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Found 561 results

  1. After having spoken to Dadd who shall be casting the RoS spell, he asked me to relay this information on to the forums so we are all aware of what time we need to be on. RoS will be cast this Saturday at: 2pm Pacific 5pm Eastern 9pm GMT 10pm British Summer Time (hope I got those right!) Update: RoS has now been cast For those unaware http://wurmpedia.com.../Rite_of_Spring Basic: All followers of Vynora will recieve 5 hours of sleep bonus if they are online at the time the spell is cast. My thanks to Dadd for casting this! Cheers mate!
  2. Selling 60QL - 63QL Files, I have about 40 in stock. 20c - Free Shipping. PM me in game or post here.
  3. Uphill Farm is located at 34x 54y. Delivery is available in some cases. PM Ambersummers for details. Five Speed Horses mature Lacepot female golden mature Hopumbra female brown mature Danceagnes female grey mature Cloudecker male brown mature Eckerpinkie female grey adolescent Hophalt male white adolescent Eckerhalim female golden adolescent Iceecker male brown adolescent Silverkalil male brown young Hopmack male grey young Mountainrain male grey young Swiftgrey male brown young Dancehoney female brown young Windqueen female golden Five Speed Foals young Idahappy female golden young Flealightning male golden All the above horse have [07:52:13] It has fleeter movement than normal. It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. No genesis & no extra traits. Priced as follows: 1 horse 1.25s 2 horses 1s each Additional discounts for purchases of 3 or more. I also have a few nice 4 speed horses for sale also at reduced prices. PM Ambersummers in game for details.
  4. Inner City Orphange (Independence Server) New Player Area to "Learn2Play" Wurm Online * We are still under construction but do have a few housing units now available for people to use * Inner City Orphange is intended to help new players ease into Wurm Online by providing public workshop/forge areas, open-access tree farms, public mining and "independent living" cottages for either short or long term. We are not a "village" and there are no social activities or projects beyond what you devise for yourself -- it's intended merely to be a safe area for you to learn on your own using the Wurmpedia Wiki at http://www.wurmpedia.com/ and asking questions of the server CA Help channel. We are located east of Freedom Market and less than five minutes from the new player spawn point. FREE COTTAGES are provided for short or long term living for new players. Each cottage is a sturdy 2x2 cabin with forge, bed, bsb and basic furnishings, and a small private yard for animals or farming. You can stay for a few days while you decide on your plans or find an organized village to join, a few weeks while you work on the skills and resources needed to embark on your own remote homestead, or as long as you like if you decide you enjoy the company of other new players. All housing writs are held by the orphange and "free form building" is not permitted in the area in order to ensure it stays prisitine and accessible for as many as possible. We do have a fewer larger cottages for groups of 4 or more, so let us know if you are interested in larger scaled housing for a group of family/friends. In addition to free player housing, we offer the following resources to new & returning players: The TREE FARM is intended to assure new players will always have access to basic lumber needs, and for learning Carpentry, Fine Carpentry, Bowery and Fletching -- we ask players to NOT clearcut trees for woodcutting skill grinding, and to ONLY cut trees that are Old, Very Old, or Aged. We do accept donations of spouts or tree-planting for anyone who makes to make sure this central-area resource stays supplied for new players! The local PUBLIC MINES now have 5-8 iron veins going and can help players who want to learn Blacksmithing, Weaponsmithing and Armorsmithing, Thanks muchly to Ericbomb, Aelfred, Chaplain & others for expanding the mines!! The Orphanage Workshop has a public access