurm, feel free to message down here or send a PM to Oxmogg or Enniskillen Requirement to apply: At least few hours of play a week, preferebly around 1-2 hours daily Access to Discord, mandatory at least at the beginning to know each others Mainly PVE style of play, we don't like or do PVP No drama queens What we offer Friendly community House in the deed, with wagoner, community larder for food, access to mines and free horses/bisons for your transport Helpful players We want to grow up together for the village and for us, so we try to help each villagers in any possible way If you think to bring something to us, or we can help you to be part of something bigger, what you're waiting for, join us!! Hope you a safe and enjoyful time in game
  10. Hello fellow Wurmians, I was a long time player of Wurm Online and absolutely loved the difficulty, then Freedom came, and to be honest, the game went carebear mode and I lost interest in a few months. Now with Wurm Unlimited I have the opportunity to start from a decent difficulty level, and as a seasoned programmer, build mods to make this server a lot harder than Wurm Online ever was. Characteristics start at 19.5, and all skills start at 1. The skill gain rate is 1, and action speed multiplier is 1.5 55% Aggressive Creatures, I kept it low because this is meant to be the newbie map. Silver will be next to impossible to get on this map, at least from traders, and Settlement upkeep and deeding costs ARE enabled. I didn't want to just make everything unreasonable so Breeding time is 2x, field growth 12.8 hours, with the tree spread set to 25% Below is the first of 3 maps 4096x4096, the others will be rolled out after the server has been further developed, the first of which is called Morbus. (Yes, I DO like latin) This server is heavily modded, the current list is: I haven't exactly figured out what the max players are going to be, currently it is set to 60. Max Creatures are set to 30,000 at least for now. As for client mods I am using Sortmod, Skilltrack, Thirdperson and Livemap so make of that what you will. I will add to this post as there are new things added to the server, but for now if you are looking for some level of difficulty, this might be what you are looking for. Until then, back to the grind.
  11. Closed

    Stone Peaks Wilderness Opened November 1st -http://stonepeakswilderness.com/ -PVE 1x1x -4K Map http://redirect.pingperfecthosting.com/202116/mapviewer/-68,000 creatures-90% aggressive-Skills start at 25-Characteristics start at 23 -Bonus skill increases for first character. -Alts are allowed, but only one character may be played at the same time. Also only one character per person may get the bonus skill increases.(bonus skill increases are: 3 skills to 33 and 2 skills to 40) -Bounty mod on aggressive creatures . -Base player combat rating is 1 (default is 3) -Mini dungeons/encampments with loot. -Traveling merchant which will buy certain items. (items bought will change on a weekly or monthly schedule) -Bulk goods Merchant at start city -Custom achievements/titles with rewards(Fantastic quality rewards for epic achievements) -Leaderboard mod that you can opt in or out of -No priest restrictions, but there is a 40 prayer skill requirement for becoming a priest. -Dirt goes directly to a pile on the ground when digging. -Burn Corpses for Karma. -Custom ways to make money including selling unique coins and artifacts ,that are found in treasure chests, to travelling merchants. -Default deed costs- 4.21s for smallest deed with no guard (11x11). Guards cost 2s to hire and 1s monthly upkeep. -Some Client mods are banned from use on the server. They are listed on discord under rules. -Discord - https://discord.gg/UMmu3wK In the year 970 King Graiden of Brithanza, who is in allegiance with the Freedom Isles, sent out expeditions in search of new lands. After about 10 years ,one of the expeditions led by Captain Maddox Brock, discovered a new land. The King was very excited about the discovery and decided to come see the new land for himself. The King ended up spending over two weeks sailing around the new land and even wanted to go inland but his officers insisted it was far to dangerous for the King because the large amount of hostile creatures roaming about. It was at this time when King Graiden decided to name the new land. After seeing the enormous amount of rock cliffs and mountain peaks and seeing how rugged and hostile most of the land was, He named it Stone Peaks Wilderness.The King then commissioned a small settlement to be built , which became known as Stone Peaks Foothold. The King guaranteed free transport to the new land for all adventurers, pioneers, hunters, and gold seekers that proved that they had enough skills to stay alive and banned all novices from traveling there. He also made deals with traveling merchants to regularly trade with the new land to help it grow and prosper. The rest of the story begins now.
