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Found 89 results

  1. I've got all my gates set to alliance, and I've just had to unlock a bunch of them to let an alliance member through. I tried relogging and un-adding then re-adding alliance permission to pass the gate, but none of it worked. The same thing with leading - my alliance has permission to lead on my deed, and we had to go off deed to let the alliance person lead a horse...
  2. It sure would be sweet if we could manage permissions for other servers. I'm sitting in the middle of Xanadu and want to get some more of my alts over, but my main (on Xanadu) owns the fleet of boats on my other server. So I have a 3 hour sail back, just to cross the border and do a boat ownership transfer to one of the other alts. Maybe it needs to be this way because of Chaos? If not, can we change it to allow permissions across all servers?
  3. With an alt, I went to see if an easter egg has decayed. My main has dropped the egg, but I wasn't on that server so I sent the alt just to see. The egg was on a deed, right on the same tile with the deed token. It had decayed, and there was an opal on the pavement. [00:58:38] You get an opal. The alt is not citizen of that deed, and it has no permissions afaik. Just to be sure, I did test pickup, push, pickup planted, and it doesn't have them: [00:59:33] That would be very bad for your karma and is disallowed on this server. It's not able to pick up anything else. This alt didn't drop the egg there, it's non-prem and didn't have any egg. Is this intended or known, or it may have slipped through, for items from eggs?
  4. Lately, since rifts have begun, we've been having fun displaying rift corpses on our deed next to a large highway. Unfortunately, deed permissions don't allow blocking of the "bury" action. So invariably someone comes along and buries our corpses and we don't have a display anymore. To alleviate this problem, we had a writ with an open arched wall section where we put a corpse. Unfortunately, that corpse was butchered since writs have no way of blocking the "butcher" action. It'd be great if burying things was tied into another on-deed permission. Say butchering or digging. Similarly, I don't see why someone on a writ with no rights to enter a building or pick anything up should be able to butcher corpses there. (especially when it's also on deed). Thanks for your time,
  5. Hi! So, I've been running a small private WU server for myself and a few friends. We can't however, for the life of us, seem to be able to get branding to work properly. We've branded a number of horses while on deed, but despite them showing as branded when examined, there's no manage / permissions options when right clicking them, nor is there an option to manage animals when the deed owner right clicks their own body, nor are we able to equip the animals (When trying to put a saddle or horseshoes on them it says "You are not allowed to do that"). I've done a bit of searching and can't seem to find anyone else having this problem. Is there something we're doing wrong?
  6. I cannot find the options for editing permissions for villagers anymore! What happened, and how can I edit perms in my village? I can't let villagers dig, harvest, build, or destroy or mine or anything. They are literally doing nothing.
  7. If the game checked gate permissions one tile away from the gate (instead of when you're trying to push your way through it), it would mostly eliminate gate lag, which is really annoying when you're trying to get somewhere (or get away from something). Even if it means the gates graphically open one tile sooner, I would think that is an acceptable compromise. Just a thought, it would smooth out the gameplay.
  8. [14:16:15] You may not move that item right now. This is on deed with full permissions. Regardless of permissions, only the person who planted a lamp can push, pull, or turn it, including the mayor.
  9. The other day I picked up an old, mostly decayed, unlocked, and empty BSB. The previous owner, a friend of mine, had not logged in for over 50 days. After repairing and improving the BSB back up to acceptable levels, I handed the BSB to another player. He was unable to plant it, because he didn't have 10 digging, and gave it back. I then planted it into the ground, thinking that since it came from my inventory, I would be able to attach a lock and manipulate permissions to it, however, the BSB instead said it had been planted by the original owner, and was secured to the ground, so now I am unable to move it away, or attach a lock to change the permissions. Am I wrong to think that the BSB should now belong to me, instead of this other player who hasn't even been online for nearly 2 months? Screenshots can be provided upon request.
