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Found 32 results

  1. I have just been reading Nirav's thread about Looting Fallen Deeds. This thread is really interesting. It's an emotive subject. For some, there's nothing to beat that rush of finding a fallen deed stuffed with goodies, but more often than not if you've played for any length of time, you probably know the person whose deed has fallen, and will feel morally compelled to message them instead of looting. At that point, the fun is over folks. Ruins BUT, this gives me an idea - what about finding a deed that never belonged to anyone? Hear me out. A small 'deed' generated by the game - a bit like a small rift camp or a goblin camp - but a ruin to explore - full of loot ripe for the taking. No-one to come back and get upset if you take it. No-one to say "That was my friend's deed, leave it alone!" Wouldn't it be good if you stumbled across a random pile of stuff with a big sign saying "Feel free to loot - take my stuff away! - take any items you fancy, and leave what you don't want for the next person! - signed A. Hoarder". I think there is scope here for a new feature - a temporary ruin which rapidly decays (away from existing deeds, and only a few tiles wide - no need to ruin large areas of the terrain) with a few non-lockable containers filled with random stuff. Maybe some tools, some armour, or some weapons, and on other sites some food storage or bulk bins full of random goodies, and on some sites, maybe even new collectable items or skins you won't find anywhere else. I think it might get people out and about more, and even encourage roaming. What do you think?
  2. I'm sure this has been visited repeatedly, but here goes: Hunting is lacking the excitement of discovery. There's a thrill when you kill a humanoid and get a recipe. That same thrill and hope could be applied to other creatures through Wurm in small ways in order to create a greater level of excitement around killing creatures. Yes, this also introduces TAXIDERMY, a skill that should be a new subset of tailoring. This involves several changes, I'll separate into spoilers so this doesn't just look like a wall of text. Random Drops Lore and Skill Journals with Alternative Crafting Recipes Taxidermy
  3. Shoulder pads are 20c each. Glimmer lumps, 1.5s ea. Spear bracelet 75c.
  4. All shoulder pads 20c each EXCEPT dragon and pumpkin, these are 50c each. Other items, please make an offer. Thanks! {Updated Feb 7th, 2019}
  5. Wurm's biggest strength, in my opinion, is its realism. It makes the game very immersive. However, something has stood out in my mind since I started. I battle with a troll armed with a wooden club. I kill it and I'm able to loot said club. I go to a Rift and see these monstrosities wielding fearsome giant weapons. When they fall, there is... nothing. I get into an altercation with a guard equipped in standard issue Freedom Guard gear - long sword, shield, chainmail set, helmet, tabard. He/she falls dead and all that gear... where are they? I have the following suggestions with regards to loot: Rift mobs: Upon death, jackals drop their sickles etc. Ogres drop their giant swords etc. Freedom guards: drop their gear upon death. WYSIWYG loot drop will enhance the immersion level of Wurm. *** These items can be non-impable, like player starter gear. But at the very least they can be smelted down into metal lumps to give them some utility.
  6. Clearing out the shoulder pads from my backpack, take your pick for 20c each.
  7. Both jewels and shoulder pads were never worn. Contact me (Luttuosa) or Davih here, in game or leaving a message on the forum. Feel free to make an offer for all the items without a specific price. Below you can find the links explaining how all the different kind of shoulder pads and jewels work. Here a complete list of what we have. SHOULDER PADS: boar shoulder pad (Ql 75). chain shoulder pad (Ql 75). crafted shoulder pad (Ql 75, Ql 25). curved shouder pad (Ql 25, cotton). double shoulder pad (Ql 75, cotton). dragon shoulder pad (Ql 75, Ql 50, steel) 4 silver the 75 Ql and 2 silver the 50 Ql.. exquisite shoulder pad (Ql 75, leather). human skull shoulder pad (Ql 75) 5 silver. left basic shoulder pad (Ql 75, iron). left elaborate shoulder pad (Ql 75, Ql 25, leather). left layered shoulder pad (Ql 75, steel). left shielding shoulder pad (Ql 75, iron). ribboned shoulder pad (Ql 75). right basic shoulder pads (Ql 75, iron). right elaborate shoulder pad (Ql 75, leather). right layered shoulder pads (Ql 75, steel). skull shoulder pad (Ql 75). small shoulder pad (Ql 75, cotton). JEWELS: artisan necklace (Ql 75, seryll). bracelet of inspiration (Ql 75, seryll). dark ring (Ql 75, seryll). fist bracelet (Ql 50, seryll). huge sword bracelet (Ql 75, seryll). necklace of focus (Ql 75, Ql 50, Ql 25, seryll). necklace of protection (Ql 75, seryll). ring of the eye (Ql 75, seryll). short sword bracelet (Ql 75, seryll). socketed ring (Ql 75, seryll). soul stealer necklace (Ql 75, seryll). soul stealer necklace (Ql 75, seryll). spear bracelet (Ql 75, seryll). spear bracelet (Ql 50, seryll). Here the Wurmpedia page for shoulders pads: http://www.wurmpedia.com/index.php/Category:Shoulders Here the page about jewels: http://forum.wurmonline.com/index.php?/topic/141729-wsa-guide-to-rift-gear/#comment-1455942