  12. Our hardy carpenter disembarks his trusty rare Lindenwood cart and begins to dig around for his favorite worn hatchet, iron. "What a beautiful day to be alive.", he thought out loud to himself. As he made his way up the slope toward the forest, he had barely noticed the aged Brown bear that scurried off in to the distance. He had also barelierly even noticed the adolescent Bull run for his life in quite another direction when he stretched his hatchet out to fell the mighty overaged Walnut. It was at this moment he recalled his previous mistake with the cart, and stretched his hatchet instead to a nearby mature Cedarwood tree. Whack! A peculiar thing happened to our hardy carpenter; He had a thought! "Why are there no bird sounds?", he thoughtfully muttered, "An update perhaps?" But, alas, he would not let this immersion breaking question interfere! "No matter..." Whack! He suddenly found himself surrounded by thick fog. He was no longer sure which direction rested his rare Lindenwood cart. His vision was quickly obscured. No more horizon, no more blue sky. The darkness had found him. He heard a whisper. "Who is there?" He cried out to the dark. Another whisper came from behind him, "Come out!", he exclaimed while swinging his hatchet wildly. Now the whispers were all around him, torturing him. More and more the whispers grew louder until they turned to screams, raking his mind of its sanity! From out of the darkness, a wraith set upon him with her ghostly sword, and the carpenter's soul began to burn from within. He began to peel off the leather armor that once protected him from the wild's beasts, as he did not know what else to do. His skin felt as if it was melting away just as his soul was ablaze with the fire of Sol. The cocophony of screams pushed his mind to the very brink of reality. In the dark madness of pain and torment his fingers found his hatchet... he swung... he did not know what else to do. (end cheesy introduction) Since I comment on others S&Is, I figure I should pony up something. So enter... The Myrkur, or The Darkness (Libila's arrival has emboldened the restless ones...) This is an event similar in basic principle as a Rift, and containing some basic ideas from medieval folklore. Similar previous suggestions: https://forum.wurmonline.com/index.php?/topic/63502-haunted/&tab=comments#comment-626298 https://forum.wurmonline.com/index.php?/topic/138187-undead-vermin-abandoned-places-and-wild-caves/&tab=comments#comment-1415994 Other comments found here and there, but this is the bulk of what I found. - The Dark Forest. Old, creepy, and eventually deadly. A Myrk appears when certain criteria is met: Once per wurm year, a location with x number of trees growing within y tiles of one another (with a set % requiring to be of age "shriveled"), AND/OR an x number of off deed building walls that reach a set % of decay, could generate a Myrk. The former would be less likely to be "crafted" intentionally by players than the latter, but really this would come down to 2 things: Does current coding allow polling of locations like this, and if so, how many would exist on any given server? This idea originated form the meditation paths requiring "criteria" to be activated. - A Myrk forms over several days, beginning with the server wide announcement: You hear rumors of a tainted forest near Greymead. Over the next 24-48 hours it would generate fog and periodic shrieking at its location. If localized weather is not attainable at this time, the whole server could be engulfed in Fog. This would create: confusion, a desire to end it, and unending complaints in the forums followed by promised ragequits. If a traveller enters the area prior to maturation, they get a "Creeped out" debuff, and begin hearing whispers, or seeing things that aren't there. Within last 18 hours prior to maturation, small specter critters begin harassing our campers, complete with maniacal laughter. At full on poltergeist, you don't want to be there alone. Graphical effects that could afflict players on the client side are unknown to me, but lots of ideas spring to mind (indistinguishable voices, screams, hallucinations, nighttime effect while in zone, etc). -Enemies to be faced would be many we have seen before, but with a the spiffy spirit templar skin. Tower guards, trolls, goblins, bears, the deadly pheasant wraith! I have no doubt GMs and DEVs can find a multitude of things once living that would suffice. Bonus points for dying the glowy skin dark. Now here is the part where I truly reach into my deep pocket of "I don't know what the hell I'm talking about": Combat: Like our hardy carpenter, charging in with the full plate of metal and a 2 handed sword of spite, will not improve your battle prowess much. - Sorcery fairs very well against