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Found 151 results

  1. So I was thinking about how on Wurm Online you can export your deed to a deedplanner map file, but what about adding the reverse functionality for GMs on Wurm Online/Wurm Unlimited. As an example, for things like start deeds and GM terraforming, it's currently done manually ingame. The current gm terraforming tools seem to be mainly for leveling areas, but dont give much control beyond that (as was well observed with the attempted flattening of old elevation's hota craters). But what if you could do the terraforming/building planning in deedplanner and simply import the deedplan into a location ingame? For things like starter deed redesigns, this would greatly simplify the process, as instead of actually having to build it, you could instantly import it into the game. When there's a redesign contest, instead of having to manually replicate the winning player's deedplan ingame, you could just import the deedplanner map file itself. This would save a great amount of time whenever GMs have to do any sort of construction, and WU players would love it as they could have their same Wurm Online deeds easily imported into their Wurm Unlimited servers. Old and long lost deeds from Wurm Online where the deedplanner maps still exist could also be resurrected in Wurm Unlimited for their owners to once again enjoy. Just an idea that seems like it might be useful, and also really well received by the players. What do you think @Warlander@Budda@Keenan?
  2. Could someone take a few minutes out of their very busy Dev schedule and actually make the in game map "K" look like the letter k and not another h. This has been int he game forever and people still make the mistake of saying they are at h when they mean k on the map because there is no difference in the appearance to most people. Please and thanks in advance!
  3. Celebration Map I will be handling future updates to the map. I will try to update every week to two weeks on the progress of the map. Click on this link for the updated map. https://dl.dropboxusercontent.com/s/9x60q48nnanaisz/Celebrationmap.png?dl=0 (updated 16-October-2017) General Instructions: Just post the following information. Please only post settlement locations that you own. And do not PM your update requests. Thanks Settlement name Location (x,y) If posting new roads then please include an image with your post. Use an image hosting service such as imgur.com and enclose the image link in [img.][/img.] (remove the periods). This is the new link to the map I have worked on, so it should be able to be saved now.
  4. Please PM me with any requests for features. Right now I'm still learning the tools, so I can't do everything. http://wurmpristine.pcriot.com/map/ The rules for adding a deed have not changed. They are listed below. Please read the following rules/guidelines before you post: You may only submit deeds that belong to you, or that you have explicit permission to submit. Submitting purposely erroneous entries will result in me ignoring anything you submit in the future. Tar and clay pits that are submitted to the map must be usable by newbies and the general public (Generally at least 2x2 tiles, and flat.) Mailboxes must be accessible by anyone who wants to use it. Please submit changes using the community map X/Y grid. Images pointing out the exact location on the map are welcome. You are encouraged to: Report disbanded deeds that are still on the map Submit newly constructed public highways for inclusion on the map. Submit public tar and clay pits.
  5. I'm looking for a map that is a completely flat square, one that loads. Whenever I make a flat map on the map maker, it won't start in game. And I don't mean mostly flat, I mean literally every single tile with 0 slope. I've already loaded a mostly flat one and spent over 10 hours levelling. I didn't even get through a tiny portion of it. I can't do more of that. Does something like this exist, or is anyone willing to make one for me? Failing that, I'd be happy with a GM tool that like paint tile that could level 81 squares at once without needing to sort out dropping or spawning dirt. Is there a mod like that? I've looked, but I can't find anything...