  8. Please make an offer on all items, thanks!
  9. If you need anything, send a message to me (Luttuosa) or Davih or write us in game Here the complete list of what we have. ADAMANTINE: adamantine lump 0.36 Kg 91,77 Ql. adamantine lump 0.38 Kg 96,30 Ql. adamantine lump 0.38 Kg 98,85 Ql. GLIMMERSTEEL: glimmersteel lump 0,38 Kg 98,81 Ql. glimmersteel lump 0,40 Kg 99,99 Ql. glimmersteel lump 0,38 Kg 97,18 Ql. glimmersteel lump 0,39 Kg 96,43 Ql. rare glimmersteel lump 0,30 Kg 52,12 Ql. rare glimmersteel lump 0,37 Kg 94,08 Ql. SERYLL: seryll lump 0,27 Kg 11,56 Ql. seryll lump 0,27 Kg 12,58 Ql. seryll lump 0,27 Kg 11,78 Ql. seryll lump 0,29 Kg 95,90 Ql. seryll lump 0,27 Kg 15,41 Ql. seryll lump 0,27 Kg 18,10 Ql. seryll lump 0,29 Kg 98,78 Ql. seryll lump 0,29 Kg 95,66 Ql. seryll lump 0,29 Kg 97,62 Ql. seryll lump 0,29 Kg 97,55 Ql. seryll lump 0,07 Kg 49,93 Ql. seryll lump 0,23 Kg 78,63 Ql.
  10. If you need anything, send a message to me (Luttuosa) or Davih and make an offer or write us in game. Both jewels and pads were never worn. Here the complete list of what we have. SHOULDER PADS: chain shoulder pad (Ql 75). 2x crafted shoulder pad (Ql 75). dragon shoulder pad (Ql 75, steel) 4 silver. dragon shoulder pad (Ql 50, steel) 4 silver. 2x exquisite shoulder pad (Ql 75, leather). left basic shoulder pad (Ql 75, iron). 2x left elaborate shoulder pad (Ql 75, leather). 5x left shielding shoulder pad (Ql 75, iron). 2x ribboned shoulder pad (Ql 75). right basic shoulder pads (Ql 75, iron). 2x right layered shoulder pads (Ql 75, steel). JEWELS: huge sword bracelet (Ql 75, seryll). 3x necklace of focus (Ql 75, seryll). 2x ring of the eye (Ql 75, seryll). 2x short sword bracelet (Ql 75, seryll). socketed ring (Ql 75, seryll). soul stealer necklace (Ql 75, seryll). spear bracelet (Ql 75, seryll). spear bracelet (Ql 50, seryll).
  11. If you need anything, send a message to me (Luttuosa) or Davih and make an offer or write us in game. Both jewels and pads were never worn. Here the complete list of what we have. SHOULDER PADS: 2x crafted shoulder pad (Ql 75). exquisite shoulder pad (Ql 75, leather). left basic shoulder pad (Ql 75, iron). 2x left elaborate shoulder pad (Ql 75, leather). 4x left shielding shoulder pad (Ql 75, iron). ribboned shoulder pad (Ql 75). right basic shoulder pads (Ql 75, iron). right layered shoulder pads (Ql 75, steel). JEWELS: huge sword bracelet (Ql 75, seryll). 3x necklace of focus (Ql 75, seryll). 2x ring of the eye (Ql 75, seryll). short sword bracelet (Ql 75, seryll). soul stealer necklace (Ql 75, seryll). spear bracelet (Ql 50, seryll). MOONMETAL LUMPS: adamantine lump 0.36 Kg 91,77 Ql. adamantine lump 0.38 Kg 96,30 Ql. glimmersteel lump 0,39 Kg 92,81 Ql. glimmersteel lump 0,38 Kg 98,81 Ql. glimmersteel lump 0,40 Kg 99,99 Ql. glimmersteel lump 0,36 Kg 89,56 Ql. glimmersteel lump 0,07 Kg 86,60 Ql. glimmersteel lump 0,11 Kg 45,84 Ql. rare glimmersteel lump 0,30 Kg 52,12 Ql. rare glimmersteel lump 0,37 Kg 94,08 Ql. seryll lump 0,27 Kg 11,56 Ql. seryll lump 0,27 Kg 12,58 Ql. seryll lump 0,27 Kg 11,78 Ql. seryll lump 0,29 Kg 95,90 Ql. seryll lump 0,27 Kg 15,41 Ql. seryll lump 0,27 Kg 18,10 Ql. seryll lump 0,29 Kg 98,78 Ql. seryll lump 0,29 Kg 95,66 Ql. seryll lump 0,29 Kg 97,62 Ql. seryll lump 0,29 Kg 97,55 Ql. seryll lump 0,07 Kg 49,93 Ql. seryll lump 0,23 Kg 78,63 Ql. SOLD:
  12. You can write to me or to Davih in game or leave us a message on the forum Below there is the complete list of what we sell: Ql 75 Left shielding shoulder pad, iron, 1 silver. Ql 75 Chain shoulder pad 1 silver. Ql 75 Right elaborate shoulder pad, leather, 1.5 silver. Ql 75 Huge sword bracelet, seryll, 1 silver. Ql 75 Exquisite shoulder pad, leather, 1.5 silver. Ql 75 Necklace of focus, seryll, 1 silver. Ql 75 Necklace of focus, seryll, 1 silver. Ql 75 Artisan ring, seryll, 1.5 silver.
