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Found 106 results

  1. Pumpin’ Tannery and Tailoring Contact in game or here: Pumpernickel or my alt Axielle Status: Closed Welcome to my first shop! My prices are decently low because I like gaining skill in Leatherworking & Cloth Tailoring AND so new players can easily be able to afford my items too. Here is what I am at now: CoD is included in your purchase. If you want to skip paying CoD, take a trip to visit me I am located at s18 in Exodus (Co-Mayor of Moonlight Shadows). [19:37:54] Courier has been cast on it, so it seems to be possessed by something. [90] - Will take 11 minutes by mail. Accepting sleeping powder! (1 powder: 1s) Must travel to me Leatherworking Studded Leather/Regular Leather: *Armor Sets will be sent in a creation ql backpack* 50ql - 40c per set; 5c per piece 60ql - 50c per set; 6c per piece 70ql - 70c per set; 8c per piece 80ql - 1s per set; 12c per piece 85ql - 1.5s per set; 17c per piece 90ql - 2s per set; 22c per piece 93ql - 4s per set; 44c per piece Brown Bear Helms: 50ql - 10c 60ql - 20c 70ql - 30c 80ql - 40c 90ql - 50c Toolbelts: 50ql - 15c 60ql - 25c 70ql - 35c 80ql - 55c 90ql - 95c Saddles: (Blank) 50ql - 10c 60ql - 20c 70ql - 30c 80ql - 60c 85ql - 1.05s 90ql - 1.5s Leather Bardings: 50ql - 20c 60ql - 30c 70ql - 40c 80ql - 60c 85ql - 1.15s 90ql - 1.7s Backpacks/Quivers/Bridles: 50ql - 3c each Cloth Tailoring Cloth Sets: *Armor Sets will be sent in a creation ql backpack* 50ql - 30c per set; 4c per piece 60ql - 40c per set; 5c per piece 70ql - 50c per set; 6c per piece 80ql - 60c per set; 7c per piece 85ql - 80c per set; 9c per piece 90ql - 1s per set; 12c per piece Link to cloth & wool clothes: http://www.wurmpedia.com/index.php/Clothes Meditation Rugs: Any kind! 50ql - 20c 60ql - 30c 70ql - 40c 80ql - 50c 90ql - 60c Cloth Bardings: 50ql - 20c 60ql - 30c 70ql - 40c 80ql - 50c 90ql - 1s Satchels: 50ql - 3c each Enchanted Gear Selling 2 sets worth of Web Armor gear, can be bought in a set or individual pieces. PM me for prices. All enchants casted by Siasia, courtesy of Yiraia Imping (Leather, Drake & Cloth) Notices about Improving Items: Rares **No Rares!** Rift Drops/Misc. 75ql right basic shoulder pad, iron (2.68 dmg) - 10c ---> gives dodge bonus vs bashing while wearing medium armor If there was a leather/cloth item not mentioned on my post that you want, PM me with details! Updated Stock: Unavailable
  2. Plan your trades and trade your plans... Free Haven is offering leather working, tailoring and forestry services! Leatherworking: - Saddles: 40QL - 15c 50QL - 20c 60QL - 30c - Toolbelts: 30QL - 5c 40QL - 15c 50QL - 20c 60QL - 30c - Backpacks and water skins Creation QL - 2c - Leather studded armour: 30QL - 5c / piece 40QL - 8c / piece 50QL - 10c / piece 60QL - 15c / piece - Plain leather armour: 30QL - 4c / piece 40QL - 6c / piece 50QL - 8c / piece 60QL - 12c / piece Tailoring: - Satchels: Creation QL - 2c - Small square sails: Creation QL - 2c - Square sails: Creation quality - 4c - Triangular sails: Creation QL - 3c - Kingdom Tabards: Creation QL - 1c Sprouts & Fruits:
  3. Mining, Armorsmith, WC and LW are sold out. Stonecutting - 4s each New Price 3s each Weaponsmith - 2s each New Price 1.5s each Acid - 50c each I will try to check daily and send out. 30% discount for the whole bundle if someone wants to hoard them
  4. Hi, i want to sell some potions. I'm not sure about prizes, but you can pm here or just reply post with offers. Thanks for buying. MJ. POTIONS OF LEATHERWORKING 14,54 QL 38,55 QL 46,94 QL 57,07 QL 66,31 QL 94,37 QL 37.71 QL 50c 64.64 QL 1s 75.78 QL 2s OIL OF WEAPON SMITH 35.51 QL 50c 67.81 QL 1s OIL OF ARMOUR SMITH (sold) 49.97 QL 50c 57.94 QL 1s 62.88 QL 1s 70.30 QL 1s 70.74 QL 1s 75.25 QL 1s 80.83 QL 1.5s (1s - if you will buy all) 85.70 QL 1.5s (1s - if you will buy all) 88.25 QL 1.5s (1s - if you will buy all) POTIONS OF WOODCUTTING 69.92 QL 2.5s 76.16 QL 2.5s 85.61 QL 3.5s OINMENTS OF TAILORING 74.49 QL 2.5s 86.97 QL 3.5s 95.72 QL 4s
  5. When a forge/oven is lit, ash should store up in it the more fuel you add. Being able to extract this ash from the forge/oven after the fire is out would be a very helpful quality of life addition that would make creating ash much less painful when needing large amounts. Currently it's .10kg of ash per 1.5kg kindling campfire. So perhaps 10kgs of wood fueled to the forge could give 1kg of ash when the forge/oven goes out to make it a little simpler? You'd just right click the unlit oven or forge and get the option to Empty ash or something, which would then sweep it out into your inventory.
