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Found 159 results

  1. Together we rise, Together we shall fall City of Oaksted Lore The fires where fresh, the shouts and screams as villagers where slaughtered within there homes. Frostalphus stood infront of him home, as it burned and crumbled to the ground. His deed was in flames. He looked around, The unknown enemy had broken in through the town walls. It was unexpected. Frostalphus remembered all the people who had helped build this place. And felt a pang of regret as everything crumbled. Right before his eyes. He turned in time to see a nogump come crashing through the gates and charge towards him. He closed his eyes and felt a painful slam as the nogumps grafted morning stars slammed into him. He slipped into unconsciousness. He awoke to the sounds of birds chirping and the sound of the lake. The Morning air smelt fresh and warm, he slowly opened his eyes and looked around, nothing was left, only ruins. Only piles of rubble where houses used to be. A nogump lay slayed in the plaza. The kingdom banner tattered and ruined lay upon the nogump. Frostalphus slowly got up and walked towards the banner, he picked it up and rolled up the cloth, he put it in his backpack along with the rest of the tools he still had. He began walking forwards, Past the rubble of the old mine door. But all of a sudden a man came out, it was his second in command, klickguy, he joined frostalphus on his journeys. Day and night they traveled. Following wherever the roads would take them. Until one day they stumbled across the steppe, and they looked through the barren wasteland, just as they began to walk a familiar and warm voice shouted. The two travelers turned in surprise as an old friend rode up on his cart. Thatdamnkid told the two to hop on and come with him to his deed. The two travelers quickly got on and they began riding through the steppe. Thatdamnkid had heard about what happened to the town and told them if they ever need help, he would be there to assist. The two travelers thanked him. And as they entered the desert Frostalphus told thatdamnkid to stop the cart. He had spotted a spot of land. The two travelers walked forwards and told Thatdamnkid they had found there location. To start afresh. Start there lives over. They began working, Klickguy cut the trees down and Frostalphus turned them into planks. They worked together and soon they had built a shack. Within this shack frostalphus planned the city on paper, buildings, rules and whatever he could think of. His imagination ran wild. City walls thick and defended well, Catapults on every tower. Frostalphus had it all planned out. Days passed as the two worked hard. People came and helped. And soon the entire land was being raised. New friends where made and skills where learnt, Frostalphus vowed that whatever happened. He would not let this city fall. Recruiting Oaksted, a city of safety, comfort and warmth, no fear of the outside world. But that is still a thought, we require assistance in the creation of this idea. We are recruiting, we need dedicated players, new or old, no matter from which background, to assist. There will be a rank system. Ranks: The Oaksted High council Lord: Frostalphus [Me] Military Strategist: Klickguy High Priest: Military General: Watkins Head of agriculture: Head of trade: Drewkatski Public relations: Military: Sgt - Bowman - Swordsman - Mauler - Scout - Pike men - Axe-men - Civilian Classes: Farmer: Smith: Craftsman: Militia: Trader: Shop owner: Healer: Priest: Hunter: Elite class: From within the military ranks of oaksted, a group of elite soldiers are formed, the knights, the knights are oaksted's task force, These specifically picked group of soldiers are trained and toughened to there best. They assist anyone looking for help. If it's its carrying out missions behind enemy lines or defending the city or its allies. Grand Knight: The brains of the knights operation, they send out the knights on there tasks. These are the highest of the order, only 5 at a time, they each have there own company of men. Grand knights must progress through the ranks of the military and exceed all tasks given. However, the are specifically picked by the Military general and the high council. Require 75+ FS and can be a priest. Knight: Knights are elite soldiers and shadows of the city, they move swiftly executing there moves, Knights require 75+ FS and can be a priest. Squire: Squires are knights in training, these young knights are trialed and judged over a period of time, until deemed worthy of knighthood. Elite buildings: With the knights comes the chapel, this is only allowed to be entered by the knights and members of the high council. This is were they do there meditation and prayers. ================================== At the moment that is the ranking system. ================================== We plan to create a wide variety of buildings and areas. We want to name different areas of the city and