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Found 164 results

  1. Hi, how many tiles and how deep are needed to keep non Swimming animals on an Island?
  2. I know that animals staying traitors was supposed to be bug, and clearly that's been fixed, but I miss them staying traitors. I really wanted to get a traitor collection like I had on Chaos. Please could we put it back so that if they're not killed after the mission they stay traitors? That will give traitors a dual purpose again - being killed or being collected. I know wanting to kill them is more common, but I also know I'm not the only breeder who wants to collect them, and they're useless for karma purposes once the mission is over, they may as well stay traitors.
  3. I love champion animals and have a collection of them. However, I believe the current system could use some tweaking. Here are my ideas: 1. More champions! First prize would be for all animals to spawn from lairs and therefore as champions. If that would be a problem, I'd love to have a few champion animals added. Personally I'd vote for champion tortoises. 2. Make rideable champions bigger. Their size is a large part of what makes champions so awesome, and riding on a taller animal with a better vantage point would be great. 3. Make all champions leadable. I'm thinking here particularly of champion spiders and lava spiders. 4. Allow swimming champions to be led across server borders. 5. Let male champions have a small chance of passing on the champion trait if bred with a normal female (currently only female champions have a chance). It would be great if this feature could also be applied to Christmas animals, so that males could pass on their names (dove, bird, etc.) when bred with normal females. 6. Size-appropriate drops from champions. Let champions drop more meat, glands, etc. because of their larger size. I'd particularly love it if champion tortoises dropped large tortoise shells that would make shields equivalent to large metal shields - though it would need to be modified so that tortoise shields can be improved to be a truly useful function. 7. If we're going with making more animals champions, let champion horses and hell horses have a percentage chance of passing on their names at a high animal husbandry. 8. Let some of the other champions be rideable. For example, wolves are clearly too small to ride in their normal state, but champion wolves are bigger than horses and definitely look like they can be ridden. The same for rats, cave bugs, etc.
  4. I'd really love a fence that players can cross, but animals can't. Could we add that feature to woven fences? We could make it so that animals can't cross unless they're led across by a player. I wouldn't mind if a new type of fence was made for this function, but it may just be easier to modify the already existing woven fences.
  5. So aggressive animals can only be cared and branded for once they're not aggro anymore. This can usually be solved by taming or dominating, but there are some animals, such as spiders, laver spiders, sharks, etc. that you can't tame or dominate. Please could we make it so that when the love effect de-aggros these animals, they can be cared for and branded? I'd particularly like this for my champion lava spider.
  6. I know the issue of animals not being able to cross server borders is proving difficult to fix. I was thinking that while the devs are working on a proper long term solution to this, there may be a short term fix we could use in the meantime. What if there was a karma ability 'reanimate corpse'? You could kill an animal, put its body in your inventory, cross to another server, then use 3000 karma to bring it back to life. Kind of like the zombie spell, except with this the animals would be truly alive, not die after a few days, be rideable, breedable, etc. This would also be useful for those unfortunate accidents that always seem to happen, like when you kill your favourite horse by mistake, or forget to unequip your weapon when taming your other pets. It would probably need to exclude unique so that people couldn't bring nogumps and things to freedom, but for horses and other animals, as well as champion pets, it would be a good start. We can always work on better ways like animal crates in the future. I'm not sure if this idea would be easier to programme than crates or people leading animals through water across servers, but it's worth looking into. We've all been waiting a long time for this, and I'm sure I'm not the only one who'd be happy to have a temporary fix while the devs sort out a better long term method.
  7. It's nice having an animal that's cared for by someone else, with one glaring problem: if it's someone you don't know (personally I have a few animals cared for by people I don't know), they could log on one day and decide to stop caring for the animals they don't have anymore to clear their caring for list. A venerable cared for animal can die within hours of someone stopping caring for it, so you probably won't get a chance to care for it yourself, unless you happen to be online and examining it the moment it's no longer cared for; most likely it ends up dead. I suggest we make a caring for override option. If you have an animal that's already cared for, you can care for it as well, overriding the original caring for. If the other person stops caring, it won't die because you're caring for it, and if you stop caring for it, the other person's caring for still stands, so you won't be able to use it as a way to kill other people's animals.