specters. Priest Spells do very well against specters. As these restless spirits cause internal damage and ignore armor, speed is your defense in avoiding the ghastly blows from ghosts. But speed is also your offense. What are you best at? Shovel? Hatchet? Mallet? Sword? Once a tool or weapon has been BLESSED, it does consistent damage, only modified by how quickly you can swing it. This is where those more knowledgable than me will point out... this tool/weapon/branch has a base speed of x, with woa would do y damage, divided by zero ... etc... etc... (but that is what needs to be discussed if this idea has any merit). Another interesting thing about specters, is they want to devour favor. They want the favor of the gods to move on from this plane. But favor has just whet the appetite of these otherworldly haunts... once that has been drained, your life force will have to suffice to satiate them. Followers might do well to lead the vanguard while favor heavy priests are seducing these ghostly beings with their favor fused smite. But what shall we do while our priests quickly run out of favor?... is what you might be asking yourself right now. Each specter's death spills the favor/karma they devoured. You must finish them off to continue finishing them off (this, too, would require more fleshing out to ensure a balanced challenge... even.. dare I say... defeat!) Another element of defense... The Ward. Wards are created by PoL Enchant. The drawback: nothing goes in... nothing goes out. My concern is an abuse of this, particularly prepping prior to battle. But... instead of ramparts... a row of enchanted grass... maybe not too bad. PoI get in on it too... they don't see hallucinations! Ending the Myrk would require casting blessed/dispel/some other neat interesting logical spell on a corrupted altar that appears after several waves have been vanquished. Sure, you could sit and milk it... but more wraiths will pour out... much stronger than before... you will eventually all die. Mwauhahahah. No loot for youuuu! And all those who participated would have this nasty head wound that would last for some time. Eventually, the Myrk would collapse under the weight of all of its evil doing. Better luck next year. Loot... loot... loot... what is there to gain from this, beyond removing what is undoubtedly not going to be accepted: Fog. Rift loot would be redundant, and well, not make sense. No bloody tomes! ok... what about Source Shards! I wonder what would happen if you dropped some in a forge, or used a chisel on it... or put it in a sandwich...
  13. Scarlet Cove is a brand new 1x1x original map server. We are looking for players who are dedicated and enjoy the grind of the game. We will be hosting events. +1x skill 1x action +20,000 mobs +35% aggressive +Free Deeding (Must have a deed to join a team) +Upkeep enabled +Skills start at 1 +Body Control starts at 22 +Mind Logic starts at 21 +Priest Restrictions, unlimited prayers 20 minutes apart, no linking required +Starter City-Scarlet Cove Bounty diglikemining fireburntime libilafixes Timepay - every 30 mins in game players receive 1 copper (only 1 char per steam ID) More potables Cropmod Harvesthelper JPWM_offspringNames (can use a tag to name horses) Noholyground https://scarletcovewu.wixsite.com/scarletcove/ Discord; https://discord.gg/XNZgagm
  14. I propose a new mob type that uses ranged attack. Currently every pve mob is CQC melee-type. It would add a new level of excitement to be ambushed and attacked from a distance while wandering aboot in the peaceful lands of Freedoom. To minimise asset creation work, use the existing goblin. Goblin Archer: Mob asset: Goblin Behaviour: Goblin Attack type: Ranged, melee Equipment: Bow, arrows, short sword Loot: as above - bow, arrows, short sword, low ql and non-impable.
  15. VOLANTIS v2 I've had some great feedback over the last 2 years and implemented a number of server changes which sadly resulted in a reset of the map for the first time in August 2018. The new map is identical but has the following improvements: Increased dirt level from 20 to 40 rougher terrain more islands taller mountains Website: http://wurmonvolantis.com/ Server Map: http://redirect.pingperfecthosting.com/199521/mapviewer/ Server Stats: https://wurm-unlimited.com/server/5809/ To all former players of volantis v1.0 - I'm deeply sorry for the reset and realise this is incredibly frustrating. Myself and my other GMs will happily help recreate old deeds and reimburse any lost skills / items. Please log a ticket in-game and we will try our best to compensate. Server Details A custom map which offers a mixture of PVE and PVP playing styles with missions and events to participate in. The Server Offers: 5 crates of resources upon deeding to build your village (delivered within 24 