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Found 132 results

  1. Looking for a couple of merchant contracts, forum pm me thanks.
  2. ingame name Joseanjim PM plz
  3. Would there ever be a consideration for a merchant that could purchase items for a fixed price for a deed? We have posting trades, but why not purchase trades? And before anyone gives me any crap about it diminishing involvement. I'd like to point out the fact that many people run off and don't bother to trade in small things because... it's a huge pain in the ass! I would still hold it to the current limit of slots that a merchant has which I believe is 40? But this would give people a reason to have merchants other than loot holders. Maybe even have a local message that pops up having the merchant ask if the player has X he is willing to sell. I would personally keep it simple, a set item, and a set price. Possibly a quality level threshold?
  4. Everien Isle Market is now open and accepting merchants! Centrally located on the East Coast of Xanadu at J24, this market is easily accessible from nearly anywhere by land or by sea! 28 Merchant spaces (4 are already spoken for) and soon to be 6 forges, 3 ovens and a looms in each of the 4 public workshops. 5sp Horses and Bison will be available via 16 on deed livestock pens and a Key Merchant. Coming Soon! - Beds to rest your weary heads after a long days work or travel. If you happen to be hungry, head to the Great Hall at nearby Everien Shores, the oven is usually stuffed with Malokai's Miracle Meals! (70-90ql)! While we are building, we are offering room and board for all travelers in the Great Hall at Everien Shores. The Great Hall is open for all to use! Everien Shores village is nearby with horses, bison, bulk crops, materials, ship building services, and a public Cathedral with Vynora, Magranon and Fo altars. We can make altars for the newer religions, just need someone to bless them! Everien shores Come visit us or contact Caroligan and Malokai for more information!
  5. I have a few merchants I use for decoration and storage (PvE). I picked a couple up when i was doing some reorganization and now when i try to put them back (on 7th floor) they appear on the ground floor. I still have one on 7th floor that i did not move at the time.
  6. I would like to see an additional option added to buildings. Store mode. A completed building, walls, floors, and roof could be set to "store mode" when a merchant is placed inside. When in Store Mode all items placed inside of the building that is now a store, are listed for sale on the merchant. Each item dropped in the store is listed individually with exception to items left in crates, BSB's and FSB's. You could set a price for each item, and more specifically each "stack of items" in a crate, bsb or fsb could then be listed for a "per unit" cost. This would take some work, but would finally allow people in wurm to actually conduct some trade. Why can't I sell arrows, crops or any other resource material without having to place it on a merchant 1 at a time? At one point and time I wanted to be a fuel merchant, selling peat, but that's IMPOSSIBLE. The merchant system was passable 8+ years ago but can anyone tell me any changes merchants have had over the years? Sorry, last min addition to this. Would it also be possible to add "renting" to a structure. This way people can host market deeds and actually pay for them?
  7. Hey everyone, this merchant business is a fairly simple idea. I've made this business in the past, and had some success with it so I figured, what the heck, let's do it again! Anyhow, I'm an avid Deedplanner user, and I enjoy creating building designs and village designs using the wonderful program created by @Warlander. If you have a building or village you'd like planned out for you, I'd be the guy to do it. The pricing is pretty simple: a small village design costs 1s, a medium design costs 2s, and a large design costs 3s. A small village, for example, may have dimensions of 15x15, whereas a large village would have something like 50x50 and upward. Prices can be negotiated, so don't be afraid to ask! Leave a comment or pm me if you're interested and we'll discuss the details! Also, if you would, please take a moment to fill out the very small questionnaire below to give me more information about what you want from your design. Thanks. Update 1: I've added a design to the portfolio of the work I've done. Unfortunately I lost a lot of my old designs when my laptop pooped out. I'll add more as I do them. Update 2: A small table was added to clarify the dimension sizes and corresponding prices. Update 3: Added a small questionnaire to further outline the basic information I'll need to create your design. Portfolio Village Size Range Price Small 11x11 - 25x25 (121 - 625 tiles) 1s Medium 26x26 - 45x45 (676 - 2025 tiles) 2s Large 46x46 - ??? (2116 - ??? tiles) 3s Information I Need: What is your desired time frame of completion for the design? What theme or style do you have in mind, if any? What wall types are acceptable for the buildings? Do you want your deed to represent any deities? Can you export your current deed design (if you have one) so I have a baseline to work with?