  8. I've got a deed owned by my main, and all my alts, including my Fo alt, have permissions to do anything on deed. They have individual permissions, and are also members of the village, and village permissions are set the same. According to all permissions, any of my priests should be able to tame/charm/dominate, as well as cast deity spells. What really confuses me is that it was working just a little while ago. I used my Fo priest to charm a champion crocodile. About an hour later, I tried to charm a champion cave bug and I couldn't. It said that would be very bad for my karma and was disallowed on the server. I hadn't changed my permissions at all. I checked, and they were still all the same. I tried with other animals, and I can't charm any of them now, but I don't get what's changed or how to change it back. All I did on my main was feed some animals and do some farming; there's no way that should have magically changed the permissions, and even if it did, I checked and all the same boxes are ticked that were ticked when I charmed the crocodile. All of my animals are branded, the crocodile is now untamed, I had enough favour and permission to manage all animals on deed. The Fo alt can still do other spells like Genesis. I've tried reclogging and ticking some other boxes in the permissions just in case they needed to reset, but nothing is working. How on earth am I supposed to change whatever it is back so that my Fo can charm again?
  9. I know that caring for an animal makes it live a long time - years. But it doesn't live forever. Cared for animals die, even if it is years later. Could we remove this please? Personally I'd feel a lot better if I knew I wasn't going to log on one day and find one of my cared for animals dead. It's not so much of a problem for animals you can breed, as you can breed more of them before they become venerable, but for animals that you can't breed, it is a problem. Dogs and deer with conditions no longer spawn, and most of the people who have any of the remaining ones (myself included) have males, which you can't breed. I have a male slow dog which I dearly love, but I know that someday it'll die and I'll never be able to get another one, unless the caring for is changed so that it won't die as long as I care for it. There are also now the Christmas animals, all male and therefore unbreedable, which are also slated to die without hope of getting another unless this is changed. Another factor is that many people have horse names they particularly like, and care for a horse for that reason. When that horse dies, getting another one with the same name, colour and qualities is virtually impossible. For all intents and purposes, that horse is lost forever.
  10. I was wondering if I could get some help with people from other servers re info on the Christmas animals. I'd like to collect them all eventually, which obviously requires knowing what they all are, but I know some are different on different servers. If anyone knows what the Christmas animals are called on other servers, please let me know! And of course if you're willing to sell or trade, let me know about that too It's only a matter of time before it's possible to move animals between servers... These are the animals on Exodus: Drummers: roosters Doves: tortoises Aquaphobic swans: bison Turtles: pheasants Pipers: hell scorpions Birds: wolves Purrty dancing paws: champion wild cats French: hens Great horned goose: deer Napoleons: unicorns Butters: dogs Golden rings: rams We also have near year's narwhals, unicorns. What does everyone else have?
  11. Animals packing grass seems out of hand. I have 1x1 pens with single animal (for example i had 16 cows in 16 1x1 pens) and animals are packing the tiles constantly, even when feed and piles of grass a few days later they will still pack the tiles. Wagons/Carts perfectly positioned for 1 tile per animal even on long grass seems to get packed within a day. The only way i can keep animals from packing grass is to park them on enchanted grass. Animals *still* bunch up on the corners, but i know that is a known issue and is not what i am talking about. so to be clear one (1) animal in a 1x1 pen or hitched over a single tile regardless of health or satiety and without negative conditions where the grass is long (or steppe) on a deed with a good animal ratio and even when pile of grass is present on said tile are still packing tiles. I just fixed the tile below (after wasting a vast amount of time to make sure every animals was full and healthy and replanting this time with steppe to see if any different) and no, there are no negative traits on the animals down there, and yes, i feed them before replanting, and yes i made sure they ate multiple times before replanting, and yes, they are/were all healthy, and yes, i tried leaving piles of food.........................................there is something wrong beyond control in game. I have been raising animals a long time and this is far worse then i have ever seen. Note on the left side (cannot see in picture) are 12 horses and 6 hell horses all cared for and all on enchanted grass, there has not been a single packed tile, it is only grass/steppe that is being constantly packed this is really starting to degrade game play and cannot possibly be intended
  12. Just a simple animation alteration. I'd like to see cattle type animals (bison, horses, cows, deer, dogs...etc.) have an animation that shows them laying down sometimes. Similar to how the chickens can sit. I'd also like to see the time the chickens sit to be extended. Having them sit for no more than a second or two looks kind of silly.
