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Found 42 results

  1. Hello comunity ! im looking for a mod that can start #alerts after server restarts . cuz its not working automaticly again and you need to type it again . its very important for my server so ppl can get the needed info about the server online map and its forums . thank you for reading and i hope someone can help me with such mod .
  2. Ages of Urath

    Ages Of Urath Closed to the public: Must apply for access. Apply on the website to get access. Live Maps: Irata Laoks (Advanced PVE) Featured on MMORPG Stat Perk System (unique) Boosted Starting skills http://forums.mmorpg.com/discussion/430193/razors-edge-online-urath-online-saga Home City No pay-to-win In game Live map HUD. Mount Ticketing system: ADDED Dungeon Exploration, Adventure Maps Huge 4096 Maps Multiple Cluster servers. Hunt of the Ancients(HotA) Reduced Priest restrictions. In PVE priests can cast any spell. 5x Exp 5x Action Timers 5x combat In game map, New ships. Running Ago modloader Support for Ago Client modloader Event Timer Mod No crop decay Horse Names, ages, breeding MOD spawned random Boss encounters, with multiple stages (event timers) New sound effects (complete overhaul) Only map displayed on PVE Main Cluster: Live Map: Long time WO players. Very newbie friendly and helpful. Search "Urath" on the server list and it'll come up every time [in response to servers disappearing randomly from list]. Vote for us at: http://wurm-unlimited.com/server/1004/ : Trade Packs: (Archeage Style) A simple explanation of the trade system breaks it down into three steps. A player first crafts a trade pack using raw materials or goods harvested from the game world, then carries that pack across the game world before depositing it for a profit at a target destination. The transportation process is not without its dangers, however, as trade packs reduce a player's movement speed and make him vulnerable to other players who may steal his goods. If a player is killed by a bandit or pirate, the trade pack is dropped and may be captured by the criminal, who may then deposit it themselves and usurp the profits. These would be interactive boards (much like the village recruitment boards) where players can choose the pact runs they wish to carry out. AI Pirate Ships: I have sloop models completed but need the AI behind it. The goal of the encounters is to create more of a PVE and PVP fear at sea. Pirates would also tap into the routes frequently used by Trade Pacts. Named captains. Bounties (see below) Bounties: ADDED As pirates sink player ships the fleets of the Captain grow. Bounty boards would also be created much like the village recruitment boards and the reward would be based on the strength of the fleet as it grows. Mount Ticketing system: ADDED Player made Harbormasters that can exchange a mount for a ticket which can be loaded into a cargo hold of a ship. The weight of the ticket would reflect the weight of the animal. Tickets can then be unloaded and activated to spawn the original animal without the use of the harbormaster. No more Lead ropes on ships! Revamp Player Economy Money system. Foreign currency for reach realm. Web based currency exchange rate. Investments in business. Stock market. Kingdom and Realm Hierarchy Titles & Nobility Voting & political system (PVE areas only) Realm vs Realm System The map is broken into 16 4096 maps with 36 fortresses. Keep defenses are rebuilt / repaired / NPC defended based on the success or failures of pact runs for each of those Realms. This encourages Realm owners to promote pact runs. Realm perks for capture of each keep. Complete MOD list Annoucer MOD Server greeting for each player which displays on the screen in and in the event log as they join the server Event MOD Custom Boss and minion generator for re spawning events. This will soon incorporate NPC movement, schedules, quest offerings in the future. Bagofholding MOD A spell a priest can cast to increase the storage capacity on a container. Betterdig MOD Changes dirt from digging/flattening/leveling to drop on the ground instead of going to the inventory of the player. Allows dirt from digging/flattening/leveling/dredging to go into a vehicle being dragged or ridden. If there are crates in it's cargo - it can automatically go into those. Uses dirt from the ground, a vehicle and even crates inside the vehicle when leveling. Allows overriding which actions can be performed from a mount or vehicle. Allows overriding amount of clay dug per action. Almost everything is configurable. Biggerhouses MOD Allows larger floor plans by increasing carpenter skill when laying out a floor plan for a building beyond the limit of 99 skill level. (only temporary math calculation change to skill level) Chestclaim MOD Allows players to "claim" random treasure chests, unlocking the chest and rewarding the players with some karma CreatureAge MOD Slows down the aging process of bred animals. Creature MOD New types of creatures and various new types and looks to some