  8. After reading another recent topic on merchants, this idea gradually emerged in my mind: How about fundamentally changing merchants so that instead of putting items for sale on the merchant itself, we let a player link his merchant to a house designated by the player as a "warehouse" and allow the merchant to sell any items in that house actively pricetagged by the player. The link could created simply by putting the merchant inside a house or in a way that would allow the merchant to stand right outside the "warehouse". By putting items for sale in a warehouse like this, we wouldn't need a limit on items per merchant and we could have full containers, wagons, boats, horses, you name it, for sale through the merchant. We could be able to browse the contents of all containers for sale through the merchant, but buy individual items from unlocked containers only (so for example we could sell only whole sets of armor). When buying large items they would be magically taken from the warehouse and dropped at the buyers feet. Additionally I would love to have all merchants networked serverwide, so that from each merchant we could browse what's for sale through every single other merchant on the same server. I don't like the idea of having any of those items magically transported to the buyer though. Just this. Through the network we would get the name of each merchant and its owner and would have to find it just from this information. Maybe merchants should be sorted by distance so that local merchants would be listed first. Also I would love to be able to put buy orders on my merchant "buy 12 bsb's full of minimum 35 ql stone bricks for max 95 copper each" or "a barrel of 45 ql wine for max 1.30 silver" or "a full set of appropriately enchanted golden chainarmor" and have these browsable through the network. Whatever the merchant buys would be dropped and stored in the warehouse linked to it.
  9. I recently planned and finished building a lodge for hunters on the Grand Steppe. The area I used is small, so it doesn't take up too much steppe space, and it isn't too deep into the steppe to find. I'm not entirely certain how often people visit the Grand Steppe to hunt, but the lodge is intended for the use of the public. I haven't fully furnished the lodge yet, however when I do it will have an oven, a forge, some storage, and several beds. In the front of the lodge is a small 2x5 fenced area, which will have enchanted grass so that you may loose your horses or whatever animals you use on hunting trips. I would, however, suggest branding your horses to your deed/alliance just to be certain no one can take them. The beds in the lodge will be set at a very low fee of 10i, or no fee at all for members of my personal deed and alliance. There will also be a merchant placed in the lodge. The merchant will be stocked with various weapons/bows for use in hunting. So if you are out hunting on the Grand Steppe and are far from home, or just don't feel like returning home quite yet, you can come to the lodge. Feel free to cook your meats, improve your weapons or buy new weapons, and log off in a bed to build up sleep bonus. The Grand Steppe Hunting Lodge is located here in the map below with it's own deed, Haven. Happy hunting!
  10. We are here for you! Localization:(T-18 Independence) Order Status: Open Contact (ingame): Kgorski ,Rafaello, Kijan Contact (forum): Kgorski (only Kgorski) Bulk Goods: Blacksmithing: Mining: Logs: Farming: Leather Works Carpentry & Fine Carpentry: IN STOCK MATERIALS/SPECIAL OFERTS: Dirt 60000+ (200+crate) Stone Brick (4k 27Ql) (4k 15QL)= 8K Mortar:1k For orders over 7s delivery is free to any server. (excluding Chaos) Payment: Silver coins. Sleep powder.1s/1sp
  11. Merchant Exporter

    I made a little Node.js script that exports all merchants and their inventory to a JSON file. It can be used to display merchants inventories on a webpage, or in an external application. If you want, give it a go and let me know what you think! Suggestions are welcome. The script: https://github.com/woubuc/wu-merchant-exporter (see the Readme for information on how to use it) Example output from my local test server: https://gist.github.com/woubuc/33a2a5d5bcec8ce078a7 If there are any bugs, feel free to create an issue or submit a PR. Note: I have only tested this with a couple of merchants on a local creative test server. I don't know how resource-hungry the script will be when used on a busy server, so be careful.
  12. Ever have that time when you're looking in your coffin, trying to find that specific tool and wishing there was a way you could just type in what you're looking for, and it would narrow it down to that tool? Well, I think it's time to add a Search feature. Especially for merchants, when you, say, are trying to find a sickle and you don't want to look through the entire list. Type "sickle" and it would only show sickles. Though I'm sure this has been asked before, but no one's really mentioned it. So this is why I'm making this thread. Let me know what you think. Would it be too easy with this? Or would it be a good idea? I wanna hear your opinions (as long as they're constructive).
  13. Folk would spend more. It'd be great for the economy. I've seen some very cool merchant setups, which the game isn't ready for because first the customer has to find a Token to get money out of their bank.