hours) Level 35 Starting Skills Level 30 Starting Tools 7.5x Skill and 8x Actions Drake Mounts - very fast but rare! Good Infrastructure throughout the map with highways, portals and resting areas Battle Arena to fight waves of monsters based on skill level Game of Thrones style missions. Resurrect Viserion to face the final battle and claim your dragon mount. Vampire vs Vampire Hunter Free Deed and Upkeep Free Horse for new explorers Comprehensive Training Ground for New Players We welcome any improvement suggestions so please get in touch if you have any ideas. Starter City All new players will enter the Training Grounds however, you have the option to skip the scenario The training grounds gives a guided tour of the game, teaching new members skills in Digging, Mining, Chopping Trees, Fighting and Crafting. The Landscape and Resting Areas: Volantis has a smooth terrain and rock can be found 40 digs below any surface. The sandy coastlines make for a perfect harbour but beware of the scorpions! The map has good infrastructure with roads and portals around the map. Travellers will find places to rest and trade throughout the map: Game of Thrones Campaign - Castle Black: The GoT Campagine is being expanded but the objective is to travel beyond the wall, a PvP Roleplaying style zone, defeat the whitewalkers and battle Viserion to win a dragon mount. Mods Installed Include: Battle Arena: The battle arena offers 5 levels, each of increasing difficulty, which summons waves of monsters for you to battle. There are currently two arenas: Basic: (1) Wolf, (2) Cave Bug, (3) Large Rat, (4) Scorpion, (5) Bear. Intermediate: (1) Brown Bear, (2) Scorpion, (3) Crocodile, (4) Fire Fiend and (5) Troll. To activate a battle, examine either the Basic or Intermediate level signs. The Battle Arenas can be found in Kingslanding near the castle: The Crypt of Vampires: Ever fancied becoming a Vampire or Vampire Hunter? You will benefit from increased skill gains in exchange for the risk of being bitten / staked! This is essentially PVP but without the risk of your buildings being destroyed (if built in the PVE zone). The full instructions on this mini-game can be found below: We welcome new event and server update suggestions so feel free to get in touch and we will try our best to accommodate requests Happy Playing, R
  16. I have decided to professionally host my own server to allow me to play with the mods I want on the map I want. However, I do not have time to manage it. I am looking for a full staff of knowledgeable people to help me. If you are interested please pm me.
  17. Hello Wurmians! I am here to announce the launch of a brand new wurm unlimited dedicated server! Dragonsgate was founded in April 2018 (Map reestablished in September 2018) and is a fully dedicated 24/7 server! Features A fully custom 4k map, designed and painted by one of our own players! Portals - 4 main Portals leading to the 4 cardinal directions on the map for quick travel to different areas. Highway portals - Optional craftable portals connecting player owned deeds through official Highways to the Cardinal portals. Full PVE map with pvp arenas Custom built pvp arenas for those who love pvp. These will include obstacles and challenging terrain to make battles more thrilling (Under Construction) Dungeons We have custom made dungeons with monster spawners. Server Mods Our server has a variety of mods to add to the convenience and fun of the base game. These mods include but are not limited to No Mail Cost, Priest access to all Spells, Unlimited meditation gains, Pets, and Treasure Hunting. (see website for full mod list) Free Starter Deeds - No deed founding cost to help new players jump right in to the game. There is deed upkeep however, this is to limit abandonded deeds cluttering the world. Server Support We work hard to make sure everything is running smoothly and offer email support in addition to the ingame support system. Discord We have our very own discord channel complete with Discord to Global (and vice versa) chat room! Special Events We have special events planned for players to participate in and win a variety of prizes including pets, gear, mounts, and more! These are GM hosted official events but we welcome player hosted events as well! GM Shops The main hub is set up with gm supplied shops that contain special items normally unobtainable by other means. Sometimes these items are given as event rewards as well. Player Shops We have a large market area dedicated to player run shops. Each stall has its own sign that is customizable by request. (Merchant contracts are available in the Specialty and Salesman shops.) Increased Skill Gain and Action timers by 10x with no Fatigue! Come join us now and discover the perfect home! Feedback is welcome and appreciated.