creatures in the game. Crop MOD Prevents crops from turning to weeds. FixGuards MOD Fixes villages spawning infinite number of templars due to a database error HarvestHelper MOD The command /season tells you what is in season and time to other seasons in real days. Hitching Post MOD Allows you to hitch mounts to a post to prevent them from roaming off. InBreedWarning MOD Meditation MOD Enables guaranteed skill success (no more "You fail to relax" or not getting a path question you qualify for) No delay between first 5 skill gains of the day No difference in delay requirements after the first 5 meditations (if the above setting is on, there's no delay requirements for meditation skill gain at all, if it's off, always 30 minutes between meditation skill gains, never 3 hours) Disable distance requirements for meditation skill gains (No more need to move 11 tiles for skillgain) A configurable multiplier for path question cooldowns. This can be set to half to cut these delays in half, set to 0 to disable them entirely, the choice is yours. Specify custom action duration for meditation (NEW) Configure the delay before joining a new path after leaving an old one (NEW) Now imposes a configurable maximum level a player may reach in any path Movement MOD Allows server admins to tweak many things related to movement of players, mounts and vehicles Speeds Weight limits for players Min/Max heights, depths and slopes Wind impact for boats Loading ranges Required skills Prospct MOD Prospecting cave floors provides the same information as prospecting a rock tile on the surface above (i.e. detect nearby ore veins) QualityDamageToolTip MOD Gives you a hover ability to see Ql and damage, from a distance, to any object in the game without doing an inspect command Sacrifice MOD Adds a configurable chance for a rare item to award a bone of the same rarity, instead of the usual benefits Salve MOD Adds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head. Spell MOD SpellMod: a mod that makes all spells available and removes many priest restrictions to make playing a priest with only one character more enjoyable. Allows all spells to be cast by any priest on PVE cluster only. increase spell timers, removes penalties for offending actions by your deity. Settings: removePriestRestrictions=true allowAllSpells=true unlimitedPrayers=true noPrayerDelay=true favorLimit=99 StableMaster MOD Any animal that can be led can be exchanged into a ticket to load into a cargo ship or cart for easier travel, especially to other cluster maps within the world of Urath. See patch notes and video tutorial on using this NPC. TimerFix MOD fixes action timers in the game for various functions. LiveMap MOD An in game mini map that shows objects, terrain, around you as you move about the map. Menu / Live map toggles this feature on an off. Better Sound FX MOD Over 100 new types of the sound FX have been done by me to give you a better submersion experience in the game. More updates to the sound file as i get time. ClusterTalk MOD Better communication between cluster servers and login server. RMITool MOD Custom tool for Server wrapper to check server health, and reboot the server during maintenance windows. Ago Server Modlauncher v.20 This allows the mods to work and communicate with each other. Bulk Items Separated MOD Mod that allows you to use one BSB for any quality material. It separates items stored based on items QL, so you would have e.g. 10 stacks of iron lumps in ranges 0-10, 10-20, 20-30, etc up to 90QL. After 90QL each QL unit gets its own stack. There is an option to revert the mod functionality, by simply blessing BSB. Don't forget to rename your blessed BSB, however, since blessing is not visible on "Examine"! Bounty MOD You recieve bounties for killed creatures, when you bury them. Harder the creature, better the bounty! Decay tick MOD This is one of several bandaids mods that we run. Wood scraps, rock shards, dirts and logs left on ground off-deed would be rmoved on first damage increase. Tweaks MOD Sets number of sleeping powders on every trader to 9. Domestics replacement MOD This is one of several bandaids mods that we run. Most of domestic spawns are replaced by hostile creatures, so it is harder to find a horse or a ram, but easier to find an adventure. Kingdom stuff MOD Mod that adds every single kingdom item available to list of craftable items. Tabards and towers are not craftable yet! Event & Loot MOD Adds various non-craftable loot items to creatures killed. During events,adds higher chance of dropping specific items from specific kills. Nofogspiders MOD This is one of several bandaids mods that we run. Removes fog spider event from game, because said event drastically affects server performance. Dead Shoulders MOD Adds rift shoulderpads to riftcreatures loot table. You can even get rare,supreme or fantastic shoulderpad if you're lucky! Dead critters MOD Adds progressively increasing chance for every creature to die, starting from "Old" age. Cared, bred, unique and champion creatures are not affected.
