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Found 474 results

  1. I just went around my mine to look for new vein types and noticed one section of my mine looks really strange. first it appeared to be a drop shaft but climbing up the tile reveal that it is not from one tile to another and almost impossible to make a drop shaft in that location since not far to surface. http://ubuntuone.com/48MJnZ33jMvIobBqglRKVD http://ubuntuone.com/1aJlm23p0KWlrYOEqdkkaU http://ubuntuone.com/32vKeVICIS5Kj1Uslv332W http://ubuntuone.com/2e0pCVT0cT7aOBKFG6cNgO Sorry needs to click the link since this forum doesnt support picture links without extensions. first two are the strange shaft inside looking away from ok mine halls. last two are the drop shaft I climbed to take first two.
  2. tested with wooden roofs,i continue building but the materials left when examined dont update. />http://imgon.net/di-HOM4.jpg
  3. when u use carving knife on woodscraps u get two options to make kindling,it doesnt happen when u use a saw to make kindling />http://imgon.net/di-8R5L.jpg
  4. I was standing between two tiles and i dropped bricks from cart to ground. Bricks split to two piles on ground and more bricks dropped to second pile than to pile on my feet. after i dropped all from cart, i picked up pile that had less bricks from pile on my feet and i dropped them and it did same splitting and eventually all 123 bricks was in same pile.
  5. Hi, I am not sure if its a bug or not, but I have a water in my inventory without any container (wasn't there before logged out at server maintenance). Haven't noticed any other changes yet in my inventory but maybe something missing or replaced with water.
  6. So, I downloaded the wurm client, which went just fine. It didn't run, and I realized it had to be run on Java, so I hit the java button on the home page. It downloaded Java Installer and asked me if I wanted Ask on my toolbar, and I said no. Then, Windows Installer comes up with this message: Windows ® Installer. V 5.0.7601.17514 msiexec /Option <Required Parameter> [Optional Parameter] Install Options </package | /i> <Product.msi> Installs or configures a product /a <Product.msi> Administrative install - Installs a product on the network /j<u|m> <Product.msi> [/t <Transform List>] [/g <Language ID>] Advertises a product - m to all users, u to current user </uninstall | /x> <Product.msi | ProductCode> Uninstalls the product Display Options /quiet Quiet mode, no user interaction /passive Unattended mode - progress bar only /q[n|b|r|f] Sets user interface level n - No UI b - Basic UI r - Reduced UI f - Full UI (default) /help Help information Restart Options /norestart Do not restart after the installation is complete /promptrestart Prompts the user for restart if necessary /forcerestart Always restart the computer after installation Logging Options /l[i|w|e|a|r|u|c|m|o|p|v|x|+|!|*] <LogFile> i - Status messages w - Nonfatal warnings e - All error messages a - Start up of actions r - Action-specific records u - User requests c - Initial UI parameters m - Out-of-memory or fatal exit information o - Out-of-disk-space messages p - Terminal properties v - Verbose output x - Extra debugging information + - Append to existing log file ! - Flush each line to the log * - Log all information, except for v and x options /log <LogFile> Equivalent of /l* <LogFile> Update Options /update <Update1.msp>[;Update2.msp] Applies update(s) /uninstall <PatchCodeGuid>[;Update2.msp] /package <Product.msi | ProductCode> Remove update(s) for a product Repair Options /f[p|e|c|m|s|o|d|a|u|v] <Product.msi | ProductCode> Repairs a product p - only if file is missing o - if file is missing or an older version is installed (default) e - if file is missing or an equal or older version is installed d - if file is missing or a different version is installed c - if file is missing or checksum does not match the calculated value a - forces all files to be reinstalled u - all required user-specific registry entries (default) m - all required computer-specific registry entries (default) s - all existing shortcuts (default) v - runs from source and recaches local package Setting Public Properties [PROPERTY=PropertyValue] Consult the Windows ® Installer SDK for additional documentation on the command line syntax. Copyright © Microsoft Corporation. All rights reserved. Portions of this software are based in part on the work of the Independent JPEG Group. Then I hit 'Ok' and that's that. Wurm doesn't open. I tried opening the wurm client from the folder and it downloads Java Installer again, repeating the process. Any help would be greatly appreciated! P.S. I'm not really tech-savvy. I'm not sure if it's something in the computer software or whatever. Just diagnose what you think is wrong.
