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Found 84 results

  1. I am really enjoying using hells on my cart and am wondering if there is any protection for them when untamed and hitched? I know they will attract templars and randomly attack players if too close, but what about a player that just walks up to them and decided to kill and loot them? This has not happened to mine yet and I don't expect it, as I live in a pretty nice community and do my best to support all my friends and neighbors. However, I recognize that new random folks will happen by at times when I may be afk and do bad things.
  2. I've been playing for a month and so far I'd like to suggests : 1. Oven and Furnace should make ashes . Its not logic that they dont . 2. Horses should be able to drag cart small or large and wagon more faster. Its not logic that you struggle as you get attacked on cart or wagon. I mean 4 horses dragging a wagon should be fast.. horses are strong. 3. Tool rack , because its a pain to put tools in chest 4. More animals like llama or goats , so we could have goat milk and make clothing from llama. 5. Body control is so hard to get at 21 .. maybe you could make it more easy
  3. I would be ever so grateful if this was enabled. So inconvenient to dismount and embark as I travel through my caves to reinforcing them. I cringe every time I dismount and embark, because of all the bugs/glitches that could pop up and force me to relog. Oh... and it would be so much easier. To me, allowing paving and not reinforcing, is like the old days of allowing large mauls in the mail, but not a large axe. Thank you.
  4. I love the visual look of the bardings! But feel both the visual and possibly added benefits of having a harness for the animal-drawn vehicles would be an fine addition. Maybe it could add a slight speed bonus when pulling carts etc. I do not think it should be required to be able hitch animals to carts, as leather can be hard go get when you fairly new to the game. But would mean more uses for the leather working skill. http://en.wikipedia.org/wiki/Horse_harness Perhaps a new features could be to: Pull trees etc through the woods without the use of a wagon at all Plow fields Cut grass Harvest some types of fields Help tear some types of fence down More ideas anyone? I also posted this on uservoice, not sure if that's used much anymore? I apologize if I missed out on others posting this idea, but I did a fair share of searching before posting. -Bene
  5. Hello! Today I managed to get my character to mine from a cart. I was praying and had queued mining actions following the prayer. Having decided not to mine, I hopped on the back of my cart as passenger with the mining actions still queued. The first mining action seems to have halted, but the queued third mining action started from the back of the cart. I left that location, then tried to right-click and disembark on a tile, but couldn't leave the cart (That is too high.). I did disembark the cart without a problem by right clicking on the cart. Here is a screenshot of the mining action from cart-back: I hope that helps. Definitely not a game-breaking bug, but still unintended behaviour, I believe.
  6. I dragged a cart to the 2nd floor of a building, stopped dragging and embark the cart as commander. Then loaded a bed. The cart disappeared and none of the ground tiles (building's second floor) had a disembark option. I had to log out and log back in to drag the cart.
  7. Today ladies and gents, we have a dual auction! First item up for bids is a SUPREME UNFINISHED LARGE CART. You can pick the woodtype and have your signature Starting bid: 30s Min Increment: 2s Reserve: None Buyout: Make me an offer i can't refuse Sniper Protection: 2 Hours Current High Bidder: Xor 34s Sold, private buyout accepted! Second item is a set of 92QL Horseshoe Set, w73 w71 w84 w77 Starting bid: 7s Min Increment: 50c Reserve: 8s Buyout: none Current High Bidder: King 8s Sniper Protection: 2 Hours Please note: Buyer pays for all COD Charges
  8. I would like to be able to reinforce mine walls and floors with support beams from a cart.
  9. Title says it all, want to auction a rare large lindenwood cart on the Xandu Coast, location E-25. Recommend using a ship to pickup. Does not include bulls. Starting Bid: 4s Minimum Increment: 1s Buyout: 8s Sorry if the picture is a little big.
  10. When you move items from a cart to bsb it gives you the same bug that used to put you in front of a cart that was terraformed beneath. You are still on the cart but ahead of your horses if you move forward.