forge. oven and loom. We have some donated items like pelts and whetstones, and are almost finished completing a First Aid Station with some basic first aid items (rags and healing cover ingredients) and a Soup Kitchen with some basic cooking resources (fishing poles and pottery bowls, for making fish stew/gulasch). We now also have a Community Farm for residents of the orphanage who want to skill up in Farming, Animal Husbandry, Milking & Cheesemaking.. We mostly grow Pumpkins and Cotton that the residents can use for Cooking and First Aid. Cotton and leather can also be used by residents wanting to lean Tailoring. Down the road we hope to let "orphans" sell calves and piglets direct to the community to earn ingame coin for their first premium sub. We are trying to work on a coastal Shipbuilding Facility so that new players can build their first rowboat, but this is strill only in planning phases. * FINISHED! We are now set up to help new players who want to make their own rowboat or sailboat for exploring the game by water. Just started a new combat training facility where we soon will provide a variety of low-quality armors and weapons for players to practice with, plus some combat dummies to work on their fighting skill. May try later to add some "supervised" hunting outings. There is two local guard tower as well as a deed spirit templar in the area to make sure new players are relatively safe from roving mobs. (It's never 100% safe, but far safer than most wilderness areas. If the worst scenario happens and you die, its a very quick run back from the starter spawn, and people who can help you recover your corpse and belongings. There are a few rules: Due to limited supply, cottages are currently reserved for "active players" so if you only play a days per month, these are not the option for you. This may change later if we add some "shared housing" options where you share a single house with a couple of assigned roommates. If you do not log in for a week or more, your spot may be re-assigned to another new player who will use it more, and your storage cart will be moved to a secured area where you can reclaim your possessions any time. You are always welcome back again and reassigned to a new cottage. but please let us know if you expect to be gone for any extended time, so that others can use the housing! You need to first make a large cart with a lock for your secured storage. There are trees here you can cut for the lumber, and if needed we can help provide pelts, whetstones, nails and padlocks. You are required to be COURTEOUS to fellow players -- any incidents of thievery, griefing, harassment or intentionally annoying others will result in being removed from the cottage writs. Management reserves the right to define "discourteous behavior" (which includes constant complaints and criticism of the game if it makes playtime less enjoyable for your neighbors). No terraforming or building permanent fences or structures in the perimeter area. You can mine and cut trees as long as you follow reasonable respect for the area -- cut only old, very old and aged trees, and do not randomly mine the floors etc of the mine. In order to ensure everyone can enjoy the resources, you cannot sell resource-intensive "bulk resources" from the area (logs, planks, iron, stone shards) but are welcomed & encouraged to start your own business for labor-intensive finished materials such as tools, armor & weapons, carts, etc. Cottages are meant to be a PRIMARY RESIDENCE, not as a secondary "market area bases" for established characters. You need to PM me an application on the forum for one of the cottages -- just tell me a little about yourself, how you discovered Wurm, how long you have been playing, any plans you have started making etc. There is no requirement to stay for any set period -- if you find someplace else you'd rather be a few hours or days later, that's great! Just let us know if you stop using a cottage, so we can re-assign it to someone else. If you are assigned a cottage, your name will be the only one on the writ (besides