  18. Fairytail Island Created by Mavis/Sprigor Website: http://fairytailisland.boards.net/ Team Speak: jonnyboy3581.ddns.net Special Thanks to Miretta for the Custom Earthland Map! What is Fairytail Island? Fairytail Island is a Wurm unlimited Server Based of a Popular Anime called Fairy Tail! Using the Earthland Map of Fairy Tail and with the help of Miretta, we created a world very Similar to the design of Fairy Tail. Does this server have PVP or Just PVE? This server is a PVE world with a PVP Island. It also has "Hunt of the Ancients(HotA)" Events. Is this server dedicated? How long will it be up for? Fairytail Island was created as a place for players to join and play for a long time. It is dedicated and Open 24/7, 365. What kind of events does this server have? Fairytail Island will hold Unique Slayer Events, HotA, as well as Special Exp Events. (More Events to Come) What is the current server setup? Right now the Server is; 3x Skill Rates 5x Action Timers 15,000 Creatures with 35% Agreesive Plant Growth is set to 24hrs for full cycle We have a custom map, 4k by 4k Deed Costs are 50% OFF Deed Upkeep is On and Normal Starting skills is 1, Characteristics are set to 20 Mods are active on Server (see Mod Section Below) What kind of Mods does the sever have? Fairytail Island has quite a few mods actually. All of them to improve the way of life in Wurm. Current List of Mods; Bounty Mod (Mobs Drop Money Upon Death) Creature AGE Mod (Mobs age faster until They are of Adult Age) Creature Mod (Custom Creatures have been added to Server as well as few Reskins) Creatures On Water (You can now Lead Many more animals over water; Ex: Cows, Bulls, Sheep, Chickens, etc) Crops Mod (Plants will never Wither Away) Digging Like Mining (All Dig actions that put items in your inventory now drop them to ground; Ex: Clay, Tar, Dirt) Mailbox Mod (Mail now costs NOTHING to send. You may still COD Players) Meditation Mod (You wont fail meditating, and The 10 Tile Distance Limitation was removed.) Skill Fix Mod (Characteristic as well as normal Skills now correctly gain exp according to Server Rates) Spells Mod (Priest Limitations have been removed, This includes Building, Crafting, Skill Rate Penalty and Spells required Linking have been set to 90 Favor) Upkeep Mod (All Deeds now cost half price to Expand, Resize, and Deed) Ago's Client Mod (This is required to see the In game Map as well as Custom Graphics) **** Requires Ago's Client Mod Loader ( Click Here To Get It ) **** How active are the Staff? I am on Everyday. Be it my Main GM account or my Secret Leave me be account Will I be accepting more staff? Of course! We are planning to accepting Applications for Staff as well as CA Players. (some people will be personally asked for a spot based on what we see in game) How is money earned on Fairytail Island? Like most servers you can gain money from selling Items of High QL to the Traders in Spawn, Earthland HQ. Money can also be gained from Events held by GMs and of course Hunting Mobs and Selling Loot. Is there an Official Staff List? Staff Team Mavis (Dev: Owner) Precht (Arch: GM) CA Members Sprigus -More To be Added Later!
  19. The Beginning Mission Our mission is to create a fast, reliable, and stable wurm unlimited server that all players can enjoy. We pride ourselves in finding solutions to problems quickly and utilizing a 'hands-on' approach to server management, PVP situations are not included, of course. Our primary goal is fast response, whether it be for crashes, in game tickets, bugs or toxic players, response will be prompt. No more absent administration. Our secondary intention is to create a enjoyable server for players of most play types. Utilizing mods, we are able to reduce the mundane tasks usually associated with wurm. And our final goal is to make something unique. What we have to offer Currently we have one PVE server well as a linked PVP server. The PVE server launched September 7, 2016. Read on the server configuration Here or check out the quick look below. The PVP server launched September 29, 2016 and you can read on the server configuration Here. The server is hosted on a dedicated box in Montreal, Canada, providing ample uplink to both Europe and USA which gives the most even playing field between the US and EU in terms of ping. Quick look for the Reign of Man PVE server: Quick look At the PVP server: Zenath’s PvP Kingdom System So... Are you in? Join the official Discord Check out our website Take a peek at the PVE map
  20. VOLANTIS v2 I've had some great feedback over the last 2 years and implemented a number of server changes which sadly resulted in a reset of the map for the first time in August 2018. The new map is identical but has the following improvements: Increased dirt level from 20 to 40 rougher terrain more islands taller mountains Website: http://wurmonvolantis.com/ Server Map: http://redirect.pingperfecthosting.com/199521/mapviewer/ Server Stats: https://wurm-unlimited.com/server/5809/ Discord: http://discord.com/rjnNQfP To all former players of volantis v1.0 - I'm deeply sorry for the reset and realise this is incredibly frustrating. Myself and my other GMs will happily help recreate old deeds and reimburse any lost skills / items. Please log a ticket in-game and we will try our best to compensate. Server Details A custom map which offers a mixture of PVE and PVP playing styles with missions and events to participate in. The Server Offers: 5 crates of resources upon deeding to build your