  6. Brief Information Contact in game: Chemiq About me: I'm a sailor, traveller between servers, alliances, villages just do offer my services, meet new people and chat with old friends. I belong to Xanadu and there's my home island, but I can't stay at one place for long time. I need to sail, only steady flow of waves calms me down. That's very interesting way to play, highly recommended! I take with me full crates of supplies, my tools and my skills to where it's needed. When you need my services let me know on forum or give me a shout in game. I will happily set my sails for a new (and old) direction. Do you wonder why it's so cheap? Well, simply because I love to grind and money is just a side effect not the reason for my actions. Pricing Of Services: Leather Armour Improve (Leather, Studded, Drake Hide): *price per piece **Improvements from 90 to 93 will cost difference only 93 QL - 66c 92 QL - 55c 91 QL - 44c 90 QL - 33c 80 QL - 22c 70 QL - 11c Fine Carpentry Improve: (Approx 1.5h while improving ropetool from 70QL to 92QL) *including any stationary things (floor looms etc.) for extra travel fee **Improvements from 80 to 92 will cost difference only. 92 QL - 155c 91 QL - 118c 90 QL - 80c 80 QL - 28c 70 QL - 17c Carpentry Improve: *including any unmailable items (fishing rods etc.) for extra travel fee **Improvements from 80 to 93 will cost difference only. 93 QL - 155c 92 QL - 122c 91 QL - 95c 90 QL - 77c 80 QL - 25c 70 QL - 12c Woodcutting (Up to 99.99QL): *consulted individually Feel free to send pm with details of your order and we will start negotiating price. Notice: All of my services are provided by tools with 95+ BoTD and 93+ QL atleast on it. Required amount of time for leather armour improvement process is reduced by half of it now! Pricing of items: *strikethrough items are made for order 80QL toolbelt (8 slot) - 40c 90QL toolbelt (9 slot) - 80c Policy Of Rares: I don't charge extra silvers when improved item turns into rare but tips are welcomed i would like to get them in hide if so but any form will be fine I want to thanks to everyone who entrusted their items to improvement. Thanks for trust Congrats to @Shydow for mallet which turned into rare Got also one successfull drum-roll imp on @SmokuS black drake hide jacket but unfortunatelly not this time
  7. I would like to suggest a pack for horses to carry goods in. However, to be fair I would like this pack to replace a saddle and barding, so that the horse in question cannot carry passengers or armor. Also it should wear down slowly with use. Thoughts anyone?
  8. Wts my potions colection, prices are listed in the weight slot If you dont like the price, pm me here or in game to Tuga aswell and maybe we can work something out.
