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Found 29 results

  1. FOOT PATHS I would like to put forth a new suggestion for a type of pathing: Foot Paths. Foot paths (or dirt paths) could be a simple form of pathing requiring low Paving skill. You Want To Do WHAT To My Game!? This begs the immediate question: "Why does Wurm need foot paths when we already have dirt paths?" Presently, dirt paths are functional, but rather unsightly as packed dirt paths. Foot paths would offer a more attractive solution to people that would like to add pathing while altering the landscape as little as possible. Often times, caring players that wish to make paths through forests without causing much damage desire to add simple pathing (such as gravel), but with less intervention. Ok, I'm Listening... Here are a few points to consider in favor of Foot Paths: Low Paving Skill Requirement - new players can easily take advantage of paths that are inherently non-interventionist. Attractiveness - Foot Pathing could offer a more attractive alternative by including shrubbery/grass along the tile edges, and helps new players contribute in a way that veterans can appreciate. Easy Implementation - adding foot paths should be as simple as adding a new art tile to Wurm. The functionality need not differ much from present dirt paths. Terrain Variation - foot paths could have numerous art style choices to add flavor. Players could create foot paths to support desert, forest, steppe etc tiles to keep a similar look. Path Turns - foot path art, ideally, would cover approximately 1/3 of the present dirt tile and include straight, wavy, and curved paths to allow players to create an appearance of pathing utilizing Wurm's present tile method. Show Me The Goods Examples: Steppe foot path: http://i.imgur.com/g1H8lTl.jpg Forest foot path: http://i.imgur.com/u6nHzgj.png Desert foot path: http://i.imgur.com/e6M7nAr.jpg Grass foot path: http://i.imgur.com/g1H8lTl.jpg So How Does This Work? The idea is to take the appearance of the present dirt tile and alter it so the outside 1/3 of the tile displays the surrounding tile (sand, steppe, grass), and have the inside 1/3 appear as dirt. Please see the image below. I think that Foot Paths would be a nice way to add variation in current pathing options without requiring a lot of effort from developers. Please consider foot paths as an option for Wurm. Feel free to leave feedback, and thank you!
  2. While reviewing code for Paving i came across the fact it takes just 1 brick to pave an entire tile directly on dirt. I think it is too easy to make this high end road that give max travel bonus. A recipe adjustment could look like this: Speed +: Gravel Made from crushed (?) stone shard + packed dirt Speed ++ Sanded Gravel Made from some sand on Gravel Speed +++ (Any of the following) 1 stone slab + 4 sand on Gravel tile -> Slab stone road 1 slate slab + 4 sand on Gravel tile -> Slate stone road (new!) 1 marble slab + 4 sand on Gravel tile -> Marble road (new!) 4 cobblestone + 4 sand on Gravel tile -> Cobble stone road (new item "cobblestone") 4 pottery cobblestone + 4 sand on Gravel tile -> Pottery brick road (new roadtype, new item "pottery cobblestone") Removed: 1 stone brick on packed dirt Important: Don't forget difficulty considerations when destroying pavements. Increase difficulty with pavement complexity. Important: Building is not about big recipies its about progressively improving the road as described in the post here by yarnevk. Important: Make sure the design choice is separated from the speed maximum for total flexibility. Question: What to do with all existing cobblestone roads made from 1 stone brick + packed dirt? Idea: Make some way of material reuse (potential problem with griefing/stealing then. require high paving skill?) Idea: Make slope restrictions abit less harsh. Idea: Remove water restriction for water passage ways (not sure about this one, bridges will solve this later on) Idea: Make carts and horses affected by pavement (less stamina drain?) Edit: Restructured with thoughts of speed and removed mortar as a requirement (everyone hates mortar) and use sand instead. Also added concept of separating design from speed. /Andreas @zcul
  3. Hillbilly Hermitage Located South West of Amish Paradise on Celebration Map & location http://impgal.site90...elebtpikols.jpg - X28Y44 Pickup and mail(COD) only at this time. Delivery to AP can be arranged in some cases. Current stock can be found here: http://forum.wurmonl...ry/#entry635305 ________________________________________________________________ You can now also buy from merchant Visit The Hillbilly at Celebrity Seaway Market (Merchant house next to mailbox) Typical selection will be Various 70-80ql tools, lanterns and anchors ​________________________________________________________________ Any questions, feel free to contact me ingame or via PM. Guruen is the name both places. Enchants Currently not taking orders on enchants 1-69 1c Per enchant power 70-79 1c Per enchant power, +10c 80-84 1c Per enchant power +30c 85-89 1c Per enchant power +60c 90+ custom Blacksmithing (except scythes, knives and sickle) 50ql - 20c 60ql - 30c 70ql - 45c 80ql - 70c Large anvil +10c Lamp, 10x * (Iron Lamp or Iron Torch Lamp) 40ql - 1.2s 50ql - 1.8s 60ql - 2.5s 70ql - 4.2s (only doing small orders at this ql) 80ql - 6.8s (only doing small orders at this ql) Masonry (Only on Celebration server. Area around my place and AP no travel fee, rest of celebration 10c travel fee.) Improving: Guardtowers 60ql - 25c Forges/ovens 70ql - 45c Paving Looking to impress your neighbours with some marble flooring, but don't have the skill to put it down yourself. I can be hired to make marble floor or any of the other types that takes more skill than you currently have or want to grind to. Materials should be present when i'm hired, but can in some cases deliver materials too for an extra fee. Base price will be 8c per tile + travel fee. Discount can be discussed on large jobs. PM with details to get a quote! Digging Got any crazy digging projects that needs high slopes, you can hire me. Currently 93+ digging. Pricing are set depending on job size, PM with details to get a quote! Special offers: None at the moment. COD pricing: Celebration 10c, cross-server 20c Check here too see what can and cannot be mailed * Pick up only
  4. Tired of spending hours building roads, floors, or pathways for your village, town, or settlement? I am assembling and installing Cobblestone, and Slab Pathways. Leave a message with your village and a way to contact you in game below. Prices Negotiable