village (delivered within 24 hours) Level 35 Starting Skills Level 30 Starting Tools 7.5x Skill and 8x Actions Drake Mounts - very fast but rare! Good Infrastructure throughout the map with highways, portals and resting areas Battle Arena to fight waves of monsters based on skill level Game of Thrones style missions. Resurrect Viserion to face the final battle and claim your dragon mount. Vampire vs Vampire Hunter Free Deed and Upkeep Free Horse for new explorers Comprehensive Training Ground for New Players We welcome any improvement suggestions so please get in touch if you have any ideas. Starter City All new players will enter the Training Grounds however, you have the option to skip the scenario The training grounds gives a guided tour of the game, teaching new members skills in Digging, Mining, Chopping Trees, Fighting and Crafting. The Landscape and Resting Areas: Volantis has a smooth terrain and rock can be found 40 digs below any surface. The sandy coastlines make for a perfect harbour but beware of the scorpions! The map has good infrastructure with roads and portals around the map. Travellers will find places to rest and trade throughout the map: Game of Thrones Campaign - Castle Black: The GoT Campagine is being expanded but the objective is to travel beyond the wall, a PvP Roleplaying style zone, defeat the whitewalkers and battle Viserion to win a dragon mount. Mods Installed Include: Battle Arena: The battle arena offers 5 levels, each of increasing difficulty, which summons waves of monsters for you to battle. There are currently two arenas: Basic: (1) Wolf, (2) Cave Bug, (3) Large Rat, (4) Scorpion, (5) Bear. Intermediate: (1) Brown Bear, (2) Scorpion, (3) Crocodile, (4) Fire Fiend and (5) Troll. To activate a battle, examine either the Basic or Intermediate level signs. The Battle Arenas can be found in Kingslanding near the castle: The Crypt of Vampires: Ever fancied becoming a Vampire or Vampire Hunter? You will benefit from increased skill gains in exchange for the risk of being bitten / staked! This is essentially PVP but without the risk of your buildings being destroyed (if built in the PVE zone). The full instructions on this mini-game can be found below: We welcome new event and server update suggestions so feel free to get in touch and we will try our best to accommodate requests Happy Playing, R
  21. I suggest a pet command "Hunt" available upon right clicking another creature within pet command range. Hunt will: 1. Make pet target the creature. 2. Make pet follow the creature, like leading, but without a fixed follow distance. Follow functionality would be similar to 'go here' pet command, except the position of the creature would be updated while the creature moves, but once the creature escapes local (or a different range, depending on the pet type. wolfs should be able to hunt creatures farther than crocodiles), it loses the creature scent/stops hunting. This would make pets useful in pve, and pvp. Wolfs are typically useless in pvp as pets, since they cannot tank or do substantial damage. This would make creatures like wolfs and dogs and wild cats useful for tracking down enemies that are trying to escape, but at the risk of losing the pet if you don't follow it (leaves command range). Some suggested ranges for hunting, include: Sharks 5x local range Mountain lion 4x local range Wolf 4x local range Deer 3x local range Dog 2x local range Trolls 1.5x local range Wild cat 2x local range Scorpions 1x local range Crocodiles 1x local range Spiders 1x local range Horses 1x local range Unicorns 1x local range Hell horses 1x local range Imagine being able to unlead your pet dog and send it after an enemy spy alt on a PvP server. Imagine sending a barded, fully geared Hell Horse or Unicorn after a spy alt, or escaping infantry player, to keep them from getting away while you catch up. This would provide a fun fix for: 1. spy alts being abused (local scanning or teleport blocking) 2. players stealthing too quickly when trying to escape combat 3. pets could also block teleporting while hunting a player Other neat commands, such as "Roam" or "Retrieve" could be further useful, where "Roam" commands the pet to begin scanning an area (80x80, for example, depending on pet type) for enemies by roaming around constantly, and only attacking an enemy if it comes within a certain distance of a stealthed enemy (like half it's normal aggro range, or if walking adjacent to the stealthed player's tile). Roaming animals could also attack unstealthed enemies (other pets, enemy guards, aggressive creatures) at regular aggro range, while scanning an area. "Retrieve" commands the pet to Hunt a creature down and retrieve its corpse if the creature dies. To use simple terminology, let's say you right click a creature. You command your wolf to hunt the creature. If the creature dies, the pet will "take" the corpse (or a random nearby corpse?) and return it to your new position. I thought this would add some cool new possibilities to the game and provide a possible fix for some of the most aggravating PvP problems. Being hunted by a pet would not be overpowered, since dogs (or other good hunters) can be killed very quickly with archery or melee by an equipped player. The player could then try to restealth before they get caught/located. Also, only certain pets can swim, and some move faster than others. So there would be several strengths and weaknesses for each pet type to add more richness and variety to the feature.