  13. I loved the special animals that spawned for the 12 days of Christmas! I hope this will be something that repeats every year in future? I have a few ideas for if it does. It would be a bit weird to have a new 12 funny named animals every year, the server would fill up very quickly with strange beings, but it would be boring just to have the same ones every year. I was thinking that each year a new animal is added. So say for example next year we add a new animal and take off one of the old ones. Then the year after we'd add another animal, then for the remaining 11 randomly pick from all the past animals. Maybe after a few years we can start phasing out the older ones. Eventually we'd have special named versions of all the animals, but it would take many years, so we wouldn't be running out of things to do any time soon. It may also be nice to have the special animals give higher fighting skill when killed for those who don't want to collect them. What does everyone think?
  14. I'm on Exodus and I'm looking for a number of rare animals - champions, the 12 days of Christmas funny named ones, etc. I'm sure other people must also be looking. For some reason, on this server a bunch of the Christmas animals were slaughtered as they spawned. I'm hoping that people on other servers may still have the ones I'm looking for. I know taking animals between servers isn't currently possible, but with enough pressure from players we must be able to get it into the coding eventually. My idea is that anyone looking for animals finds someone either on another server or their server who has what they want and they arrange a trade, or a sale if they don't have the desired trading animal. If it's across servers the trade will obviously need to wait until the change is made so animals can be taken across servers. Here's what I have to trade: Butter (dog) Champion Purrty Dancing Paw (cat) Napoleon (unicorn) Aquaphobic swans (bison) Great horned goose (deer) Piper (hell scorpious, but collection only, I can't dominate it) Champion black bears (male and female) Champion wolves (male and female) Champion brown bears (male and female) Black sheep and rams Champion large rats (male and female) Champion deer (male and female) Champion scorpions (male and female) Champion crocodiles (male and female) Champion goblins (male and female) Champion wild cats (male and female) Champion unicorns (male and female) Coming soon: 5 speed horses, hell horses, cows and bison Here's what I'm looking for: Female champion dog Female champion troll Female tortoise Any female dogs with other conditions such as slow, hardened, etc. Any female deer with other conditions such as slow, hardened, etc. French (hen) Golden ring (ram) If anyone is interested in trading or just getting some extra silver, there should still be Christmas animals on other servers that can be found, just some of them are extinct here on Exodus already. Hopefully just a quick search of the spawning area will find some like I found the ones I have Let me know!
  15. this is nothing big just a small but fun thing i would like to see is being able to pet your animals :} it would be cute and fun and maybe create a stronger bond between you? i would love to be able to pet my horses
  16. I'm looking to buy a female champion dog on Exodus. If you have one and are willing to breed another to sell me, let me know!