streets. We plan to create: Blacksmith Forge Public Workshop Barracks Armour Castle Public Stables Cart stables Warehouses Farms [barns etc.] Public inn General housing, for the civilians. Church And so on. Laws Oaksted does have laws, these are customary for citizens. No stealing, No littering inactivity for two weeks with no good reason before hand or afterwards will be kicked out of the city. Militia will be called upon to fight if times become dire. Soldiers need to have 70+ Fs Militia need to have 50+ Fs Houses and or rooms are available via real estate. We require active players We do not want people who have a record of stealing, looting, and killing for fun. This is a community Jobs can be selected. You can do whatever you want, as long as your know how to do it. or want to learn it. We want to help each other out. We have alot planned and we need a lot of help, if anyone is interested drop me a PM on wurm, Frostalphus, and ill give you the location. We welcome all! [16:17:43] It is 10:30:50 on Luck day in week 2 of the Bear's starfall in the year of 1037. [16:17:43] The settlement of City Of Oaksted has just been founded by Frostalphus. We now have teamspeak Something useful for planning out deeds. deed-planner. Download it from here. Together we rise, Together we shall fall
  2. Alright, as people here know, whenever something turns up on the forums a lot I try to come up with my own rework. At the moment most players have no incentive whatsoever to play on a PvP server unless they really enjoy hurting other people. A reasonable assumption. Thus I would like to propose a set of unique resources with a little twist. Each of the PvE freedom servers will get one unique plant (be it tree, crop, foragable/botaniseable or terrain feature) and a unique ore. These items can be taken to other servers. The plant, however, will have a high chance to randomly wither if planted (making farming nearly impossible) and the ore will (of course) not occur naturally there. These resources should offer some minor bonus that alters the playstyle on the server (for example carrots allow quick growing of light veggies, cinnibar allows the production of mercury which can be used to make better compasses, limes that have the same uses as lemons but bloom twice per year instead of once). Great, so far this is what a lot of unique resource suggestions have gone along the lines of. Now for the PvP twist. All plants will grow and ores occur on chaos. Meaning a player willing to risk chaos gains a lot more independence at the risk of PvP (also an easier life, to some degree). But what about epic? The resources are divided equally amongst the 3 home servers (affliction getting more ores as it has less use for plants) with elevation being VERY rich in all materials (more so than chaos). What this generates : A risk/reward for non pvp-centric players to settle on a server where PvP is possible. More possible targets for PvPers. It also generates the possibility of more inter-server trade opportunities (lower risk but lower reward too). This brings up the optional extra, connecting pristine and release into the main server cluster (a controversial matter but one that now offers a benefit for the players on those clusters (me being one of them!)), best bet would be tagging them to the west coast of chaos so people have to travel through chaos to reach them, adding more risk for that lovely reward!. Resource suggestions are welcome!
  3. Good Day A year ago I mentioned that there was a new 2D space game under development called Epic Space Game on Kickstart. It did not get the attention at first and it went into a steady development without the kickstart but instead was funded by people who backed it thru its website. Another Kickstart is underway for the Capital Ship Project. As an added bonus the Developer has mentioned that anyone from Wurm will get a bonus of 1 Million credits (Just mentioned that you came here from wurm and was refereed by Horton) http://www.kickstarter.com/projects/webinar/expansion-capital-ships-crews-in-epic-space-online You can join the forum at https://thealphacompany.net/forums/index.php The Developer is pretty active and continues to develop the game. The universe is ever expanding and there is no limit but that of fuel supply. There is missions, exploration, mining, trading, and crafting once you got a station. Later there will be NPC, pirates, Alien races, etc. Since the game is currently in closed beta you can help with bug reports and help polish the game since the Developer is very open to suggestions and feed back. I currently own several stations in 0x-13y and surrounding areas and you can complete missions for large sums of credit to start. Once you are able to make a station you can claim the sector which allows you a steady income.
  4. We have some supreme shards for sale starting bid - 10c min inc - 5c buyout - 60c sniper protection - None Ends 48 hours from post time. Located on Deliverance. I will pay the COD.