  22. If you take the time to visit the forest of Brocéliande, you will find a 4096X4096 map made by us with mountains, rivers and lakes. Which provide many different types of terrain to settle on. You will also find a system of teleporters ( able to teleport you, cart and/or horse) to make your journeys faster across the large map. All the teleporters having been decorated with care to make travel more interesting. Some of the scenery includes: the small merchant harbor , the fishing port, the rice fields, the swimming pool, the hut of the witch and many others. GM Amanda, takes care of the website and donation site and GM Angie welcomes new players a ton of gifts and and she is always ready to come and help you if need be! The team is completed with Goibniu who is the community assistant (CA) , he is always ready to help answering any questions about server or game play . Goibniu also maintain the mods to make sure they run correctly. Note: GM Angie is willing to speak in French in private message if anyone needs it. For everyone and especially for those who can not play too often: you will be able to find your deed without worrying about your crops that will never rot. Payment of the upkeep has been reduced to the minimum (5 irons per tile, 50 copper per guard). So money will never be a problem! We also plan to schedule events to make your game even more diverse, and as we already have the island of horde of the summoned, new areas will also be added little by little. So take 5 min and come and try the adventure! We have a group of very active and very friendly players, everyone here will receive you with great happiness! Visit our website @ https://theforestofbroceliande.enjin.com/, make sure to check out the rules page to see if we will be a good fit for you.
  23. This is a brand new Wurm Unlimited server. High skill, timers and movement speeds should greatly increase your ability to get to the end-game and take on the dragons and more! Website is http://wurmcthulhu.enjin.com live map at http://cthulhuhost.com Here are some of the key features that help us stand out among the other servers out there: -25x Skill Multiplier - easy skill gains to get to the highest levels and build the best things or fight the biggest monsters. -10x Timer Multiplier - most actions are super fast. -Custom 2k map - Small to Large Islands with multiple waterways for boat travel. Map is not too large so travel should be easy! *In-Game Map (default key: M) works and is for our map! -Significantly faster walking/riding speeds - walking is 2x faster than standard and using a land or sea vehicle is a LOT faster than normal. -Greatly Increased Carrying Capacities - Carry 20 loads of dirt without slowing down! (probably!) -NO STARTER TOWN. The high skill and timer rates should be plenty to get you started in the wilderness. We have a portal town that you spawn in, you can walk out to find a place to live, or use one of the portals to teleport to the edge of the map in one of the cardinal directions. Find your spot while it's wild! Resources should be just enough out there. -Starter Tools. You start with 50QL starter tools, a rope, a handful of nails and your typical leather armor/sword/shield. Everything else is up to you. -NOT NEWBIE FRIENDLY - end game items and monsters will spawn, so it can be very dangerous out there. Bring some friends for protection! -Free Deed Creation. Deeds do have upkeep though. We have a single trader at the portal town with cash on hand and bounty for mob killing to make money. -Skills start at 10, except Fighting Skill, which is 20. No need for that practice dummy. -Characteristics start at 21, so boats and wagons can be commanded from the start! -50,000 creatures with 50% hostile. This will increase as there are more deeds and players going. -MODS. Here's a list of some of the public mods we use: :Bag of Holding :BetterDig :BetterFarm :BountyMod :BulkTransportMod :CropMod :HarvestHelper :HitchingPost :InbreedWarning :MoveMod :NewPortals :SpellMod Extra Features: Online live map currently working at http://cthulhuhost.com Dedicated host - my own equipment. No need to pay a host to make this server work.
