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Found 164 results

  1. I've been searching for months, I've been on all the forums, talked to Wurm Online officials, and still I can't find a single unicorn on Chaos. From everything I've heard, they're pretty much extinct there, though I gather they are around on other servers. I don't know what's stopped their spawning (or reduced it so low that hardly anyone remembers seeing one) - I've heard lots of theories - but I'd like to put in a request for them to be brought back. They don't even have to be common, but it would be nice to be able to find one after searching for hours. It would be such a pity for such a wonderful magical creature to disappear completely. We have trolls, goblins, dragons and other mythical creatures, but unicorns are the only peaceful ones that don't attack on sight. I see a day when Chaos players will come across unicorns walking in the forest, even if only once in a while, which adds to the magic and beauty of the game, not to mention variety in mounts, the properties of unicorn horns, and many other benefits. Wurm is an all round amazing game, but one of the things I love most about it is the fantasy elements - from the mythical animals to the magic to the special powers you can get from praying or meditating. Unicorns represent purity and goodness, showing magic at its best and brightest. Please help bring the magic back to Chaos - bring back the unicorns!
  2. On a few occasions today while out hunting, I've noticed bison and bulls swimming around, and even one with drowning damage, presumably from swimming when it shouldn't have been able to. I also saw a deer in a cave with drowning damage, possibly from similar causes. Screenshots: https://dl.dropboxusercontent.com/u/5137351/wurm.20151122.2141_1.png https://dl.dropboxusercontent.com/u/5137351/wurm.20151122.2141.png
  3. Has anyone seen their animals get fat in WU yet? My horses are grass-fed, definitely seeing them graze. Do I need to get them on a grain crop diet? Wouldn't be possible with indoor boarding though. Does the "fat" qualifier really make a difference when breeding or is that a myth? I actually wouldn't mind if my animals were fit rather than fat, well my horses at least, but I'm mostly concerned about the effects on breeding. Thanks for any info/insights
  4. Would like to see an option on Carts, Boats, Wagons Ect.. to tie off Animals your leading. For example You driving your Large cart you roll up to a wild Bull your bust out a rope a lead it. PLEASE add an option to then right click your Large cart and have an option to tie off animal. This way you can drive off it follow you just as if you was leading it. But You can dismount and remound with out having to re lead animals we all know this is annoying. Please add this to the next update. Mechanics would be when your commanding something Select a Rope > Right click animal > Lead options > Lead Then right whatever your commanding at the time Tie off lead. The lead cap will still be only 4 animal's. This option is only available to Tents where people can tie off a horse to a tebt so no one steals it or it runs off. Coordinate this mechanics to vehicles. This will keep it where we can only lead 4 animals still.
  5. I think this may have been suggested before but I would like to expand on the idea. I think it would be great to have some animals spawn a rare white version such as bears, wolves, bison and maybe a few others. Unlike green these would actually be white and drop white fur which could then be used to create white rugs, bear hats, and eventually capes. To make it even more interesting they could be tougher to kill as in almost champion but stronger than green, thus giving more fight skill than the regular version.
  6. It would be nice if we could right-click and discard corpses like we can for rock shards so that if we are in a mine or on shallow dirt we can dispose of unwanted corpses when we are hunting...etc
  7. NO LONGER NEEDED! THANKS I'm looking to buy 1 of each and hopefully seller can deliver to the FM area. Top priority 1 Bull 1 Heifer Also looking for: Hens and Roosters Sheep Pigs You can PM me in-game donivanstormchase with any offers. FM area is "Freedom Market" on the Independence server.
  8. The leading animals needs a small tweek. After loosing horses abd chasing them back down because you fell of your boat on collision glitches etc. And when you remount you loose the leads. Why not make unleading animals a action requirement. Unlead All animals or singles. Im sure im not the only one who has lost a horse or two by remounding you boats forgetting your horses have to be re leaded. Lol then circling then fighting winds trying to grab them back up. Also horses get stuck on building corners often is this supposed to happen I notice other animals will avoid the corners.