  7. White Bar Bug

    Ever since i started Wurm online i have had this strange gui bug. When i hover over items in my inventory half of them turn into a white bar. This bar disappears when i take the mouse pointer out of the inventory box. When i put the mouse over the ocean the entire ocean turns white along with the sky. The white bar also affects my health, food, ect bars. Once in a while it goes away but then comes back in a minute or if i move/ click out of the box.
  8. when i snuff my lantern the temperature icon goes away but the light is still there,i painted my lantern green and took these screens. />http://imgon.net/di-YI1R.jpg />http://imgon.net/di-OMLM.jpg
  9. 3:00PM 5 hours sleep bonus. Used /fsleep 3:50PM Moused over bar, said 4 hours 10 minutes left. 3:50PM Turned sleep bonus off. 3:50PM Moused over bar, said 4 hours 33 minutes left. Checked F5 said 4 hours 33 minutes left. Used 50 minutes of sleep bonus, got 23 back upon freezing sleep bonus again.
  10. why is it that cordage ropes keep their name in bsbs but the rest of the ropes are renamed as just ropes? looks like a bug to me, i think all ropes should either be renamed or keep their names http://imgon.net/di-JZH6.jpg
  11. when im on the wurm online website i click play, which downloads the client, the client then downloads some graphics and sound files, i put my username and password in and click play, the client disappears and nothing happens then ? how do i fix this? here is console: Time is Fri Oct 26 17:31:19 BST 2012 Running client version 3.1.74-3989 === System information === Executing from C:\Users\USERNAME\Downloads\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.6.0_31 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 20.6-b01 (Sun Microsystems Inc.) [Java HotSpotâ„¢ Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character louii Loading config default Loading props file C:\Users\USERNAME\Desktop\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\Desktop\wurm\players\louii\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\Desktop\wurm\players\louii\password.txt Saving props file C:\Users\USERNAME\Desktop\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r936 ) Options up-to-date! Loading props file C:\Users\USERNAME\Desktop\wurm\players\louii\stats.txt Failed to load properties file: C:\Users\USERNAME\Desktop\wurm\players\louii\stats.txt java.io.FileNotFoundException: C:\Users\USERNAME\Desktop\wurm\players\louii\stats.txt (The system cannot find the file specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at class.ku.a(SourceFile:188) at class.iJ.a(SourceFile:392) at class.jN.c(SourceFile:665) at class.jQ.actionPerformed(SourceFile:861) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$2.run(Unknown Source) at java.awt.EventQueue$2.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Preparing to enable console logging. Now logging to C:\Users\USERNAME\Desktop\wurm\console.louii.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = true cloud_shadows = false collada_animations = 3 compressed_textures = false compressed_textures_S3TC = true customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false display_settings = false:false:0:800:600:32:-1:false:false eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true toolSlot1 = -1 toolSlot10 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 toolSlot6 = -1 toolSlot7 = -1 toolSlot8 = -1 toolSlot9 = -1 treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 2 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\Desktop\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 >>> Launch queue entry exiting. Thank you.
  12. Alt-Tabbing

    I know this has been posted before, but it's really bothering me, as well as some others I've talked to in-game. Whenever you alt-tab out of Wurm, it sometimes locks up your alt key in-game, therefore rendering your binds useless until press alt again. This used to not be a problem until the last client updates or two. Tech: Windows 7 Ultimate SP1 64-bit 64-bit Java, Version 7 Update 7 Build 1.7.0_07 Wurm 3.1.74-4002 [unstable] - Windowed Resizeable @ 1920x1080
  13. I just tried to start wurm. 1st time I saw the new start (See how many things you can find in the picture that are new) The wurm window automatically moves with my mouse. Basically its like I left clicked the top left of the window and whenever I move my mouse the whole window moves with it. Is this just me or has something changed in the client that is making this? I can provide a fraps video to show this.