  5. Hey guys! Once in a while I'll sponsor a player for a few months to let them experience a Pvp server. With a premed character. If you are unable to prem up on your own and would like to experience wurm Pvp this is your chance!!! This time around ill prem one person of my choice. New or old. The only conditions are: 1) You have to join my PMK the Kingdom of Sol.(For at least one month) 2) Be fairly active. 3) Mature and respectful. 4) Be a team player. After a month trial if you don't like living with me or the kingdom you can leave to join Bl, Jk or MR no hard feelings. By that time you should have enough experience to live on your own. If your interested please contact me with a short description about yourself. For example: How active you are, your time zone, how long you've been playing wurm, why should I sponsor you etc. Note: I wrote this on my phone so ill do some editing on the pc later.
  6. I think Spy Protection could use a buff. For instance, there could be a timer that prevents someone from logging accounts from different kingdoms on the same IP right after the other.
  7. If you are from Freedom I wont be annoyed if you post here, but be sure to say so. I think the epic spawns are very messed up. They are not as fun as they could be, and I don't think the devs would have to spend much time to rebalance them. This is the way it is now: Nogump - tanks that stun, throw, and run faster than most horses so they are impossible to escape unless you are near a gatehouse or cave. Guards don't seem to distract them enough to get them to stop following all the time. Eaglespirit/Drakespririt - fast tanks that stun and go through walls, so there is no escaping them unless you find a doored cave. They also have the habbit of hanging on out server borders for eternity, forming giant walls all the way across. Deathcrawlers - slow moving creatures that are not too hard to kill, but they give poison wounds which are very deadly Demons - A gift from our enemies because they are as strong as spiders and give valrei items. Uttacha spawn - ditto with demons, and they also move a lot slower which makes them even weaker. Some of the special attacks are a bit messed up: Stuns: Happen way too often. It seems that the mobs can spam them every other second. Throws: Very annoying because they sometimes throw people into walled deeds, forcing people to /suicide. This is the way that I think they should be: Stuns - Remove them. Throws - Change it so that creatures can't throw people over walls. Nogump - Tanks that throw and move fast, but not faster than most horses. Eaglespirit/Drakespirit - They can go through walls. They only target higher leveled enemies. They should not camp on server borders (obviously). Deathcrawlers - slow moving creatures that are not too hard to kill, but they give poison wounds which are very deadly. (no changes, but maybe could be made a bit stronger and a bit faster) Demons - Tanks that throw and have AoE fire attacks. Uttacha spawn - slow moving tanks. (Idea: make it so that they "eat" people whole, so they have to fight their way out from the inside.) EDIT: Another point I would like to mention is that deed guards don't attack and tower guards don't auto-attack spawns all the time. I think this is because followers of the Wurm aren't recognized by the game as being in an enemy faction.
  8. About us: Once we first joint Wurm we didn't know where on earth to start. Starting out by yourself, building a house to keep safe, whilst trying to do that, run away from monsters, then worry about food, water, trying to find cotton..and of course the many other things to go with it. We finally found a village to stay and the people who owned it were incredibly friendly, offered pretty good QL armor, weapons, meals, helped us build our very own house and helped raise most of our skills. We soon became village elders and ran the place ourselves. Unfortunately, the village got abandoned. We then decided to head off to find our own place where to stay, came across a place close to sea and main sources, which we would need. Plus it was surrounded by dozens of unicorns.. We then deeded the area and started to civilize it. After building the basics we thought about recruiting a handful of people to help out with the village and help them out too, just like we had offered to us. So far our deed is yet to be finished and generally make it look better, so there may be future plans with structures. Currently building the community housing, this will be finished soon and will be fully furnished for players. What we're looking for: Ideally this would be for experienced players. Please be aware as it's a small village only a few may join. We're looking for people who just want to chill, get on with their crafting and getting skills up, training up to go elevation and of course, help maintain the deed. (for experienced players who are ready to go to elevation, you're free to join and use the village as a pit stop to make your boat and head off from there). What Waters Edge can offer to you: Safe deed. (Deed is all blocked off by tall walls).Community housing.Community farm.Community mine.Community forge shop.Easy access for fishing.Located nearby sand, clay and peat.Free meals.Easy to build a boat. (as we're right near the sea and offers more protection as it will be docked on deeded land).Always have healing supplies.Supplied with basic weapons and armor.Regular hunting trips. (For supplies, skill gain or just for the heck of it).Live near a forest area. (never gonna run out of wood to make that boat).Deed guards.Small animal keeping area. (gain animal husbandry skill and keep your own animals in there). Part of a large alliance. Interested? If so, please message either me, Mclovin or Teal. I'm hardly online at the moment, so it would be best to message Teal. Happy Wurming. Mclovin