  6. This is a brand new Wurm Unlimited server. High skill, timers and movement speeds should greatly increase your ability to get to the end-game and take on the dragons and more! Website is http://wurmcthulhu.enjin.com live map at http://cthulhuhost.com Here are some of the key features that help us stand out among the other servers out there: -25x Skill Multiplier - easy skill gains to get to the highest levels and build the best things or fight the biggest monsters. -10x Timer Multiplier - most actions are super fast. -Custom 2k map - Small to Large Islands with multiple waterways for boat travel. Map is not too large so travel should be easy! *In-Game Map (default key: M) works and is for our map! -Significantly faster walking/riding speeds - walking is 2x faster than standard and using a land or sea vehicle is a LOT faster than normal. -Greatly Increased Carrying Capacities - Carry 20 loads of dirt without slowing down! (probably!) -NO STARTER TOWN. The high skill and timer rates should be plenty to get you started in the wilderness. We have a portal town that you spawn in, you can walk out to find a place to live, or use one of the portals to teleport to the edge of the map in one of the cardinal directions. Find your spot while it's wild! Resources should be just enough out there. -Starter Tools. You start with 50QL starter tools, a rope, a handful of nails and your typical leather armor/sword/shield. Everything else is up to you. -NOT NEWBIE FRIENDLY - end game items and monsters will spawn, so it can be very dangerous out there. Bring some friends for protection! -Free Deed Creation. Deeds do have upkeep though. We have a single trader at the portal town with cash on hand and bounty for mob killing to make money. -Skills start at 10, except Fighting Skill, which is 20. No need for that practice dummy. -Characteristics start at 21, so boats and wagons can be commanded from the start! -50,000 creatures with 50% hostile. This will increase as there are more deeds and players going. -MODS. Here's a list of some of the public mods we use: :Bag of Holding :BetterDig :BetterFarm :BountyMod :BulkTransportMod :CropMod :HarvestHelper :HitchingPost :InbreedWarning :MoveMod :NewPortals :SpellMod Extra Features: Online live map currently working at http://cthulhuhost.com Dedicated host - my own equipment. No need to pay a host to make this server work.
  7. Edit 6/2018: Project deleted (GitHub = sellouts). Hello, I'm working on a simple Google Maps generator for WU. It's actually continuation of my older project (Google Maps for WO). Current version: v0.9-beta.5 (2015-11-16) GitHub repository Download User guide Example maps (possible spoilers!) Generated maps are standalone (only HTML, CSS, JS and images), not connected to WU in any way anymore. Maps can be viewed locally (using any modern web browser) or uploaded to a web server (no PHP or Java needed). Generator is written in Java, so far working only on Windows (Linux fix coming soon). Future features: - more configurable options - bridges - walls, doors, fences, gates (only when zoomed enough) - in-game map annotations - altars - dens - source fountains - source springs - custom markers and labels (non database stuff: points of interest, road names, sea names, mountain names, canal names, tunnel names...) - tower zones (guards response, building restrictions) - settlement zones (deed, perimeter) - bigger zoom - progressive zoom - more... Any feedback or ideas are welcome.
  8. Friends If you have not done so yet please register you deed at the "albia roads map" sticky here on indipendence forum. Its a great help to fugure out where you are. like when returning from another server on a foggy day or just roaming the lands off road. So please drop them a post that you want to register your deed on the map. Its completely free of charge. DL
  9. Hello Fellow Wurmians! Setting up a server for the wife and I, we decided we wanted a bit more control of the map. I found some great tutorials and tools on this forum (thanks everyone!) and created a custom map. I wanted to customize the in game map, but keep it as true to the original as I could. I searched for some sort of template to use, but could not find one. It was further complicated that the creative mp map was a .dds in the graphics.jar and Gimp didn't natively handle this. I knew that I would likely want to make other maps, and that others in the community probably would too! So I quickly made a template to be used, all you have to do is paste in your custom map. It isn't perfect, but I hope people find it helpful! You can find a .png of each layer here for those interested in building their own custom maps. There is a project file that can be used to export as .png or .dds for Gimp users. (GIMP is free, open source software.) Maps that are a .dds in the graphics.jar will need a DDS plugin in Photoshop, Gimp etc in order to load and save as .dds. Happy Wurming!
  10. Got bored decided to make a 4K PVP themed map. This map has a terraced low level terrain with a stratum layering. It offers strategy and dynamics for those that wish to use them as well as plenty of flat areas for ease of travel/deeding. There are large steppes and deserts positioned evenly throughout the map and one ginormous HoTA steppe in the center of more than sufficient size to encompass a 400x400 HoTA zone. There is also a desert of approximately the same size as the central steppe just SW. Mountains on the map are tall, but they are not super steep and most can be traversed via horse. The central landmass has no singular choke-points to one area, land based choke-points still exist but there are multiple to most areas. Version with 0.1 Moon Metal distribution https://drive.google.com/file/d/0B7V9tsVFLw9kTERKOGtLUnhtWXc/view?usp=sharing No Moon Metal version https://drive.google.com/file/d/0B7V9tsVFLw9kMWlnSmluYXcxLUE/view?usp=sharing
  11. The idea is to craft a map of server Islands as one of the type of tapestry. And maybe "[00:07:02] <Whispper> or sections of it" also good idea for maps, but slightly more difficult to perform.