  10. Hello there, For the second night in a row, I have had the same problem. I have a second floor room on Elizarya's deed - Saint Absy's Cathedral on Release. Her room is the first floor. There is a stairway in the hall outside the 3x3 room. When I go to sleep in the canopy bed in the center of the room, I wake up the next day in her room. Since I don't have perms to the doors to her room, I end up locked inside. While this leads to some opportunities for friendly teasing, it is definitely inconvenient if she doesn't happen to be logged on when I show up. Obviously, if I weren't a friend she could trust this could be pretty serious. My involved character is Kyleshandra. I hope this helps. On the suggestion of the CA, I will try pushing the bed as far as possible away from the doors and the stairway to see if proximity to floor openings makes a difference. If you have any further questions, please contact me here, in game, or at yumadome@hotmail.com Thank you
  11. So I have several deeds I want to work on, some I have been using non-prem alts as mayors, some have been prem once before. My latest deed I need to remove fences and want to use a catapult as it takes too long otherwise. With a non-prem alt you can not invite someone to the deed to do this work. I prem'd the alt up and joined the deed with my main, even with full permissions I still could not damage the fence with the catapult. I finally changed the writ over to my main and he can now do this. This is a bothersome problem with the permissions, as my other deeds the mayors are no longer prem and so I can not trade the deed writ back and forth to get the work done on these projects.
  12. Chiqa , Sold

    I have sold the toon Chiqa to a private buyer. I will be sticking around on Chiqqa. Please change permissions accordingly if you have given her perms in the past. Thank you.
  13. Hey Recently I ran into unexpected house permission related isses in our village. We've got an inactive villager. Before he disappeared (now 3 weeks ago) he had planned a 1x1 house on perimeter (don't ask why, I don't know). One house wall is on deed border and it has one wooden beam attached. Other three walls are just planned, not built. This wannabe house effectively blocks deed expansion in any direction because I don't have permission to modify. Problem one! Foreign house on west perimeter blocks deed expansion in east, south and north. I cannot bash that wall because, once again, I don't have permission to modify. Problem two! House is on deed and off deed at the same time. Won't decay, but cannot bash either. As per game logic, deed cannot expand over house if the mayor doesn't have permissions to modify this house. Ok, this is clear and I don't complain, that's how it should be. The house is there first, deed cannot move over (under) it. In our case, deed was there first and house was built partially on deed. This can only happen if the house owner is citizen at the time of planning and building. Thus the house should have same permission logic as any other house fully built on deed. Part of it is on deed, mayor should have permission to bash the walls OR expand deed fully over it (and then can bash). Only option I'm given right now (other than hoping the owner to come back) is to shrink the deed by two tiles, wait for this one damn wall to decay, and then expand back. This takes time and money and makes me very unhappy. Not to mention there are other citizen houses on the same border which would then also take decay damage (luckily we have permissions on them). However this doesn't sound right. What I would like to see changed regarding these two problems? 1. Allow deed expansion in certain direction if there is no direct blockage. In our case, I should be allowed to expand east, when that darn house is in west. 2. House built partially on deed and partially on perimeter should be considered as fully on deed. Thank you for reading. PS. posting it in server bugs and not suggestions section because it feels like a " Game Mechanics Problem"
  14. I have a deed where I set permissions for allies to do things, like pick up, but they can't. I set a cart for allies to access inventory and they can't. Do deeds sometimes get bugged and permissions don't do what they are supposed to? I've logged out alts and back in and still no go. Does this fix on a server reset?
  15. Regardless of permissions or even if it is the mayor, objects planted by another player cannot be pushed, pulled, or turned on deed. They can be taken and replanted but then it just rotates the ownership and the other people cannot manage them.
