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Found 132 results

  1. I've been playing Wurm for a few years now, and from what I can remember we've almost always had the same type of Colossus: the samurai guy. Not sure exactly why it's a samurai by the way. It would be interesting if Wox and the dev team could implement new designs or variants of the Colossal giants we love to build. Perhaps there could be a Knight, a Cyclops, a Scorpion or even a Dragon. These are just a few ideas that would make Colossai even more interesting and worth while to build. As it is now, everyone has the same ol' boring Colossus that has lingered for far too long. Please Dev team look into this. I know you all are talented enough to create and imagine such beautiful works of art. Image does not belong to me, it was taken from LoadPaper.com as an example.
  2. i think a better way to allow new playersto make money woul be to allow merchants to buy items. even better if u allowed some kind of linking to bsbs to store what they buy. i seen that in other games and some people will try to abuse it with ridiculous prices,but that happens already with merchants and i dont think its a big problem.
  3. Located here: http://pelihuuma.fi/b/map.png - Follow the blue line to the shore. Screenshots in the next post. Only thing we really require is really your ability to talk in English, in a roleplayingish manner and have the same kind of inspiration and enthusiasm for the game as we here at Cape Mist have, we love to build stuff and get materials and such. New players are very warmly welcome. Current "perks": - Village located at the eastern shore for easy movement to server borders, with ships - Housing plots - Mine with plenty of iron and zinc to go around - Plenty of forest around - Animal breeding and farming - Easy ways to earn tools of 25-35QL - Food too keep you at 60% nutrition Contact: ~Lithi, mayor of Cape Mist ~Jekinas, supervisor of Cape Mist
  4. Looking for four others, either starting a new character, or one they have already on pristine. To venture out with whatever you can carry, (or drag/ride) to the meetup spot. lvl does not matter... just 5 unique individuals to start out far far away... giving the opportunity for individual professions and shops, specializing in particular items... Anyone Interested? playing daily or close to, whenever you can.
  5. Elephants for a stronger hide in the game that would be weaker than a dragon hide but stronger than a regular leather hide also for the tusks as a possible spear option, Rhinos for the hides but also for the horn for a "healing soup" and saber tooth tiger for a more powerful lion that also gives off tusks that can be used for weapons. Also Mammoths as an option. edit --->Also i think saber tooth tigers would be a pretty awesome pet to tame and use for hunting/combat, what about you guys? edit---> Possibility for mounts as well but only an idea
  6. Hope is Looking for new Village memebers... Very large deed with lots of resources. Unlimited possibilities. Hope is on the southern tip of Echo lake. Pm Jimmyk, Trashmanguy, Halcyon, Cwhite for more information or send me a message on here.
  7. Hello, I'am looking to buy a Settlement Form. Details LOCATION : Deliverance TIMES AVALIABLE : Weekdays 4:30PM - 11:30PM (GMT + 10:00 hours) Weekends 10:00AM - 11:59PM (GMT + 10:00 hours) DELIVERY : I can come and pick it up or you can come to me what ever works best. PAYMENT : 9 Silver for 1 Settlement Form CONTACT : If you are interested please send me a Personal Message here on the Forums Thank you CLOSED
  8. Maybe it's just me, but it feels with the current enchantments that if you're pvp, there's a very, very small window of real options - sure, you could go with other things, but they'll not do you any favours compared to the enchantment that works best. If you could rework enchantments, how would you do it? Surely I'm not the only one. I've suggested before having aura enchantments on lanterns as an idea just kinda tossed out there. Not too-well responded to, but I'm sure you can see how it might make the options different. Whether for pvp or pve, for aesthetics or stats, etc - how would you do it? What would you add, what would you remove - how would you change the system if you could? ~Auri
  9. Hello, i just joined yesterday, I go by the name of Warzhogz, and i'm on the Chaos server, now everyone thinks that is bad why? I travelled far from where i spawned, and i lost my compass, i'm by Gold Coast if i'm right, where would you get boats? I saw on chat that halfway down the eastern shore on Chaos, that there's a cave full of stolen boats, do you know of that? Questions: Where to find cotton? my guy is hurt to the point that he won't heal Can i swim to other servers? The sun rises from the East right? that way i can use that as my guide
  10. The village of Nissyville is looking for an active citizen to help out with daily tasks. Nissyville is a somewhat small village located in the north surrounded by wonderful alliance members. We have a fun, friendly and supportive group of people within our alliance. If your new to the game or just looking for a place to belong, consider Nissyville as your new home! Applicants should be interested in farming, mining, animal husbandry, cooking, and whatever else suits your fancy. Only stipulation is that your active. Don't have to be premium but would help. Nissyville is located at Y37, X24 PM Nissy in game or leave a post
  11. Hello I've recently established a new settlement (Storm's End) on Independence with my brother and we are looking to recruit new citizens and builders to help grow our village/castle. We've cleared out much of the land, with many trees to go. In the process of planning tall stone walls and a guard tower. If anyone is interested just apply here with your: In-game name Affinity Highest building skill (name and skill level) Highest crafting skill (name and skill level) How often you play per week (estimated hours) Reputation rating P.S. - If you are interested in joining the village as a permanent or full-time citizen, then you MUST have or be willing to go premium and contribute to upkeep in the near future.