  9. --- --- --- There is currently one animal helm:* Brown bear helm (made from rug) There are currently four types of animal rug: Brown bear rug (made from fur) Black bear rug (made from fur) Black wolf rug (made from fur) Mountain lion rug (made from pelt) Out of four types of animal rug, currently only one type of animal helm exists. My suggestion is to complete the set by introducing three new animal helm types. * Troll King's crown --- Of the existing four animal rugs, only the mountain lion rug is made from a pelt. Following that mechanic, I suggest introducing rugs (and corresponding helms) made from the other existing pelt types. There are four types of pelt: Mountain lion Dog Large rat Wild cat --- It would also be plausible that animal hides could be used, allowing these creatures to serve as rugs and helms: Bison Bull Calf Cow Crocodile Deer Foal Hell horse Horse Seal Unicorn --- --- ---
  10. Potion of Leatherworking 52.98 1.5s Oil of the armour smith 61.34 1.5s Oil of the Weapon Smith 78.54 QL 3s Oil of the Weapon Smith 74.17 QL 3s Oil of the Weapon Smith 66.17 QL 2s Oil of the Weapon Smith 60.54 QL 2s Oil of the Weapon Smith 57.93 QL 2s Oil of the Weapon Smith 46.93 QL 1.5s Potion of Mining 86.16 QL 6s Potion of Mining 83.75 QL 6s Potion of Mining 79.52 QL 5s Fletching Potion 86.13 QL 3s Fletching Potion 73.76 QL 2s Ointment of Stonecutting 80.85 QL 2s Ointment of Stonecutting 79.56 QL 2s Ointment of Stonecutting 77.21 QL 2s Potion of Woodcutting 97.80 QL 5s Potion of Woodcutting 90.56 QL 5s Potion of Woodcutting 84.71 QL 4s Potion of Woodcutting 77.56 QL 4s Potion of Woodcutting 68.88 QL 4s Potion of Woodcutting 53.37 QL 3s
  11. Looking to buy the following rare tools for 3s each: rare iron awl rare iron leather knife rare mallet (oak preferably) Creation quality and no enchants are prefered You can PM me in game or on forums under this name Thanks, Thor
  12. OPEN for business! .- Gypsy corner wishing well -. Custom items and enchants. - - - - - - - - - - General items, made on order - with or without custom Vynora enchants! If you want pre-enchanted tools, press this link for the merchant thread. - - - - - - - - - - Carpentry: Why didnt evolution make a giraffe good at carpentry so it could build a ladder? - K. Pilkington Contact: Nordlys Fine carpentry: Where you find quality you'll find a craftsman, not a quality-expert! - R. Brault Contact: Nordlys Blacksmithing: I would love to come up with a quote, but i got too many irons in the fire as it is. - Nordlys Contact: Nordlys Leatherworking: No hour of life is wasted that is spent in the saddle! - Sir Winston Churchill Contact: Rgr (please be aware that Rgr does travel alot, so if we dont have the items, there might be a bit of waiting) Custom Vynora enchants: I cook with wine. Sometimes i even add it to the food! - W. C. Fields Contact: Nordlys Package deals: Packages made for your convenience, and you save some coins aswell! Contact: Nordlys or Rgr Special oddities: Rares, rift items, enchants, deals and such! Contact and complaints: Nordlys or Rgr All items will be sent by COD (cash on delivery), the cost is normally 1c per item sent, paid by the buyer. All prices are listed without postal fee. Our mailbox got 99 courier cast, and 5% size rune attached (logs, halberds, spears and even some furniture can be mailed). Please write what item, ql of the item, and add recipients ingame name. Legend: Delivery and pickup: Buyers that for some reason wants to be anonymous can send a pm on the forums or ingame, but we appreciate if you write it in this topic. If anything is unclear or some information is missing, please tell us. Note: If we by strange reasons would add an obvious wrong price to an item, or list wrong enchant for example, we may not accept the offer. If you want to pm someone reasonable on the forum about this topic, try Nordlys. Happy wurming! - Nordlys
  13. Starting bids: Fletching, Carpentry, Mining, Woodcutting: 4s Weapon smith, Stonecutting, Leatherworking: 2s Armour Smithing, Acid, Frost: 50c Min increment: 50c Reserve: None Snipe Protection: 2 hour Buyout: None Private bids: No Winner pays CoD If you want them desperately, PM me an offer I cannot refuse. Current offers: 1. None 2. JacobP - 1s 3. JacobP - 1s 4. JacobP - 1s 5. JacobP - 1s 6. JacobP - 1s 7. JacobP - 1s 8. JacobP - 1s 9. Jakeii - 50c 10. None 11. None 12. None 13. None 14. None 15. None 16. None 17. Buyout 18. Buyout 19. Baid - 2s 20. Baid - 2s 21. Baid - 2s 22. Baid - 2s 23. Baid - 2s 24. Baid - 2s 25. Baid - 2s 26. Baid - 2s 27. None 28. None 29. None 30. None 31. None 32. None 33. None 34. None 35. None 36. None 37. None 38. Buyout 39. Buyout 40. Buyout 41. Baid - 2s 42. Baid - 2s 43. Baid - 2s 44. Baid - 2s 45. Unknown - 4s 46. Unknown - 4s 47. Unknown - 4s 48. Unknown - 4s 49. Buyout 50. Jakeii - 4s 51. None