  17. Since I've got a lot of suggestions about animals, I thought I'd organise them all into one topic. 1. Male champions should be able to pass on the champion trait without a champion female. Perhaps there should be less chance of it happening with a male, but there should at least be a chance. 2. Horse gear should be able to be put on animals with similar physiology to horses, such as unicorns, cows and bison. Maybe bridles won't go on bison, but everything else should be able to fit. Unicorns in particular are almost exactly the same as horses apart from the horn, they really should be able to wear gear. 3. Animals should be able to be led across servers. As I understand this is a difficult programming issue, but not being able to move animals across is very limiting, especially to those of us who breed them, so I think this issue needs to be fixed. 4. There should be more sea animals that you can tame or dominate. I say make octopi and dolphins tameable, sea serpents and sharks able to be dominated, and add some more tameable creatures, such as sea horses, sea otters, sting rays, etc. 5. Let's make a fence that players can pass but animals can't, that would be really useful. 6. Minotaurs - can exist only in caves, can be dominated and spawn as champs, possibly put some limiters on it for pvp so that they don't end up too powerful. 7. I'd love to see conditions such as champion available for more animals. Maybe for animals that don't spawn from lairs there could be a smaller chance of champions spawning so that servers aren't overrun by them, but it would be nice if they existed. I'd particularly love a champion tortoise. 8. On pve servers it should be possible to have multiple animals tame at once, depending on your taming skill. I know this can be cause unfair advantage in battles on pvp, but there shouldn't be any problem on pve. 9. There should be a 'stop fighting' command. If your tamed animal gets into a fight with one of your other animals (which has happened many times to me) it's impossible to get them to stop unless you're leading one, and they keep fighting until one kills the other. 10. I'm not sure why champions of rideable animals aren't big like the other champions, but I don't see why they shouldn't be. It's not like it would give the rider an extra advantage, it would just be awesome. 11. Gold dragons - why do we not have these? 12. Please stop animals from all congregating in one corner and getting diseased. I gather this is also a difficult programming issue, but it makes keeping pastures of animals very difficult, so I think it needs to be looked into. 13. Animals still have green outlines even after the love effect has worn off, which is annoying and confusing. Can we change this, please? 14. I'm not quite sure why certain animals can't be groomed. I get it wouldn't make much sense to able to groom a scorpion, but if you can groom pigs, you should be able to groom something like a unicorn or a hell horse. If you can groom hens you should be able to groom pheasants. Maybe you can only groom certain animals when they're tame, like mountain lions and large rats, but it would be good to have more options available. 15. I want badgers! We already have lions (mountain lions), eagles (eagle spirits) and snakes (anacondas); Hufflepuff is the only house not represented, which isn't fair, especially since it's the most awesome one What if we made it so that tamed badgers could help with digging? 16. Horse colours - all the horse colours up for voting the last time were amazing. Let's have them all! 17. Please can we get rid of the animals per deed ratio! It's stupid and limiting, why do we even have that?? Or at least increase it, one animal does not need 15 tiles, two tiles for two animals is perfectly alright. 18. Let's bring back the coloured unicorns! Seriously, unicorns are mythical creatures, we do not need to worry about them looking realistic. Here are my suggestions: normal white, champion gold, greenish green, fierce yellow, hardened brown, alert silver, raging red, angry orange, lurking black, sly pink, slow blue, scared purple. 19. Why do black sheep still give white wool? That makes no sense. Let's put in an option for wool capes, then we can have those in black or white. 20. Can we have an animal that can pull a small cart while being led? Maybe a sheep or a badger for this.
  18. I seem to have a problem where cows and bulls require taming to be led now. This seems to be a change in the last day or so. I just led a bunch of bulls without taming the other day. I also wasn't able to get the milk option for the cows when using a pottery bowl. Calves however still can be led without being tamed.
  19. Hi! So, I've been running a small private WU server for myself and a few friends. We can't however, for the life of us, seem to be able to get branding to work properly. We've branded a number of horses while on deed, but despite them showing as branded when examined, there's no manage / permissions options when right clicking them, nor is there an option to manage animals when the deed owner right clicks their own body, nor are we able to equip the animals (When trying to put a saddle or horseshoes on them it says "You are not allowed to do that"). I've done a bit of searching and can't seem to find anyone else having this problem. Is there something we're doing wrong?