  9. Greetings! I'm currently trying to plan the city we're going to build out, and I could use some advice from veteran wurmians. I was wondering, what size do you think a city with... say, 50 people should be? I'm a little confused about how the deed stuff works, and I notice how expensive it can get. I'm just trying to figure this out before we thrown down the money for it. Any tips for me before we toss down the token? We're also playing on the Epic server, so there -is- pvp. Thanks! -Bashur P.S. Use some advice*
  10. As with the current topic labeled chaos only, I wanted to come up with a balanced idea that could be added to all the servers. Main change; 0 champion points DOES NOT remove champion status. Simple solution I feel to prevent an "easy casting alt" would be remove the point limitation to be champion. All kingdoms are allowed 3 champions only, with the possible removal of the white light kingdom specific champions, players are given status but can be removed by the kingdom leader. A champion starts with 15 points and must maintain a minimum of 5 points to keep the damage reduction and has severely reduced casting abilities when under this. Players can remove their champion status by going to 0 champion points and revoking champion status at the alter of 3 or bone alter and has the current dechamp mechanics applied. A champion can be removed by the kingdom leader when the player is offline. Please discus.
  11. There seems to be an issue with kingdoms creating an allied PMK to get more kingdom bonuses from offices. The recent change by the devs that raises the player requirment to form a PMK to 40 is not really fixing this. I would love it if PMK's could ally with default kingdoms or other PMKs without this imbalance occuring. The first two ideas are my own, and I'll add more ideas to the poll if you post them bellow. 1. Remove the bonuses from Kingdom Offices 2. Make it so that there is only a certain amount of kingdom offices on the server (A constant number, or based on the player count or some other figure), and that the kingdoms fight for them. The king of a kingdom wont have bonuses unless the kingdom earns it somehow, and it is taken from the pool of titles. Allied kingdoms would end up spliting the titles, with the more involved kingdom getting more. 3. You could make kingdom progression like this simple example: 15 ppl Kingdom established : No Titles and bonus 25 ppl 3 kingdom titles (offices) 30 ppl 6 kingdom titles (offices) and so on..... (Vill, from http://forum.wurmonline.com/index.php?/topic/88118-a-few-custom-kingdom-changes/page-2) 4. Leave it as it is. The second Poll is for the required amount of players to form a PMK. The third poll is for BL. I think the HOTS should be able to split into factions within HOTS that compete with each other and are basically a PMK. HOTS factions can ally with each other, but they can't ally with WL kingdoms. If the title system is changed, the titles should be split up among the factions.
  12. I don't know if the Valrei Quests have ever been debugged or generally looked at since they were implemented, because a lot of the issues we have had with them are persistent and (from my impression) very easy to fix. It would be great if someone could take at look the Valrei Mission Creation Engine to avoid some these issues : Giving items that can't be picked up to Avatars. A few good examples being boats of any kind, container items that can only be pushed after creation (fountains, large barrels/chests, trash heaps), or generally any item that players have no ability to activate and 'give' to avatars. This seems to be just an issue with the parameters for 'random item to be given' selection. If we could just eliminate all the items that can't be held in an inventory it would make things much better. Sacrificing things that are impossible to gather during the mission timeframe. For example we currently have two missions on Serenity for Fo and Vynora, Fo is asking for 500 white-spotted flowers (the rarest flower type that many players go months without ever seeing) and Vynora is asking for 500 Lavender flowers (which are currently out of season). Missions in the past have also asked for 50 Foals to be sacrificed. Wurm pregnancy times vary from 105 to 231 hours, and missions only last 72 hours. With the foals I realize that we most likely do have 50 on the server at least at any given time... its still impossible to breed immediately for this mission if we by chance don't. But I would wager we have maybe 100 White-Spotted flowers in all of Serenity. Both held in inventories and growing in the wild. Non-standard phrasing or otherwise unclear wording for mission parameters. I think right now the biggest example of this would be the '100 Steps' measurement in the Temple Mission. No one has been able to begin constructing a Temple yet and I'm willing to admit its possible thats because no one has figured out what a 'step' is. Another example would be the mission to give a statuette to an Avatar. The mission always describes the statuette as simply that, however the Avatar always needs one of the five statuettes we can currently create (Fo, Vynora, Magranon, Libila, and the plain one). Right now players must make all five and visit the Avatar to find out which it needs. I once completed a mission for the Fo Avatar where he apparently needed a Libila Statuette. The Epic Mission System is the primary reason I play on Epic and I thoroughly enjoy it the majority of the time. But it ruins a lot of the enjoyment of the system when we receive what have become known as the 'Impossible' Valrei missions. Most of the issues could be debugged fairly quickly if some attention was given to the project.