  9. This is suggestion list of creatures that would bring a new experience to the game. As you can see these creatures can lead to more crafting, farming, and provide even pvp fun. In addition I also suggested these creatures traits, spawning area's, and ect. for us to be able to indulge in our imaginations a little. Military Macaw or some type of a Macaw (Spawns in Forest)(Strength approx of large rat?) (Produces Small weight of meat and colored feathers) (Can be Tamed) (Non Aggressive) (Reasons + could lead to: a bird cage, pet retrieving small items, messenger birds, decorative feathers, first actual flying birds besides spirits) https://en.wikipedia.org/wiki/Military_macaw Emu or Ostrich (Spawns in Steppe or grass area's)(Approx strength of a wolf) (Can be tamed) (Can mate) (Aggressive Creature) (Produces eggs while living, butchering = large weight of meat, fat, leather, claws for alchemy) (Reasons: Egg for different meal type, Another type of farm animal, another avian type of animal) https://en.wikipedia.org/wiki/Emu https://en.wikipedia.org/wiki/Ostrich Polar bear (Spawns in tundra and grass lands?) (Slightly stronger then crocodile) (Produces large weight of fur and meat, also claws and teeth for alchemy) (Can be tamed but hard to tame) (Mountable) (Aggressive Creature) (Reasons: Allows for a different fur type, adds to variety of bears, useful as a pvp pet due to strength) (Leads to: Different fur type which allows for different types of clothing, shoes, and cloth) https://en.wikipedia.org/wiki/Polar_bear Cave Lion (Spawns in forest, steppe, marsh lands and mines)(Approx same strength as Hyena) (Produces meat, teeth of alchemy, fat, and fur) (Can not be tamed to aggressive) (Not Mountable) (Aggressive creature) (Reasons: More cats , dedicated to spawning in mines and marsh lands, produces different fur type) (Leads to: Different fur type which allows for different types of clothing, shoes, and cloth) http://www.newworldencyclopedia.org/entry/Cave_Lion Poison dart frog (Spawns in forest and marsh)(smaller in size but strength of a chicken) (Can not be tame) (Produces Poison, and frog legs for alchemy) (Can not mount) (Not aggressive) (Reasons: New type of creature, can come in variety of colors, good for pvp due to poison) (Could Lead to: blow dart weapon, poison tip spears, poison tip arrows, pet container for small animals) https://en.wikipedia.org/wiki/Poison_dart_frog More Animal Barding types: Type: Leather and cloth Animal types: Bears, Bulls, and Bison (Reasons: Another item for crafting, provides protection of animals that could be used in pvp events) (Could also lead to: Different type of bridles and saddles for Bears, Bulls, and Bison) Please support if you like any of these creature ideas, I love to see one or two of them make the game! Kind Regards, Kernel Leonessar The Ubuntu Guy! P.S. Excuse my grammar and spelling please! XD
  10. I propose a new type of ship - the Livestock Barge. This would allow players to load Livestock animals (horses, cows, bulls, bison, sheep, hens etc) but not tamed/controlled monster types, and transport them around the server. Would have the same control requirements of a sailing ship or possibly a large cart so as to be newby friendly, but would require not only ship building, but animal handling skill to create. Pros: - find a sheep on a small island? load it up and take it home! - this would expand the business of animal breeders, making delivery much easier. - Barges would not be able to cross server borders and can only be used on the server it was built on - would make collecting animals a viable past-time/activity - allows 'rescue' of animals locked on islands from old collapsed deeds Cons: - Barges would not be able to cross server borders and can only be used on the server it was built on (yes, this is both a pro and a con) - would be premium only to use Thoughts and constructive comments appreciated.
  11. Hey Alexandria here, i am just a new character of many, and i am looking for a deed to live on. I love animals, farming, and communicating with people. I am a very generous, and nice person. Hoping to be put on a nice, friendly deed. I am a non premium player, and do not have a deed of my own. Hope you can take me in.
  12. I have made 3 bridges, 1 of which has 3 sections. Every single bridge and section is now saying [04:59:09] You need to be on the same bridge in order to do that. when something is dropped on them. Other issues on all of them. 1) I was unable to reembark on my cart and also my wagon on one of them. A friend also got stuck on the same bridge. 2) Building them, I had to use an alt as a driver for the cart that had the materials and that driver had to keep the builder in range because once the access to the cart was lost, it could not be reacquired while on the bridge. Same message. You need to be on the same bridge in order to do that. 3) Lead animals drop off where the bridges meet a structure.
  13. Unicorn Proof!

    Just some proof that there are indeed unicorns roaming the wilds of Xanadu. At least one anyways.