  14. Tannery located on Xanadu, near Vrock Landing, on Crocodile Isle Toolbelts: 5-slot 20c 6-slot 30c 7-slot 40c 8-slot 60c 9-slot 1 silver 10-slot 5 silver (rare ql90 belt - none in stock) Blank (unenchanted) Saddles: Creation ql 8c ql50 15c ql60 20c ql70 40c ql80 60c ql90 1s40c ql93 1s90c ql95 3s80c Saddles with WoA in stock, send PM for custom orders and imping: ql80, WoA85 1s50c (1 in stock) ql80, WoA91 1s84c (1 in stock) ql90, WoA92 2s68c (1 in stock) ql90, WoA95 2s80c (1 in stock) ql90, WoA98 3s19c (1 in stock) ql93, WoA102 4s35c (1 in stock) All enchanted saddles come with free bridle and saddle bags. Studded or Plain Leather Armour, blank, full sets (9 pieces): ql60 72c ql70 1s08c ql80 1s44c ql90 2s70c ql93 6s30c ql95 19s80c ql60-ql90 sets usually ready in stock, ql93 and ql95 sets made on order. Studded or Plain Leather Armour, with AoSP casts, full sets (9 pieces): ql90, all casts power 90+ 7s20c (1 studded set in stock) ql90, all casts power 100+ 9s90c (1 studded set in stock) ql93, all casts power 100+ 13s50c (out of stock) Plain leather sets with casts are made on order. Same price as for studded. Studded or Plain Leather Armour, blank, full sets, Balanced QL editions (9 pieces): Different armour pieces see different amounts of hits in fights, with most hits going to the main parts jacket and pants that usually get damaged much faster than other pieces. Therefore these pieces are ideally of a better QL than the minor armour pieces boots, sleeves and gloves. To counter that the Balanced QL Editions offer sets that have higher QL for the main pieces jacket and pants. Bronze edition - jacket and pants ql93, other parts ql90: 4s20c (Set usually ready in stock) Silver edition - jacket and pants ql95, other parts ql90: 7s40c (Set usually ready in stock) Gold edition - jacket and pants ql95, other parts ql93: 10s40c (Made on order) Platinum edition - jacket and pants ql97, other parts ql95: 27s (Made on order) All armour sets available in Tim's Tannery house colours blue/black bi-colour design (QL80+ sets dyed free of charge). Scroll down for pictures. Studded or Plain Leather Armour, blank, per piece: ql60 10c ql70 15c ql80 20c ql90 40c ql93 90c ql94 1s50c ql95 2s50c ql96 4s ql97 6s The above list is also used to calculate imping fees, imping fee is the difference of what ql it is now to what ql is wanted. Example: ql80 (20c) to ql90 (40c), difference is 20c, thus that's the imping fee. Rare armour pieces: Rare studded leather boot, blank, ql90 - 2s40c Tim's Tannery house colours: Studded leather: Plain leather: Leather Barding: ql50 30c ql60 40c ql70 50c ql80 70c ql90 1s80c Ql80+ bardings with AoSP available on customer request. Archaeology Journals (emtpy, fill with your own paper/papyrus): ql50 20c ql60 30c ql70 40c ql80 60c ql90 1 silver Ql60 - Ql90 gear usually delivered out of stock, Ql90+ made on order. Imping service up to Ql97 for all leather armours including drake hide. ----- All casts made by Gandalfthegreat, courtesy of Killerspike. Merchant at Vrock Landing's Inn & Market with entry to medium-level adventurer gear. Accepting sleep powders (value: 80 coppers) or metallic liquids (value: 4 silver) as payment for direct trades at Vrock Landing. Send /tell to Timothymarker for in-game info.
  15. I have 1x Oil of Armour Smith, 1x Oil of Weapon Smith and 1x Oil of Leatherworking to sell. Oil of Armour Smith 3s Oil of Weapon Smith 2.5s SOLD Oil of Leatherworking 3s SOLD With provide free COD via mail. Message me here or ingame AussieMel.
  16. WTS supreme toolbelt 90ql, <tho the ql doesnt matter past 80. [11:28:42] An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools. This is a supreme example of the item, with fine details and slick design. A mallet must be used on the toolbelt in order to smooth out a quirk. [11:28:42] You can barely make out the signature of its maker, 'Redbearing'. looking to get 30s. may take offers. thanks.