  12. Lost all the files before managed to upload >.<
  13. Hi everyone I've been working on this for a very long time. But finally i'm proud to announce that Lake Harmony and Crystal lake now are connected. The electricians are not quite finished but you can sail/ride through it. Canal is 5 tiles wide 3 full depth one sloping and 1 land. water enterence is double in both ends. The land passage are behind stone doors awaiting to decay but open to everyone. Feel free to bash'em :-) Now some might think why work so hard to connect a tiny lake. Well the big goal is of course to continue west to the inner sea so you don't need to go down around FM Cave Canal. That project will start late 2018 likely november. A lot of trolls have spawned since i went underground cleaning out iron veins and my large maul is itching. In other words i need a break :-) Thanks to all of you who contributed killing some veins and especially you priesty guys who helped with a lot of strong walling. A few pics. If you want more you can go to Hell. We always welcome guests :-) Hell's Sewers Canal
  14. WurmWorldGenerator

    After long work I can finnally release the first version of my map generator. I've called it 'WurmWorldGenerator' to avoid confusion with the other one. All generation algorithms are executed on the GPU and it can even show all changes in realtime. In order to run the application you need a good graphic card with OpenGL 3.3 support and Java 8. You can download the latest version on sourceforge: https://sourceforge.net/projects/wurmworldgenerator/ Features Uses the graphic card to generate the map Can display changes in realtime Each step can be edited Generation data can be saved Current Limitations At the monent the full map is updated if a parameter is changed. No zoom function is available. Requirements Java 8 Graphic card with OpenGL 3.3 support ChangeLog Version 1.1.0 (2015-11-18) new start dialog menus and toolbar flower biomes possibility to change number of mining actions Version 1.0.1 (2015-11-15) map template scale window if larger than screen fix of problem with dirt generation
  15. Hearing stories of people traveling back and forth between servers, I noticed that some people are doing a lot of unnecessary sailing. So I made this little Travel Guide to hopefully make your sailing trips a bit quicker (Open image in New Tab and zoom in for best viewing) Tips and Tricks : Server Funneling (not an official term, just something I came up with) (Open image in New Tab and zoom in for best viewing) If anything you feel needs changing, please let me know!
  16. Hi all, wondered if anyone would ever think about making a Gold 1 map? It's what I played on when I first joined Wurm over 11 years ago, and I'd LOVE to go back and see the world I grew up in (quite literally). Here are some links to the map dumps and player made stuff: http://wurmonline.com/wiki/index.php?title=Maps#Gold_1 (most are broken) http://wurmgold.awardspace.com/ http://wurmonline.com/wiki/index.php?title=Servermap http://www.scherbenet.de/wurmonline/loganmom/islands_south25.png Anyone have any thoughts? Personally I wouldn't know how to start really, perhaps it's something I could learn and spend a few hours here and there for a while constructing, but I wondered first if anyone else had the same idea!
  17. Heya, Thinking about hosting a private WU server. Don't want to use the default maps, nor do I want to create my own because I won't be able to explore the world if I already know where certain ore are and what have you. To that end ... are there any listings of map files, say with map dumps or classic in game map screen shots that I can choose from to start my server on? If I'm completely off base here, don't hate too much, browsing the forums and searching on my phone, with this crappy work internet is hard /whine Thanks!
  18. Come join Azealius

    Hello I am hosting a server that I hope more original Wurm Online players will join. I tried to make the server settings as close the the original as I could I know they aren't perfect but people who played WO know that it takes a lot to get your skills up and are proud when you reach a goal. The map is a custom map I found on forums and loved how it looked it is 8192x8192 so it's huge with islands and a mainland but plenty of spots to settle. I have a discord channel up which I will post on here as soon as I can (writing this on phone). There will be chest hidden areound the map that has everything from veggies to money in them and once they are found the chest will be moved to another spot with new items inside. For new new players that join I will give you 15s to start so you are able to get a deed setup and can start your settlement to live on. If you have questions please post here and I will answer as I can. the server name is {US,CAN,UK} East Coast Azealius Custom Map RP/PVE/PVP Server this server is brand new and as long as I have people playing I will keep it running. There are great places to settle come in and start your Wurm life now!