  12. I was just looking through the stock of the Glittershore trader on Desertion and my game crashed. I went to my desktop to find a green popup window saying that I found a new bug and I clicked the button labled "Sweet!" Edit: For some reason, the popup said I found the bug on the test client or server, can't remember even though I was on the unstable. Here is my console: Time is Fri Apr 12 15:53:00 EDT 2013 Running client version 3.1.77-4765 [unstable] === System information === Executing from C:\Users\USERNAME\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Wurm Online\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_09 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 23.5-b02 (Oracle Corporation) [Java HotSpotâ„¢ Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Gildon Loading config Kyle Loading props file C:\Users\USERNAME\wurm\configs\Kyle\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Gildon\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Gildon\password.txt Saving props file C:\Users\USERNAME\wurm\configs\Kyle\gamesettings.txt Loaded pack experimental.jar (r1) Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1166) Loaded pack graphics.jar (r1198) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Gildon\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Gildon\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Gildon.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true cloud_shadows = false collada_animations = 2 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 display_settings = false:false:0:1024:768:32:75:true:false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 0 font_bold = 11 font_default = 10 font_header = 18 font_italian = 11 font_monospaced = 11 font_static = 10 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 10 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 1 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 2 submit_client_data = 1 terrain_bump = false terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\Kyle\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1024:768:32:75 (true) Loaded material material.mesh.default Loaded material material.mesh.skin Launching dotXSI Model Loader threads Launching Collada Model Loader threads Setting up Sonar Sound Engine === OpenGL information === LWJGL version: 2.8.5 Adapter info: atiu9p64 (null) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Mobility Radeon HD 4200 Series OpenGL version: 3.2.9704 Compatibility Profile Context OpenGL extensions: GL_AMDX_name_gen_delete GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_shader_stencil_export GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 1.50 Server response: Internal error. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (10). Texture Size: 512 Initializing font texture for SansSerif (10, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Gildon\windows_1024x768.txt Loading props file C:\Users\USERNAME\wurm\players\Gildon\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Gildon\logs\_Event.2013-04.txt Disabling Nagles Login successful Executing C:\Users\USERNAME\wurm\configs\Kyle\autorun.txt Starting update of login splash image... Finished loading new login splash image! Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Writing to C:\Users\USERNAME\wurm\players\Gildon\logs\_Skills.2013-04.txt Initializing font texture for SansSerif (18, bold). Texture Size: 256 Writing to C:\Users\USERNAME\wurm\players\Gildon\logs\GL-Mol_Rehan.2013-04.txt Writing to C:\Users\USERNAME\wurm\players\Gildon\logs\_Combat.2013-04.txt No mapping found for hair0 Null XSI_Image for "" in RootTemplate . Loading model anyway.. Initializing font texture for SansSerif (10, bold). Texture Size: 128 No mapping found for hair0 Writing to C:\Users\USERNAME\wurm\players\Gildon\logs\Mol_Rehan.2013-04.txt