  13. Most all of us have probably played an Elder Scrolls game at some point in our lives. We remember seeing in most every house a display case or few. Showing that enchanted Elven longbow or plain Orcish Dagger. Let's get that added to wurm. Line your castles with display cases, show off that loot from chaos/epic. Let noobs awe and wonder at your 739 leather gloves you created when grinding leatherworking. Show off your rare recipe cards! The following image is purely an example of what one could display and has no resemblance to anything a developer would ever add to Wurm Online (fine, Wurm Unlimited too...)
  14. An idea taken from another thread. Chests that spawn randomly around the map and contain random loot. Could arrange the loot into 3 tiers that goes up in rarity. Top tier would be something like moonmetal, drake pieces of varying weight, 1 rare bone. Second and third tier could be high ql tools or weapons with enchants. The idea is to encourage more exploration and map travel. Edit: Don't make the chests ridiculously rare, just make the top tier reward rare.
  15. Rift 11/8

    Rift location seems to be I-21 (that's an i) on the ingame map. Rift starts:
  16. Time again for cleaning out those dusty backpacks. Here's what I have for sale, please make an offer on any item. All reasonable offers accepted!
  17. Goblin Leader Slaying 20 September 2016 at 6PM GMT Come and get your mining potion blood! Location: Northeast corner of the island at S25 (Celebration)
  18. Trying to clear out some of that rift loot on my alt and get some spare coin to pay prem. Here is what I have for sale: the used artisan necklace was only equipped once to check it then removed, never used for crafting. [22:54:07] A delicate necklace with artisan symbols. It helps improving items to a higher level. It is very stable and has much energy left. It can not be improved. Please make offer on all items, any reasonable offer will be accepted. Thanks!
  19. Trying to clear out some of that rift loot on my alt and get some spare coin to pay prem. Here is what I have for sale: Please make offers on all items, any reasonable offer will be accepted. Feel free to respond here or in-game. Thanks!
  20. With the introduction to some nifty new loot with stats and disposability... I was thinking an addition of randomly spawning named mobs for solo fighting would be interesting. Everquest did this alot. Ordinary models with a unique name like 'Gash the Troll Chief' and would have a random item on it (most of the time something crappy). *No, alert that they spawned or anything... just find them randomly while hunting, travelling, or exploring. *It doesnt HAVE to drop loot everytime, but it could have a higher chance than normal mobs for rare coins too. *It should be noticably harder than normal un-named mobs and give more fight skill when defeated. *There is no need for extra work on models, just use normal models and change statistics. *Adds an element of surprise when fighting and possibly a unique 'pet' to bring around. -Doctorangus
  21. The metallic liquid from the rifts is undroppable in the form it's looted, it needs to be poured/put in a container such as a jar before it can be mailed/dropped.
  22. Was at a slaying event recently and thought about the use of a corpse for this unique...okay "very-rare mob". Idea, allow it to be used as a model for a statue creation in which it transfer the age and pic/image of the creature into Marble/Rock/Slate? copy of the creature success being founded on the masonry skill. But this would increase the value of the corpse. Then have the corpse decay in "memory" as it is successfully copied/etched forever into stone. Keeping it simple.
  23. Could you add an "IF" clause that goes like this in pseudo code: IF one month(cargo space = not accessed && ship = not boarded) THEN stop cargo rot at 90% Why? This will mean that we have a short window to get what ever loot was in the ship when it was abandoned. A little something for waiting over a year for it to disappear from our coasts.
  24. Flippy's Harbour is located at L8 on Deliverance Some merchants have CoD option available and are marked as such, unmarked merchants are in person only transactions! Any questions feel free to leave me a message here! Items from this Merchant can be CoDed Items from this Merchant can be CoDed Items from this Merchant can be CoDed Items from this Merchant can be CoDed Items from this Merchant can be CoDed