  14. would love to see llamas. alternative to sheep. can craft different cloth gear from llama wool
  15. I've been playing for a month and so far I'd like to suggests : 1. Oven and Furnace should make ashes . Its not logic that they dont . 2. Horses should be able to drag cart small or large and wagon more faster. Its not logic that you struggle as you get attacked on cart or wagon. I mean 4 horses dragging a wagon should be fast.. horses are strong. 3. Tool rack , because its a pain to put tools in chest 4. More animals like llama or goats , so we could have goat milk and make clothing from llama. 5. Body control is so hard to get at 21 .. maybe you could make it more easy
  16. I love the visual look of the bardings! But feel both the visual and possibly added benefits of having a harness for the animal-drawn vehicles would be an fine addition. Maybe it could add a slight speed bonus when pulling carts etc. I do not think it should be required to be able hitch animals to carts, as leather can be hard go get when you fairly new to the game. But would mean more uses for the leather working skill. http://en.wikipedia.org/wiki/Horse_harness Perhaps a new features could be to: Pull trees etc through the woods without the use of a wagon at all Plow fields Cut grass Harvest some types of fields Help tear some types of fence down More ideas anyone? I also posted this on uservoice, not sure if that's used much anymore? I apologize if I missed out on others posting this idea, but I did a fair share of searching before posting. -Bene
  17. Got an idea for a new Fo spell (don't kill me for this, I don't know much about spells): Domesticate - Would allow a Fo priest to make certain aggro animals neutral to all players while on a deed. RESTRICTIONS! - the animal must be tamable (no trolls, lava fiends, goblins, etc), must be on deed, and must be either tamed or charmed at the time of casting. Only young or adolescent animals can be domesticated (older animals have been wild too long to be domesticated). The purpose of the spell is to allow players the ability to keep aggro animals on deed and possibly remove the Guard attack exploit that some griefers use to kill animals on deeds. This gives the players the ability to feed/ breed their captured animals without risking attack, and also keeps the animals from attacking each other (Basically, they would be treated as if they were like dogs). The spell would be permanent while the animal is on deed. If the deed falls or is disbanded, or the animal is off deed for a specified amount of time (and not tame), then the animal will return to wild/aggro status as before. Any newborn animals created from breeding would start off wild, and must be tamed and domesticated as per above.
  18. Hi, I think it would be pretty cool to have the option of combining a Shaft with a animals head to make a Head on a Pike! Just like how during the Halloween event with those Pumpkin heads on the lamps.. instead its just a pole with a animal head. Also to maybe make them wall mountable (Trophy) just like what hunters usually do in real life that way you can make a hunters cottage or just collect them. Something different.. SourceCode
  19. Trough graphic, container for liquids and non-liquids. Trough takes up all 100 item spaces of the tile it is on. Animals see contained articles as being on the tile itself, not in a container, so they can feed on them as the would piles of grass/grains/meat/fish, but can also eat liquid food. Placable off or on-writ.
  20. Mystical. Nordic. Horns. Herds. Always exist in horde and if feeling threatned they'll form a circle to protect their beloved ones. This is what an Muskox looks like.. I am sure you'll find something to use them for and should be quite rare to see in Wurm as in real life.
  21. Mules

    Better than a bison, or are they? They pull hard. They can pull a ton of weight at a reasonable speed. But... they come with a stubborn trait in trade off.
  22. A non-interactive duck to go with the quack. Like the butterflies or something. Turned off by settings for pretty weather.
  23. Here's a couple of suggestions that I and some others were discussing in Global. New items for example a decoration that can be used in houses like a Chinese folding partition or a glass wall. Something besides walls to add to the empty space in between on houses would be nice. Paintings to hang on walls or even a chalkboard to add lists and menus in game for the house. Cabinets for kitchens or even just for "looks" to make a home seem like a real home. Bookcases to put books in that players could create, trade, and sell. Making a real use for those table and chairs, sitting down to eat or drink would increase a particular character trait for a short amount of time. Coolers for raw meat and meals storage. Ducks, frogs, dragonflies, would be nice additions. You hear them in marshes, but never see them. Maybe even a pesky cloud of mosquitoes to chase you around? Simple yet adds more realism. Instead of using global chat to advertise items for sale, why not create a specialized chat just for selling and buying? This way people could use that instead of doing so in global. Movement of items needs to be allowed to skill up. This way moving could become quicker and easier then the current setup. Pushing and pulling at this time are very slow. While more precise then some games, still needs work. Need a way to increase distance or even pickup more items that are put down. In another game you could pack up your entire house into a suitcase (make it multiple if you want), and move then unpack. This, of course, is for longer distances then small. Small distance the pushing and pulling should be allowed to be set by the player for a certain distance instead of just small per tile. Maybe, a couple of tiles if necessary. This is all for today. I'm sure I will come up with more as I continue to play.
  24. I need various items, I am located at Xanadu, C23 - The Rose Gardens (on community map) and they would have to be delivered/mailed. Animals: 2xMale Horses 2xFemale Horses 4xMale Bision 2xFemale Bision 4xCows Materials: A ton of sheets. And then the materials to build a wagon and a enough materials to build 6 beds or if you have the finished products that you could bring over that's cool too. Enchanted Compass I will be online on either ForbittenFruit or Velkoz and also please write me on the forum.
  25. Hi everyone, moved this chat to http://forum.wurmonline.com/index.php?/topic/103483-kurios-sale-yards/ Thanks, Aryon