sound_al_gain now has value 4 Writing to C:\Users\USERNAME\wurm\players\Gildon\logs\PM__Rices.2013-04.txt Writing to C:\Users\USERNAME\wurm\players\Gildon\logs\_Friends.2013-04.txt Writing to C:\Users\USERNAME\wurm\players\Gildon\logs\_Local.2013-04.txt No mapping found for hair0 Execution aborted at connection 1, iteration 368777 Run time 4h 56m, local time Fri Apr 12 20:53:10 EDT 2013 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.d: WARNING: Price change in item update! at com.wurmonline.client.d.b(SourceFile:61) at com.wurmonline.client.d.a(SourceFile:35) at class.ai.a(SourceFile:326) at class.j.a(SourceFile:2318) at class.k.a(SourceFile:927) at class.lL.c(SourceFile:534) at class.k.a(SourceFile:193) at com.wurmonline.client.h.e(SourceFile:317) at com.wurmonline.client.h.run(SourceFile:1378) at java.lang.Thread.run(Unknown Source) Exiting Wurm after Assertion Failure Time is Fri Apr 12 20:54:21 EDT 2013 Performing final cleanup after playing 4h 56m Saving props file C:\Users\USERNAME\wurm\players\Gildon\playerdata.txt Saving props file C:\Users\USERNAME\wurm\configs\Kyle\gamesettings.txt Saving props file C:\Users\USERNAME\wurm\players\Gildon\stats.txt Saving window positions to C:\Users\USERNAME\wurm\players\Gildon\windows_1024x768.txt Saving props file C:\Users\USERNAME\wurm\players\Gildon\windows_1024x768.txt Destroying game window XSI Model Loader Thread exited. Running garbage collector... Collada Model Loader exited. Running finalization... Fast Clock Workaround Thread exited. XSI Model Loader Thread exited. Collada Model Loader exited. Goodbye. Exit.
  13. Hey everyone! I played WURM Online a little while ago, but all of my friends have stopped playing it. I was wondering if anyone else wanted to play WURM with me? If you do, we'll be playing on Deliverance (don't think I needed to say that). I'm currently living on Nightmare Lake in the settlement of Mountain Utopia. If you would like to play, leave a comment, private message me, or contact me on Skype. Skype username: nerdyotter (make sure you make a description for yourself in your contact request.)
  14. For all new players on the Affliction server (Black Light Home) there is a house just south of starter town (Dead Lake). This house has several items that will help you out for example Forge, Altar, Food Storage Bin, etc. For any information about the game PM me -Watkins
  15. I've been a solo player for most of my Wurm life, but now I'm all set up and have a nicely situated deed secured on an island, I would like to seek some companions to come and share the place with me. Due to me being the only member of the deed, naturally a lot of freedom will be granted to you. I wont enforce any requirements on you, or silly tests like mine 500 rock shards a day, you will have your pick of accommodation from three towers with beautiful views over the island and the surrounding sea. The deed is of moderate size and is located on the Chaos server, being 23x23 and with having plenty of land outside its boundaries there shouldn't be any cause to seek anything from the mainland aside from hunting game. I am initially seeking up to two people but if you are a group of friends I will consider taking in three people, I don't have any preference over experience although if you are new I will of course show you the ropes of the game and give you anything that you require. So if you're a group or a solo player, new or old seeking a place to call home. Then as long as you are of mature(ish) personality, you are welcome to join me. I am unable to post the location of the deed as it being on Chaos I don't want to advertise my whereabouts, but I assure you it is safe, secure and if you don't have any vessel I can pick you up at any location. If you have any questions, then just post here or pm me on the forums.