  14. Game works with same system settings on another character. Cannot be java version. Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:texture/sprite/corona.png> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Time is Fri Sep 14 23:29:12 MDT 2012 Running client version 3.1.74-3989 === System information === Executing from C:\Users\USERNAME\Downloads\ Operating system: Windows Vista (arch: x86, version: 6.1) Java version: 1.6.0_02 (Sun Microsystems Inc.) &lt;http://java.sun.com/> Jvm version: 1.6.0_02-b06 (Sun Microsystems Inc.) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Dengue Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Dengue\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Dengue\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r936 ) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Dengue\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Dengue.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 0 compressed_textures = false compressed_textures_S3TC = false customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false display_settings = false:false:0:1366:768:32:60:true:false eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 1 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = true hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 keyboard_layout = 0 loadInventoryStartup = false local_list_in_event = false log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 0 sound_buzzlevel = 0 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 0 sound_play_ambients = false sound_play_buzz = false sound_play_combat = false sound_play_door = false sound_play_emotes = false sound_play_footsteps = false sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 0 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = false tiledecorations = 0 togglePushToTalk = true toolSlot1 = -1 toolSlot10 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 toolSlot6 = -1 toolSlot7 = -1 toolSlot8 = -1 toolSlot9 = -1 treelist_outline = true trees = 0 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = false use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1366:768:32:60 (true) === OpenGL information === LWJGL version: 2.8.3 Adapter info: igdumd64 (null) OpenGL vendor: Intel OpenGL renderer: Intel® HD Graphics OpenGL version: 2.1.0 - Build 8.15.10.2622 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_framebuffer_object GL_EXT_texture_array GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object GLSL version: 1.20 - Intel Build 8.15.10.2622 Server response: Internal error. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 16 buttons. Increasing image buffer to 16777216 Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Dengue\windows_1366x768.txt Loading props file C:\Users\USERNAME\wurm\players\Dengue\windows_1366x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Dengue\logs\_Event.2012-09.txt Disabling Nagles Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Sep 14, 2012 11:29:39 PM class.h a WARNING: Can't set attitude of creature 49841770070272 because it doesn't exist Writing to C:\Users\USERNAME\wurm\players\Dengue\logs\_Friends.2012-09.txt Writing to C:\Users\USERNAME\wurm\players\Dengue\logs\CA_HELP.2012-09.txt Decreasing image buffer to 4194304 Writing to C:\Users\USERNAME\wurm\players\Dengue\logs\GL-Freedom.2012-09.txt Execution aborted at connection 1, iteration 1 Run time 4s, local time Fri Sep 14 23:29:48 MDT 2012 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.e: Unable to load texture data from graphics.jar:texture/sprite/corona.png at com.wurmonline.client.e.b(SourceFile:68) at class.iz.a(SourceFile:421) at class.iz.a(SourceFile:132) at class.iz.b(SourceFile:96) at class.cg.<init>(SourceFile:57) at class.ct.<init>(SourceFile:89) at class.bH.o(SourceFile:340) at class.bH.a(SourceFile:226) at class.ge.a(SourceFile:182) at class.gd.a(SourceFile:208) at class.gj.a(SourceFile:136) at com.wurmonline.client.j.e(SourceFile:304) at com.wurmonline.client.j.run(SourceFile:1300) at java.lang.Thread.run(Unknown Source) Caused by: javax.imageio.IIOException: Error reading PNG metadata at com.sun.imageio.plugins.png.PNGImageReader.readMetadata(Unknown Source) at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source) at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source) at javax.imageio.ImageIO.read(Unknown Source) at javax.imageio.ImageIO.read(Unknown Source) at class.iz.a(SourceFile:415) ... 12 more Caused by: java.io.EOFException at javax.imageio.stream.ImageInputStreamImpl.readFully(Unknown Source) at java.io.DataInputStream.readUTF(Unknown Source) at javax.imageio.stream.ImageInputStreamImpl.readUTF(Unknown Source) at com.sun.imageio.plugins.png.PNGImageReader.parse_iTXt_chunk(Unknown Source) ... 18 more
  15. As the title says, my currently non premium character Darthryan can bash house walls on deed. This deed IS mine, but Darthryan is not holding the settlement deed. The destroy option does not show up on fences, just house walls. Not sure if I can do it off deed as there are no off deed buildings for miles.