  3. Hi! I run and manage, along with a couple other dedicated GM's a fairly new Wurm Unlimited server called Dreamlands! We want to invite any & all to come play on our server. Its a Custom map with a lot of Custom Content, and GM ran events, Best & Highly wanted Mods, Great Dedicated Server Hardware, Low Ping compared to most servers!, Teamspeak, Friendly Community! Come Check Us Out! :Some Server Features & Highlights: * Custom 4k Map! * Custom(non-vanilla) Mobs! * Free Deeds & Upkeep(upkeep may change at a later date)! * Dedicated GM's to handle any issues! * 3 Starting Kingdoms with prebuilt Starting Citys! * 30+ of the most wanted and best Mods! * 3x Skill gain(not too fast, not too slow)! * MORE CRAFTABLE ITEMS! * Server runs on great hardware! * Dedicated TeamSpeak server! * 25k+ Mobs! * GM hand placed hidden Treasure chests throughout the Map! * Custom Dungeons with Mobs, Boss's and Treasure Await! * PVP!!! * Grid-Map available for not getting lost! * Improved Combat Dialogue Output! * Better Cave-Dwelling Building Options! * Stable Masters! * No Priest Limitations and multi faction spell Sharing! * and More! Come check out the server Dreamlands, Lots of great places to build on the custom map, and we would love to have you! Thanks for reading and we hope to see you soon! I try to personally welcome new joiners when I have the time. - Adan.
  4. The Happening is a fresh Alliance/Village based Free-for-All PvP Server with a custom map and custom mods. There is only one kingdom, Freedom. Server Map: The War of the Ancients, or just WotA, is the servers custom mingame replacing the default HotA game. Every village is fighting against each other, even alliances. The system is simple: 3 capture towers will spawn in the WotA area at the map center. Standing near a tower will capture it for your village, but only if there are no enemies around. Towers can be captured back by other villages. The first village that owns all 3 towers wins and gets a reward statue wich will appear at the settlement token. This mode is still a bit experimental, so report any bugs if you find them. If everything works as expected, more features like temporary buffs will be added to it. Server IP: 185.101.92.240 Some features: - Free for All, anyone can attack anyone (villages can form alliances) - No hunted status - No fatigue system - No champions - Reduced local range - Custom supply depots - Increased timer speeds (many instant actions) - Many actions possible from carts - Custom affinity stealing system on death - Custom ranking system (use /rank, /ranks) - Faster carts and horses - Characteristics limited to 60 - Palisades built with logs - Adjusted bashing damage against structures (and disabled carving knife for bashing) - Higher BSB capacity - Guard Towers only spawn guards on deeds - Modified trap system - HotA is replaced with a custom minigame, called War of the Ancients (WotA) One of the goals is to change the classical Wurm PvP experience into something unique. To achieve this, more stuff will be customized and new features will be added. If you have any suggestions feel free to post them here. Rules: - Think twice before you name your character, any item, house, boat or your deed - Don't abuse bugs and report them using /support - Don't use any kind of cheats or hacks (all public client mods are allowed) - Insults and direct provocations are not allowed in global chat channels (CA HELP, Trade, Freedom and GL-Freedom are moderated) Staff Policy: All staff members are bound to strict rules to prevent giving them any kind of unfair advantage. If you have a problem with any staff member, please contact Army via PM on the WO Forums or contact the 'Army' account on the server using /tell Army. Just don't discuss such problems in public please.