  11. I often do cleanup rounds but some kinds of mobs cannot be placed in the rafts and need to be in the inventory. I am not sure how this works but I think it is the hardened and perhaps some other kind. It does not make sense that you could place a troll body into a raft but not a cavebug or cat body. They also all weigh the same, so should have the same volume? Is it possible to change this so all mob bodies can be loaded into the rafts? Thanks.
  12. WTS rare small chestnut cart Price: 2s Exodus server Port Tanelorn X29 / Y37 Here or pm in game: Lumi
  13. From here: http://forum.wurmonline.com/index.php?/topic/92108-news-update-work-and-progress-week-49/ Quick copy out of IRC Jenshae: The wagons aren't exactly useful. Faster, great. Jenshae: What about being able to sleep in a wagon so you get sleep bonus? How does a wagon help to make a mobile home? Jenshae: It is terrible Noizhead - if I ever get to log on Jenshae: Wagons are also counter intuitive. They had more animals pulling them because they had bigger loads. Jenshae: Trucks and trailers don't go faster than sports cars. Jenshae: Chariots were faster than carriages (like a cart) and those were quicker than wagons. Now if it were slow but you could: Carry a type of small stove / forge on it and only it.Put a brake on off deed so that it can't be moved.Spawn a temporary 2x2 fence for your animals around it with a lock when you stop.Carry a rowing boat to go fishing. Then it would be a worthy addition to the game. Want four animals and speed? Make a chariot like that. -------------------- Want a ship equivalent? Make a freight cart. Appears to be full of crates, barrels and such.1.5 times longer.High sides.Bit slower.1 passenger.Same storage as a ship.
  14. Whilst sitting as a passenger in a large cart your 'Client Statistics > Player > Falls' increments every second. Free internet points!
  15. Set vehicle orientation to either: north, northeast, east, southeast, south, southwest, west, northwest. This makes it easier to afk travel and is an advantage. We could balance this by requiring mind logic skills to use it. If a player has the skill and is willing to accept the risk there is no reason we shouldn't let someone afk travel. I predict certain people will reply here with their normal response of telling others how to play. I simply remind you folks that you have the option of ping-ponging between "a" and "d" keys if you want.
  16. Does anyone know how many bricks fit in a large cart with 6 rafts and how many fit in a sail boat?
  17. So, I read in patch notes that the invisible fences should be fixed. Version 3.23-5108 ------2013-06-28------- * Fix for invisible stuff Well that's not true, at least not for me anyways. As you can see below I still have invisible fences and bugged doors. When riding a cart the outline for the doors rotate. (same happens for a catapult)
  18. I spoke to a CM last night about my cart/horses acting strange in my mine we waited for a GM but no one showed up to look at it. The CM had thought that maybe it was something on my end but today i am at work on a different pc with a different Internet provider and i am still getting the same issue. It must also be noted that i found one of those "epic mission items?" a few days ago in this same mine. At the time it had no decay damage and i don't remember seeing it the day before so it seems like it might have spawned in the mine somehow. I found this strange because it is on an island on pristine. I am not sure if that is what has caused the mine to be bugged or not but i would like a GM to come have a look at it. I have tried to send a /support in-game but seems like no one is on right now. Here are a few screenshots of what is going on but when i turn my cart in that mine the horses don't track with the motion and even shake at times while you are turning the cart. If a GM can PM me and come look at this for me to see if we can get it fixed that would be great..thanks (the deed name is Silverwood and is on a small island on the SE corner of the map 37x 9y, Pristine)
  19. Hello fellow wurmians (wurmans? wurmonians?), On behalf of our city-to-be, me and my pal Pawelski are looking for players who are doing some terraforming, are flattening a road, or are busy doing any action where you have excess dirt, and who are willing to bring it to us. We are expanding our island in the middle of the lake near the starting point and could use every bit of dirt available. You are very welcome to stop by with a boatload full of dirt (or just to say hi, we love company ), and if you cant get to us by boat we can come pick you (and your dirt piles) up with our Mighty Fleet of, you won't believe it, no less than two row boats! So if you have dirt to spare, or know someone who does, it would be extremely kind of you to get in touch with us and to help us make our island city flourish Thanks in advance for your help and your overall kindness, LordOfAwesomnia
  20. Was in a cave and was dragging a cart. The cart dissappeared and i could not select it. Still under the effects of the slowing of the cart and could hear it following me. Reappeared when exiting the cave and was still there on reentry.