  17. Grandma Ulvi?! Ulviirala entered through the portal to Wurm on day of the Ant, week 4 of the starfall of Dancers, 990. [18:51:24] It is 14:51:23 on day of Sleep in week 3 of the starfall of Diamonds in the year of 1049. She's a dancing 59 year old Wurmian, shakin' it, and carrying felled trees on her shoulder with lots of body strength! This is my first try at patching together a merchant ad and trying to come up with fair general prices. Let's see how I do! Ulviirala does live in Ussta Delmah on the Flamgra'in island in the far northeast of Independence. That is C24 on the in-game Map and 59x 4y community map. My timezone is CET/CEST (shiny link!), that's AEST-9, GMT+1, EST+5, PST+8, to list just a few. Due to DST in summer between the ends of March and October, that's AEST-8, GMT+2, EST+6, and PST+9. My in-game hours vary, but you can mostly expect european daytime hours, I do also like the Oxford comma. All items usually come at a little bit higher QL than advertised, sorry about that :/ All items that cannot be mailed via COD can be picked up either at Ussta Delmah (refer to the maps/links above), or if you're on foot, horse, cart, or wagon, I will meet you at the main land near Flamgra'in free of charge (green delivery zone). I can do deliveries, but for the amount of time that sometimes is required, I do charge a delivery fee. If you feel like it's going to cost too much, you will need to look for a merchant closer to you, I'm afraid. They're hiding everywhere though! My charges are as follows, please look at my delivery zones map for reference! And I do hope the numeration helps with colour blindness No delivery to Chaos because I'm a wuss Can be picked up at Ussta Delmah (C24) or Targoviste (E24) (northeast corner)Only coastal deliveries on other servers than IndependenceLand inwards delivery on Independence possible by agreementOrders worth 9s or more - Free delivery#0, Green zone - Free delivery#1, Yellow zone - 20c#2, Orange zone - 40c#3, Red zone - 70c#4, Purple zone - 1s#5, Blue zone - 1.5sTo finish everything up and imp it, the earliest to begin deliver is probably the next day after getting everything up to quality! It's very rare that I have everything and everychar ready to leave on a moment's notice. But if I do, I would. I will dedicate all my attention to your order as soon as it is placed, but it will likely need time to get everything ready. I'd also like to take the liberty to wait for favourable winds/weather, time's better spent productively instead of sailing at less than 2km/h for 12 hours. Please do understand the dilemma of sailing! For every ship* (Corbita and bigger) you buy, you can opt-in for any or all of the following extra items (please state clearly which ones you want, or "all of them", don' t be shy! I want you to have them, but also not shower you in crap you don't feel you need!):One fine fishing rod QL90* with a random circle of cunning enchant20x replacement fishing linesOne small barrel QL70, fitting wood type, because you can barrely reach the ocean ground for drinkingOne small chest QL70, fitting wood type, for all your miscellaneous stuffOne small crate QL70, fitting wood type, contains 50 potatos and kindlingOne iron frying pan QL70, for all your nutrition needs, combine fish with potato5x large crates QL70, fitting wood type, Note: To move them around, you need 23+ body strength to use Load Cargo! Otherwise, just leave them in!* Rowboats and sail boats can come with 80QL fine fishing rods, they cannot fit crates or rafts. Quality levels are mostly for longevity. Imp to at least QL72 - 20c (green delivery zone and pick-up only)Rowboat - 1s*Sailboat - 1.5s*Corbita - 6sCog - 9sKnarr - 14sCaravel - 19sLarge crate or raft - 7.5cSmall crate - 5cParts (unfinished ships, ropes, sails, rigs e.g. by agreement)Free repair and re-imp** of all ships bearing my maker's mark.* Rowboat and sailboat deliveries only to green or yellow zones, or pick-up at Ussta Delmah or soon near FM/Freedom Docks, unless the total order is around 5s or more. ** Whenever I travel and I am in your area, you can get a free repair and re-imp to at least QL72. Or you can visit me at Ussta Delmah on Independence (C24) when I'm home. To see where I am, look at my forum profile feed. I'll try to keep it up to date! If your ship turns rare, congratulations! If your ship turns supreme, I will be slightly jealous of you. If your ship turns fantastic, I will murder you and get stinking rich I will be very happy for you! No, really... I will ask for nothing Since I've been made aware more than once, that the prices I ask for my ships seem to be way too high, I thought I might include some thoughts about my pricing. I know that you often see