  19. This page https://wurmpedia.com/index.php/Astronomy_and_geography#Celebration this tag Celebration Map Tpikol Map continued by Kristof. Forum Thread here is the actual link that works and doesnt give a 403 or 404 error thank you. https://dl.dropboxusercontent.com/s/9x60q48nnanaisz/Celebrationmap.png?dl=0
  20. Hello I Personally Think Its Time we upgrade the Indi Community Map To Look like the Xanadu Community Map. If you wish to vote please click on the link below and vote and comment as well Thank you http://www.easypolls.net/poll.html?p=593c54d8e4b0c5c74af7faf7
  21. Wanted to change my mapping technique, No open fields, lots of trees/bushes. 0.1 Moon Metal distribution version https://drive.google.com/open?id=0B7V9tsVFLw9kQXQweVJsWU9mb0k No Moon Metal Version https://drive.google.com/open?id=0B7V9tsVFLw9kRmt1TnNrX3RoSlU
  22. The Happening is a fresh Alliance/Village based Free-for-All PvP Server with a custom map and custom mods. There is only one kingdom, Freedom. Server Map: The War of the Ancients, or just WotA, is the servers custom mingame replacing the default HotA game. Every village is fighting against each other, even alliances. The system is simple: 3 capture towers will spawn in the WotA area at the map center. Standing near a tower will capture it for your village, but only if there are no enemies around. Towers can be captured back by other villages. The first village that owns all 3 towers wins and gets a reward statue wich will appear at the settlement token. This mode is still a bit experimental, so report any bugs if you find them. If everything works as expected, more features like temporary buffs will be added to it. Server IP: 185.101.92.240 Some features: - Free for All, anyone can attack anyone (villages can form alliances) - No hunted status - No fatigue system - No champions - Reduced local range - Custom supply depots - Increased timer speeds (many instant actions) - Many actions possible from carts - Custom affinity stealing system on death - Custom ranking system (use /rank, /ranks) - Faster carts and horses - Characteristics limited to 60 - Palisades built with logs - Adjusted bashing damage against structures (and disabled carving knife for bashing) - Higher BSB capacity - Guard Towers only spawn guards on deeds - Modified trap system - HotA is replaced with a custom minigame, called War of the Ancients (WotA) One of the goals is to change the classical Wurm PvP experience into something unique. To achieve this, more stuff will be customized and new features will be added. If you have any suggestions feel free to post them here. Rules: - Think twice before you name your character, any item, house, boat or your deed - Don't abuse bugs and report them using /support - Don't use any kind of cheats or hacks (all public client mods are allowed) - Insults and direct provocations are not allowed in global chat channels (CA HELP, Trade, Freedom and GL-Freedom are moderated) Staff Policy: All staff members are bound to strict rules to prevent giving them any kind of unfair advantage. If you have a problem with any staff member, please contact Army via PM on the WO Forums or contact the 'Army' account on the server using /tell Army. Just don't discuss such problems in public please.
  23. Is there interest in (or does there exist) a cave generating tool that would basically hollow out different areas underground, under certain constraints like maybe: floor and ceiling heights, and slope limits maximum/minimum cave area size how close each cave room is to one another, and how often they should be connected to each other would or would not retain ore veins inside the generated cave area whether or not caves close to the surface should have tunnel entrances I would really like to hear about any practical considerations that might go along with a tool like this. Could this be a feature adapted into one of the map generating tools out there? Thank you
  24. (Updated as of September 9th, 2016) I have taken over maintaining the community map from Capi. Please post your deeds in this thread, also for now I will take submissions via PM. If you send your submission this way I cannot guarantee I will remember it Please read the following rules/guidelines before you post: You may only submit deeds that belong to you, and that you have explicit permission to submit. Submitting purposely erroneous entries will result in me ignoring anything you submit in the future. Tar and clay pits that are submitted to the map must be usable by newbies and the general public (Generally at least 2x2 tiles, and flat.) Mailboxes must be accessible by anyone who wants to use it. Please submit changes using the community map X/Y grid. Images pointing out the exact location on the map are welcome. You are encouraged to: Report disbanded deeds that are still on the map Report spelling errors. (I speak american english, don't pester me about spelling "harbour" as "harbor." Although deeds will be however you spelled it in the game ) Submit newly constructed public highways for inclusion on the map. Submit public tar and clay pits. Map updates will now just be in .jpg using the updated map dump. http://www.karthcraft.net/pristinemap/CommunityMapPristine.jpg
  25. My first map creation for the Dark Moon Server, After a many hours testing with the Wurm Generator. I actually got a result I consider quite satisfying. I'd like to get a few comments or ideas about this map. I prefer more Islands and not so High Mountains. here the Map view and the Topo view