  21. Anyone interested? How much can I get for it? All ~44 QL. Pickup in Celebration near TD.
  22. Auction for Rare Unfinished Large Cart. It goes faster than other large carts! I can't find out how much exactly because I would have to finish it for that, but it is confirmed that they go faster If anyone knows how much exactly, please tell me. Thanks! Starting bid: 1s No reserve Minimum increase:25c Auctions ends: 3/2/13 at 8:00 pm US Mountain Time Sniper protection: 1 hour Edit: It can be mailed to any Freedom server I'm sure, and I am on Celebration Edit: It does not glow, according to replies.
  23. #1 I stored 6 items (foot board, head board, bed frame; 2 each, each set on separate tiles) on the first floor level a few days ago, without assembling the beds. Decay hasn't set in yet, but after a server restart 3 items were missing. I thought it would be a single occation, but at todays server restart, when I was building the walls up there and had 4 piles of 38 stone bricks and mortar each, all piles vanished, leaving only 2 bricks where the whole pile stood. Instead they reappeared on the ground floor, bare the two items from the first floor. The bed parts reappeared too, but only on 1st floor when nothing else was occupying the tile. So, it seems as follows: Server restarts now teleport items from first floor level (and maybe above) to ground level, if there's more than 2 items on one tile. In addition some objects can't be reclaimed if there's a proper floor on ground, as they sink in (but this is a graphical/client bug mostly). This is annoying, to say the least... #2 Stand on the first floor, commander a large cart with hitched horses standing on the ground floor -> the cart teleports to first floor level, with you embarked. You are able to drive up there, unencumbered by the walls below, so you are on 1st floor actually. Disembark the cart, and you glitch through the floor, dropping on the ground (and being hurt). #3 Leave said cart on the 1st floor, climb up again, plan your walls. If one of the walls goes through the cart, it can't be accessed any longer, from no tile nor floor, even if you remove the walls. This may be even true if you don't plan walls at all, but just embark (for teleport) and disembark again. Relog, and the cart is on the ground floor again. This might as well be a communication error between client and server, as you're not obstructed by any walls below when driving the cart around on the 1st floor, which shows it's not entirely client side (as the relog would suggest). #4 Plan stone walls on top, which have no other stone wall underneath - it looks horrible. Haven't tried that with wooden walls as of now...
  24. Basically my idea is to add a new cart to the game, a carriage. Much in the same fashion as the Stagecoaches that wealthy people used to hire/own for personal transport. See http://www.daz3d.com...coach-large.jpg The Carriage would be a high end Fine carpentry item, a similar goal to Fine carpenters as the caravel is to boat makers in terms of skill. It would be able to hold 4 passengers + 1 driver. Passengers gain immunity to attack from creatures while riding, while driver is still open to attack. Cart would have the same storage as a small cart, so it is purely a vanity item as it holds little to no advantage over the large cart. Could be fitted with 2 hanging lanterns for added light source? Rough idea for items required: 1 small wheel axle 1 large wheel axle (requiring roughly double the materials of a small one, and large wheels take iron ribbons) Yoke 40 planks 6 large nails 16 small nails 4 iron ribbons 1 door lock or padlock (whichever is easiest to code for, either way, the cart is built 'locked') 2 lanterns 15kg square bits of cloth 10kg leather 2 rope Something of that order of materials, with an expected fine carp level of 30-40+ to start and continue. Comments?