  13. When you die a headstone should spawn on the spot and your corpse should be buried automatically a random level of dirt below. You would then have to dig it up to loot the body. Then remove these silly pvp looting restrictions now in place.... Also for fun make the headstones generate random headlines unique to each death. What do you guys think?
  14. As the title says, each templar you hire should get a unique name you can change.
  15. I can't believe I am about to stick my neck out (again) and do a suggestion... but sometimes it just can't be helped. There are two opposing sides to the Epic controversy. The raiders want to be able to take anything and everything all the time. The defenders want the raiders to stop abusing the game mechanics and gaining immunity to retaliation. How about this as a suggested solution on Epic home servers??? 1. Permanent Presence - Nothing leaves the game world. Epic players never log off of the game. When they close the client, their toon remains where it is, able to be attacked by raiders and critters alike. No food/drink/nutrition reduction during this time. Beds are not required for sleep bonus, but the bonus will accumulate only if the toon is on the deed it is a member of at the time the client is disconnected. Toons may be attacked during this time if found by the enemy. They will defend if auto-fight is on. (UPDATE) When a toon dies, the body remains on the ground like it does currently and does not re-spawn until the player logs back in. So the toon is alive until killed or the player logs in. If raiders raid the village, they may locate toons and kill them. When they flee and hide somewhere, they risk the same thing happening to them. 100% fair on both sides. 2. Meaningful Merchants - Mechanics that help deter abuse. Merchants may be placed in stalls only, not buildings. Merchant items are placed on the merchant by the owner for 30 days and may not be removed until the item's 30-day counter gets to zero. Owners may not purchase from their own merchant. Merchants may not be threatened and do not drop loot. So if a player tries to store goods on a merchant, ( A ) the items are locked for 30 days or until sold and ( B ) if they set the price low to buy them with alts, this also means that others could buy those items as well. 3. Remove Reputation - An impossible thing to police. Eliminate the reputation system altogether. No matter how you slice it, someone is going to find a workaround. Let the community police itself. If a player is a griefer, those around him will just kill him, put him KOS, and/or declare war on his deed if he has one. No game mechanic penalty for killing someone. The penalty is handled by retaliation, declaration of war, and teamwork. Attacking deeds of the same kingdom still requires declaration of war. Attacking players allowed regardless of who/where/why. Ok, have at it......
  16. I'd like to begin this suggestion with a request that only people from the epic cluster, or who have played on the epic cluster, and know of what I speak post a vote. So currently the range for not being able to capture an enemy tower due to deed presence is between 150-200 tiles square around a single deed. I know it is at least 150, however I haven't tested and counted exact tiles. I have a hard time believing that I am the only one that thinks that is completely and utterly unnecessary. If a kingdom had the patience and could position specific deeds in proper places they could own well over half the map and none of their land would be conquerable at all. My proposal is simple. Reduce it. Instead of 150 tiles make it 50 tiles, that is reasonable is it not? Could we please have a real discussion about this, in other words please no trolling.
  17. Some time ago I was thinking about character transfering to other clusters. Why can't we transfer chars from Epic to Chaos and back? Payment should be around 50 euros and cooldown should be about 6 months. Let's discuss.