  16. I have built a multiple level building, since the new permission update i am able to grant access right to specific rooms, where a villager wanted to live in a room. acess is working through multiple doors, all of those controlled independant. But if said vilager wants to pick up stuff inside the house it says "steal". All permissions for the house are set, he has right to pick up things inside the house, but not allowed to manage or modify the house, as i am the house owner. I tried to add the name manualy, but it didn't change anything. Logging in, relogging didn't work either. Please tell me if it is a bug, or it is simply not possible to create some kind of "hotel building" with flats for rent. Thanks
  17. Hey Everyone! You join us this week under the premise of a new title and a little bit of a theme. Firstly, we've decided to change the format of the title to just be News, the number of the post and some information about what's inside. That way, you know what's in every news post and they'll also be easier to keep track of, especially now that the Weekly Update titles have gone on for over a year and some have the same number. Secondly, as we discussed last week, dev focus for the next few months will be on bugs and small updates. We came up with a theory that if a news header is worth doing, then it's probably worth over-doing... The B Word Hmm... Boats? Bridges?! Bugs! Starting from this week, we'll also be including all of the week's patch notes in the weekly news, which ought to help you keep on top of them. In un-noted news, devs have also began work on a server management tool to generally help with maintenance. Fixes that apply to all servers will be in black, to purely PvP servers in blue and to purely PvE servers in green, which will make it easier to work out what applies to you. 1/6/15: Changed display of received mail items, so can look in containers Fix so cannot charm animals when you are not allowed to tame them Merchants no longer may be threatened from another floor level Attempted fix for mycelium spreading to lawns Relaxed the checks for structures blocking tunnelling Allow fungus spell to work on lawn Fix for deity loss due to alignment changes A bug with faithful setting on spells was fixed 2/6/15: Fix so ballista darts do damage Creatures may now be blocked by doors when entering from bridges War machines now work a bit better against bridges but still needs tweaking 4/6/15: Removed enchant decay on weapons due to extreme rarity but overwhelming impopularity. Humid drizzle should now properly save the disease state when used so that it doesn’t reset on server restarts. Added marble planters as craftables. Should function in the same way as flowerpots. Possible fix for minedoors not opening for enemies trying to enter shortly after passing. Skillgain for battle camp guards were brought in line with kingdom guards. Fixed so water doesn’t get the rarity when tempering and improving. Fixed so you now can select a player when hovering over their face mask or ring. Fixed bug in skill tracker where the “show progress to next skill†button is always unchecked by default. Fixed for client crashing with out of bounds. Permissions We have a few news updates on the permissions changes that Tich is currently working on. In the long term, Tich will be working on new permissions options for *deep breath*: settlement roles, buildings, ships, wagons, carts, gates, mine doors, house doors (likely to be last due to complexity) and (potentially) animals. It's a comprehensive set of updates that will give far greater control over your possessions. This week, Tich has a preview of the new settlement roles window to share. Existing options are combined with an easier to use UI and a number of useful new permissions, such as "harvest fields," "modify buildings" and "mine iron veins." As with the old system, permissions are configurable for every role, allowing a huge number of possibilities - ranging from only allowing skilled farmers to harvest fields while letting newer players tend them for skill, to allowing the modification of buildings without allowing a citizen to build new buildings. We expect the new permissions features to come out over the next few months, either steadily or in groups. There are still a number of problems to solve, including more difficult tasks like how to get boat permissions to co-operate with changing servers - but it looks like it'll all be well worth the wait! New Clothing Items We also have some new clothing items to share this week. Wox has been hard at work on some new shirts for the fashionable Wurmian! They may be liable to changes before release and will be a part of a wider range of new clothing items. Serendipity Bridge, Deliverance Building new bridges around previously bridge-less servers seems to be making for a few big community projects, and so we're going to get into a habit of featuring a bridge every week for a little while. Serendipity bridge on Deliverance connects the Serendipity Peninsula with the Deliverance mainland. The main segment is a staggering 36 tiles long, just two off of the maximum. Has anyone built a single bridge that's longer yet, and who has the longest of each material type? Credits go to the Deli community and Yaga for the organisation. You can find out more here. Screenshot of the Week Lastly, it's time for our favourite weekly screenshot and is bridge-related too, and this week's is courtesy of Journeya. We really liked their creative use of bridges as roofs and archways, which isn't a way that we expected to see them used! More pictures of the building are here, including its roof made from bridge which is also worth a look. That concludes the 67th Weekly News of Wurm Online. 67, 'ey? How time flies when you're having fun. Happy Wurming!
  18. So I finished my public pub and invited my friend over to check things out. He tried sitting in one of the chairs but could not interact with it. I do not want to change permissions on the building so someone could come into the building and haul everything out, perhaps we need a separate interaction permission for buildings concerning chairs, or perhaps permissions for chairs themselves such as beds have?