  16. Hi, Im new at this game and i love it this game is great. But i have some problems like HUD missing textures. />http://g1209.hizliresim.com/11/8/ctfm5.png How can i fix it? Please help thanks
  17. I had this bug earlier today. I was chopping up a felled tree, and after picking up all the logs, stashing them into my cart, I noticed there was another log laying around. When I picked it up it went into my inventory but remained on the ground. Once I moved it into the cart, it was inside of it but still on the floor at the same time. When I picked the log up from the floor again, it also disappeared from my cart. I also moved away for a bit but the log on the floor stayed. Chopping up another tree had the same effect, I then had two logs that were in my cart and on the floor at the same time. Video : />http://www.youtube.com/watch?v=DFKF8F7sViI
  18. So yesterday after the patch that released arch walls i was super excited, because they are really pretty and make for a great atmosphere i my house But around the time i had to logout to go to bed i found a bug that made me unable to sleep in the 2 beds i have in my house causing me to loose a far bit of sleepbonus last night. Before yesterday the house was a simple 4x2 stonehouse with a few windows and a doubledoor. and the beds had worked just fine. Then after the patch i added 4 internal walls.. to split the house into a 2x1 bedroom with a door and a window and just walls. and 2x2 workshop with a window and an arched doorway that leads into the hallway thats also 2x1. There was no change to any of the outer walls in the house to let in a draft. Which leads me to believe this bug occured because i setup an internal arch wall. (all stone btw. not that i think it matters). So this to me obviously means the code surrounding arch walls is bugged. sure if it had been an outer wall yes.. open house.. but it the code needs to learn to differentiate. So please either teach the code to differentiate between inner/outerwalls or atleast check on a room basis to allow beds inside closed off rooms to be used even if you decide to make a frontporch with arches. or even a decorative arch innerwall like i did. Or if this takes too long to code.. please allow temporary sleeping in houses with arch walls so we dont have to bash them down to avoid loosing sleepbonus untill this issue can be fixed.
  19. Hello, this evening I tried to sleep in my bed, which is in a House with no exterior Arched Walls, Only interior. I was unable to do so, Reciving a message telling me that I would not sleep with such a draft. Is this a bug? the bed is not on a tile connected to the arch, The arch is only on the inner walls, and If it is, is It going to be changed in any up comming patches?
  20. Today as I was laying down floorboards for my house, my client crashed. The crash had the most amazing timing where the floor boards were consumed from my inventory, but not yet placed on the ground, thus the client crash must have caused me to stop mid action and the floorboards were ultimately consumed. To others this may not seem like a big issue, but for only playing less than a month, it takes me quite awhile to create a floorboard and for all that work to go to waste due to a client crash is disheartening.
  21. We are reducing our stock so we can take a break for a while. This sale is for a short time only and our animals are mostly aged/old. We live at Blackbird, in the south east of Deliverance 36y 34x 5-speed horses - 50c 4-speed horses - 20c cows - 5c female pigs - 20c ea 2 x female venerable champion deer - FREE 2x female venerable champion dogs - FREE 1x male old champion dog - FREE 1x male venerable champion dog - FREE 1x female venerable champion black bear - 80c 1x male venerable champion black bear - 70c 1x female venerable champion cave bug 80c Pick up only. To arrange a time, contact me or Lizabeth on the forums.
  22. When i try to attach huge halebard Head to the staff i get moslty fails (8% chance), but its not an issue When i fail i get weapon bonus : [11:30:45] Staff increased by 0.0136 to 4,636 and [11:26:38] Polearms increased by 0.0138 to 5,457 with ocassional smithing gains.
  23. The new cut grass mechanic seems to be messing with the status of the Love Path tiles. I have 2 Love Path tiles. I recently meditated on both tiles and did not get the 'This is indeed a special place' message on either tile. Remembering that the new grass thing also messes with picking flowers, I cut all the medium and taller grass around the Love Path tile, then meditated again and this time DID get the 'This is indeed a special place' message. I repeated the same steps on the other tile and only after cutting the grass all around the tile did it return to a Love Path tile. Alectrys