  18. Okay, i was thinking about kingdom offices, and how some of the "perks" are really quite outdated or useless, or just non-existant. Earl Marshal/Defence Advisor/Chief of the Cabal Currently this ability allows you to see when a tower is being bashed, even before conquering was introduced, no-one really bashed towers. I would suggest either: 1) The holder of this title is notified of enemy presence on deeds allied to the capitol city (EG Player1 raises the alarm of DeedC) 2) The holder gains more detailed information on enemys conquering kingdom towers (EG TowerXXX in the South East regions is under attack, 8 minutes until it is lost) Court Jester/Court Harlequin/Dancer Currently this office has no known effect The only real thing i could think of for this is to give the holder a minor Toymaking skill buff (on creation/creation QL) seems a pretty useless thing for an Office in general, more like a glorified kingdom title Court Smith/Painwringer Currently this gives a higher % creation chance, this seems fairly useless considering the person you are giving it to is expected to be an expert smith. My idea is that it acts like the armour smithing titles, and gives a slight buff to improvements of all smithing items (not just armour)
  19. When conquering towers they will remain the skin they were before conquering.It would be a great addition that the towers change skin acording to the kingdom that holds the tower. If with change it would be possible to change all the towers which currently hold the wrong texture that'd be a nice addition too. Example:
  20. Thank you all for the positive feedback. We are all pumped up and ready to go. We have had lots of requests to go to the pvp servers so I thought I'd put this to a vote. Where, if anywhere, would you like to see us visit. We have deeply rooted ourselves on Deli as this is the first and only server we have settled on, however, we are interested to hear your opinions on the matter.
  21. The Land and the City Pentos is built around a small bay. We have forests, ocean, and a mountain all nearby. The landscape of the city tries to make it so you can see the ocean as often as possible. There is a lot of room to expand in the easterly direction but right now we're focusing on developing the land around the bay. Pentos is being built on an old settlement. we are currently working to build basic infrastructure and generally clean the place up. The plan for this town is to be a provider of all kinds of goods and services. Vynora is the major religion in Pentos and her influence is throughout the city. Services: (I'll be sticking ideas for services in a settlement only document. Actual ongoing services will be put here soon) Notes if you plan on becoming a citizen: All areas close by the city core are organized to be easily navigate-able. Consider that before building and double check if the area you are building is right. People to ask would be Ninjanomnom (Alt Fionavar) or [seat of city development].Telling us what your specialty is, or what you plan on it being would be a great help for our record keeping.We will be doing public projects reasonably often, I won't go into details here.We do not have a settlement token yet.Current Info:Progress Until Completion: 70% Positions Filled: 7/12 Citizen max will go up based on room in residential areas To-do list: Building homes (Later), storage, and farms ----------------------------- 35% Rebuilding walls --------------------------------------------------------------- 50% Removing unusable things from the previous settlement ------------- 55% Generally cleaning things up ----------------------------------------------- 99% - Random items all over the land Getting a surplus of raw materials ----------------------------------------- ??% - Storage needs to be done first Repairing infrastructure ----------------------------------------------------- 90% Greenery ----------------------------------------------------------------------- 0% Scouting the nearby area for notable locations ------------------------ 100% - Up to around 50 tiles away from the edges Connect to the main road system ----------------------------------------- 100% - Will make road nicer when public Terraforming ------------------------------------------------------------------- 100% City Sectors: Central Square ---------------------------------------------------------------- 33% South-West Residential ------------------------------------------------------ 80% East Residential --------------------------------------------------------------- 80% Docks ---------------------------------------------------------------------------- ??% - Vitols is in charge of this, I'll have to get his estimate My in-game name is Ninjanomnom, post here or msg me in-game if you have questions.
  22. It would be great if players had the control of the kingdoms available in the game. It would implode the desire for control in the game as old and new factions fight it out in a bloody battle. It would also be a plus if PLAYERS were allowed to create their own kingdom tabards. Please give me some feedback guys. I made a poll with +1 -1 so we can better keep track of what every1 thinks Edit: Please explain your -1 don't just do it for grief w/o giving feedback.
  23. I suggest the random mounains, craters, and ravines stop spawning. Note that this is only for Epic.
  24. Pretty simple allow deeds on epic to declare war on other deeds of the same kingdom, this way it would be easier to deal with griefer deeds.