  19. So I have an "External Village" role set for my friends deed on my settlement "Manage Roles" section. However I still have to manually add her village citizens/alts to the permissions menu on every single building, horse, cart, wagon, ship, etc etc etc. This is INFURIATING and a super time waster. Can you please make all "External Village" villages show up on the "Manage" under "Active Permissions" menu of everything else please? Alliances show up, so why don't added External Villages? Ideally her village would show up on the list for EVERY manage menu in the game. I click a few checkboxes next to the village name for whatever permissions I want her settlement to have access to my stuff, and I'm done! No fuss no muss. I know the permission system is new and will evolve. But I really think this was an oversight and I hope it gets added. ty
  20. So if you use a bed in a house, or log out and are not added to the building writ, even if the building writ is set for alliance you will wake up outside of the house. Most case's this is not a big deal, but if the house you log out in is located on the side of a mountain the consequences could be fairly traumatic such as instant death from the falling damage bug, or simply finding yourself plunging off a cliff.
  21. People with permission to fully manage a mine door should also have the option to remove the door from the cave entrance. It makes no sense to have to bash a mine door off. It should be able to be unhinged and lifted off. Give it a long timer or something but bashing an 8200 hitpoint steel door is not a fun way to spend the day.
  22. after the permissions system update, I checked all my stuff, found one of my knarrs unlocked. [03:18:05] It has a clinker-built hull assembled with iron rivets and one mast with a square yard sail. At insufficient wind it is rowed with oars. The side rudder is on the starboard side. It has a lock of poor quality, which is unlocked. It is made from applewood. You notice some notches you must carve away in order to improve the "South View Monastery". Ql: 43.46951, Dam: 5.367853. It is moored here. The name of the owner, Stonesolid, has been etched in the stern. clearly it still has a lock attached, but it's not locked. no idea why. I was able to 'fix' it by activating an item right clicking the boat, was a new submenu with the ships name, and an option to remove lock. I did that and then reattached the lock and all seems well.​
  23. Hmmmmm.. I have one settlement, and one house inside it's walls. I have planned the house and built all of the external walls no problem. When I try to plan the floor, I'm getting a message that the 'Guards kindly inform you that you are not allowed to do that here.' Also, carving knives aren't giving me the option to modify walls? Any ideas?
  24. On the off chance while meditating before bed, i checked the permissions on my house by clicking on the wall. As a result, I raised the following support ticket: "Please advise how the player "Unknown" managed to have full permissions on my Ranch House, when he is not even a friend of mine?" The following was the CM response: [10:15:05] <Marni> Hello, CM responding to your support call 154559. [10:15:25] <Marni> Unknown is probably a free to play character that you added once and is now deleted. [10:16:52] <Baloo> nope - if you look on the members list /she joined before i did [10:18:12] <Baloo> Unknown joined 17 Dec 2013 [10:18:17] <Marni> Could be a re-used ID for the building where a deleted player used to own it. [10:18:32] <Marni> Unknown will not be able to log in for sure. [10:18:37] <Marni> You can just remove them from the permissions. [10:18:49] <Baloo> no i created the building [10:19:34] <Baloo> yes, ofc i have removed him on permissions list - what i want to know is how he got full permissions in the first place [10:21:08] <Marni> Would you mind posting this in the server bug section and I'll get Tich to have a look at it asap. [10:21:53] <Baloo> ok will post this convo there [10:22:09] <Baloo> please give me the right link where to post [10:22:23] <Marni> http://forum.wurmonline.com/index.php?/forum/28-server-bugs/ [10:22:36] <Baloo> thx, Marni - have a good day [10:22:46] <Marni> You too!
  25. I have a castle lodge where sermons are held with many different priests, both allies and others, coming and going. The only way a guest can put items into a planted BSB is to give that player permission to pick up planted items - all planted items ! This is not acceptable and strongly suggest that this permission be corrected to allow guests on the writ to put things into planted containers, without having the permission to pick up planted items (like my hota statue for example !) Thanks, in hope