mine). Cottages are locked by default to all but the writ-holder, unless you specially request yours be open to anyone. However, if you stop playing or have your hosuing revoked, we are not responsible for items left behind in cottages. For that reason we ask you to have a secured large cart and use it for longtime storage of items you want to keep if you will be gone for more than a week at a time. We will be moving abandoned carts to a cart-corral where owners can reclaim them if they lose their housing priveleges. We are not responsible for items left in cabins if you are gone more than a week without prior arrangement with management. TO APPLY. YOU NEED TO SEND ME A FORUM PM (SEE ABOVE) HOW TO FIND US: From the Howl, run up the hill all the way to the large Freedom market at the tope, turn right (EAST) and then down the hill until you see the "Orphange" building on the left, red houseing on the right. We are on the old location of Point Double Rainbow if you are using older maps: HOW CAN I HELP? If you want to help, we could use a few miners to locate and make accessible new iron veins in the local mine . Or you can donate "raw resources" that might help new players such as extra pelts, whetstones, discarded newbie tools, first aid supplies (rags and heal cover ingredients such as animal guts) etc. At some point we will have a "Soup Kitchen" built, and any chefs are welcomed to come make up a batch of meals for any hungry new players in the greater Howl/FM area We will have drop-off bins for donations or you can give them to us to pass out directly if you want to ensure the items go to those most in need. At some stage we might also organize "armed escort caravans" of wagons for new players who want veteran fighters to escort them while exploring more remote areas of the map where they could settle their own solo homesteads. We hope to find areas an hour or more from the "central zone" that are welcoming areas for new settlers (without disturbing estabkished residents), so if you have any suggestions to make, please let us know! It is also fine for established villages to send "recruiters" into the area in case they can find new players who might enjoy more being part of an organized village -- we are all about helping new players find a longterm home, and that just might be with YOUR village! CONTACT: I prefer to be contacted on the forum but you can also reach me ingame sometimes under the names Neome, Brash or Brashe. ____________________________________________________________________
  5. Buying in bulk, but will take any and all grapes (either color) you may want to sell. Let me know what you want for them and how many you're selling. Details: Buying Either color type, any ql. For each whole grape (0.20) I'm paying 50i, or 5s per 1k. Grapes between 0.10 and 0.19, I'll offer 25i per grape/2.5s per 1k. Grapes below .09, normal harvest rates of 1s per 1k apply. Depending on quantity, and your location, I may be able to pick up, but would prefer for you to deliver. Delivery/pick-up arrangements to be discussed once I know how many grapes you'll be selling. ::Update:: Closing the topic for now, I'm still buying if you're selling though, so just send me a PM.
  6. Royal Oak Enchants PLEASE NOTE:Some items CANNOT be sent via mail and will have to be picked up/delivered in person. Please send a PM in game or forums to check. People to PM in game: Banzai or Thunderstruck. CoD Prices Independence - 10c Deliverance - 20c Exodus - 20c Pick-up (63X,49Y Independence) - FREE 8) Royal Oak Enchants offers special deals/events such as: Raffles, Auctions, FREE CoD and more. Keep those eyes peeled ;D General Enchant Pricing 1-79 -1c/Enchant power 80-84 -1c/Enchant power +30c 85-89 - 1c/Enchant power +40c 90+ - Custom Enchanted Products(will restock randomly) Restocking PRODUCTS (prices are without CoD/Delivery) Chain armor (with coif & with ASoP available) 50QL - 90c (10c/small piece|Jacket & Pants 20c/piece) 60QL - 1.5s (15c/piece|Jacket & Pants 30c/piece) 70QL - 2s (20c/piece|Jacket & Pants 40c/piece) 80QL - 6s (60c/piece|Jakcet & Pants 