  24. A year+ in development from initial conception to final product, we are a former Minecraft community that swapped games in early 2017. We played on other servers, got a firm understanding of what everything was about and then took the plunge into setting this server up. We've been around in the gaming community since 2004 when we played games like World of Warcraft, SWTOR, Aion, Wildstar, Rift, etc. The same group has remained mostly intact over the years and that enduring close knit community is now being opened up with our new server in our hopes to bring you the very best experience possible. We've done everything from hardcore raiding to building amazing things with square blocks and everything in between over that 14 year history together and so we're excited to start our adventure into Wurm as a group and see what all we can come up with in this game. You will find fair rules, fair staff, and a fair amount of zanny fun to be had with us. We are *NOT* a pg-13 type of environment. We won't scold you for saying something naughty -- we'll probably join right in and push the limits of "acceptable". We're not slapping your hands or holding them either. Our map is beautiful, but treacherous and not ideal for players new to the game. If you're looking for flat pastures to build on, nope! Won't find much of that here. Flat is boring. We have mountains. Lots and lots of mountains. You'll need a love for digging! and surface mining! in order to be happy on our map but you'll also find a ton of quality of life changes to balance that. The days of iron ore every 10 tiles - gone! Ore distribution has been heavily altered to provide a challenge at the beginning of your adventures with us, but also to give you a very tangible commodity once you find high quality veins of it. We're a more hardcore group and so our server will reflect that heavily. Nothing is easy with us. And if it is, it's an accident on our part and we'll probably fix that once we notice it So if you're up for a bit of work, don't mind a whole lot of laughing and craziness, stop by and check us out. You'll see the owner online daily and something is usually happening when she gets bored. Events, random troll invasions, chickens falling from the heavens. You just never know what to expect from her. You could kill a rat with a shovel and end up with a magic mirror on the corpse. We're that kind of people -- and our server reflects that silly side of our personalities so that some of the tedious parts of this game are tempered by our fun environment. We look forward to adding you to our family and seeing how often we can make you spit your drink out from laughing at our craziness! Owner: Ethyrea Head GM's: Sinsatara and Remington CA/CM: Louain, Grubgrub, Greenlightning, Laraxaby Alysian Blue Website AB Custom Map AB Discord Vote for Us! AB Facebook AB Twitter AB Steam Group About the Server: Opened to the public on May 6, 2018 (open 1 month prior for friends/family during testing and setup) PvE Server hosted in Charlotte, NC on dedicated hardware Daily Backups and Server Restarts 200 Slots 60k Creatures - 30% Aggressive (will increase as server ages) 4096x4096 Custom Map with Extreme Mountains Map auto updates at 6am and 6pm Central Player friendly website with integrated map In game map matches actual server map Discord Relay Chat (*temporarily disabled) Deed Upkeep is Enabled CA Help Tab auto opens for new players 4x Actions,4x Skills Ride horses and use rowboats immediately Fighting starts at 10 All other skills start at 1 Cabra - Our New Player Starter Town: Public Mine with Smelters/Forges/Large Anvils Resource Tiles White/Dark Light Altars Practice Dolls to level Fight Skill to 20 before leaving town Cooking, Praying and Tailoring Areas Pumpkin and Cotton Fields for starter food and healing materials GM Merchants New Merchant Village and Inn added 5/20 No Trader Bartender Beds in each building Portal to our Capital City (coming soon) Priest, Meditation and Spell Changes: No priest restrictions 20 Minute Prayers all day Priests can cast spells from the same light Sermons are disabled Linking is required for high favor casts 30 Minute Meditation Timer all day Bag of Holding Custom Spells Resources & Ore Changes: Resource tiles provide 5kg each action Tar/Clay/Peat/Moss each node is 1-5 tiles on average Tar/Clay/Peat/Moss are not always easy to find Ore distribution changed to increase value to common ore 50 Hits for each rock tile Up to 70 dirt per tile on the surface (and much lower on mountains) Loot Changes: No Treasure Chests No Treasure Maps Rift Items found in nature Unique's require specific character conditions in order to receive loot Rarity Odds Increased Higher chance for rare bone during sacrifice Get paid to kill creatures Moonmetals drop from creatures Our treasure drops directly from creatures. Kill a mountain lion with a shovel at midnight? You might find a garden gnome! You have to go explore and try different things in order to discover all of our little secrets! Looking for a rare bone? Better work on that fight skill and kill creatures in unusual ways to find the special combination required to trigger a possible drop. Creature Changes: Normal Animal Aging Taxidermy (uses Karma) Hitching Posts Hitch Animals to Ships Inbreed Warning Hitch Any Animal to Carts/Wagons Animals don't unhitch due to age Farming, Nature & Teraforming Changes: Many actions can be done from the cart & have faster level actions Improved Action Timers Cultivate/sow/farm/harvest/replant in larger areas as skill goes up Combined piles of harvests Use /seasons in game for additional info on what's ready for harvesting Pick 5 Sprouts instead of just 1 No crop rot Salve gets renamed with strength and ingredients Other Changes: Faster Boats and Carts Faster Mounts that can climb higher slopes BSB Sort by QL Hot items can go into bsb/fsb Loadable mailboxes and belltowers Fire Burn Timer No Build Limit! No Mail Costs Check Balance Action on Character Screen Move to Center/Corner Place Items on tables/surfaces Player Pets added 5/25 Real Time Merchant Information - link in game, on website, or discord! Backup Policy: Daily Backups at 3am Eastern Time Three days of backups are on the server Older backups are stored offsite at another datacenter The Owner also downloads the daily backup to their personal machine/external drive