  16. There should be like a Windmill in the game with a like the thing that makes wheat into flour. The windmill should be added as a wall attachment on any 3rd story wall but just 1 per story. When you are going to put wheat in the Windmill the activate the wheat and right click the chute so it can go into the grinder ( On second Floor ). On the Second floor will be the Grinder where you will have to turn a big pole around it to Grind the wheat. In the First Floor will be the collection area where you will collect the flour. There should also be like Bags, or Flour sacks where you can store the flour. Well I hope you like my Idea, and I hope it gets considered. Bye -Rele
  17. Looking for anybody who wants to join a small village. Have the pleasure of building a town with somebody and watch it grow. If you want i can provide you with tools. Add me to skype or friend me in Wurm Skype name: Justin Meadows. Wurm name: Giamiester We have an alliance with Cedarvile the mayor is a very nice person. Will provide free food Rules...Ect Will be provided when contacted via Skype or Wurm PM
  18. There Should be new "weaker" animals like rabbits, birds, fish ( that you can see in the water and spear , not the ones for decoration), ducks, goats, etc. This will not only make hunting better for new players but make a better use for traps like the net trap and for weapons like the spear. Another thing that could be useful with these new animals is the Drying Frame, where when you kill and small animals you get there fur which than you can make a tanning tub were you can put lye in it and it will have like a tub of water animation. You put the fur in there and turn it into leather. I hope you like my ideas Oh and another thing you could do with the Fur/leather is Make tents that will degrade over time but will provide some protection agenst creatures. There could be like a swing open of the tents door to the side. Another thing could be Cloths. Cloths made of Fur like Cavemen
  19. When it rains there should be like rain puddles on the ground or atleast a mist like view on the grass. If it rains for a long period of time the puddles will get bigger and mabey you can be able to drink from them. Also the Rain could make terrains (Grass, tundra,etc) grow faster. Other Suggestions: />http://forum.wurmonline.com/index.php?/topic/71535-windmills/ />http://forum.wurmonline.com/index.php?/topic/71555-new-animals/
  20. Hey there Everyone, Smithor reporting on a tile sighting, straight from the test server! Now I've looked around, and I haven't seen any posts on the topic, nor a wiki page on the tile so I've created this topic on the forums to let you all know. The tile I have found, is that of snow. Now, I stumbled across this, seemingly random tile after I got lost whilst trying to obtain my things from the Red Dragon, and I've done some simple testing on it. Dropping dirt on-top of the snow tile does not change its type, simply raises it. Digging either in the corners, or in the center gives you a dirt, and does not change the tile type. It's walking sounds are the same as grass. It appears to only appear on-top of dirt, and then only at high altitudes. Now I only had limited items, as I had to drop some in the run from the dragon, and so I couldn't do any testing with a rake, nor scythe, nor sickle. I tested with the shovel, and there was no other action except for dig. There was no option for forage. Axe's had no effect on the tile. Hands did not give any additional possibilities. I also tried swinging a pendulum, but that was a long enough shot as it was. Just in case you would like to do some testing yourself, I've taken some additional reference photos. View of Lake Beside the lake. Opposite side of the mountain And finally, the Opposite side of the mountain, where I found yet more snow. Now that this is up, do whatever you want with the information, celebrate, throw parties, (try and find a way to destroy it?) If you want to get lead to this location (for the lake shown is NOT spawn lake), I will gladly lead people here. This is Smithor, from the Test Server, signing out.
  21. This game is made to cooperate and build relationships that last a lifetime X). If your interested in starting from scratch and want to leave your mark in this magnificent game. Pm me in game. I'll come and scoop you from Strongbox, spwn area. North Dock :server; epic-serenity: Masonjames.I have 2 other awesome chaps that have joined me. Would like to make it Four. . Hope to hear from you.. Thanks! Masonjames
  22. Dead Pearl State has just been founded and is looking for players like you! If you are new or a regular player come visit Dead Pearl Sate at y:43 x:26! We are located between Solace and Applewood Grove! Requirements: NONE! xD You do not need to have a Premium account to join! All we ask you to do is help us build the village and participate in work to help keep the village funded! There is lots of trees near by so you dnt have to worry about the lack of trees! We are also near a mountain with a decent size mining cave! Great for getting them ores you want! If you are interested, PM me on here or in-game! Hope to see you there!
  23. Hello everyone, I'm selling my referal for 7s. My ingame name is Thegoblin and I'm on Deliverance server.
  24. well after seeing two failed attempts to make a new dump based map i think i could make and update a good one,but i wonder if people really wants or its just me and the people i talk to. this is how my map would look like http://imgon.net/di-K75T.jpg