  5. [old thread]

    Valoria - A modded WU Server Valoria is a pve server created by Mizova and helped along by a few of her friends. We all enjoy playing Wurm Unlimited and some of the team are even WO veterans. We all know how the game works as well as our likes and dislikes so have tried to tailor this server accordingly to make it as fun and friendly as possible for both old and new players to Wurm Unlimited! So please come check us out and maybe join our community <3 Steam Group: http://steamcommunity.com/groups/wu-valoria Website/Forums: http://valoria-rpg.com Teamspeak: valoria.teamspeak3.com Live Map: http://valoria-rpg.com/map/ The Staff Team Mizova - Dev & Owner Anders - Trainee Dev Melketh - Head GM Pufflesprout - GM Rathsarian - GM Furaites - GM Remington - CA/CM Ralof - CA/CM Mrsbeasley - CA/CM Nutty - CA/CM CA Applications are currently closed but we are looking for players who can run public events and games for us! Server Specifications PVE (But with a PVP Zone). Adventure Server. MR Kingdom. WL deities only. 4096x4096 Custom map. 50k Creatures. 3x Skill & 5x Action. Skills start at 1 (except for char stats which start at 20, ML & BC at 25, FS at 10). CR 3x. 200 Players slots. Server is located in the UK. Deeds are free with upkeep (20i per tile per month). Modded Madness No priest resrictions and all WL spells available to all deities. Crop rotting is disabled and cycles are every 45 minutes. Surface mining has 100% sucess rate. Dirt drops to the floor not into your inventory when digging. Dredging does the same. Harvest helper lets you do /seasons to see what is in season and how long until the next. Capacity of forges and ovens has been increased. Bounties for killing creatures. Inbreed warnings appear when trying to breed creatures that are related. No mail charges for sending items to another player for free. Meditating fixed so you can meditate every 30 minutes without having to move or mess around. Can pray as many times as you want in a day, 20 minutes apart. Chance of getting moon metals when mining. Chance of getting a rare bone when sacrificing a rare at an altar. Prospecting the mine floor works like surface prospecting. Healing covers show the strength in the name. 10kg (5 clay) per dig action on clay tiles. Action timers for praying, meditating, alchemy, destroying & sowing are faster. Meat, fish & filets can be bulk stored or put into fsb. Crates have double capacity & bsb and fsb's are huge. Loading can be done immediately with only 20 body strength. Some skills have been tweaked to make them slightly more easy; weapon smithing, hot food cooking, meditating, channeling & fighting. Digging, foraging, botinizing, harvesting and levelling can all be done from your cart! Levelling will even fill up and take from crates in your cart! Pick 5 sprouts per action. Hitching restrictions lifted for hostile creatures. More dragon scale and hide is dropped then normal at slaying events. Easily move items to centre or corner of tiles. Fires give the time left to burn when examined. No holyground limits. Vehicles & mounts are faster! (zoom zoom) Improved combat log. No skill loss on death. No drowning. CA help opens automatically for new players. No wait time when moving your bank. Info and event tabs with useful information. Joust against other players!
  6. Grimmhaven is a UK based server that is geared towards role-play. It is ok if you are new to wurm or new to role-play, all are welcome. OPENING VERY SOON!! 1x1x skill and action Custom map - 2048x2048 (smaller size for better role-play) Skills begin at 1 30k mobs / 60% aggressive Starter town for safety Characteristics 20.50 (bc) 19.50 (ml) 12 hour crop timer We also have the ability to deed over aggressive animals on this server! Priest restrictions are lifted and Libila follwers are enabled (friendly to everyone)
  7. Need some custom mods made for a server, PM me if your interested to do some
  8. Visit our website Rivalands.com PVE server with HOTA zone PVP 4k custom map with even distribution on trees & shrubs. Find out more on the changelist on our website Here Currently running 4 kingdoms with the chance of becoming king of one of 3 (freedom not able) Yes mycelium is fixed for HotS in a PvE environment. Update July 26:: Trade Chat is now visible by all kingdoms, with no requirements to send a message (no need to add WTB,WTC,etc.) Update Aug 9: Server up and fully functioning with the pre-update changes and more. View the server specifics for more information Update Aug 19: Wider stone and marble bridges live with some minor changes to help with planning. More info on the Announcement page or Comment in thread Update Sep 5: added a number of changes including favor regen, mail system, respawning at apropriate lights, tile transmutation requirements and more. We also now have a modified version of Jonneh's Mapviewer but changed to show towers and color kingdom labels See my post Here for more info. A bit of a cut/paste off of the changelist page:
  9. WU ServerMods List

    Hello there I wanted this collection first create just for me, but if you want me to add your mod in the list, then simply answer in this topic. The reason why i build this list is that many interesting mods slip with time in the forum somewhere backwards. I will enter only the Mod name here with a brief description, and link to the original forum and write the date of the last modification to. Thus, I can quickly jump to the Mods and check if there is a new version. Perhaps this collection for one or the other of you is also helpful. All this mods needs Ago´s Server Modloader and Ago´s Client Modloader "Interesting Mods" are not tested, if you think this is an awesome mod or know if the mod is running on server v1.0.0.6 please post a comment "Awesome Mods" are tested on my public server and are very cool for me and my players "Server Admins say this Mod is hot" these mods are not tested by myself but other admins told me that this mod is hot and usefull. Happy wurming Please tell me if you have a new update on your mod 35 Mods in the list Modlist Author: Ago Mod name: Server mod loader + priest + crops + seasons + server packs + bag of holding Last edit: 18. May Description: This packed including the server mod loader that you need to run all mods below, and a collection of very awesome mods. The newest version 0.19 is the only one that works with the new WU server version 1.0.0.6 Author: tmarchuk Mod name: StableMaster Mod (Server) - v0.5 Last edit: 20. May Description: A server mod to add a stable master on the server-side which can exchange animals for animal tokens which can then be loaded onto boats for transport. Author: tmarchuk Mod name: QualityDamageTooltips Mod (Client/Server) - v0.4 Last edit: 20. May Description: This is a client/server mod to add quality and damage information to the tooltip when hovering over structures (walls, fences, bridges, etc.) as well as ground items (forges, carts, tents, single dropped items, etc.) It requires Ago's client and server modloaders. Author: WalkerInTheVoid Mod name: A collection of awesome Mods Last edit: 10. May Description: Included: BoatMod, BountyMod, BulkMod, Digging like Mining, Meditation, Underground prospecting, PhobiaMod, SacrificeMod, SalveMod.For more Description please read in the associated Forum. Author: bdew Mod name: Better digging Last edit: 16. May Description: Changes dirt from digging/flattening/leveling to drop on the ground instead of going to the inventory of the player. Allows dirt from digging/flattening/leveling/dredging to go into a vehicle being dragged or ridden. If there are crates in it's cargo - it can automatically go into those. Uses dirt from the ground, a vehicle and even crates inside the vehicle when leveling. Allows overriding which actions can be performed from a mount or vehicle. Allows overriding amount of clay dug per action. Almost everything is configurable. Warning: This mod is probably incompatible with the other digging-like-mining mods, and should fully replace their functionality. Having multiple mods of this type will likely lead to crashes, dupes and/or weird ######. Author: bdew Mod name: Action Timers Fix Treasure Chest Claim Move To Center Last edit: 16. May Description: Fixes many action timers that ignore the action time multiplier setting Affected actions: All spells, Flatten, Level, Sow, Sacrifice, Pray, Meditation, Alchemy, Destroying, Bow and fishing rod stringing/unstringing, Painting and removing pain. Allows players to "claim" random treasure chests, unlocking the chest and rewarding the players with some karma Adds 2 entries under Move menu that allow moving items to the center or corner of a tile Author: Mthec Mod name: Upkeep costs Last edit: 7. Dec. Description: Allows you to change the costs associated with a deed...Added two new options, free_tiles and free_perimeter. The number of tiles specified will be removed from the cost and upkeep calculations. Author: joedobo Mod name: [BETA] Clay and shards for concrete mod Last edit: 10. May Description: This mod provides options to change how concrete is made and used (well the limits on its use). Author: jpiolho Mod name: PWM Offspring Names (now with custom name item) Last edit: 12. Dec. Description: this mod allows to replace or add new names, and now with a new item for custom names. Author: Webba Mod name: Bulk storage transfer limits Last edit: 11. Dec. Description: mod to remove the limit on moving items between bsbs and crates, "As many as I can carry" will default to the lower of 1000 items or the number in the bulk container that they are in. Also removes limit on moving to a container (forge, cart). You can type in a number above 1000 to move more items. Author: ONWRD Mod name: Ebony Wand Mod v2.0 - Instant Mine and Added Bury Action Last edit: 9. Nov. Description: This mod will change the way you perform actions as a Game Master. Normally when you mine you will instantly complete the action as a GM using a pickaxe. This modification changes this to only be instant when you have the Ebony Wand activated. This mod also adds a 'Bury' action to the Ebony Wand Author: Ulviirala Mod name: Better Gamemasters 1.1.1 Last edit: 6. Nov. Description: Game masters can pick-up items with disregard to carry limits by body strength. Game masters' walking speed is not affected by inventory weight. Game masters do not need material for house floors or roofs (set AuxData on Wand to 1) and building is instant on non-testservers. Items owned by game masters don't take damage from use or otherwise. Author: Keenan Mod name: DeedMod Last edit: 29. Okt. Description: Set the free Deedtiles summary or with the tile-value in all directions and how many deeds can your players found with one steam account. Author: Webba Mod name: Moon Metal Mining and Home Server Mining Last edit: 13. Dec. Description: Mod which allows server admins to remove the 50 ore cap on glimmersteel and adamantite veins, and also adds an option to give random moon metal drops like gems. Also allows server admins to remove the quality cap for all veins on home servers. Author: Keenan Mod name: Stat Gain Mod Last edit: 27. Oct. Description: This is a quick and dirty stat gain mod. It's designed to try and keep overall stats in line with the lower skills, and it pulls from the SkillGainMod you set on your server. This may not be the best fix, but I found it to be fairly even, even at 10x skill gain. Author: WesnclsMe Mod name: Multirope Last edit: 5. Dec. Description: We know, there is already an option to lead 4 animals in WU, but with this mod you can set how many animals are leadable! Author: AbsolutelyNobody Mod name: Moon Metal Mining Mod Last edit: 5. Nov. Description: his mod will add glimmersteel ore, adamantine ore and seryll lump to the list of gems you can randomly get while mining.originally you have a 1 in 1000 chance to get a gem each time you mine, if you hit that chance you will get one of 5 possible gems.With this mod you will still have that 1 in 1000 chance but you will either get one of the 5 gems or you will get glimmer/adamantine/seryll. Author: Xyp Mod name: Free Mail Last edit: 11. Dec. Description: This mod makes mailing items on same server free (untested cross servers) We found out, if you send combined items like iron ores via COD, you have to send one package with the most of all for free and the rest of one item with the price you need for payout. Instead of your customer have to pay 10c for each item for sending the mail (except your selling price). Xyp is working on a fix for a little issue because senders have to pay coins for mailingcosts it the items come back. We think, this isnt bad if you follow our tip and we all will look forward for a new update. Author: Xyp Mod name: Lead Creatures on Water Last edit: 4. Dec. Description: This simple mod tricks creatures you are leading into thinking they can swim, so that you can lead them over water. Note if you stop leading them they will try to get to shore, and start taking drowning damage. Author: Schmois Mod name: Surface mining mod Last edit: 21. Dec. Description: Azbantium Fist works just like Wind of Ages (requires statuette, etc.) but is for the Magranon deity by default. The power directly relates to the chance you have to mine a slope down. Without the enchantment, you have a 25% chance. As the power increases, the chance goes up till you get to 100% at power 100. Azbantium Pickaxe: Similar to a pickaxe, made exactly the same as one, but the ql of the pickaxe also decides the chance of lowering a rock slope. Off by default Attention! The original version of this mod wont work with the new server version 1.0.0.6, Xyp updated the jar file for the community. you can download the new jar file here thanks to Xyp too for updating this mod. Author: Mod name: Last edit: Description: Thanks to all modders for your awesome work for this great WU community
  10. Having paid various coders for mods I've decided to hire a full time coder for Ages of Urath. Must have Java experience with network and sql knowledge. The fact that your reading this ad here means you have an interest and some knowledge of the WU already Clean commented code required. Currently there is a list of about ~20 projects, 3 which are major systems. Its a paid per project basis. I will provide the scope of work for each project + support fees included for break fix as new releases of WU are released. You would be required to quote a price for the job. Payment is paid out on delivery of the code. If interested drop me a message here. Thanks for your interest.