80c/piece) Barding 50QL - 1s 60QL - 1.5s 70QL - 2s Shields (small/medium/large) 50QL - 20c/30c/40c 60QL - 30c/40c/50c 70QL - coming soon Blacksmith Tools(no carver, butcher, sickle, or scythes) 50QL - 10c 60QL - 20c 70QL - coming soon Large Anvils 50QL - 25c 60QL - 45c 70QL - coming soon Horseshoes (WoA available) 50QL - 15c 60QL - 30c 70QL - coming soon Lamps (Prices will be for 10) (40QL/50QL/60QL) Iron lamps - 1.5s/2s/3s Imperial lamps - 2.5s/3s/4.5s Gold/Silver Hanging lamps - 2.5s/3s/4.5s Custom Orders (custom orders take much longer) Offering up to < 80 power Circle of Cunning Wind of Ages Frostbrand Aura of Shared Pain Nimbleness (coming soon) Mind Stealer (coming soon) Requests/Prices will be through PM only. Key CoC=Circle of Cunning WoA= Wind of Ages (WoA can be Dispelled upon request) FA= Flaming Aura FB= Frost Brand ASoP= Aura of Shared Pain MS= Mind Stealer Nim= Nimbleness LitD= Lurker in the Deep LitW= Lurker in the Woods
  7. Hello everyone, now recruiting: `Fifteen Men and a Bottle of Rum`, 39 by 55 settlement northeast coast of Black Dog Isle, coordinates : 26x 27y Website: http://fifteenmen.guildlaunch.com - Multiple Trading Companies, revenues help upkeep, profits shared among Townsfolk - Central Location, access to main Routes - Iron, Stone, Sand, Silver within deed&perimeter. - Access to Gold, Copper, Lead, Zinc. - Active voice comm. use (private channel - not required/voluntary) - Settlers from around the world : US, UK, NZ, Brasil, Canada, Netherlands, Turkey, Malta ..etc. - Vynora & Magranon Altars - Town management/crafter positions available Requirements to Join: 1) 20+ rl age 2) Active player 3) Ability to consume alcohol notes: -we do not offer help you get here from wherever you are, its on the map. -we do not offer any assistance/info on server transfers 12.12 update: harbor, shipyard complete 24.12 update : new & active settlers, town resized to larger area, more land gained by filling sea, still plenty of room! 29.12 update : fulltime active settlers, added guards, guard tower, new stone mine, merchant. 08.01 update : ~ 100 tiles gained in sea, +room for at least 1 prem, 4 non-prem/beginner settlers. 12.01 update : 3rd stone mine open, Guard tower complete, 4 tower guards+2 town guards, new land available. Carts/boats available to new settlers. 17.01 update : Multiple Colossi Project started ! 25.01 update : Colossus Completed, Building Barracks & Common Storage. 05.02 update : New experienced settlers. Assigned Town Blacksmith, Carpenter, Cook. 07.02 update : The Voice of Wurm (emotes Voice Actor) Joins Fifteen men. Join today and we will insult you on skype, wurm style! Docks Warehouse now open. 17.02 update : Town Expanded (second expansion). 2 New Merchants added, FMABOR Mining&Masonry established, taking contracts - revenues distributed among tonwsfolk. 21.02 update : Website Complete : http://fifteenmen.guildlaunch.com 27.02 update : Thirsty Dog Inn Open: free food, 2 beds, 2 bsb s 2 forges, an oven, chests and free Rum!. 04.03 update : Marshland Destroyed!: whole town working on floor boards, we finally managed to kill the entire marshlands (appr 300 tile) within our deed. Great view new lots available today! 07.03 update : New expansion project: Filling sea at north end of town; planning to achieve a U - shaped new district in town. First come first serve! 12.03 update : FMABOR Carpentry Co. established 28.03 update : Common Animal Pens project started 01.04 update : Joined a network of veteran towns Alliance 04.04 update : Taking over the neigbor deed to expand town further. 15.04 update : Extended common farms + 75 tiles 20.04 update : Animal Pens for Horses (150 tile area) completed. Double doors in Common structures completed. 24.04 update : Rumrunners Hold - Our second deed founded in the same area! 07.05 update : New Settlers. New lots available both in Fifteen Men & Rumrunners. 15.05 update : 2 New Docks North side of town 20.05 update : Third Deed of Fifteen Men, `Brethren Court` Founded west border of town 01.06 update : Second Horse Farm (for sale) Open 05.06 update : FMABOR Mining&Masonry New Warehouse/Workshop Open 03.07 update : New Projects in Rumrunners Hold and Brethren Court. Cedar Forest Project complete. 15.07 update : Third Horse Farm (4+ traits) Open 23.07 update : More town Lights planted (total 150+ as of now) 16.08 update : HFC Grind common Kitchen complete (2000+ pans, 8 50+ QL ovens) Contact Lacdahan, Bitvector, Kolbuingen, Toddly, Nyyxzks in-game or via forum PMs if interest