  20. especially now with the correction of hell horses and carts. I'd like to ask for a re-work not just of horse traits but ALL animal traits. Horses. Hauling - for carrying loads and pulling carts. loses less speed due to weight. (knights horse) Speed - overall speed improvements suffers more speed reduction due to higher weights (skirmisher's horse) Bravery - gained by experiencing attacks and combat, lowers chance of panic and bolting. Fertility - better chance of breeding Good Genes - higher chance of better traits passed, less bad, better chance of new traits. Stamina - deals with animal exhaustion (yes you should be able to run your horse to death, not pretty but a real issue) Domestication - This is a trait that should get higher and higher as an animal is bred. This makes them easier to tame, lead and control. Raises with taming is lowered when animal is left on it's own. Cattle: Hauling, Speed, Aggressiveness, Domestication, Fertility, Milk production, Meat production Sheep: Speed, Aggressiveness, Domestication, Fertility, Milk production, Wool Production, Meat Production Chickens: Speed, Domestication, Fertility, Egg production, Meat production All the way down the list of creatures both hostile and normal.
  21. pick up at Little Harbor Preserve just across the small harbor NE of Dragon Fang (near where Stonehaven used to be) Adolescent Fat Rainrock (white) [13:08:17] It has fleeter movement than normal. It is a tough bugger. It has a strong body. It can carry more than average. It has a certain spark in its eyes. [13:08:17] Her mother is the old fat Lightningflea. Her father is the aged fat Cactusflea **20c** Adolescent Fat Tailshaft (black) [13:09:11] It has fleeter movement than normal. It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. [13:09:11] His mother is the old fat Flashhoney. His father is the old fat Hardkiss. **20c** Adolescent Fat Ironhalim (black) [13:10:20] It has fleeter movement than normal. It has a strong body. It can carry more than average. It has very strong leg muscles. [13:10:20] Her mother is the old fat Lightningflea. Her father is the aged fat Cactusflea. **20c** Mature fat Chaserbony (black) [13:11:33] It has fleeter movement than normal. It is a tough bugger. It has a strong body. It can carry more than average. [13:11:33] Her mother is the old fat Westabia. **10c** FOALS: Adolescent Paintcopper (black) [13:12:31] It has fleeter movement than normal. It is a tough bugger. It has a strong body. It has very strong leg muscles. [13:12:31] Her mother is the mature fat Chaserebony. Her father is the aged fat Gallantpot. **10c** Adolescent Fat Dreambrisk (gold) [13:13:20] It has fleeter movement than normal. It is a tough bugger. It has a strong body. It can carry more than average. [13:13:20] His mother is the old fat Westabia. His father is the venerable fat Greywest. **10c** Adolescent Fat Ebonyjolly (gray) [13:14:29] It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. [13:14:29] His mother is the old fat Lightningflea. His father is the old fat Hardkiss. **10c** Adolescent Fat Goldendance (black) [13:15:30] It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. [13:15:30] His mother is the old fat Flashhoney. His father is the old fat Hardkiss. **10c** Adolescent Sadsage (black) [13:16:33] It will fight fiercely. It has fleeter movement than normal. It has a strong body. It has lightning movement. It has very strong leg muscles. [13:16:33] His mother is the old fat Cloudnafar. His father is the aged fat Gallantpot. **10c** Bison: breeding pair **20c** Adolescent fat bison: female [13:19:18] It has fleeter movement than normal. It is a tough bugger. It has a strong body. It looks unusually strong and healthy. Adolescent fat bison: male [13:20:24] It has fleeter movement than normal. It has a strong body. It is unusually strong willed. It has a certain spark in its eyes. Also cow calves breeding pair 20c Adolescent female: [13:21:49] It has fleeter movement than normal. It can carry more than average. It seems overly aggressive. It has a certain spark in its eyes. Adolescent male [13:22:23] It has fleeter movement than normal. It can carry more than average. It seems overly aggressive. It has a certain spark in its eyes.
  22. Looking for a female uni, female champ deer and ram. I also have a male uni I can trade. At 43x 30y on community map of Indy. I'm wondering if anyone has an alt with a spare care for slot? Tired of having to keep buying animals.
  23. http://www.wurmpedia.com/index.php/Animal The page linked above has a chart that lists what animals can be tamed, groomed, dominated, and can/cannot swim. Many of these are detailed in their individual wiki pages, but not reflected here. For example, the Bison (http://www.wurmpedia.com/index.php/Bison) cannot swim and cannot be dominated. If the chart could be updated to reflect the information, it would greatly help players looking for a consolidated resource on animal behavior. Thanks!