  14. (x16, y35) The village is at the south shore of Mercury Lake. Items for sale: (Will trade for Seryll lumps) Weapons: QL 70 weapons for sale. - 40c. All weaponsmithing items available Everything always in stock. There are QL 50 shields available for a low price aswell. Tools: Blacksmithing tools and also carpenty tools like grooming brush, spindle are available. Tools are priced at 35c (QL80). Enchanted QL90 tools available, regular QL 90 can be made to order. There are also misc items such as anvils and anchors for sale. Merchants have a variety of enchanted items for sale. CoC, WoA, Frostbrand, Nimbleness, Animals Demise etc. Low QL skillgrinders are available. Jewelry: Jewelry smithing items QL 70 (pendulums, statuettes, bird cage, metal altars etc) are for sale, or can be made to order. Masonry: Masonry skill 92. Can build stone houses to level 12. Can plan stone brick bridges 33 tiles long. Marble 32 tiles. Stone cutting 61. Can make all items, including both the marble tables. Rectangular marble table (QL60) - 30c Round marble table (QL 60) - 30c High imping service for forges etc can also be done. Horses: We also sell 5 speed horses. These are the fastest horses possible. All colors available. Feel free to come and check out what you want - we'll have it. Price is 50c for any horse. I usually don't keep any gray in stock, let me know in advance if you want that color (usually noone does). All horses are 6 or 7-trait horses (5-speed + Tough Bugger or Strong&Healthy). Of course never any useless traits, ever. Bisons: Speed bisons - amazing wagon/cart pullers. Once up to speed - constantly pulls at full speed (18 km/h - never slows down). No equipment necessary. Bisons are the best pullers for wagons. Once you go speed bison - you don't go back. All bisons have 5 speed + Strong&Healty trait. 5-speed bison: 50 c Also selling wagons and carts. Wagon - 1s. Cart - 20c. Hides, Cotton & Wemp: Hides: QL 10 - 1c per 100 hides QL 60 - 20c per 100 hides QL 25 - 1c per 100 hides QL 70 - 50c per 100 hide QL 35 - 2c per 100 hides QL 80 - 2c per hide QL 45 - 10c per 100 hides QL 90+ - 5c per hide QL 55 - 15c per 100 hides (1 hide = 3kg) Cotton QL 75+ - 1s per 1k. Wemp QL 85 - 1s per 1k. All other crops also available QL 80+ - 1s per 1k From time to time, there may be some cows and other animals for sale. 30c. These are pickup only Mailbox available for other items. Inside Fortress of Linkoping there is a trader for public service You may also visit and admire the beautiful Colossus of Vynora Welcome! Have a look and have a sightseeing at the same time! Jukkken Mayor of Linkoping
  15. Legendary Enterprises .Ltd Are you looking to buy goods cheaply? Then Legendary Enterprises is the trader for you! Based out of our deed at O-22 on Xanadu, Legendary Enterprises strives to be a deed-hold name for cheap, reliable, and professional service. With real world business experience, C.E.O T.Legend places customer satisfaction above all else and provides a multitude of ways to protect you, as a buyer, and to give you peace of mind while waiting for goods from recurring contracts. ​A Full book-keeping system with unique invoice numbers making finding your order effortless for both parties. Each delivery is accompanied with a receipt sent to you either on the forum, or directly to your email address should that suit you better. As a buyer you are offered a choice of payment methods; Upfront, Pay on delivery, or half and half.​ Membership Schemes and repeat business allows us to give something back to our customers in the form of discounts and extra items. ​ Our professional service treats customers, as actual customers and strict operation procedures mean that Legendary Enterprises will strive to keep you satisfied. We offer a multitude of different items and resources, both raw and refined, everything from stone to the parts to build your own cart. To make transport easier, items that can be combined will be measured in weight and not quantity to allow for more to be transported. Raw Materials: Rock Shards: 90I for every 200kg (10) Iron Ore: 90I for every 200kg (10) Logs: 1c for every 20 Logs (24kg, Type is unspecified) Dirt: 90I for every 200kg (10) Clay: 90I for every 20Kg (10) Tar: 90I for every 10Kg (10) MORE COMING SOON Refined Metals: Iron Lumps: 1c for every 10Kg (10) MORE COMING SOON Carpentry Materials and Items: Planks: 90I Per 10 Shafts 90I Per 10 Mallet: Ql dependant (1c per 1.0ql) Walls: 3 Per Wall (Covers Planks, Nails and Labour Charge) For other items, please ask for a quote Metal Items: Torch: 5c Lantern: 5c Lamp Head 5c Tool Parts: Ql dependant (1c per 1.0ql & 50i per 1kg of iron) Nails S/L: 1c per 10 Cart Parts and Flat Packs: Yoke: 45i Wheel: 45i Wheel Axle: 99i Large Cart Pack: 3c 37I Small Cart Pack: 1c 91I Construction on arrival: 2c for Large 1c for Small Masonry: Stone Bricks: 68I per 150kg (10) Colossus Bricks: 68I per 150kg (10) How to place your order: To place an order, or request a quote, private message TsubasaStarwind here on the forum, TsubasaLegend in game or email them to: legendaryenterprises@hotmail.com ​Once you have requested an order you will receive a confirmation message with your invoice and order number, keep that number safe as you will need it to trace your order if you have any questions or issues with it. For QLs please inquire when playing your order ​Collection is free, however delivery has a charge: 20I per traversed map square (In-game map not community map) 50c per new server entered Deliveries to Chaos will be charged 5s minimum plus normal rate, all chaos deliveries will be to FREEDOM towns ONLY NOTE: ALL DELIVERIES ARE MADE BY SHIP TO THE NEAREST SHORE TO YOUR DEED, LEGENDARY ENTERPRISES WILL NOT TRANSPORT GOODS FROM THE COAST TO INLAND DEEDS FOR THE NEAR FUTURE. Message from C.E.O T.Legend: On behalf of myself, and my team I would like to thank you today for taking the time to view our advertisement, we hope to trade with you soon, thank-you.