  8. Welcome to all. I'm now reworking my iron business and looking to get things moving again. Some supplies will be mined for jobs and some will be quickly filled from my stocks, all prices include 100kg unless otherwise stated. 98ql- see me for pricing 97ql- see me for pricing 96ql- see me for pricing 95ql-5s 90ql-2s 80ql-1.5s 70ql-1s (same price for rock shards of equal ql). If you're looking for a specific metal/ql let me know. Thanks Pingpong
  9. Hello everyone, it's time to open the doors for business, as the title says the stock will contain enchanted goods. I'll try to update the list as often as possible and add stock at least once every other week, this as I try to aim for power of enchants at 50+ for me to add it here, with rare exceptions, (below 50 will often be on my merchant*). Items can either be picked up at Weeping Angels for free (coords 40x, 31y), or mailed through CoD. We have a new mailbox, mails will now take about 14 minutes to arrive even faster! Only 8 minutes mailing time now, almost a blink of an eye! During sales: All prices below are before discount calculated I respond a bit slow every now and then, as real life starts taking more time lately. Sorry in advance for any potential inconvenience. Price guideline is: 1-50 power (1c p.p.) - 5-10c 50-70 power (1c p.p.) +- 5c 70-80 power (1c p.p.) + 10c 80-90 power (1c p.p.) + 30c 90+ power custom price (Skiller tools generally have a custom price at 85+ power) Green = 70-80 power (and/or item QL) Orange = 80-90 power (and/or item QL) Red = 90+ power (and/or item QL) The following items are in stock: Name QL Enchant(s) Price Special Carpentry: Fine Fishing Rod 60QL 66CoC 71c [All (Fine) Fishing Rods are not made of willow, unless specified otherwise] Spindle 90QL 64CoC, 77WoA 3s Mallet 80QL 63CoC 65c Mallet 80QL 68CoC 70c Mallet 52QL 58CoC 50c Mallet 52QL 57CoC 50c Mallet 56QL 59CoC 55c Grooming Brush 18QL 73CoC 75c Rope Tool 10QL 58CoC 50c Rope Tool 24QL 75CoC 80c Press 50QL 66CoC 70c (Used for making papyrus sheets) Press 8QL 81CoC 1.10s (Used for making papyrus sheets) Leggat 21QL 71CoC 75c Leggat 18QL 72CoC 75c Cloth Tailoring: Meditation Rug 40QL 70CoC 80c Meditation Rug 41QL 70CoC 80c Meditation Rug 50QL 70CoC 85c Meditation Rug 46QL 78CoC 95c Meditation Rug 50QL 82CoC 1.20s Meditation Rug 40QL 84CoC 1.20s Fine Meditation Rug 41QL 69CoC 80c Exquisite Meditation Rug 14QL 74CoC 90c String of Cloth 57QL 52CoC 45c String of Cloth 57QL 52CoC 45c String of Cloth 57QL 63CoC 60c 2.61dmg String of Cloth 57QL 63CoC 60c Blacksmithing: Rake 15QL 68CoC 65c Rake 8QL 68CoC 65c Rake 15QL 69CoC 65c Rake 48QL 78CoC 85c Hatchet 4QL 76CoC 80c Pickaxe 4QL 71CoC 75c Pickaxe 3QL 72CoC 75c Hammer 60QL 65WoA 61CoC 1.40s Stone Chisel 70QL 81CoC 1.40s Needle 70QL 71CoC 1.05s File 70QL 66CoC 90c File 70QL 72CoC 1.05s File 70QL 74CoC 1.10s File 70QL 75CoC 1.15s Awl 70QL 64CoC, 86WoA 1.90s Awl 70QL 60CoC 85c Awl 71QL 66CoC 90c Awl 70QL 76CoC 1.15s Leather knife 71QL 63CoC 90c Leather knife 70QL 60CoC 85c Leather knife 70QL 79CoC 1.25s Small Anvil 51QL 73CoC 85c Small Anvil 70QL 76CoC 1.15s Small Anvil 61QL 76CoC 1s Small Anvil 60QL 86CoC 1.30s Weaponsmithing: Longsword 70QL AD, M70 , N91, CoC69, FB891, 2 5s Sickle 5QL 66CoC 65c Sickle 5QL 69CoC 70c Sickle 5QL 70CoC 70c Sickle 3QL 73CoC 75c Armour Smithing: Large Metal Shield 54QL 61CoC 80c Large Metal Shield 52QL 64CoC 85c Large Metal Shield 51QL 71CoC 95c Large Metal Shield 50QL 74CoC 1s Miscellaneous: Iron Lump 60QL 72CoC 75c Iron Lump 62QL 76CoC 80c (CoC = Circle of Cunning) (WoA = Wind of Ages) (N = Nimbleness, FB = Frostbrand, M = mindstealer, AD = Animal Demise) Prices are all without CoD costs. 1. Item made by Lancelot 2. Can't be mailed, requires pickup (I hold the right to change prices and service offered at any times; although checked carefully, typos are possible.) * Merchant has been called back, his next stop will be updated here when he's stationed again
