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Found 32 results

  1. Content : The goal of this thread is still planning the next uniques kill, gathering the interested fighters and fixing the rules of this hunting team. So, following the recent drama in freedom chat, hunts will be announced to anyone listed here*, but the loot will be private and shared amongst those who helped to make the kill happen. Want to fight the beasts, what do you have to do : 1/ Follow the team rules and directive or you will be removed from the listing. 2/ Deliverance active citizens will have the priority on the invites, in case of nasty monsters the outsiders will be called as well. 3/ At least 70 FS and 50 skill in one of the huge weapons (huge axe - 2handed sword - large or medium maul). 4/ Come at the fight site with said huge weapon (80QL) and a plate set at least (70QL) 4-A/If you plan to die (or respawn at least), bring your tent! 4-B/If you want to avoid dying, bring some cotton as well. 5/ Loot will be awarded with a randomised list of the helpers (published on pastebin) and with the /random function in game, winner will choose their items. Only one possible gain per hunt, valrei charges count as 3 items. Else, you can always show for the blood. Why the changes ? Because the players managing those hunts do it without help from the community. Uniques are not served on a plate sadly and we have to invest time and money to do it. You can read bellow how you could and can still help. Hunters list (will be updated and checked once in a while) : Deliverance : Shadowronin(MIA) DoctorAngus (02/06/15) Odynn (02/06/15) Mith Clasin (02/06/15) Cieno (02/06/15) Nicrolis (02/06/15) Martynas(MIA) Neem Stevelee (12/06/15) pugwash Dizzylexia (12/06/15) LorainneJ Subie (02/06/15) TheShawv (02/06/15) jaytee (12/06/15) mrcoolman (02/06/15) genocide (02/06/15) daash (12/06/15) starr/styxx Lisabeth / Delara (12/06/15) koroth & Awen Theonis drsatan cita eratosthenes thijs thetashman (07/06/15) niki kochinac (12/06/15) angrywalter wilca (12/05/15) mishia/jessicame (22/07/15) spif (02/06/15) Deividasv bakeruss (02/06/15) Jaz (12/06/15) sighx (02/06/15) comodo (07/06/15) Jberg (07/06/15) turmoil (07/06/15) redbearing (12/06/15) yaga (12/06/15) quasiwud (12/06/15) rasu (13/06/15) aarontx (03/07/15) pingvinen (03/07/15) guruen (03/07/15) Thorakkanath(23/07/2015) Inspira(23/07/2015) Neanderthol(25/072015) wulfgar(14/08/2015) picotto gunnerkiba metsaloom faster(gaul) stannis dalvin lunn ruukuegg bloodscythe Azraelofdeath tikki Outsiders : Roman bigbuoy bdew cerber GorgonKain Niki Klinge Thorgot Zerku Fraeya griper Sowrecked chiqa dimmi zarkadi sagis nusty pagani yamuliss Sanrina majqo tuga bunnyman spyte Zachariah jukimo Nota Bene : *If you are not online when we try to pm you, please do PM us when you log in and check if a hunt is going on. We are unable to know if you are online or not after we PMed you a first time. **If you want to be sure to be included in the loot list : help find the unique. As said above, those are community events, killing it is one thing, finding it is another. To be continued / updated
  2. Hello fellow wurmians, what do you think about adding some spice to Epic? Something that will shake people and add more life to cluster. Once or twice a year (could be discussed later) Valrei gods become displeased with people of epic. So they fall asleep, and leave people for 48 hours without their protection and patronage. During these 48 hours epic players would see/feel/have: no magic at all (gods are sleeping and can't lend you their power) no altar influence and god domains 30% chance that Meditation bonuses (erupt/enchant/fear/teleport/recall home/and all others) will work no reputation hits and no penalties (sleeping gods can't judge you) possibility to threaten enemy kingdom merchants on Homeservers That could be called The Massacre, or The Purge.
  3. Please make Hell Scorpions, Hell Horses and Hell Hounds drop a Charcoal. The lore behind it would be they look like something similiar to Lava Spiders and Lava Fiends that do drop a charcoal.
  4. As a possible way to eliminate some of the strife with the uniques, what if we change to a pair of buffs: - One for the entire server, that remains with the server for a period of time after the kill "as the dragon's blood gushes out of it's severed head, it vaporizes and spreads across the land, infusing it with an unusual power". - One for the battle group, giving everyone that was directly responsible for dealing damage, or providing support spells/heals, their own special buff. Ideally, a buff that won't cross server borders, much like a writ. I suspect this would eliminate the bulk of the frustrations people have, over not getting their hands on those super valuable unique drops. Penning issues? Who cares. Pen it to hold it for the group to form and kill it. No longer a financial gain to pen anything. Take away that financial gain (and the greed) and you will see much better cooperation. Consider the RoS casts and Impalongs. Those are truly the ultimate community building, cooperative events - as hunting uniques should be!
  5. A solution to the dragon drama, travelling kill teams and the too little incencitive for large friendly events. 0/ Same for the blood - You need to be premium, no change on that. 1/ Loot (hide / scale) is awarded to server citizens. Staying on a server for 2 weeks would toggle the server citizen ship flag on you. --> goal - preventing raids from others servers and involving the local players. No reward if you don't take the risk to leave your server for a while. 2/ Fixed drops per players, lets say 0.02 hide for a hatchling and 0.08 scale for a red dragon. --> Goal is to prevent a kill team from another server to keep one alt per server and grabing all the loot. Increase the interest of having more local players to the fights. 3/ Increasing the loot per players when you have more of them in local. <15 - x1 multiplier, small kill teams get less loot.between 15 and 30 - x2 multiplier, average hunting party (20 player) get a bit more loot that way.Over 30 - x3 multiplier - bigger reward for a bigger event.Nota : seeing only the server citizen will get the loot, it will become more interesting to do bigger events involving the locals. Small teams travelling between server will be penalized if they dont involve the locals. Mercenaries will do mercenary job then and won't take away something the local player try to get on their own. If you want to discuss that suggestion please keep the drama / name and finger pointing away.
  6. Simply wondering how much this could possibly be worth to be honest. The red boxes are satchel containers. The ones at the bottom contain around 70~ Large metal shields at 80+QL and lumps of ore from base to 97ql. Theres also 1500 arrows at ~40ql and another 1500 arrows at ~20Ql in the chests at the bottom. Please feel free to price check!
  7. Ok, I know this sounds really stupid and well, noobish. But as far as the wiki and tutorial said, newbie items stay with you after you die and do not go on your corpse. But does this apply to PvP deaths? I was killed about a week ago by some random player. I had to log off pretty much a minute after my death for something. I logged on today and I was pretty surprised that all my newbie items like the pickaxe, the hatchet, and the steel and flint gone. The only thing left was that mirror. Could they have looted all that stuff? I thought newbie items didn't drop. If they didn't could they decay? I was only gone for like a week so I doubt it.