  11. Legacy Unlimited (Pro QL Map, Slower paced, Some Mod's) Our Home Page http://legacyunlimited.enjin.com/home Our Forum http://legacyunlimited.enjin.com/forum Our Custom Map http://imgur.com/9UscxZs (White light has been moved, will update) Our Offer to New Players http://legacyunlimited.enjin.com/forum/m/36553647/viewthread/25972674-start-play-time-reward Player Highlights & Explanation: The server has been tested over the last 2 weeks and opened at the time of this post. Settlers wishing for coastal, valley or mountain deeds will be delighted with a professional quality custom map. Explorers and hunter will find a significantly diverse map. . To help players with their initial adventures, starter items have been tweaked along with 21.5 body control and 21.5 mind logic to encourage exploration and Independence. Project lovers have plenty of canals and bridges to plan and build. Those approve will be GM sponsored! The skill gains are 2.5x fast with a 2x action timer and epic curve. We want to encouraging long term player interest, trade and economics. The map will be impressive to smiths and miners with a realistic but high ore count and plenty of exposed rock while still maintaining a variety of terrain. Weaponsmithing has been adjusted to 5x skill. LU has a 35,000 animal count ensuring plenty of hunting with an agro count of 30% while homestead style players will enjoy the plentiful wild life stock to help start their farms. Bounties are in place for creatures to reward brave hunters and explorers alike. From planting to harvest, farms will take approximately 36 hours real world time, 1/3 of the Wurm Online rate. We want to encourage those who wish to specialize by not devaluing their products. Armor penalties are removed. Individual and Group Events for those who want them. Experienced Staff An OPTIONAL coin shop is available but rest assured selling to token, bounties, foraging, botanizing and trade are still viable options and have been tested. Estimated server cost is $60 USD per month. Priority will be to the server cost. Occasional charity donations will be made if shop use is high, charties will be voted on by players. Some coin to help out would be nice but we’re not looking to turn this into a business. ======================================================= Other Adjustments Include: Dig as you mine – Dirt will drop as a pile automatically. Seasons – Will tell you what is in season when you login. Prayer is unlimited with a 20 minute cooldown. Horse Rename – For easier tracking of breeding stock (Naming tag required) Max favor required for any cast is 90 eliminating the need for 2 priests. Mediation has no cooldown and you’re not required to change tiles while skilling. Leads do not drop on disembark Can now lead towable creatures threw water. Eg: cow, hen, bull, unicorn, etc. Moon Metal Mining - The chance to mine Adamantine, Glimmersteel and Seryll while mining. ======================================================= Coming Soon Player referal reward system (Within Days) Adjusted Salesman Pricing (ASAP) A second small land limited PVE server linked for greater hunting, trading and exploration (player count dependant)
  12. Hello I am looking for a modder that can make mods has experience and willing to make a few mods for my server and keep them to update Contact me with questions or if you wish to take the job request
  13. UPDATE: We are looking at Monday for our release! Hello everyone! I just wanted to announce that I am opening a Wurm Unlimited Server. This server is called Fairytail Island, Can be found on Steam List as [US]Fairytail Island. This server will be modded to allow: 3x Skill Rates. 5x Action Bar Timers. Will have Active Staff. Economy will be player ran. Custom Map Just for this server at the size of 4096x4096. PVE Environment (possible addition of PVP depending on Population.) Deed Upkeep as well as Claiming Costs Features soon to add: Removing Priest Penalties. Mobs will drop Money. Will be recruiting members to join the staff team. Will have events for all players, Slayer events and HOTA. Staff will hold Polls about ideas that could be added for players to decide if they would like to see it or not. Crops never go to weeds. Better meditation skills. Can lead creatures other than horses across water. Note: This is just a Quick and simple post. Well edit and add more later.
  14. This mod for Ago's server Modloader lets you move altars (excludes huge altars) with the "Move" menu options. It also lets you load or unload them. The normal rules for loading apply. Options: Note; 1. Stone altars are always pushable. I tried to find out why with no success. 2. Influence is wonky. They only spread influence when on the ground and it appears this only updates on a server restart. There is nothing stopping someone from unloading altars in another's god's domain. https://dl.dropboxusercontent.com/u/27144902/movealtarmod.7z source: http://pastebin.com/uyUc1em7
  15. Will you take advantage of some of the awesome mods from WU and incorporate into WO? Looks like a goldmine of great content is growing fast! Also, when everyone gets used to all the WU mod enhancements, it might be tough to dump all those features and try playing WO, after WU. Just a thought...
  16. Hello. Qibbler here, I have a few questions. I am aware of the nature of how incredibly new Wurm Unlimited is currently so please do not mistake my first post for a critique, but, even still... I'm having a hell of a time finding basic information and resources I'm going to need before I can begin trying to developing anything of anykind for the game... Hopefully someone can provide some answers for me. First order of buisness is that I'm going to need some better clarifcation of CodeClub's standing terms and policy in regards to what we are and are not allowed to do when creating new mod content for Wurm Unlimited:
  17. Hello Wurmians, if possible, can anyone explain me or make/link a video how to create a new item? i m not quiet sure, but it should be possible, but ofc correct me if i m wrong. due to thhe fact that i know java a bit it only has to be a item-creation tutorial, not a java one Thanks and save travels, Simju