  10. SUTHERLAND SHIRE 27x 32y Sutherland Shire, 27x 32y in the middle of the map, right next to Rockcliff. We are now accepting orders of any size, discounts will be given for Bulk Order. Below is a list of prices for our goods. Please Pm Jessie in game for all orders. If i am not online feel free to leave a message with your order on here. FAST COD UNDER 2mins Current Orders In Order: Sutherland Shire - We offer: CarpentryFine CarpentryWeaponsmithingMasonryBlacksmithingLampsCloth TailoringRopesHigh Enchanting ( Including LT)Courier EnchantsGenesisVeggies/Fruit/GrainsAnimals for sale ( Horses, cows, bulls )Leatherworking (Coming Soon)I will Imp any rugs back to 80ql for FREE (you only need to pay cod) Enchanted Rugs PM me or message me on here for an Enchant on you rug LT 1-49= 1c per power 50-60 = 2c per power 60-70=3c per power 70-80 = 4c per power 80-89 = 5c per power 90-99 = 6c per power 100+ = Custom Courier Enchants - Indy Only For Now 30+ power: 1s 50+ power: 2s 75+ power: 3s 90+ power: 5s You build the mailbox before I get there and let me know what level of courier cast you want: 30+, 50+, 75+, or 90+. I'll stay and cast until I get a enchantment that meets or exceeds that threshold. If I cast higher than the requested level, I don't charge extra. We offer pre made mailbox's (no enchant yet) brought to site for 50c - You just have to attach the last brick to the mailbox. (Mail shipping time can be calculated at ( 101 - power ) in minutes. If your mailbox is mostly used to receive stuff, a lower power cast might be fine. If you just need a basic cast, consider hiring a local Fo priest.) Genesis At your location: 50c per cast, 5 casts for 2s, 10 casts for 3.5s. At Sutherland Shire on Indy: 25c per cast. Max charge of 60c per creature. SELLING/TAKING ORDERS FOR: Veggies/Fruit/Grains! Place an order today 10c per 100 for vegies & Grains and 15c per 100 for fruit. Cotton & Wemp Place an order today 92ql : 1.2s per 1k Lamps - Are you in a Dark place? Let us light up your life! Orders are to be: Picked Up Or Delivered Avaliable Colours: (Per Lamp) Red = 5c Orange = 5c Yellow = 5c Green = 5c Teal = 5c Blue = 10c Pink = 5c White = 5c Black = 10c
  11. The village of Silent Hill is looking for more members, and we want YOU to join! ;D We're located in the northeast area of the mainland. Here's a link to an old map (whatever, Silent Hill is marked out on it so I'm happy ) http://i449.photobuc...70/de1e4b32.png Roadmaps to us: Samling to Silent Hill - http://silenthillvil...freedommap2.png Freedom Market to Silent Hill - http://dl.dropbox.co...5608/sh map.jpg So, what is Silent Hill? It's a size 57x55 village close to clay, moss, tar and a mountain. I know, shocking with a mountain on Freedom. This mountain however is where we have our mine, which is rather big if I might add. We have a redundant amount of iron veins, so no worries there! The village itself is very pretty and located in a nice neighbourhood (pictures of the village will be posted by Eliasthecrimson later since he runs on better settings than I do). The mayor of the village is Eliasthecrimson, and you can also find the names of the other members on the wiki page ( http://wurmonline.co...tle=Silent_Hill ) in case you need to contact us in-game or on the forums. =) We'd be glad to answer your questions, either here or in private. ^^ There are lots of different people with different specialties in the village, and we gladly supply newcomers with various of tools, shields and armour if need be. It does not matter how experienced you are; Whether you're fresh from Golden Valley or a player who've played for a long time you are just as welcome to Silent Hill! We do not expect our members to "follow a role". You're free to choose whatever activity you like, and if you want to you can join in on the village tasks and projects.