  24. Hey! Check my stuff and price! BULK QT Price Support Beams 100 4s Shafts 1k 1s Planks 1k 1,5s Hull Planks 1k 4s Deck Boards 1k 4s Pegs 1k 2s Tenons 1k 2s Ribbons 100 1s Small Nails 1k 1s Large Nails 1k 1,5s Fance Bars 100 2s Mortar 1k 2,5s Stone Bricks 1k 2s Collosus Brick 1k 3s Marble Bricks 100 3s Marble Slab 100 2s Stone Slab 100 2s Arrow shaft 100 15c War hunting head 100 20c Hunting arrow head 100 20c War arrow 100 70c Hunting arrow 100 70c Handle 100 20c Frying Pan 100 1s Wood shingles 1k 1,5s Concrete 100 1s Meat 1k 1,5s Sprout 100 1s Animal Bits 1k 1s Mining / Diging QT 20QL 40QL 60QL 80QL 99QL Iron 100 10c 25c 50c 80c 4s Gold 100 2s 2,5s 3,2s Silver 100 2s 2,5s 3,2s Tin 100 2s 2,2s 2,5s Marble 1k 1s 1,2s 1,6s 2,8s 3,5s Copper 100 Zinc 100 20c 40c 70c 90c 2s Slate 1k RockShards 1k 1s 1,2s 1,6s 2s 3,5s Tar 1k 1s 1,4s 1,6s 2s 3,5s Dirt 1k 1s Sand 1k 1s Clay 1k 1s 1,2s 1,6s 2s 3s Other Items QT QL Price Pickaxe WoA 49 1 40 50 Pickaxe WoA 30 CoC 53 1 40 75 Gems 1-15 2c Gems 15-80 1c Source Crystal 1kg 1,5s Yellow Potion 1-100 10c Chain Armor Parts ~50 20-30c Smelter 1 15 1s Rare Rock Shards 10 1-70 15c Rare Carving Knife C70 W80 85 7,5s Small Crate 5c Buld Storage Bin (BSB) 10c Food Storage Bin (FSB) 15c Large Barrel 8c Small Barrel 5c Large Chest 8c Small Chest 5c Rare Ship Materials 30 1-50 50c Sprout 1,5c Rare Saw 17,69 5s Rare Pickaxe Iron W71C72 67,17 7s Rare Pickaxe Iron 43 5s Rare Hammer C91 92,84 7,5s Rare Gold Statuette 63 7s Animals Age Speed Price Cow 50c Bull 50c Calf 50c Horse 4 50c Bison 4 50c Sheep 50c Pregnant Animals 70c We can imp yours stuff! CHAIN SMITHING 51ql 61ql 71ql 81ql Iron 1s 1,2s 1,4s 2,2s Copper 1s 1,2s 1,4s 2,2s BLACKSMITHING 50ql 60ql 70ql 75ql Iron Tools 10c 15c 30c 40c Horseshoes Sets 50c 60c 1s 1,5s LEATHERWORKING 51ql 61ql 71ql 75ql Studded Leather Sets 50c 70c 1s 1,2s Toolbelts 15c 25c 35c - Saddles 20c 30c 50c 60c Leather Bardings 50c 60c 70c 80c LOCATION: Azyl 34x5y Deliverance. Delivery price to establish. For more information message to: Skorpionek
  25. Can't seem to heal animals using the Look ==> Equipment interface after today's update/patch. Using a keybind 'firstaid' and mousing over the injury, you can heal. However, if you try, with cotton active, to right click on the injury on an animal (tested on a horse and a sheep, both un-tamed and otherwise normal), the context menu sits on "Refreshing" for ever. No other menus are doing it, it's not lag, and was confirmed by multiple villagers. Urgent bug, if people don't know/use the keybind their horses might die needlessly. Only tested/confirmed on Epic/Serenity, not sure if it applies to Freedom as well.