offers on the forums for much less, Corbitas for 3.5s, Cogs for 4s, Knarrs for 9s, Caravels for 10s. But often, those offers stem from wanting to get rid of something useless, and a lot of the time, delivery is not even an option. You can pick up a ship with anchor, lock, sometimes not even key, at any QL, and that's it. I do not want to be the cheapest dealer around, I do not want to sell as many ships as possible, I don't want to sell them as fast as possible. There's a whole lot more effort going into building a ship than is immediately obvious. If you want to supply yourself you need a farm to begin with. A farm requires a relatively flat piece of land of ample size, depending on your farming skill, to get a reasonable harvest of wemp and cotton. Cotton needs to be spun into string, string needs to be woven into cloth, and then tailored into sails - requiring a decent amount of Cloth Tailoring skill. Wemp needs to be spun into ropes - requiring a decent amount of Ropemaking skill. Although the prices are reasonable enough to buy these resources from a local farmer instead. You will need a couple times more wemp than cotton though. Most importantly, and often underestimated, you will need to maintain a healthy stand of trees. Depending on what ships, and how many ships you want to build, and how often, perhaps even a decently sized forest. Requiring you to pick sprouts regularly and always replant as you cut down and chop up. Having low skill on Forestry and Gardening, does not help your cause here. Once you hit 30 forestry, your hunt for sprouts is becoming heaps easier because of mouse-over information. If you want to train your Woodcutting skill, you will want to only cut down overaged trees! With a CoC enchanted QL1.00 hatchet, you'll do 7 damage per action (sometimes 8 if it's in full repair), enabling you to chop 13-14 times before switching to your high QL hatchet. The latter massively raises your chance of getting a tree QL equal to your woodcutting skill, while the former gets you the most skill points out of it. A very old tree takes 10-11 damage per action, meaning only 4 chops before switching. Besides attaching the parts in excess of thousands for a caravel, you will also need to craft them first, sometimes in multiple steps (tree -> log -> shaft -> peg e.g.). You will also want to spend two or so hours to improve single parts like masts, large and small tackles, or keel sections to 50+. It gives good skillgain and doesn't make you try 500 times trying to attach them later. You will need to find a lead ore vein, mine at least 20 pieces of it, to make an anchor. Ideally, at least I feel like it, you will want to mine more lead to improve the anchor to a decent quality. And cover any losses for failing to create it with low blacksmithing skill. You will also want to have trained some locksmithing, to be able to craft boat locks on large anvils, improving the large anvil further improves your chance at creating. Wurm is not fun creating items at 6% chance! And as the one but the last step, improve the boat. Finally, load everything that comes with it, and go deliver it. Sail hours on end to wherever your customer is, who may be without any boat or ability to pick it up themselves. And don't forget to transfer ownership in the vehicle management settings So, like with most other things, there's initial effort you have to go through. When self-supplying, you need a whole lot of skills, which makes the initial effort sheer gigantic. But building ships requires you to also make a fair amount of continuous effort. Woah! That was a load to chew! Only a few reasons I quickly managed to fathom into words, there's the whole sentimental part as well, but let's not build the wall of text any higher! I'm not yet overly confident to guarantee enchantment strengths, but I think I will be able to cast 70-ish strength spells on items. Seldom 80, but I did have the one and the other 90 lucky cast. Circle of cunning - Increases skill gained on tools and water (Tailoring or Pottery e.g., doesn't work for Blacksmithing) or resources (log, lump, clay e.g.)Wind of ages - Shorter action timers, alike circle of cunningFrostbrand - Weapon enchant, causes additional frost wounds when hittingAura of shared pain - Armour enchant, reflects some of the damage you takeDemise spells - QL70+ weapon enchant, increased hit chance against certain types of creatures. Does not shatter items, (I can't make QL70 weapons yet)Lurker in the deep - Pendulum enchant, enables the pendulum to find special fishing spots Although I'm aiming to be a Mighty Fine Carpenter, I am not one yet.Imping to Quality Levels mentioned below, 10% off the price, as creating items is the smallest portion - imping really takes the majority of time spent on items!If you need imping on stationary items, I'd charge the delivery fee (see above). Alternatively you can Load Cargo what you have, and drop by.Carpentry items QL95 - 2sCarpentry items QL90 - 1sCarpentry items QL80 - 50cCarpentry items QL70 - 30cWoodcutting QL80+ - 1s/100Fine Carpentry items QL80 - 1s (rope tools, looms, spinning wheels, wagons, furniture e.g.)Fine Carpentry items QL70 - 40cMasonry items QL70 - 40cBuilding a guard tower QL70 - 2.5s (one guard per 10QL, but 5 guards max)Leatherworking items QL70 - 30c Exception saddles: 70c Complete set of leather or studded: 1sChain Armour Set QL70 - 1sFarming - QL75+, 80c/kPlate Armour Set ... soonâ„¢Cloth Tailoring ... soonâ„¢Bowyery/Fletching ... soonâ„¢There might be other things I can do for you, for a fair compensation, but do note that I'd prefer to provide finished products rather than churning out raw bulk materials. For example, I can help you create or change digging steep slopes of around 240. Stabbing a band of monsters to death that are bullying you because you can't handle them yet. Odd things. If any questions remain open, feel free to ask them here so everyone can see the answer, via forum PM, or ingame /t Ulviirala at your convenience. Cheers, ~Ulvi
  18. How our prices work: I have a 70ql hammer I want improved to 90ql. Going by the table for blacksmithing it’ll be 0s 30c + 0s 40c, or 70c in total. Simple, right? Hatchet, Hammer, Anvils, Shovels, Rakes etc. 50ql : +0s 10c : 0s 10c 70ql : +0s 20c : 0s 30c 80ql : +0s 30c : 0s 60c 85ql : +0s 20c : 0s 80c 90ql : +0s 40c : 1s 00c 92ql : +0s 50c : 1s 50c 93ql : +0s 50c : 2s 00c 94ql : +1s 00c : 3s 00c 95ql : +1s 00c : 4s 00c 96ql : +1s 50c : 5s 50c Mallets, Spindles, etc 70ql : +0s 30c : 0s 30c 80ql : +0s 30c : 0s 60c 90ql : +0s 40c : 1s 00c 92ql : +0s 50c : 1s 50c 93ql : +0s 50c : 2s 00c 94ql : +1s 00c : 3s 00c 95ql : +1s 00c : 4s 00c 96ql : +1s 50c : 5s 50c 97ql : +2s 50c : 8s 00c Fresh Made Mallets 70ql : +0s 00c : 0s 10c 80ql : +0s 00c : 0s 20c 90ql : +0s 00c : 0s 30c Short bow, Medium Bow & Long Bow 70ql : +0s 40c : 0s 40c 80ql : +0s 50c : 0s 90c 90ql : +0s 60c : 1s 50c Rope tools, Presses, Looms, etc. 70ql : +0s 40c : 0s 40c 80ql : +0s 40c : 0s 80c 90ql : +0s 50c : 1s 20c 92ql : +0s 70c : 1s 70c 93ql : +0s 70c : 2s 40c 94ql : +1s 10c : 3s 50c 95ql : +1s 50c : 5s 00s Loom / Trebuchet / Etc imps Travelling costs, or deliver to our location. Contact us to negotiate. Carving knives, Butchering knives, Swords and other pointy things 50ql : +0s 10c : 0s 10c 70ql : +0s 30c : 0s 40c 80ql : +0s 30c : 0s 70c 90ql : +0s 30c : 1s 00c 91ql : +0s 30c : 1s 30c Masonry.. things? 70ql : +0s 40c : 0s 40c 80ql : +0s 50c : 0s 90c 90ql : +0s 60c : 1s 50c 92ql : +0s 70c : 2s 20c 93ql : +0s 80c : 3s 00c 94ql : +1s 00c : 4s 00c 95ql : +1s 00c : 5s 00c 96ql : +2s 00c : 7s 00c Forge / Oven / Tower improve. Travelling costs plus eventual material costs + price in above table. Contact us to negotiate. Forge / Oven Create Delivery costs + price in above table. Contact us to negotiate. Studded, drake, saddles, etc Studded Leather armor set: 70ql : +0s 50c : 0s 50c 80ql : +0s 50c : 1s 00c 90ql : +1s 00c : 2s 00c Toolbelt: 70ql : +0s 50c : 0s 50c 80ql : +0s 20c : 0s 70c 90ql : +0s 30c : 1s 00c Saddle: 70ql : +0s 40c : 0s 40c 80ql : +0s 20c : 0s 60c 90ql +0s 40c : 1s 00c Barding: 70ql : +0s 70c : 0s 70c 80ql : +0s 30c : 1s 00c 90ql : +1s 00c : 2s 00c Bridle, backpack, quiver and waterskins:(18ql): 5c per item. We will never guarantee a cast over 70 power due to the extreme randomness of priests and religion. Aura of shared pain 0.8 copper per power Wind of Ages / Circle of Cunning 1.0 copper per power. Nimbleness. 1.5 copper per power For any other Vynchants just send us a PM and ask! Cordage Ropes - 2s per 1000 favor. Cloth Squares - 1.8s per 1000 favor (Counting Fo Sacrifice bonus, 500 favor for other priests.) Door Locks - 1.8s per 1000 favor (Counting Mag Sacrifice bonus, 500 favor for other priests) While we prefer payment in cold hard coin, we also accept the following. FIXED PRICES FOR SPECIALITY ITEMS Drake hide - 31c (PER FULL 0.01 KG) Scale piece - 41c (PER FULL 0.01 KG) Sleep powder - 1.2s Source salt/liquid - 1.1s/1000 karma. Spyglass - 8s Twig - 3.5s Saccables 10c Rare & unusable (shards, logs…) 20c Rare & usable (planks, shafts….) 