  16. Hello, I am looking for an enchanter looking to make some money. I have a merchant in Glasshollow where I'm selling a few things. I'd like to make a partnership with someone that is willing to cast woa/coc on some tools I am making. I'm wanting them to be 15-25ql with random enchants. I don't expect the enchanter to cast until every tool has a high cast, I just want random enchants 20+. Some for woa, and some for coc. Maybe some tools can have both but it's not required. Many people sell high quality items with high quality enchants, but not everyone wants to fork out the coin for those types of items. On many occasions I have spent 20-75 copper on low ql tools with low ql enchants because the price was right, and every little coc bit helps. It's not a strategy that is often utilized for merchants because they will need to be restocked more items--but I don't care--I'm here to make a profit. I can make cordage ropes using my own wemp for the enchanter to use for casts. I can't guarantee any specific rope quality but hey--it's free rope for you. I'd happily deliver the tools provided that you can enchant them within a day or two. We can work out a time to meet before I leave, so you can do it when it's convenient for you, and I won't randomly show up to dump a bunch of items. From there I'll take and put them on my merchant to sell for a low price (depending on item and quality). These tools sell faster than top dollar tools, and we can split everything 60:40. The main reason for me wanting 60% is that I'm using my wemp for ropes and doing all the transporting. All I need the enchanter to do is enchant.
  17. My suggestion is that there should be innkeepers and bartenders in inns and pubs, to make the world more alive. Merchants right now are too expensive to be used as dwellers of the land, to achieve a more lively feel in pubs, inns, towns, etc. I think that there should be 3-4 types of them, they could be cheaper than merchants and that they could be packed like merchants, but only with cheap items, and they could only take 5-10 items of a kind (they could take several types). They could sell items like wine, meals, cakes, water, cutlery and so on. I know that this could be used to preserve edibles, but they could be made, so the items in them take damage, only slowly. With this addition visiting pubs and inns would be good, beacuse you could buy items and not just sleep. This way these places could be more interesting.
  18. Hi, can we add the ability to right-click "sell" to a merchant while mounted? Currently when I try to sell while mounted I get. [15:54:46] You need to be on solid ground to do that. [15:54:51] You leave the old fat Dancehop. [15:54:56] You receive 11 irons. Your bank account will be updated shortly. Is there currently a reason why we cannot sell while mounted?
  19. Merchant- Exodus, Sandhill Market (m15, x23 y31) Contact - Pepejot (in game, forum) Pick up - Exodus, Sandhill (m15, x23 y31) Mail - buyer pay CoD
  20. Due my inactivity in game, I am not able to send items by mail , so I put them on my merchant in Green Dog Market on Deliverance. Here is a picture of items I have to offer:
  21. Esteron Public Market Directly East of Esteron Spawn on the border of Q/R 25 Esteron Market is now open to the public! Come place your merchant! Current Features: 31 merchant stalls currently available. Mailbox with Courier (86)One dedicated horse vendor slot -Filled (regularly stocked)Guard Towers on each end of deedTemplarHighway from Northern public docks to Esteron SpawnHighway from Southern Esteron area (ship parking available around Southern Comfort S24) Nearby ship and small craft parking available: Q25 just off the NW perimeter of MorrowindQ/R 25 border at Shanti Market Pics: (will grow over time) Please PM KryoKitten or Khalija here or ingame for assistance as needed. PS: Fellow merchants, please feel free to update when you restock!
  22. Request to be able to set price on hand mirror, so that I can sell it on my merchant at a decent price. Currently the hand mirror is default to 1 iron, and it won't let me raise the price.
  23. Merchant Ads - Tris, Pepejot, Kawopij Exodus topic - opinions
  24. In their current state, merchants are somewhat useless at actually selling stuff and mostly used to store things on deed. My suggestion is a complete overhaul of the merchant mechanics. Instead of just being a local NPC you have to be in range to trade, I suggest making them something you would plant on your personal deed and have sole ability to use. When you use your merchant, you can put items on them in a similar fashion but can also use a search feature to find items on other player's merchants across the server. If you wanted to purchase an item, your merchant would be temporary out of service as they travel to the over merchant to pick up the item and bring it back. The transaction fee paid to the merchant could be a flat fee similar to CoD or a % of the item price like how merchants currently are. This would a much more useful application of merchants and help reduce a lot of forum traffic for selling and buying.