30c Supreme & unusable 50c Supreme & usable Rare/supreme/fantastic tools: Talk to us. Maybe we can make a deal. HoTA Statues Talk to us. Maybe we can make a deal. We will NOT cash in speciality items at the rate we state here on the page. Contact us if you wish to negotiate a sale, we may be interested.We will always reserve the first right of refusal to an order, please do not be offended if we do - we may just simply not have the time.Prices can and will change at any point in time. An order made and accepted before a price change will always cost what was first agreed upon.Casts that are of higher power than ordered will not be charged extra for. You got lucky.Items going rare/supreme/fantastic while being improved by us will not be charged extra for. You got lucky. (This does not apply when we’re making a fresh item)Response times and order fulfillment times may vary due to Real Life. We’ll make it as quick as we can, but sometimes ###### happens. We apologize in advance.CoD is always paid by the buyer. Delivery prices are always negotiated. Travelling fees are always negotiated.Bulk orders will get a percentage cut from them. How much will always be determined by two factors; How much you’re buying and if you’re a regular.Orders where you provide part of the materials required for your order will in many cases be cheaper. Contact us to negotiate.We do not deal in speciality metals (Seryll, Adamantine and Glimmersteel) due to its limited availability.We accept Euros in the stead of Silvers at the ratio of 1:1 S to €. Contact us in advance if you wish to pay this way. Buyer pays any transaction fees.There is an extra 20c charge on ordering enchanted “skiller†tools due to the annoying habit of them to go BOOM during the enchanting process. This fee covers the multiple times we may have to make more items just to keep casting.
  19. Starting bid: 80s Bid increment: 2s Reserve: None Snipe Protection: 1 hour Buyout: 110s Current bid: 82s Neoruger Please note I do not accept private bids, all bids must be posted here, feel free to PM me with buyout offers or questions. Item will be CoDed to winner at their expense unless picked up on deliverance at Funndy Docks. I will also accept payment in Euro via Paypal, standard 1s:1e ratio.
  20. Drake hide from multiple dragon slayings, there's a lump of every color so you may choose which you want your drake to be and even colorless! Starting bid: 2s Bid increment: 50c Reserve: None Snipe Protection: 1 hour Buyout: None Current bid: 3s Lycanthropic Please note I do not accept private bids, all bids must be posted here, feel free to PM me with buyout offers or questions. Item will be CoDed to winner at their expense unless picked up on deliverance at Funndy Docks. I will also accept payment in Euro via Paypal, standard 1s:1e ratio.
  21. Starting bid: 5s Bid increment: 1s Reserve: None Snipe Protection: 1 hour Buyout: None Current bid: 10e Stargrace Please note I do not accept private bids, all bids must be posted here, feel free to PM me with buyout offers or questions. Item will be CoDed to winner at their expense unless picked up on deliverance at Funndy Docks. I will also accept payment in Euro via Paypal, standard 1s:1e ratio.
  22. Awl c102

    Starting bid: 2s Bid increment: 50c Reserve: None Snipe Protection: 1 hour Buyout: None Current bid: 2.5s Andobi Please note I do not accept private bids, all bids must be posted here, feel free to PM me with buyout offers or questions. Item will be CoDed to winner at their expense unless picked up on deliverance at Funndy Docks. I will also accept payment in Euro via Paypal, standard 1s:1e ratio.
  23. The Natural Advantage Stables Announcements: The Natural Advantage is BUYING champion animals. Contact me if you have one to sell or know the location of a spawner. Prices reduced for all mounts. The mount spreadsheet is now available. Lifetransfer casts now available! Pre-cast starter weapons in stock, or custom casts available. See pricing guide. Products and services offered: 4-5 speed horses, hell horses, and unicorns Leatherworking up to 90 QL Fo enchants and mailbox casts Lifetransfer casts Coming Soonâ„¢: 4 and 5 speed bison Please see the pricing guide Google spreadsheet to see prices and available stock: PRICING GUIDE AND STOCK Location and Contact Us If you have questions or want to place an order, feel free to post in this thread, or pm me on the forum or ingame as LaRue or CrazyEben. The Natural Advantage Stables is located at Adalon, Xanadu J14. Deliveries of 2 silver worth of horses and travel fee for mailbox casts is free within this range: Deliveries of hell horses, unicorns, or pets may be subject to a fee, depending on accessibility.
  24. I'd like to see an option for leatherworkers and tailors to make saddlebags. Make them equippable much as you do saddles and bridles, and make the horse unable to be ridden while equipped with saddlebags. Make the saddlebags containers so that a horse with them equipped is essentially a "pack mule". It would be really nice if we could take a horse out and have them haul things for us!